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#126
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Moving Target ![]() ![]() Group: Members Posts: 542 Joined: 1-August 10 From: Occupied San Diego Member No.: 18,877 ![]() |
There is little room because 4e massively inflated the capabilities of the vanilla simple device (Pocket Secretary) to eliminate the need for the advanced device (cyberdeck).
It's all a question of feeling like the distinction was removed between advanced DNI interfaces, complex circuitry and elevated processing power, as well the elevated power requirements for sustaining such operations, and the simple day to day Matrix functions the average user needed. Sure, most people with the financial means are going to carry their commlink(pocket secretary) so they can check Facebook and get directions and look up who started at quarterback for the Seahawks back in the 2033 season when they get in a drunken squabble with their friend at the bar. But they needed a cyberdeck if they wanted to hack the planet. It's a fundamental alteration to the canon of the universe. And it can't be argued that it's "more realistic" or a "logical progression" because it's all still theoretech anyway. A modern smartphone and a 2070 commlink have nothing in common except for a fraction of their functions and an assumption of appearance. |
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#127
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 ![]() |
except that there is a big difference.
if you spec out a commlink in nexus terms: It has a persona limit: 1 It has a processor limit of: 2-6 The cheapest nexus has persona limit of 9 processor limit of 10 What's even weirder. If everyone has commlinks. Why are there business and retail terminals, standard and premium telecoms Public terminals. What's the point? Actually what's the point of a matrix cafe? I'm confused. If everyone has a commlink, why have matrix cafe. What purpose do they serve. With response 2, system 3 (wait what) they're no better than a freaking 700NY Emperor. What does a persona limit of 9 even mean? Since it's not a limit to how many people can be subscribed to it. |
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#128
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 ![]() |
Well your point certainly makes sense when you carefully craft scenarios that reinforce your point and ignore the ones that don't. You should pursue a career in political marketing. Well thank you. You should open your own school of debate. @Shinobi: Running the games I did in third I found my chief problem was that decking didn't have that sense of teamwork that the rest of it did. The face might've been schmoozing, but the trollsam got some time in as well looking mean to intimidate folks that wanted to smack the face around for being said schmoozer. The mage went astral, and if he found something bad after him he'd pop back, warn the team and they'd be available to keep it busy until he could banish it. Matrix-wise? The team's hauling around a scrawny basement-dweller that hunkers behind a desk and jacks in at the first opportunity where they have to wait while he does his mojo. If he gets in trouble, the team can't exactly pull him out of it until they see him spitting blood, and by then the IC has done its dirty work. |
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#129
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,851 Joined: 15-February 08 From: Indianapolis Member No.: 15,686 ![]() |
Every time I hear someone put on their nostalgia glasses and bemoan how things were better 'back in the day' my eyes want to roll out of my skull. The whole point of new editions of games are to improve interactions between players and to fix rule systems that didn't work. While there's a whole lot of crap that's been tacked on that doesn't work, basic SR 4E does the job fairly well. At least in comparison to previous editions. 1st-3rd Matrix rules were awful. Period. That's not even a debate.
Also, cyberpunk. Cyberpunk is the quadruple amputee with the broken neck begging to be put out its misery of science-fiction. You can play the 'it's an alternate timeline!' card but the whole idea of an alternate timeline is to explore the differences between the real world and what could be. Like if Ronald Regan was re-elected for eight more terms and feathered hair never went out of style. Miss-guessing how the future would turn out is not alt-sci-fi if it's not intentional. Comparing cyberdecks to commlinks and claiming the 'deck is superior is like saying ENIAC is superior to an iPhone because it fills up a room. The future is small devices and it's wireless. This includes weapons. If you don't want a prediction of the future that's kitsch or laughable you have to keep up with technology trends. Sci-fi writers in the '30s had their spaceship pilots using abacuses to chart courses! That's cool if you're doing the Warren Ellis/'Ignition City' thing. Otherwise, it just shows that sci-fi has a short shelf-life if it isn't open to change. Y'all can bemoan the loss of your digital dungeon crawls and self-censorship made up swear-words. Me, I support change, especially when the product is directed at the right audience. Otherwise you get a dead product. |
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#130
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 ![]() |
Spaceman Jones has the 'astrogator' using a log rule book, and a sliding calculator to do math for a wyrmhole approach, because the computer is too slow (IMG:style_emoticons/default/smile.gif)
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#131
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
I hold, right now, in my Hand MUCH MORE computing Power than was used to send People to the Moon . .
