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> Comic Characters as Concepts
SleepIncarnate
post Oct 2 2010, 02:42 PM
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Ok, so I've been reading through a bunch of old comics (Gen 13 and Witchblade, if you're curious) in between working on work stuff, Shadowrun stuff, school stuff, etc and it started bleeding together and I had the thought about making SR4 characters based on some of these comic characters. Some are easy, some not so much. Jackie Estacado, The Darkness, is obviously a combat mage (though which trad I'm not so sure just yet, prolly black magic) with a lot of skill in summoning. The Angelus is a free possession spirit, probably formerly a fire spirit. Ian Nottingham is an adept or sammy. The one that's really throwing me is Sara Pezzini, the bearer of the Witchblade. Sure, most of her stuff could be explained away as implants or adept abilities, but not all. I want to say mystic adept (since she's both a physical fighter and able to throw fireballs or make swords out of flames), but that still leaves a few questions. The big one is how to have a character with a literal sword (or at least long knife) that can appear and disappear out of her arm at the wrist. I thought about implants, but there's nothing that big I can find I thought maybe a metagenetic quality with like bone spurs or something, but again nothing. The closest thing I can find is the forearm snap-blades from SR4A.

Any ideas on how to make this character? How about converting some of your other favorite characters? Some are obviously going to be impossible, such as fliers, those with too much strength or invulnerability (though I could totally see the Hulk as a hornless troll, and She-Hulk as an ork)
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CanRay
post Oct 2 2010, 03:21 PM
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Well, I had an LA P2.0 Shadowrunner NPC that broadcast his 'Runs while wearing a Batman outfit...
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Method
post Oct 2 2010, 03:22 PM
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Ha! My friend once played a physad with latent awakening. Worked as a daredevil and his powers activated after a nasty crash and blow to the head. After that he thought he was a super hero- Captain Justice. Much hilarity ensued.

Anyway, the Witchblade could be a custom spell based on the Shape spell or something similar. I could have swore there was a similar spell somewhere, but I can't find it, so I guess I'm misremembering. Alternately you could say its some kind of bound spirit with Materialization and Natural Weapon powers.
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SleepIncarnate
post Oct 2 2010, 03:33 PM
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That's an idea, make it a unique weapon focus with a spirit bound into it, that once put on can't be removed.
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Neraph
post Oct 3 2010, 03:38 PM
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A thematically shaped Elemental Aura spell.

Or, check out my thread on free/ally spirits for ideas about Inhabiting a weapon focus.
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CanRay
post Oct 3 2010, 03:47 PM
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Actually, for the Corporate that finally snaps, there's always the two greats: Captain Capitalism and Commander Cash!
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Branmac
post Oct 3 2010, 04:34 PM
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Captain Hammer! Corporate tool!
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Dumori
post Oct 3 2010, 08:11 PM
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QUOTE (SleepIncarnate @ Oct 2 2010, 03:42 PM) *
Ok, so I've been reading through a bunch of old comics (Gen 13 and Witchblade, if you're curious) in between working on work stuff, Shadowrun stuff, school stuff, etc and it started bleeding together and I had the thought about making SR4 characters based on some of these comic characters. Some are easy, some not so much. Jackie Estacado, The Darkness, is obviously a combat mage (though which trad I'm not so sure just yet, prolly black magic) with a lot of skill in summoning. The Angelus is a free possession spirit, probably formerly a fire spirit. Ian Nottingham is an adept or sammy. The one that's really throwing me is Sara Pezzini, the bearer of the Witchblade. Sure, most of her stuff could be explained away as implants or adept abilities, but not all. I want to say mystic adept (since she's both a physical fighter and able to throw fireballs or make swords out of flames), but that still leaves a few questions. The big one is how to have a character with a literal sword (or at least long knife) that can appear and disappear out of her arm at the wrist. I thought about implants, but there's nothing that big I can find I thought maybe a metagenetic quality with like bone spurs or something, but again nothing. The closest thing I can find is the forearm snap-blades from SR4A.

Any ideas on how to make this character? How about converting some of your other favorite characters? Some are obviously going to be impossible, such as fliers, those with too much strength or invulnerability (though I could totally see the Hulk as a hornless troll, and She-Hulk as an ork)

I'm not sure Jackie Estacado is more too PCs as is the Angelus one the host the other the sprit. This is close to the fluff and how he acts at times. The Darkness has taken full control at times but normaly Jackie is in control. Tardition wise could well be unique and his mentor spirts is likely the darkness too. I'm not as 100% on Angelus but the same should apply there. The possessing darkness is obvs only a fraction of the darkness' full power. This is as close as you can get by RAW. Unless your GM lets you take the darkness as an allyspit with possesion as self inhabiation wouldn't work.

Been a while from my last read though. So running close the the 360 game but IIRC it was quite close to the comic powers wise ect.
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Udoshi
post Oct 4 2010, 12:08 AM
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QUOTE (Method @ Oct 2 2010, 09:22 AM) *
I could have swore there was a similar spell somewhere, but I can't find it, so I guess I'm misremembering. A


Digital Grimoire has a sample Unique Enchantment, a sword weapon foci that has some special properties. Its major benefit is that it has a high rating, and automatically bonds to anyone who touches it. Its also always astrally active, which means a regular dude can pick it up and stab spirits with it. It also contributes to focus addiction, which sucks for mundanes, who have no magic.(the at-risk of foci addiction calculations are based on magic. I think.)

