IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> Physical barriers make for short car chases
kjones
post Oct 2 2010, 06:29 PM
Post #1


Moving Target
**

Group: Members
Posts: 332
Joined: 15-February 10
From: CMU
Member No.: 18,163



I'm envisioning the following scenario:

  • Team is chased by baddies
  • Mage drops physical barrier directly in front of enemy car
  • Kaboom


Any reason why this won't work?
Go to the top of the page
 
+Quote Post
Ghremdal
post Oct 2 2010, 06:31 PM
Post #2


Target
*

Group: Members
Posts: 96
Joined: 24-November 09
Member No.: 17,900



The GM allows the driver a crash test to avoid the barrier, or the vehicle goes through the barrier like a car through a wooden house?

Really with 6 hits you get a barrier that has a consistency of a chain link fence. Now while the ramming rules are a bit silly, as a GM I would just say that the car goes through the barrier, no or little damage taken. Maybe forcing a crash test.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Oct 2 2010, 06:31 PM
Post #3


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



Depends on the barrier. Force 6 is only as good as Chain Link.

The Ramming rules *are* crap, though. You could rule that the vehicle takes full crash/ram damage if it hits *anything*, even a paper wall. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Summerstorm
post Oct 2 2010, 06:34 PM
Post #4


Running Target
***

Group: Members
Posts: 1,000
Joined: 30-May 09
From: Germany
Member No.: 17,225



I agree. Has to be a insanely tough barrier to stop or even damage most vehicles. Also one may be able to avoid it if not timed perfectly.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Oct 2 2010, 06:40 PM
Post #5


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



But, you could probably cause a Crash Test, either by making them ram through, or by creating a ramp or something. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
kjones
post Oct 2 2010, 06:46 PM
Post #6


Moving Target
**

Group: Members
Posts: 332
Joined: 15-February 10
From: CMU
Member No.: 18,163



So, if you were to overcast at F12, then this would probably work... then again, you'd be resisting 9P drain. (And you'd need Magic 6.) And a F12 Powerbolt/Powerball would probably work just as well.

Thanks for the input.
Go to the top of the page
 
+Quote Post
Summerstorm
post Oct 2 2010, 06:48 PM
Post #7


Running Target
***

Group: Members
Posts: 1,000
Joined: 30-May 09
From: Germany
Member No.: 17,225



AAAND you have to get enough hits. You can cast it at force 20... with one hit it still is only a barrier rating 1 (glass)
Go to the top of the page
 
+Quote Post
Yerameyahu
post Oct 2 2010, 06:56 PM
Post #8


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



How *do* you guys like to resolve Ramming/Barrier interactions? AFAIK, the rules don't really cover it. Normal Ramming damage as the DV vs. Barrier (i.e., same as Melee)? So breaking through a lightpost or chainlink fence with a sedan going full speed is 20 ramming (plus net hits?) vs. 16 double-armor; 15 boxes of damage against Structure 7, that's two square meters (seems like plenty, but would 1 square meter have been big enough?). The sedan clears the barrier, but takes 10 DV from the ram (5 boxes of damage). :/ That might be too much damage for chain link, but that's probably more the fault of chain link's too-high barrier rating. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Malbur
post Oct 2 2010, 07:16 PM
Post #9


Target
*

Group: Members
Posts: 80
Joined: 26-September 10
From: USA
Member No.: 19,075



However, I think Mythbusters did an episode where they looked at what happens to a car when it goes through a chainlink fence. Initially it looked like it would work after hitting the fence but actually it caused such damage that that simply wasn't the truth. What cars will be like in the future however, I'm not sure.

Also, even if the car could still move, it would definitely be slowed down allowing the pursuing car a chance to catch up some lost ground, perhaps even getting close enough to effectively end it by being in range of tossing a grenade in the window. For a less lethal method, tear gas?
Go to the top of the page
 
+Quote Post
Summerstorm
post Oct 2 2010, 07:28 PM
Post #10


Running Target
***

Group: Members
Posts: 1,000
Joined: 30-May 09
From: Germany
Member No.: 17,225



Hm good question... let us think about that:

In the real world (yeah,yeah i know) a normal car would have little problem breaking through 10 cm standard structural material (12 armor / 11 structure), but would likely sustain heavy damage, maybe to the point of full damage.

A standard car has maybe 10 body and 6 armor.