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#132
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,431 Joined: 3-December 03 Member No.: 5,872 ![]() |
Every time I hear someone put on their nostalgia glasses and bemoan how things were better 'back in the day' my eyes want to roll out of my skull. The whole point of new editions of games are to improve interactions between players and to fix rule systems that didn't work. While there's a whole lot of crap that's been tacked on that doesn't work, basic SR 4E does the job fairly well. At least in comparison to previous editions. 1st-3rd Matrix rules were awful. Period. That's not even a debate. Yes the whole point of new games other than selling games is to improve in areas that they couldn't with a simple errata. That doesn't mean they succeed and many times fail so bad it actually ends up being worse than the previous game. Also, cyberpunk. Cyberpunk is the quadruple amputee with the broken neck begging to be put out its misery of science-fiction. You can play the 'it's an alternate timeline!' card but the whole idea of an alternate timeline is to explore the differences between the real world and what could be. Like if Ronald Regan was re-elected for eight more terms and feathered hair never went out of style. Miss-guessing how the future would turn out is not alt-sci-fi if it's not intentional. Comparing cyberdecks to commlinks and claiming the 'deck is superior is like saying ENIAC is superior to an iPhone because it fills up a room. The future is small devices and it's wireless. This includes weapons. If you don't want a prediction of the future that's kitsch or laughable you have to keep up with technology trends. Sci-fi writers in the '30s had their spaceship pilots using abacuses to chart courses! That's cool if you're doing the Warren Ellis/'Ignition City' thing. Otherwise, it just shows that sci-fi has a short shelf-life if it isn't open to change. And again yet for some weird reason the bigger devices with the same tech level have more power. Like how while my snazzy iphone is more powerful than my Apple 2e but if I compare my iphone to a desktop from the same time it gets its ass handed to it. So your things are getting smaller point isn't a particularly powerful point for why it is needed. You may prefer it, but that doe snot mean it is the only sensible alternative. Y'all can bemoan the loss of your digital dungeon crawls and self-censorship made up swear-words. Me, I support change, especially when the product is directed at the right audience. Otherwise you get a dead product. I support change when it improves the product. I do not support change when it diminishes the product. I was not happy when ice cream shrank its size to 1.5 quarts while remaining the same price. Change is just change it is neither positive or negative in itself. The " self-censorship made up swear-words" made it a better game and removing them made it a worse game. This isn't cyberpunk this is shadowrun. Why should we make changes alienating the Shadowrun fans in order to direct things towards the cyberpunk 2020 fans. Hey look lets try to make things like that totally failed game so we can piss off our fans and grab some of the fans of the failed game. |
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#133
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,431 Joined: 3-December 03 Member No.: 5,872 ![]() |
Well thank you. You should open your own school of debate. @Shinobi: Running the games I did in third I found my chief problem was that decking didn't have that sense of teamwork that the rest of it did. The face might've been schmoozing, but the trollsam got some time in as well looking mean to intimidate folks that wanted to smack the face around for being said schmoozer. The mage went astral, and if he found something bad after him he'd pop back, warn the team and they'd be available to keep it busy until he could banish it. Matrix-wise? The team's hauling around a scrawny basement-dweller that hunkers behind a desk and jacks in at the first opportunity where they have to wait while he does his mojo. If he gets in trouble, the team can't exactly pull him out of it until they see him spitting blood, and by then the IC has done its dirty work. 'I think we mostly agree then. People were happier with the face schmoozing for 15 minutes because their character was on scene. Even if the vast majority of time they did absolutely nothing, the possibility of an event changed their perception of the event. Personally I think if people looked at it objectively they would see the same decker takes time issue in many more places, but it is a game where you are trying to enjoy your self. Stepping out of things and thinking about it objectively doesn't matter, what matters is how you felt and feel. I can objectively say citizen kane is good movie, I personally was bored and thought it sucked ass. Sure I can objectively comment on the strength of the film making and cinematography blah blah, but at the end of the day I hated the freaking movie because it bored me and so it failed on an emotional level. So all that matters is you were not bored as the troll while the face blathered, but you were bored when the decker did his thing. Who cares if in both situations you sat on your hands for 15 minutes and did nothing. In one situation people didn't like it in another they didn't care or liked it. They fixed the one which bothered people. |
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#134
