Fading and healing magic |
Fading and healing magic |
Oct 1 2010, 07:26 PM
Post
#1
|
|
Target Group: Members Posts: 4 Joined: 27-October 07 From: North Dakota Member No.: 13,923 |
Hi everyone. I've been a long-time lurker here, but this is my first forum topic.
Anyway. In a recent one-shot run for me and a few of my friends we came across an interesting problem involving Technomancer Fading and magical healing. My question is: is Fading damage resistant to healing like magical Drain? It doesn't seem to say one way or another in the SR4A core book. Any input is appreciated. Thanks! |
|
|
Oct 1 2010, 07:31 PM
Post
#2
|
|
Moving Target Group: Members Posts: 241 Joined: 28-September 10 Member No.: 19,081 |
Fading cannot be healed by Magical Healing, same as drain. Let me see if I can hunt up where it says so specifically...
Edit: ... Bah I can't find it... I could have sworn I saw it somewhere. The closest I have found is a clause under Health Spells which says "No techniques currently known to magic can erase stun damage or cure psychological conditions." (p207 sr4a) Since Fading is normally causes Stun and only causes Physical when you're trying to pull stuff that's over your head, that's how I'd call it. If Magic can't heal normal Fading, I don't see any reason why it should be able to heal Physical Fading. |
|
|
Oct 1 2010, 08:21 PM
Post
#3
|
|
Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
Fading cannot be healed by Magical Healing, same as drain. Let me see if I can hunt up where it says so specifically... Edit: ... Bah I can't find it... I could have sworn I saw it somewhere. The closest I have found is a clause under Health Spells which says "No techniques currently known to magic can erase stun damage or cure psychological conditions." (p207 sr4a) Since Fading is normally causes Stun and only causes Physical when you're trying to pull stuff that's over your head, that's how I'd call it. If Magic can't heal normal Fading, I don't see any reason why it should be able to heal Physical Fading. i'm not aware of any limitation on healing fading. and i can't say that i agree with your logic as to why it shouldn't work. if we follow that theory, then because attacks from a person's fist cause damage that sorcery can't heal, we should presume that attacks from a hammer likewise cause damage that sorcery can't heal. also, there actually *is* a magical technique that can heal stun damage, iirc. it just isn't a spell; it's an adept power. |
|
|
Oct 1 2010, 08:30 PM
Post
#4
|
|
Moving Target Group: Members Posts: 241 Joined: 28-September 10 Member No.: 19,081 |
The difference is physical damage caused by stun spillover, vs physical damage caused by switching from Stun to Drain and exceeding your resonance. Also the adept power in question, Pain Relief, is more a treatment/medical + Awakened mojo than actual magical healing. True, it does do "effectively healing Stun Damage" (Street Magic, 179) but unlike healing spells it takes a 5 minutes to heal per box.
I take your point though, it doesn't explicitly say you can't heal Fading with magic, but something inside me simply rebels at say, a Technomancer and a Mage sitting there, the Technomancer Threading over his resonance/compiling incredibly powerful sprites with what essentially amounts to no penalties. |
|
|
Oct 1 2010, 08:55 PM
Post
#5
|
|
Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
I take your point though, it doesn't explicitly say you can't heal Fading with magic, but something inside me simply rebels at say, a Technomancer and a Mage sitting there, the Technomancer Threading over his resonance/compiling incredibly powerful sprites with what essentially amounts to no penalties. i'm sure the mage would disagree on the 'no penalties' part, since he's the one who has to deal with the drain from healing the technomancer (IMG:style_emoticons/default/wink.gif) (also, iirc the technomancer does suffer a penalty on all healing tests, just for being a technomancer, but it's relatively minor... -2 as i recall) |
|
|
Oct 1 2010, 10:05 PM
Post
#6
|
|
Runner Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 |
It's pretty trivial compared to the healing penalty for 'ware, which now applies to both magic and mundane healing. Go go Magic Run!
|
|
|
Oct 1 2010, 11:07 PM
Post
#7
|
|
Moving Target Group: Members Posts: 956 Joined: 16-June 07 From: Like a coyote, always on the move Member No.: 11,931 |
i'm sure the mage would disagree on the 'no penalties' part, since he's the one who has to deal with the drain from healing the technomancer (IMG:style_emoticons/default/wink.gif) (also, iirc the technomancer does suffer a penalty on all healing tests, just for being a technomancer, but it's relatively minor... -2 as i recall) I don't recall ever seeing this anywhere. Can you find a reference for me? As far as I know, if a TM still has essence 6, they're treated just like anyone else with essence 6 in regards to magic. The only thing I can remember ANYWHERE in regards to TM healing is that the Medic CF/Prog doesn't work on them and that they need a specific echo (which I forget the name of off hand) to heal damage taken in the Matrix (which also does not heal Fading damage). EDIT: The echo is called Defragmentation. |
|
|
Oct 1 2010, 11:23 PM
Post
#8
|
|
Runner Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 |
QUOTE (p.253 SR4A Healing Modifiers Table) Patient is magician, adept, or technomancer –2 |
|
|
Oct 2 2010, 07:22 PM
Post
#9
|
|
Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
yup, that's the one. thanks LurkerOutThere.
PS: you're doing a terrible job of lurking, you know. giving lurkers everywhere a bad name with your habits of actually posting to a thread (IMG:style_emoticons/default/wink.gif) (note: that was intended to be completely tongue-in-cheek and was not intended to be taken seriously in any way) |
|
|
Lo-Fi Version | Time is now: 27th April 2024 - 04:33 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.