On the other hand, a small tank or APV (16 body, 14-20 armor) should break the same barrier while sustaining no damage at all.
And more massive targets should be impenetrable to all kinds of vehicles (save kamikaze- attacks at ultra-high speeds)

So let's see standard ramming at "I want to live" speeds (under 100) does normaly double damage, which is enough. But breaking through at under 60 should be possible too: so 10 damage. That is too low. I assume counting a ramming vehicle as armor piercing is maybe appropiate. Maybe applying a DV modifier (double... like explosives)

So what damage should WE get? Half of it as ramming vehicle of course. BUT if we break through something not having enough mass, we shouldn't get any damage. Lets us say: If destroyed structure < Our body + Armor, we get no damage. IF it was higher, we can assume we rammed something which had enough mass to slow us down (and damage our vehicle). We get say... Half of standard DV (not doubled). That would be in most cases either 5 or 10 damage, resisted. Maybe too low.

Hm, have to calculate and try a bit... will be back.
Go to the top of the page
 
+Quote Post
Draco18s
post Oct 2 2010, 08:53 PM
Post #11


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



What happens when a "tank" moving at 100 mph hits a "chain link fence" (or weaker) magical barrier:

Obviously the tank takes very little damage, despite its high body and high speed, so the normal ramming rules Make No Sense.

What we do know that an object A with mass a hitting stationary, immovable object B at velocity V has a force denoted as such:

F = 1/2 aV^2 (source)

Thus we know the force imparted: F.

F is typically what is used in ShadowRun as the damage against the rammed target (stationary object B). We also know that for every action there is an equal and opposite reaction. The higher mass object imparts more momentum to the lower mass object than the lower mass object imparts to the higher mass object. Therefore:

F = 1/2bV^2!

Here's an example of what this might look like.

So in dealing with low mass physical barriers the damage imparted by them to the moving vehicle should be based on its Structure rating. A glass wall (Structure 1) won't stop a car driving through it at all (it shatters!). A structure rating of 6 might slow it down (chain link fence?) and a structure of 12 (10cm of concrete) should stop it in its tracks.

This can even be extended to crashes between two vehicles, rather than the rammer taking damage equal to its body, it takes damage equal to the target's body. And this stops nonsense like the Murdercycle taking out semi-trucks without damage.
Go to the top of the page
 
+Quote Post
KarmaInferno
post Oct 2 2010, 09:09 PM
Post #12


Old Man Jones
********

Group: Dumpshocked
Posts: 4,415
Joined: 26-February 02
From: New York
Member No.: 1,699



This is why you don't make a simple roadblock.

You make a ramp such that it causes the vehicle to vault off the freeway or a least flip over. Or maybe an angled wall forcing them off the road into an actual barrier.

(IMG:style_emoticons/default/smile.gif)




-k
Go to the top of the page
 
+Quote Post
Summerstorm
post Oct 2 2010, 09:19 PM
Post #13


Running Target
***

Group: Members
Posts: 1,000
Joined: 30-May 09
From: Germany
Member No.: 17,225



QUOTE (Draco18s @ Oct 2 2010, 10:53 PM) *
This can even be extended to crashes between two vehicles, rather than the rammer taking damage equal to its body, it takes damage equal to the target's body. And this stops nonsense like the Murdercycle taking out semi-trucks without damage.


Thought about that too. Now we have to have a nice, fast way to convert Armor/Structure ratings into a body score, to determine the damage dealt by ramming that stuff. Maybe ignore armor (it already account to being breakable or not) and say Structre/2 = body for ramming? Makes a thin brick wall ~5, a normal one 10. and a bunker pretty much unbreakable (Body 340). Of course it should be capped (body 320 is of course ridiculous). Maybe on Structure(10cm) *2 max?

EDIT: Ach, forget it all... it doesn't work. Have to find another way... hm...
Go to the top of the page
 
+Quote Post
jakephillips
post Oct 3 2010, 02:32 AM
Post #14


Moving Target
**

Group: Members
Posts: 172
Joined: 26-July 10
Member No.: 18,852



That is not the problem think about a physical barrier cast about about chest high as a motercycle rider hits it at 70 miles an hour.
Adrian Taylor
Go to the top of the page
 
+Quote Post
Draco18s
post Oct 3 2010, 02:33 AM
Post #15


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



QUOTE (jakephillips @ Oct 2 2010, 10:32 PM) *
That is not the problem think about a physical barrier cast about about chest high as a motercycle rider hits it at 70 miles an hour.
Adrian Taylor


I'm seeing a motorcycle that drives right through it. The barrier doesn't actually effect the motorcycle enough to stop and throw the rider.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Oct 3 2010, 02:34 AM
Post #16


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



He means the barrier hits only the rider.