Perhaps that what you were thinking of?
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KarmaInferno
post Oct 4 2010, 03:46 AM
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The Jopp
post Oct 4 2010, 08:46 AM
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Reg06
post Oct 4 2010, 02:25 PM
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Make Doomsday an adept instead, because it needs cosmic levels of punching capability in order to drop Superman (the adept build can get 20-30DV punches, easily. And then it can keep going).
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sgtbarnes_ky
post Oct 5 2010, 12:35 AM
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The Witchblade is more of a weapon/power focus, freespirit, as it is alive and semi sentient. Realistically though its more of an iten then a set of powers so i would great it as either a focus or a focus with say a spirit of man bound to it. For all the X-men fans I'd say go with the Wolverine/X-23 builds, adepts with Bonelacing/cyber spurs, tith pints in killing hand/critical stick. Adepts are good for superheros, ans bioware/cberware tends to make for good ole' fashion super soldiers. Just take everything witha grain of salt though as Comics and Shadowrun are really seperate genres unles you count like have of Wildstorms line, Wetworks, Cyberforce, Stormwatch, WildC.A.T.S, and Gen13
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Dumori
post Oct 5 2010, 01:40 PM
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Witchblade hummm. Freespirt bind to the user draina small amount of karma. Uses mutable and realistic form as well as the many funky spirtp powers to up the damage ect. Realistic from any none electronic weapon it will act as it energy aura or such adds more punch.

Doing the darkness justice needs some homebrewing due to the slight odd nature. Though it could be a hybrid inhabition spirt that only starts to unmask at the right age if inhabited form birth there are no personality/missing memorys. And masking and the form shapign powers could represtent it manfesting. ITNW is a good stand in for the shadowy sheild thing it dose natral weapon for the stuff. Only biggy is then the buidl can't summon a big part of the Darkness idea.
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Saint Hallow
post Oct 6 2010, 09:03 PM
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I'm sure someone has tried to make a SR version of Snake-Eyes from GI Joe, some crazed Samurai/Hacker form of Batman, and some crazed Phys-Ad of Spiderman.
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Sixgun_Sage
post Oct 6 2010, 09:07 PM
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QUOTE (Saint Hallow @ Oct 6 2010, 04:03 PM) *
I'm sure someone has tried to make a SR version of Snake-Eyes from GI Joe, some crazed Samurai/Hacker form of Batman, and some crazed Phys-Ad of Spiderman.



Physad for Batman, actually.
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Saint Hallow
post Oct 6 2010, 09:10 PM
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QUOTE (Sixgun_Sage @ Oct 6 2010, 05:07 PM) *
Physad for Batman, actually.


Batman is gear heavy... he's the original gadgetmaster. I would see him more of a techno-person and using all his resources to have good gear, mini-drones, and when push comes to shove... he would have either cyberware or exo-skeleton suit.
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Sixgun_Sage
post Oct 6 2010, 09:13 PM
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QUOTE (Saint Hallow @ Oct 6 2010, 04:10 PM) *
Batman is gear heavy... he's the original gadgetmaster. I would see him more of a techno-person and using all his resources to have good gear, mini-drones, and when push comes to shove... he would have either cyberware or exo-skeleton suit.



Except that even in Year 100 they state he has NO augmentations, in a setting where even the cops have a few. It's easier to see him as someone that has awakened due to the stress of pushing his limits beyond what is normally human possible. In any case you can't build him true to the comics as a starting runner.
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SleepIncarnate
post Oct 7 2010, 05:29 AM
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QUOTE (Sixgun_Sage @ Oct 6 2010, 04:13 PM) *
Except that even in Year 100 they state he has NO augmentations, in a setting where even the cops have a few. It's easier to see him as someone that has awakened due to the stress of pushing his limits beyond what is normally human possible. In any case you can't build him true to the comics as a starting runner.


Let's be honest here, the majority of comic book superheroes, even at the beginning when they first gain their powers/training/whatever, are beyond the scope of a starting runner, no matter which build you use, unless you pack on lots of extra karma/BP and make for special house rules like 1 BP=20,000 (IMG:style_emoticons/default/nuyen.gif)
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Glyph
post Oct 7 2010, 08:38 AM
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The other thing to remember is that mundane, unaugmented characters can do things like knock down walls, rip steel bars out of a wall, deflect bullets, and similar feats that would be out of the range of most augmented shadowrun characters.
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Stingray
post Oct 7 2010, 01:34 PM
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Deadpool- merc with a Mouth..
(clearly a multiple times initiated Adept..maybe Elf..)
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StealthSigma
post Oct 7 2010, 01:43 PM
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QUOTE (Stingray @ Oct 7 2010, 09:34 AM) *
Deadpool- merc with a Mouth..
(clearly a multiple times initiated Adept..maybe Elf..)


Just make sure you take the Common Sense positive quality.

On a side note, the topic is comic characters. Superheroes not limited.

So you could probably make The Losers.
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Makki
post Oct 7 2010, 08:43 PM
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Gogo Gadget:
0.01 Essence, 8 Edge, no Skills at all.
Connections: Penny the Hacker-girl and Brain the Dog, a Realistic Form Free Spirit she befriended. And ofc Chief Quimby the Fixer with Disguise skill 6.
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Neraph
post Oct 8 2010, 06:33 AM
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QUOTE (Saint Hallow @ Oct 6 2010, 03:03 PM) *
I'm sure someone has tried to make a SR version of Snake-Eyes from GI Joe...

I've had to play with Snake-Eyes about 100 times remade. It's getting old for me.
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Elfenlied
post Oct 8 2010, 10:54 AM
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The Witchblade would be pretty easy to do. Just take a possession Guardian spirit with Elemental Attack and Natural Weapon. Remember, possession without realistic form is very visible, so the gauntlet/armor shouldn't be too hard.

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