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lowendz113
post Oct 15 2010, 05:57 AM
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So I've been looking for an affordable way to make a powered exoskeleton.

I saw that there were a couple of threads on this, but they didn't seem to actually make much progress. I'm hoping I'll have better luck (IMG:style_emoticons/default/smile.gif)

Here is my thinking:

I want the suit to be only slightly larger than man sized, think old school iron man (but cool looking). Because of this, I don't think I can justify using a vehicle, which leaves me with drones.
So to get in the drone, I would need to give it the mod, "Extra Entry/Exit Points" 1 Slot.
Obviously it needs 2 Mechanical arms: 4 Slots

Even if moding a drone that already walk upright, this exceeds the max modifications and there isn't even any cool stuff in the drone. The Misuhama stuff, but it is crazy expensive, and far outside of my range. Any thoughts on how to overcome this?

I was thinking maybe doing some hardware checks to get rid of the limitations on the manservant. ---> The debate on manservant mods has already gone down, so lets avoid that if we can. I'm just proposing a potential solution to the slot issue. Manservants already have walker mode and 2 arms. Adding the Entry point for 1 slot would still leave me with 3 to play with. Thoughts?

EDIT* Oh yeah, I also want to try to avoid the military armor if at all possible.
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Neraph
post Oct 15 2010, 06:18 AM
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Basic Exosuit
[8 Slot Total] Dodge Guardian [8R, 14,000]
[2 Slots] Walker Mode [4, 4,000]
[2 Slot] Mechanical Arm, Full Arm [6, 4,000]
[2 Slot] Mechanical Arm, Full Arm [6, 4,000]
[1 Slot] Turbocharger [4, 5,600]
Av: 8R
Cost: 31,600

That's what's in my Gear document on my laptop. Still room for some armor on that one. Alternatively you can use the Thundercloud Contrail and stick some Special Armor Mods on it also.

Also, you can have the vehicle (loaded with the proper 'softs) do Teamwork Tests using its Sensor Tests to add to your attacking dicepools. Think FPS from Armored Core.
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Karoline
post Oct 15 2010, 06:27 AM
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QUOTE (lowendz113 @ Oct 15 2010, 12:57 AM) *
I want the suit to be only slightly larger than man sized, think old school iron man (but cool looking). Because of this, I don't think I can justify using a vehicle, which leaves me with drones.


The only difference between a drone and a vehicle is that a drone comes standard with a rigger adaption, and is usually designed to not have a person inside of it (The wheelchair drone being the notable exception).

There is no inherent size difference.

You could work with a modified horseman, since it is at least already designed as a walker.

More practically though would be building something from scratch as opposed to taking a vehicle and modifying it to work as powered armor. Otherwise you're always going to look like a transformer.
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Neraph
post Oct 15 2010, 06:30 AM
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QUOTE (Karoline @ Oct 15 2010, 01:27 AM) *
More practically though would be building something from scratch as opposed to taking a vehicle and modifying it to work as powered armor. Otherwise you're always going to look like a transformer.

Overmod for Pimped Ride. Done.
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Jaid
post Oct 15 2010, 06:35 AM
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i actually recommend just using the stats for the horseman PMV. stick an advanced cargo module on there and you have one 'arm' already. convert it to legs instead of wheels, give it a second arm, and you've still got a bit of space for toys.
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Karoline
post Oct 15 2010, 06:37 AM
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QUOTE (Jaid @ Oct 15 2010, 01:35 AM) *
i actually recommend just using the stats for the horseman PMV. stick an advanced cargo module on there and you have one 'arm' already. convert it to legs instead of wheels, give it a second arm, and you've still got a bit of space for toys.

Advanced cargo comes with two arms (IMG:style_emoticons/default/biggrin.gif)
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The Jopp
post Oct 15 2010, 06:41 AM
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Dont forget that you can use the "similar models" rule to change the horsemans stats.

Add +1 body and reduce acceleration or something. Then you get one additional modification slot.
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Neraph
post Oct 15 2010, 06:53 AM
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QUOTE (The Jopp @ Oct 15 2010, 12:41 AM) *
Dont forget that you can use the "similar models" rule to change the horsemans stats.

That gets into a really fuzzy area of the rules. Like an "I woke up after a night of drinking with cottonballs and dirty socks in my mouth" kind of fuzzy.
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Karoline
post Oct 15 2010, 06:59 AM
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QUOTE (Neraph @ Oct 15 2010, 01:53 AM) *
That gets into a really fuzzy area of the rules. Like an "I woke up after a night of drinking with cottonballs and dirty socks in my mouth" kind of fuzzy.

How so? The book says 'You can purchase similar models which have slightly different stats'. I don't see why you couldn't buy the FunTime Walker instead of the Horseman and get a heftier but slower design.