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Moving Target ![]() ![]() Group: Members Posts: 687 Joined: 22-October 09 Member No.: 17,783 ![]() |
I hold, right now, in my Hand MUCH MORE computing Power than was used to send People to the Moon . . And look at what you use it for, so productive. (IMG:style_emoticons/default/grinbig.gif) |
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#135
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 ![]() |
I don't think it's unreasonable for the other players to sit back for 15 minutes while the [mage/face/hacker/B&E specialist] does his special work. If it's really big and crucial, it might even take 30 minutes (rarely!). But the other players should be rewarded for their patience; ideally they get to watch a cool performance between GM and player.
A Face putting on some really impressive smooth-talking to get hostages released. An infiltrator sneaking in somewhere and everyone listening to hear what secrets she discovers about the lay of the land. The mage encountering a scary toxic spirit on astral recon. The hacker beating security measures just in time to allow the team to escape the facility when the run goes awry. Important is that what this solo-mission is doing is actually interesting. For low-stakes hacks, dispense with a lot of the checks and breeze through; same with the Face shopping for more bullets. Only if the objective is really exciting and interesting should you use the "big" rules for a solo mission, and the other players should be able to understand (as players) what's happening. |
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#136
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Moving Target ![]() ![]() Group: Members Posts: 865 Joined: 31-December 03 From: Shadows of Britain Member No.: 5,944 ![]() |
While I do not doubt alot of problems could be had with the Decking situation. I have to say I never encountered them. One of the best campaigns I ran featured a Decker PC (one of the few anyone has ever played at my table) who operated out of the Cal-Free while the team was running in Seattle. Now if I had operated on the X Matrix turns to 1 Combat turn thing, I daresay people would have been very put out. But when the decker was running Overwatch for the group I used to balance the timescales and actions a bit. This worked well for everyone.
The above stated by usual group were also long time players of games like Vampire, Wraith and Mage (to qoute the whitewolf sources) as well as numerous other RPG's (Starwars, DnD, MERP) and often the party/team/coterie ect DID split up and differant people did need differant time to get things done. But hey, it's a social thing and other players generally caught up on stuff with eahc other, worked out details and plans while they were in time-out, chatted about new releases ect. I don't like the ADD term, what so ever, but, we do have a regular gaming club thats been going for 40years now. I see the current 'generation' of gamers and games and what i don't see is ADD players, I see gamestyles that focus on individual rewards and action. Now, I am not being nostalgic when...wayyyy back when... I first sat down with a ADnD group and our party mage hit level 5 for the first time and could cast fireballs, the rest of the party was enawed and dancing with joy, even though we were a level or two behind him, due to missing sessions. He got better so the Party got better. Same in later games like Werewolf and even Vampire (although NEVER in Paranoia...but that was the point). More recently I've seen alot of people complain when one player's character achieves something above another's, there seems to be a desire to compete Within the group. Infact I had to remind somebody only a few days ago of "You know, he's in our party, on our side, what he's just got helps us ALL out incredibley. " Yes I know not every party works together well (although surely thats part of the charm). Yes I know there are plenty of RP scope to betray your companions. But at the end of the day, with the exception of large online based games, multi group onstrosities and LRP, most RPG's are about a team action and effort. Yes Decking wasnt perfect (or astral)... but I've had my players digging out the section of the book on the Matrix and sit there offering advice or options to the Decker. I've seen them hovering on his dicerolls and I've seen the releif mwhen it's come off (or the utter horror as something goes wrong they KNOW they dont know about IC). True, that didnt happen every time, but it did happen. I think this issue really comes down to respecting your group and what everyone is playing (and of course GROUP characetr creation helps) and letting your specialists do their thing and understanding how it helps you all. I wont comment on SR4 as I do not own it and do not have any plans to. SR3 worked and works fine for me and mine. |
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#137
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,183 Joined: 5-December 07 From: Lower UCAS, along the border Member No.: 14,507 ![]() |
Here's the issue I have every time one of these threads comes up - inevitably, the person starting the topic is looking for nothing more than a back pat. They're looking for like minded gamers to go, "y'know, I miss it too!" and then, they all have a circlejerk of happy while around them rages the same exact flamewars that have happened time, and time, and time again.
