Advanced Contact Rules, There are 3 types of people in the world |
Advanced Contact Rules, There are 3 types of people in the world |
Mar 8 2004, 11:17 AM
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#1
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Shooting Target Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 |
Has anybody ever tried making a more advanced version of the contact rules? I was considering trying to re-do them in a similar manner to the SSG's fleshed-out lifestyle rules.
The attributes I was considering giving people are as follows: Professional Rating: How good they are at their job? Friendlyness: How willing they are to help you, tied into the current contacts scale. Resources: Their ability to supply gear Influence: Their ability to make stuff happen Underlings: Their ability to supply man-power (think gang-leader) Greedyness: An inverse-scale of how much they ask for their services. It will be hard to tie this into the current contacts system as it places such a huge priority on how friendly the contact is. The easier option is to make it an edges/flaws system tied to the current 3 contact levels. |
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Mar 8 2004, 02:03 PM
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#2
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Dragon Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
There are a couple of variants on contact rules floating around -- I have a couple myself that I haven't finished tweaking if you want to take a look at them.
I'm caught between the additional complexity as being a good thing or a bad thing. -Siege |
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Mar 8 2004, 03:41 PM
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#3
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Target Group: Members Posts: 45 Joined: 17-December 03 From: CAS, Houston Member No.: 5,913 |
I've been working on adding a numbered scored to each contact level.
Each of the Three levels would have 10 units separating them. At each level, 1 would represents an initial score and 10 being one unit away from jumping to the next level. Personally, I don't allow Karma to upgrade this score, but thats your own choice if you allow that sort of thing. Granted, its not as detailed as Lilt's, but it does give everyone a better gauge for comparison. This was specially useful to determine NPC reactions when dealing with a single contact which two players both knew but differed in Contact Score. |
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Mar 8 2004, 04:53 PM
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#4
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Dragon Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
You're welcome to take a look at one of several rough drafts -- this one isn't even remotely close to being done and massive sections need re-writing, but you might get some ideas.
Click on Contact Points -Siege |
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