Minecraft, Must...resist... |
Minecraft, Must...resist... |
Mar 19 2011, 04:14 AM
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#76
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Moving Target Group: Members Posts: 252 Joined: 11-June 10 Member No.: 18,694 |
Bah, I've finally been dragged into Minecraft... Help! It's eating my soul!
I've burrowed out a nice underground bunker, and am building the "Tower of Trathira" on top of it. (IMG:style_emoticons/default/grinbig.gif) I think maybe I'll attach a floating island to the tower when I'm done... Only problem is, though, creepers absolutely love my door for some reason. I swear my door's been blown up at least eight times now, and there was one time a creeper blew me up (and blew open the entrance to my bunker!) while I was repairing the damage from a previous creeper bombing my door. And then a third creeper blew up my door again first thing the next morning. (IMG:style_emoticons/default/spin.gif) |
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Mar 19 2011, 04:35 AM
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#77
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Runner Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 |
Dig a secondary entrance to your bunker. If there's a creeper at the front door, go out the back, lead it away, and kill it. It helps to have a bow.
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Mar 19 2011, 05:29 AM
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#78
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Moving Target Group: Members Posts: 252 Joined: 11-June 10 Member No.: 18,694 |
I can drop into a tree from the top of my tower and lead them out into the water.
Interestingly, I've noticed they're a lot less likely to explode on you in the water than on land. |
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Mar 19 2011, 06:54 PM
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#79
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
THAT is only in your mind. Believe you me.
I have been playing for more than a week straight by now <.<;, easiest way to keep them from blowing up your door is having kill holes in the ground. AS LONG AS A CREEPER DOES NOT SEE YOU, IT WILL NOT EXPLODE. So, if you are on level -1 and creeper is on level 0 and there is a block above you at +1 so you can see it's feet but it can't see your head, it should not go boom at all, no matter how much you are hitting it. but remember that hitting it WILL make it jumb back a bit and thus see you. run to door, hit THROUGH DOOR ONCE run back away from door, wait 5 to 10 seconds. repeat untill creeper is dead. the timer for going boom resets after some time. |
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Mar 19 2011, 10:43 PM
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#80
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Moving Target Group: Members Posts: 252 Joined: 11-June 10 Member No.: 18,694 |
Actually, I meant it more specifically when fighting them.
If I kill a creeper on land, it explodes and breaks something. So far, this hasn't happened if I lead it out into the sea. |
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Mar 20 2011, 12:03 AM
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#81
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
if you kill it, it should not explode period O.o
it only explodes if the timer goes down to 0. you playing online or offline? |
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Mar 20 2011, 01:59 AM
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#82
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Moving Target Group: Members Posts: 252 Joined: 11-June 10 Member No.: 18,694 |
Hm. In that case, what I'm seeing is that they never decide to explode while I'm fighting them in water.
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Mar 20 2011, 11:12 AM
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#83
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Very Strange.
Do you play offline or online? If online, on which server? |
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Mar 20 2011, 07:44 PM
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#84
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Moving Target Group: Members Posts: 252 Joined: 11-June 10 Member No.: 18,694 |
Offline.
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Mar 20 2011, 08:06 PM
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#85
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Ah.
If you find a nice server to play on, you are going to have much more fun i hope ^^ |
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Mar 21 2011, 10:34 PM
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#86
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Old Man Jones Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
So, if you build a well lit floating base, shouldn't it be more or less immune to most monster attacks?
-k |
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Mar 21 2011, 10:37 PM
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#87
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
mostly, but remember, YOU still have to go out and do stuff.
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Apr 13 2011, 09:52 PM
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#88
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Neophyte Runner Group: Members Posts: 2,174 Joined: 13-May 04 From: UCAS Member No.: 6,327 |
Article/review of a game in beta stage that is similar in style to minecraft, but different... ace of spades.
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Apr 13 2011, 09:54 PM
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#89
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
*blink blink* O.o
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Sep 7 2011, 11:17 PM
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#90
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Moving Target Group: Members Posts: 292 Joined: 21-February 07 Member No.: 11,050 |
So who's looking forward to the 1.8 update better known as the Adventure Update?