You're better than that. These bits of data you're using to "talk" about this can be better than that. Look at the Old School Renaissance guys; at the very least they're trying to put out new stuff for the setting they like, instead of flooding message boards with the same old retread of "you ruined our game!". Well, they still do that (see: circlejerks) but at least they get something out of it. Sit down, shut up, play the game you want to play, and do something constructive with your time. Otherwise, you're just looking for someone to pat you on the head and tell you that you're right. @Kruger - Two points. Point the first: congratulations! You've discovered the term "ADD". You've also discovered, like several other young seven year old boys, that words can mean negative things! Yay! Here's the thing though: like tossing around the epithet "gay" - severely frowned upon, by the way - you're kind of associating "things that are bad and I don't like" with people who have an honest to god mental disability. Unless you're completely cool with me using the phrase, "forty year old virgin sitting in his mother's basement whining about games other people play and I don't like" whenever I see something I don't like on this board, I'll kindly ask you to stop using the term. Point the second: just so that we can all be on the same page, explain to us, step by step, how you run Matrix actions for editions of Shadowrun pre 4e. Thank you very much! |
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#138
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Moving Target ![]() ![]() Group: Members Posts: 935 Joined: 2-September 10 Member No.: 19,000 ![]() |
Not the most in-depth response ever, but I can KIND OF agree with the OP. (Haven't read the subsequent five pages.)
I do think that the "pink mohawk" punk side of the game has been downplayed and the "soulless yet competent deniable assets" side of the game has been played up. |
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#139
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Moving Target ![]() ![]() Group: Members Posts: 542 Joined: 1-August 10 From: Occupied San Diego Member No.: 18,877 ![]() |
@Kruger - Two points. Point the first: congratulations! You've discovered the term "ADD". You've also discovered, like several other young seven year old boys, that words can mean negative things! Yay! Here's the thing though: like tossing around the epithet "gay" - severely frowned upon, by the way - you're kind of associating "things that are bad and I don't like" with people who have an honest to god mental disability. Unless you're completely cool with me using the phrase, "forty year old virgin sitting in his mother's basement whining about games other people play and I don't like" whenever I see something I don't like on this board, I'll kindly ask you to stop using the term. Two responses: Wow, that was a weak insult. You can call me anything you like. It's not gonna hurt my feelings. Because I am not any of the things you used to describe me, even if it soothes your fragile ego to assign labels like that to me because you have the very same seven year old mentality you try to fault me for having. I think you've given yourself some kind of inflated importance. You and your opinion mean nothing to me. If you want to derail topics by taking feeble potshots at me me, go ahead. Oh, and good job labeling gay people as having a mental disability, lol. You really are bad at this whole translating thought processes to words thing. I do find it amusing that in the same post you criticized me for looking at the way some people play games in a negative way, you looked at others in a negative way for not agreeing with you. But hey, that makes you like Doc Holliday. It seems your hypocrisy knows no bounds. Now do the little cup trick for us! Oh, and you're welcome. |
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#140
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,295 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
I don't think it's unreasonable for the other players to sit back for 15 minutes while the [mage/face/hacker/B&E specialist] does his special work. If it's really big and crucial, it might even take 30 minutes (rarely!). But the other players should be rewarded for their patience; ideally they get to watch a cool performance between GM and player. I like this. Thanks for injecting a little role-playing back into the discussion about this RPG. Also thanks for pointing out the GMs responsibility to decide when detail is needed, and when it is not.