Also, for exosuit, you might want to consider just using heavy military armor. Throw on the strength enhancements, and it is almost identical.
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KarmaInferno
post Oct 15 2010, 09:16 AM
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QUOTE (Neraph @ Oct 15 2010, 01:18 AM) *
Basic Exosuit
[8 Slot Total] Dodge Guardian [8R, 14,000]
[2 Slots] Walker Mode [4, 4,000]
[2 Slot] Mechanical Arm, Full Arm [6, 4,000]
[2 Slot] Mechanical Arm, Full Arm [6, 4,000]
[1 Slot] Turbocharger [4, 5,600]
Av: 8R
Cost: 31,600

That's what's in my Gear document on my laptop. Still room for some armor on that one. Alternatively you can use the Thundercloud Contrail and stick some Special Armor Mods on it also.

Also, you can have the vehicle (loaded with the proper 'softs) do Teamwork Tests using its Sensor Tests to add to your attacking dicepools. Think FPS from Armored Core.


Any particular reason a Dodge Guardian and not, say, a Harley?



-k
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The Jopp
post Oct 15 2010, 09:44 AM
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QUOTE (KarmaInferno @ Oct 15 2010, 09:16 AM) *
Any particular reason a Dodge Guardian and not, say, a Harley?

-k


Because if you use a harley then you get a transforming Macross combat armor bike...
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The Jopp
post Oct 15 2010, 09:47 AM
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QUOTE (Neraph @ Oct 15 2010, 06:53 AM) *
That gets into a really fuzzy area of the rules. Like an "I woke up after a night of drinking with cottonballs and dirty socks in my mouth" kind of fuzzy.


Well, to be fair, it's in the book but you'll need the GM's consent.

QUOTE
At the gamemaster’s discretion, you may also apply slight changes in the
game stats. Th is shouldn’t exceed more than 1 point up- or downwards (or up to 20% in case of Acceleration and Speed), and for every advantage there should be an appropriate disadvantage.
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Yerameyahu
post Oct 15 2010, 02:28 PM
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Right: any changes in similar models should be both very limited, and counterbalanced.
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The Jopp
post Oct 15 2010, 02:35 PM
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QUOTE (Yerameyahu @ Oct 15 2010, 03:28 PM) *
Right: any changes in similar models should be both very limited, and counterbalanced.


but i can see how GM's can be a bit annoyed over people increasing body or armour as the favourite attributes - especially body to increase how many mods they can squeeze inside.

Still, I see a reason for it as it could simply be that the vehicle is just a bit bulkier.

It's get a bit jiffy when you go down to Body 1 minidrones who gets body 2 but perhaps they are just of a sturdier design and not bigger.
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sabs
post Oct 15 2010, 02:41 PM
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Wouldn't MilSpec Armor be more in line with what he's looking for?

A horseman with walker and arms.. that's more 'Mecha' and less 'Ironman style' Powered armor.
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Neraph
post Oct 15 2010, 03:04 PM
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QUOTE (KarmaInferno @ Oct 15 2010, 04:16 AM) *
Any particular reason a Dodge Guardian and not, say, a Harley?



-k

The Guardian comes with a weapon mount for free, and since it's already got a base armor higher than its body the Accel/Speed reduction is built-in to the base stats.
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KarmaInferno
post Oct 15 2010, 03:20 PM
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Fair enough.

I'd throw in a sidecar, even with the speed hit. +3 Body is pretty nice.

But I suppose it'd be awkward trying to justify it in an exosuit design. Mebbe as a backpack?


[edit, corrected as I thought the Guardian had a 6 Body]



-k
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Neraph
post Oct 15 2010, 03:22 PM
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Dodge Guardian and Harley Scorpion have the same body though don't they?

Now a reason to take the Thundercloud Contrail over either is the mod slots, but that's a different case to make.

EDIT: Some good overmod penalties would be "There's only one rider allowed" and "There's no Speed value - it can only be used in Tactical Combat," both of which are (IMHO) significantly damaging to allow maybe 2 OM's each instead of 1.
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lowendz113
post Oct 15 2010, 03:39 PM
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My only issue with the motorcycle mods is that I would basically be riding the exo not inside of it.
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lowendz113
post Oct 15 2010, 03:41 PM
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Oh, and the reason I want it to be a vehicle/drone instead of military armor, is I am a technomancer. With a vehicle/drone I can do fun things that a suit cannot.
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KarmaInferno
post Oct 15 2010, 03:58 PM
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The closest thing you can probably get to an Iron Man suit using drones in Shadowrun is an Otomo, with all the mod slots used to create a driver's compartment. Even then it will take some GM handwaving.



-k
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KarmaInferno
post Oct 15 2010, 03:58 PM
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ack, double post
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sabs
post Oct 15 2010, 04:00 PM
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What about a Horseman with armor mods, and arms with guns, and an armored rigger cocoon with valkyrie mod?
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KarmaInferno
post Oct 15 2010, 04:02 PM
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That'd be more of a mini-mecha than an exoskeleton.

Then again, you could do what I did.

Anthroform drone INSIDE a Horseman.

(IMG:style_emoticons/default/smile.gif)



-k
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lowendz113
post Oct 15 2010, 04:12 PM
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QUOTE (KarmaInferno @ Oct 15 2010, 11:02 AM) *
That'd be more of a mini-mecha than an exoskeleton.

Then again, you could do what I did.

Anthroform drone INSIDE a Horseman.

(IMG:style_emoticons/default/smile.gif)



-k


LOL!! That's awesome.
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