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Sep 7 2011, 11:21 PM
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#91
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
i'm a bit meh about it . . .
gonna fucking hate the new enderman mob <.< wish they implemented stuff from the BETTER THAN WOLVES mod . . |
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Sep 8 2011, 12:07 AM
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#92
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Moving Target Group: Members Posts: 292 Joined: 21-February 07 Member No.: 11,050 |
i'm a bit meh about it . . . gonna fucking hate the new enderman mob <.< wish they implemented stuff from the BETTER THAN WOLVES mod . . Yeah the endermen do sound like they will be a bitch to deal with but hopefully it'll just make things more interesting with out making things too hard to be enjoyable. |
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Sep 9 2011, 02:21 PM
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#93
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Moving Target Group: Members Posts: 574 Joined: 22-June 09 From: Ucluelet - Tofino - Nanaimo Salish-Sahide Council Member No.: 17,309 |
I am looking forward to messing up a NPC village just because its Minecraft - so, yeah, I am looking forward to the Adventure Update a great deal. To me it will be like when MP gained monsters, it adds a fun new flavour that usually pertains to dying with diamonds in lava or something.
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Sep 9 2011, 11:56 PM
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#94
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Moving Target Group: Members Posts: 292 Joined: 21-February 07 Member No.: 11,050 |
I might end up moving into a village if i find one I like. Maybe I'll even build a wall around it as well, turn it into a fortress.
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Sep 10 2011, 11:30 AM
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#95
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Moving Target Group: Members Posts: 770 Joined: 19-August 11 From: Middle-Eastern Europe Member No.: 36,268 |
I might end up moving into a village if i find one I like. Maybe I'll even build a wall around it as well, turn it into a fortress. That's a good idea! I think I'll start my game anew and just invedit the useful stuff to make myself more at home (pretty much only slime blobs). |
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Sep 15 2011, 01:33 AM
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#96
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Moving Target Group: Members Posts: 917 Joined: 5-September 03 From: Melbourne, Victoria, Australia Member No.: 5,585 |
Version 1.8 now....holy crap Notch has taken it up a little. Time to farm foods (IMG:style_emoticons/default/frown.gif)
And yeah, hating the Slendermen. SOOO much. |
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Sep 15 2011, 11:45 AM
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#97
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
http://forum.rpg.net/showthread.php?587348...ogether./page25
me and bull sometimes frequent this one, if you are feeling like multiplayer . . |
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Sep 17 2011, 09:43 PM
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#98
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Runner Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 |
I've been playing 1.8.1 a bit and I don't really see the problem with the Endermen. Yeah, they can be annoying, even fatal, but creepers are still way worse.
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Sep 20 2011, 03:26 AM
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#99
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Moving Target Group: Members Posts: 917 Joined: 5-September 03 From: Melbourne, Victoria, Australia Member No.: 5,585 |
Also, hating the "hunger" system.
Farming slimes for EXP out the ying-yang in my befogged forest of torment at Bedrock 5+. Thinking back, yeah, it was a stupid place to put my railroad/evil lairage, but it does look cool. Hating the Endermen as I had ~ 7 spawn closeby, plus some aggro spiders and arrow-tossing skeletons. And all I had was tnt (I was remodelling a hill) Things got hectic. Apart from that, I've had this environment since 1.6 and the 1.81 game just drops on me sometimes. Had a creeper spawn in a very well lit complex, jumped out of my minecart and arrowed the fucker from ~ 40 squares away. That was odd as this tunnel only has one entry/exit and about 1 torch per 2m. (it looks prettier) No silverfish yet, but they're going to kill me, with the tunnelling I do. Want to make some iron bars, but I need my iron for the railway (gold too) The plate glass is awesome, makes for nice balconies, bachelor pads....(IMG:style_emoticons/default/smile.gif) Started another world to see what the fuss was about - what loaded up was a volcanic craig/fantasy landscape. Managed to have a bunker in an off-shore finger of rock with glass windows and iron tools by sunset the first day (just got lucky with positioning). Exploring and looting like a mofo...food's likely to become a problem unless I impliment a baconator/chicken grinder. Haven't seen a cow yet, might be the wrong biome, but have had more sheep turn up than a NZ Swinger's convention. Spiders are about but only move in groups of 3 (! - the fuck did this happen Notch?!) and no Creepers yet....Ok, that I can enjoy. Started afresh as I want to find a town/stronghold and glass the sucker in and make a biodome:) God, there's a desert biome, plus cactus forest, not more than 200m from startpoint. Hello biological wall of death.... -Tir |
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Sep 20 2011, 10:35 PM
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#100
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Anybody figured out how to get a 512x512 Texture Pack working in 1.8.1 yet? <.<
I can't, for the life of me, figure out how to get it to work without getting an OUT OF MEMORY Error . . And no, my Computers is NOT out of Memory. The Q9650/GTX580 has 8Gigs and the i72630QM/GTX460M has 16Gigs <.< |
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