A Face putting on some really impressive smooth-talking to get hostages released. An infiltrator sneaking in somewhere and everyone listening to hear what secrets she discovers about the lay of the land. The mage encountering a scary toxic spirit on astral recon. The hacker beating security measures just in time to allow the team to escape the facility when the run goes awry. Important is that what this solo-mission is doing is actually interesting. For low-stakes hacks, dispense with a lot of the checks and breeze through; same with the Face shopping for more bullets. Only if the objective is really exciting and interesting should you use the "big" rules for a solo mission, and the other players should be able to understand (as players) what's happening. |
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#141
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
That's a good point: Matrix runs are more boring to watch than those other examples. (IMG:style_emoticons/default/smile.gif) Obviously, this is up to the GM, but I mean that it's harder for the GM to make them interesting. Theoretically, the Matrix (esp. VR) is a fully detailed world, but it can easily feel like playing Zork without the charm. If this is a recent (SR4) development, then I can see the complaint. I don't think it is, though.
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#142
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Moving Target ![]() ![]() Group: Members Posts: 303 Joined: 26-May 10 Member No.: 18,622 ![]() |
I miss the old way in hacking.
Sure they took a bit more time. Sure they need a bit more prep. But holy Cow how much more usable they were in terms of scenario design. I cant count the number of time an intrigue could be short-cuted by the omnipresent, ever-accessible, linked to everything Matrix. The only defense is to ressort extensively on anti-Wifi paint and other element to counter it. So extensively it just seems the Matrix isn't accessible anymore than before, so why dont bring back the decks ? Seriously the Matrix 2.0 is very boring from a scenario designer point of view, it's like an ever-present magical wild card : need to locate someone, track a car, open a door, enter any building, start any kind of mechanic or device and control it... The Matrix 2.0 is just too strong and the lack of real structured architecture is heavy. I really miss the old system map with well identified entering nodes where IC were checking entrance. Nowadays you have to plot and put crypting and databomb and IC on everything, even the cofee-maker or the light-switch. Just read the rules it's fraking stupid : the best way to counter-act a lack of matrix in an area is to drop some fraking toaster in it... And thoses area cannot even exist, given the signal rating of the more simplest things. So I agree there should be a Matrix, and I agree that WiFi should exist. But I disagree that everything that could connect by WiFi is a part of the Matrix and could fully connect to it. It is a wrong design choice. |
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#143
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
Important is that what this solo-mission is doing is actually interesting. For low-stakes hacks, dispense with a lot of the checks and breeze through; same with the Face shopping for more bullets. Only if the objective is really exciting and interesting should you use the "big" rules for a solo mission, and the other players should be able to understand (as players) what's happening. And i would say that the SR4 rules allow for shorter hacks by design, rather then having the GM shave off rules left and right. Want to hack some Johnsons comlink? Its rating x across the board, do the rolls. Screw up and the thing starts trying to disconnect the attack, and likely is flagging the owner about the intrusion. should give the rest of the group something to do, if only to assure the Johnson that its not them. To bad that there is not really any automated way for the hacker to get a big virtual "bullseye" on himself when screwing up a hack in AR range. |
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#144
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 ![]() |
Wired systems still exist.
Matrix dungeons still exist. It's in the books people, so if you're not using them, it's because you (or your GM) has decided not to. Now why would that be? |
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#145
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
Huh? I get the impression that they have glanced at the book, or some thread(s) complaining about the new edition, and made their stance based on that.
