![]() ![]() |
Dec 20 2010, 12:45 AM
Post
#51
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 956 Joined: 16-June 07 From: Like a coyote, always on the move Member No.: 11,931 |
For the drums
Assense Drums (8d6.hits(5)=2) = 2 hits Assense Drums (7d6.hits(5)=3) = 5 hits Assense Drums (6d6.hits(5)=2) = 7 hits total |
|
|
|
Dec 20 2010, 02:29 AM
Post
#52
|
|
|
Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,578 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
SleepIncarnate, all I know of Jacob is that he is a dwarf talismonger. Can you tell me more? PM if you want it to be a secret.
|
|
|
|
Dec 20 2010, 02:39 AM
Post
#53
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 956 Joined: 16-June 07 From: Like a coyote, always on the move Member No.: 11,931 |
He's an old family friend, a magician of the druidic tradition, and the one who helped get Pyro set up here in Seattle, introduced her to Dana. Was partners with Pyro's father back in the day when they were both apprentice druids. And in case you're wondering, no, Pyro is not druidic, her tradition comes from her mom.
|
|
|
|
Dec 21 2010, 04:14 AM
Post
#54
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 956 Joined: 16-June 07 From: Like a coyote, always on the move Member No.: 11,931 |
|
|
|
|
Dec 24 2010, 03:18 PM
Post
#55
|
|
|
Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,578 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
I'll be away from computer most of today and tomorrow. Merry Christmas all.
|
|
|
|
Dec 24 2010, 07:41 PM
Post
#56
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 956 Joined: 16-June 07 From: Like a coyote, always on the move Member No.: 11,931 |
merry saturday, have a holly jolly weekend *goes back to flying missions over Asskrakistan*
|
|
|
|
Dec 25 2010, 06:22 AM
Post
#57
|
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Merry Christmas!
|
|
|
|
Dec 31 2010, 01:56 AM
Post
#58
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 |
Just a personal observation, but it seems like, trying to plan for a run "in character" tends to slow down, and even kill games on dumpshock. What do you guys think?
I am trying to figure out what exactly we're trying to do. The info we have seems to point to this woman being robbed. So talking to her about it lumps us in with the "bad guys" I think we should get up there, make ourselves a "nest" and do some recon. If we can come up with a good cover, we could tie it into our accomodations and our border crossing. I have an awesome Forgery skill, and a contact in the Department of Transportation. The biggest flaw in this plan is that She is a powerfull mage that will be assensing us, and that makes it hard to con somebody like that. |
|
|
|
Dec 31 2010, 01:59 AM
Post
#59
|
|
|
Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,578 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
I'm happy with planning being done efficiently and expeditiously here in the OOC thread. The more the planning is in character, the happier I am as a story teller. Either way, I'm happy.
|
|
|
|
Dec 31 2010, 02:03 AM
Post
#60
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 |
I'd like to do it in character, but that requires a lot more leadership and clashing of fictitious egos. I mean, Max is a goofball and Pyro has no respect for him.
|
|
|
|
Dec 31 2010, 02:13 AM
Post
#61
|
|
|
Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,578 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Well, we don't have a time limit here. If it takes weeks to get to a conclusion, what is lost? If you guys think that character clashes may sink this boat, then do what you have to, but I don't see that happening... yet, anyway.
Respect for each others' talents doesn't appear instantly. You gotta earn respec', boy! |
|
|
|
Jan 3 2011, 04:41 PM
Post
#62
|
|
|
Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,578 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
|
|
|
|
Jan 3 2011, 07:56 PM
Post
#63
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 956 Joined: 16-June 07 From: Like a coyote, always on the move Member No.: 11,931 |
Pyro: 8 dice ==> 6 hits = 14
Initiative (8d6.hits(5)=6) And I was just in the middle of posting some nice ICness for her, guess I'll have to hold off on it. On that note, when it gets to her turn, I want to use the Manabolt she did roll. Manabolt (12d6.hits(5)=5) 5 hits on a Force 6 Manabolt is nice |
|
|
|
Jan 3 2011, 08:28 PM
Post
#64
|
|
|
Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,578 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
@SleepIncarnate: Aww... missed the nICeness.
Go ahead and Resist Drain as well, please. |
|
|
|
Jan 3 2011, 09:16 PM
Post
#65
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 956 Joined: 16-June 07 From: Like a coyote, always on the move Member No.: 11,931 |
Resist Drain (3) (12d6.hits(5)=2) take one stun, putting me at 2 total
|
|
|
|
Jan 4 2011, 01:47 AM
Post
#66
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 |
|
|
|
|
Jan 4 2011, 03:01 AM
Post
#67
|
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Initiative 5 hits + 11 = 16
Free action to activate his wired reflexes Simple action to extend his monowhip Simple action to observe in detail (5 net hits) to determine the best spot to strike this thing to free Bongo. |
|
|
|
Jan 4 2011, 03:25 AM
Post
#68
|
|
|
Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,578 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Glyph does indeed go first... this time, so he is the first to act.
Next are Pyro and the spirit concurrently, then Max, then Bongo. |
|
|
|
Jan 4 2011, 04:06 AM
Post
#69
|
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Didn't mean to jump the gun, IC, but I saw everyone else's initiative, and the spirit was already taking its actions. He won't really accomplish anything this round, anyways. But I didn't see him as leaving his wired reflexes on in a cluttered pawn shop and relatively relaxed circumstances. He'll know better next time.
|
|
|
|
Jan 4 2011, 04:29 AM
Post
#70
|
|
|
Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,578 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
It's OK. I wasn't stressed about it.
|
|
|
|
Jan 4 2011, 01:22 PM
Post
#71
|
|
|
Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,578 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
I'm on my way out the door for a few hours, so rather than look it up, I'll ask. Do the wired reflexes turned on this initiative pass give another pass this Combat Turn, or does Glyph have to wait till next Combat Turn to be faster?
|
|
|
|
Jan 4 2011, 02:17 PM
Post
#72
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 956 Joined: 16-June 07 From: Like a coyote, always on the move Member No.: 11,931 |
Pretty sure it's this turn, turning them on is just a free action.
|
|
|
|
Jan 5 2011, 02:54 AM
Post
#73
|
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
According to the rules (pg. 134 SR4, let me know if SR4A changed it):
"If the number of initiative passes available to a character increases, that character does not gain the extra initiative passes for that turn." So Tristan will just have 1 initiative pass this round, and three the next round. That makes turning wired reflexes off more of a disadvantage than I thought it would be, so I will probably be having him keep them on more often, or at least when there is even a chance of bad things happening. |
|
|
|
Jan 5 2011, 04:06 AM
Post
#74
|
|
|
Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,578 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
According to the rules (pg. 134 SR4, let me know if SR4A changed it): "If the number of initiative passes available to a character increases, that character does not gain the extra initiative passes for that turn." So Tristan will just have 1 initiative pass this round, and three the next round. That makes turning wired reflexes off more of a disadvantage than I thought it would be, so I will probably be having him keep them on more often, or at least when there is even a chance of bad things happening. I checked the same section in SR4A, and it is the same info. |
|
|
|
Jan 5 2011, 04:07 AM
Post
#75
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 |
yea, I thought about hitting the cram, and realized it would take too long
|
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 11th June 2026 - 05:20 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.