Depends on the GM. The rules don't strictly cover that kind of thing. (IMG:style_emoticons/default/smile.gif) Funny, though.
Go to the top of the page
 
+Quote Post
CanRay
post Oct 3 2010, 02:38 AM
Post #17


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



Hmmmmmm, I think I'll have to work on a spell that makes said barrier wire-thin. (IMG:style_emoticons/default/devil.gif)
Go to the top of the page
 
+Quote Post
Yerameyahu
post Oct 3 2010, 02:40 AM
Post #18


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



I think the less monowire in the game, the better. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Dumori
post Oct 3 2010, 01:08 PM
Post #19


Dumorimasoddaa
******

Group: Members
Posts: 2,687
Joined: 30-March 08
Member No.: 15,830



QUOTE (Yerameyahu @ Oct 2 2010, 07:31 PM) *
Depends on the barrier. Force 6 is only as good as Chain Link.

The Ramming rules *are* crap, though. You could rule that the vehicle takes full crash/ram damage if it hits *anything*, even a paper wall. (IMG:style_emoticons/default/smile.gif)

Oh damn a fly!
Go to the top of the page
 
+Quote Post
Dumori
post Oct 3 2010, 01:11 PM
Post #20


Dumorimasoddaa
******

Group: Members
Posts: 2,687
Joined: 30-March 08
Member No.: 15,830



QUOTE (Yerameyahu @ Oct 3 2010, 03:40 AM) *
I think the less monowire in the game, the better. (IMG:style_emoticons/default/smile.gif)

Grabs pink spray paint. Your views need converting.
Go to the top of the page
 
+Quote Post
Christian Lafay
post Oct 3 2010, 07:36 PM
Post #21


Moving Target
**

Group: Members
Posts: 673
Joined: 9-May 08
Member No.: 15,965



QUOTE (Yerameyahu @ Oct 3 2010, 03:40 AM) *
I think the less monowire in the game, the better. (IMG:style_emoticons/default/smile.gif)



QUOTE (Dumori @ Oct 3 2010, 02:11 PM) *
Grabs pink spray paint. Your views need converting.


Agreed. Nothing wrong with monowire. Unless of course one end is tide to a lamp post and the the other end is tied to something like a garbage can that has been filled with rocks and then welded shut with the wire taught across a road to stop a fast moving transport. Still never allowed to use that trick again, grumble grumble grumble.
Go to the top of the page
 
+Quote Post
Dumori
post Oct 3 2010, 07:42 PM
Post #22


Dumorimasoddaa
******

Group: Members
Posts: 2,687
Joined: 30-March 08
Member No.: 15,830



QUOTE (Christian Lafay @ Oct 3 2010, 08:36 PM) *
Agreed. Nothing wrong with monowire. Unless of course one end is tide to a lamp post and the the other end is tied to something like a garbage can that has been filled with rocks and then welded shut with the wire taught across a road to stop a fast moving transport. Still never allowed to use that trick again, grumble grumble grumble.

Oh monowire how you are awesomely handy. The only issue is the price and even then its not too bad.
Go to the top of the page
 
+Quote Post
CanRay
post Oct 3 2010, 07:45 PM
Post #23


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



Monowire is another way to solve problems. Along with duct tape and explosives.
Go to the top of the page
 
+Quote Post
Dumori
post Oct 3 2010, 07:59 PM
Post #24


Dumorimasoddaa
******

Group: Members
Posts: 2,687
Joined: 30-March 08
Member No.: 15,830



QUOTE (CanRay @ Oct 3 2010, 08:45 PM) *
Monowire is another way to solve problems. Along with duct tape and explosives.

Add all three and an ork and you're fucked ;P
Go to the top of the page
 
+Quote Post
Christian Lafay
post Oct 3 2010, 08:08 PM
Post #25


Moving Target
**

Group: Members
Posts: 673
Joined: 9-May 08
Member No.: 15,965



QUOTE (Dumori @ Oct 3 2010, 08:59 PM) *
Add all three and an ork and you're fucked ;P


So we need a ork packing a grenade launching monowire weed-whacker held together with duct tape and dreams.... HELLO NEW CHARACTER CONCEPT!
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 19th April 2024 - 03:41 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.