Its kinda funny really. That one can build a matrix dungeon by stringing together nodes gets a complaint in one place as breaking the streamlining promise, and then another group comes complaining that said dungeons not being there by default is what is wrong about the new edition. I guess it just shows that you can never please everyone at the same time... |
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#146
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Moving Target ![]() ![]() Group: Members Posts: 873 Joined: 16-September 10 Member No.: 19,052 ![]() |
But holy Cow how much more usable they were in terms of scenario design. I cant count the number of time an intrigue could be short-cuted by the omnipresent, ever-accessible, linked to everything Matrix. The only defense is to ressort extensively on anti-Wifi paint and other element to counter it. So extensively it just seems the Matrix isn't accessible anymore than before, so why dont bring back the decks ? Seriously the Matrix 2.0 is very boring from a scenario designer point of view, it's like an ever-present magical wild card : need to locate someone, track a car, open a door, enter any building, start any kind of mechanic or device and control it... The Matrix 2.0 is just too strong and the lack of real structured architecture is heavy. Just read the rules it's fraking stupid : the best way to counter-act a lack of matrix in an area is to drop some fraking toaster in it... And thoses area cannot even exist, given the signal rating of the more simplest things. So I agree there should be a Matrix, and I agree that WiFi should exist. But I disagree that everything that could connect by WiFi is a part of the Matrix and could fully connect to it. It is a wrong design choice. This is pretty much it, because it seems the matrix is a cop-out excuse for ANY kind of info, and everything else. You basically don't even need to run anymore. The strongest team is three to four hackers and one delivery guy who they phone when they need to pick up physical goods. And they can basically do without him, too. With Emo-softs and AR personas you don't even need a face. You don't need to shoot stuff because there isn't any team member on site, mostly. You don't need a mage, either, because magical security can't touch you on the matrix. You can do everything by hacking. You hack into the main hosts on info runs, you hack into drones and other shit on sabotage runs, into vehicles, personal commlinks and other stuff on extractions, etc. You don't need gear, because anything you need you can hack into and take over. So... while I may be exaggerating a little here, this is basically my feeling. Do I miss the old matrix - well, no, because in no group I ever played in there were PC deckers, but from a game perspective, the old matrix made more sense, because it made a better game. SR5 could become an all-hackers game, for all I know. So yeah, the game needs to go to ground lines occasionally, and it makes sense, especially from a security perspective. I see corporate security systems that have wireless disabled by default. Sure there is a matrix connection on the main host, so you can get it, but you can't hack every lock, camera and... kitchen appliance on the fly. |
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#147
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,009 Joined: 25-September 06 From: Paris, France Member No.: 9,466 ![]() |
You can do everything by hacking. You hack into the main hosts on info runs, you hack into drones and other shit on sabotage runs, into vehicles, personal commlinks and other stuff on extractions, etc. You don't need gear, because anything you need you can hack into and take over. Did that in SR3. Actually, I explained to the GM that I could do the whole run without leaving the meet and gave him time (and a few hints) to protect his adventure from this before resuming the game. |
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#148
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,091 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
But they needed a cyberdeck if they wanted to hack the planet. And what made a cyberdeck a cyberdeck? A cyberdeck follows the same rules as a cyberterminal, except that it has four persona programs (Bod, Evasion, Masking and Sensor). Cyberdecks are considered illegal because of the inclusion of Evasion and Masking programs. A decker could purchase a legal cyberterminal and add Evasion and Masking to the machine to turn it into a cyberdeck. (Matrix, 3rd Ed) That's it. In SR4 terms, a cyberdeck is an ordinary matrix device with a spoofed access ID and an armour program. |
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#149
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 ![]() |
That's a good point: Matrix runs are more boring to watch than those other examples. (IMG:style_emoticons/default/smile.gif) Obviously, this is up to the GM, but I mean that it's harder for the GM to make them interesting. Theoretically, the Matrix (esp. VR) is a fully detailed world, but it can easily feel like playing Zork without the charm. If this is a recent (SR4) development, then I can see the complaint. I don't think it is, though. I've experienced this too.. there are a lot of rules hoops to jump through, that seem to take a lot of time, while there's not very much to "see". I think this is because system sculpting is ignored a lot, because it seems ridiculous. If that IC does the same thing whether it looks like a tiger or not, who cares if it looks like a tiger? The importance of GUI sculpting is just not plausible to contemporary computer-literate players, particularly since it only pretends to matter. Hacking as a dungeoncrawl isn't a bad analogy. There's a system and you're trying to sneak through it, bypassing or defeating guardians. The mistake was trying to represent a single node as an actual medieval dungeon. Network maps aren't such a bad idea to define the "arena" of hacking. Having a battlefield with terrain features that actually matter means there are tactical choices and that the player isn't just grinding dice against the system until one of them drops first. It has a lot more potential for an interesting hacking session that other players can bear to watch. The logical corrollary to this is that Big Hacks happen against networks, not individual (wi-fi) devices. A hack against an individual device shouldn't take more than 2-3 checks; comparable to shooting down a single guard in a building. I miss the old way in hacking. Sure they took a bit more time. Sure they need a bit more prep. But holy Cow how much more usable they were in terms of scenario design. I cant count the number of time an intrigue could be short-cuted by the omnipresent, ever-accessible, linked to everything Matrix. Seriously the Matrix 2.0 is very boring from a scenario designer point of view, it's like an ever-present magical wild card : need to locate someone, track a car, open a door, enter any building, start any kind of mechanic or device and control it... The Matrix 2.0 is just too strong and the lack of real structured architecture is heavy. I feel that these are two distinct problems. One is that too much information is available, and that supersurveillance really hurts both runners AND plots. I'm not sure what to do about that; it's part of the challenge of RPing in the (post)modern world. The other is that there's not enough "art" to hacking; I really miss the old system map with well identified entering nodes where IC were checking entrance. Nowadays you have to plot and put crypting and databomb and IC on everything, even the cofee-maker or the light-switch. The only defense is to ressort extensively on anti-Wifi paint and other element to counter it. So extensively it just seems the Matrix isn't accessible anymore than before, so why dont bring back the decks ? Just read the rules it's fraking stupid : the best way to counter-act a lack of matrix in an area is to drop some fraking toaster in it... And thoses area cannot even exist, given the signal rating of the more simplest things. So I agree there should be a Matrix, and I agree that WiFi should exist. But I disagree that everything that could connect by WiFi is a part of the Matrix and could fully connect to it. It is a wrong design choice. Possible solutions: amp up the rules for slaving, VPNs and encryption a bit. Virtual "wired" networks on the Matrix, with strong enough encryption that you need to begin at the "entrance" nodes, or perform the frighteningly difficult hacks to actually break into the middle. Or gain hardware access to a device and infiltrate that way (comparable to getting access to the wires) |
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,095 Joined: 26-February 02 From: Ontari-airee-o Member No.: 1,115 ![]() |
Im curious - are there any folks here who would be perfectly fine playing SR older editions setting-wise? I mean, with cyberdecks, wired Tron-like Matrix, heavy slang, pink mohawks, cumbersome electronics, etc. ? I mean, would it be so hard to play SR anachronist/retro-scifi style? (the same question applies to CP2020, LSD Industries or any other cyberpunk setting. A lot of people play 40īs pulp/retro-scifi and steampunk adventures. Why cyberpunk is not played this way too ? ) I prefer everything about the previous settings. The setting is amazing. Of course it wasn't paranoid or big brother enough to reflect what will be the future. I think it will be more like "enemy of the state" than anything else. Especially when we have governments using every global event they can to circumvent privacy. It's not like they weren't doing it before. But now they aren't hiding it. I liked the simpler days when everything wasn't monitored by rfid and video. I think those days are gone now. I am guessing in the next 20 years we will have brain wave monitoring, and this version of shadowrun will be remembered with a nostalgiac glow. (entered the conversation late. Was away for the weekend) |
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Lo-Fi Version | Time is now: 11th August 2025 - 09:11 PM |
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