Smuggler rigger with cyberarm, Is this practical? Impractical? |
Smuggler rigger with cyberarm, Is this practical? Impractical? |
Oct 22 2010, 07:30 AM
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#1
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Moving Target Group: Members Posts: 315 Joined: 30-December 08 Member No.: 16,720 |
I was thinking about a vehicle rigger/smuggler character today and looked over the template in the SR4A book as a starting point. It struck me that a lot of the cyberware she has could be installed in a cyberarm instead... and you could put in a bigger smuggling compartment. So the same stats as the Smuggler and similar skills, some numbers and specialties moved around with this cyberware:
Reaction Enhancer 1 Wired Reflexes 1 (Reaction from Wired Reflexes does work with driving now, right?) Cybereyes 3 with Flare Comp, Low Light, Smartling and Thermograph Datajack Touchlink Control Rig Cyberarm (Obvious) with Commlink (2), Hot Sim Module (2), Large Smuggling Compartment (5) Agility Enhancement +4 (7 agility total) (4) That leaves 2 capacity left... could put the Datajack in there too, or +2 to Strength or Body, or +1 armor as well. There are lots of better options, like customized limbs, but a rigger is going to need a lot of cash for vehicles, so that's a good upgrade later. The basic concept is someone who enjoys customizing vehicles would also enjoy working on their body. Having sensitive hardware like a commlink in the arm would allow for repairs and upgrades that don't require surgery as well, just unplugging the arm and setting it on the workbench. The Agility 7 would help in away-from-the-car gun combat (figuring Pistols 1 with automatics speciality and a smartgun, pool of 12), along with the second IP. I don't think the cyberlimb stats would affect much else for the character, but I haven't done a character with one before... Could also just put nothing but practical gear in it (such as a second large smuggling compartment) and have it as the off-hand limb. Comments? Things I've overlooked? |
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Oct 22 2010, 07:48 AM
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#2
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Running Target Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 |
why would one chop of a perfectly healthy arm?
our Rigger had a Nanohive (extremely important for Riggers) and a Radar Sensor in his Cyberarm, and it was tricked out for shooting aswell. He claims to have lost his arm in an accident - seems he's not that good a driver after all... |
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Oct 22 2010, 08:01 AM
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#3
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Prime Runner Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
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Oct 22 2010, 08:37 AM
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#4
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Moving Target Group: Members Posts: 315 Joined: 30-December 08 Member No.: 16,720 |
why would one chop of a perfectly healthy arm? Why would someone scoop out perfectly functional eyes? Lots of cyberpunky-reasons, starting with "because it's cool." And with the medical technology, you can always have a normal flesh arm put back on later. So it's not even as bad as some of the body mods we see today... what are all those people with the giant rings stretching out their earlobes going to do when they get tired of that look? our Rigger had a Nanohive (extremely important for Riggers) and a Radar Sensor in his Cyberarm, and it was tricked out for shooting aswell. He claims to have lost his arm in an accident - seems he's not that good a driver after all... A radar sensor is handy, but would it help with driving? The radar would show you the inside of the car, no? You can only have aEnchament 3 max without a cyber torso. Ah, you're right, that was the sort of mistake I was looking for. It'd take a customized cyberlimb to get above the human limit without a torso. So, Agility +3 would be the limit on a conventional limb (and pool of 11 for shooting). Putting a +2 Body on would give +1 overall Body for damage tests... that could be useful, especially as I'm dropping the Bone Lacing the template had (Overall body 3 + cyberarm body 5/2 =4 body for damage tests, right). That would leave 1 capacity... could put the datajack in there, or +1 strength, so it is "strong." |
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Oct 22 2010, 10:27 AM
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#5
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
Wired Reflexes 1 (Reaction from Wired Reflexes does work with driving now, right?) Only if you are driving in the meat i.e. have your hands and feet on steering wheel and pedals. As soon as you either reemote control a vehicle or jump into it, REA is meaningless. WR may still be a good investment, though
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Oct 22 2010, 10:39 AM
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#6
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Prime Runner Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
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Oct 22 2010, 10:54 AM
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#7
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
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Oct 22 2010, 11:05 AM
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#8
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Shooting Target Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 |
I'd say the head counts as well.
Oficially Yes. But it makes no Sense (at least not to me) So I too go with 5 Limbs (Arms,legs & Torso) He who Dances without a Head Medicineman |
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Oct 22 2010, 11:09 AM
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#9
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Prime Runner Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
That's even generous. I'd say the head counts as well. So it's [Natural BOD 3*5(Head, torso, two legs and the other arm)+5]/6=3 1/3 rounded down to 3. I was gonna mention that, but considering that even with out the head the result was 3, i didn't bother as you always round down so the fractions are meningless, its less then 4 in anycase. |
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Oct 22 2010, 11:13 AM
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#10
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
In that particular case yes, I just wanted to tell how the general rule works IMHO.
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Oct 22 2010, 12:04 PM
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#11
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Moving Target Group: Members Posts: 181 Joined: 9-October 10 Member No.: 19,106 |
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Oct 22 2010, 01:00 PM
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#12
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
Who said the arm was healthy before?
"After the accident I just couldn't wait the four weeks to have one cloned and Type O arms off the rack are just not good enough." You may guess that I find cyberlimbs generally silly given their cost, not only if the arm was healthy before. Cybereyes are a different story. At least if you want to get upgrades, they are better than the other options (in eye cyberware or bioware). If it is just supposed to be a replacement, get a camera and trodes until you have new ones. Cyberlimbs are IMHO sub par unless you really want all sorts of tools(gyro stabilizers, jump jacks etc.) and/or go full body replacement. |
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Oct 22 2010, 01:16 PM
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#13
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Moving Target Group: Members Posts: 356 Joined: 3-April 10 Member No.: 18,409 |
Interesting. I had a similiar concept: Character
The smuggling compartment's a good idea. (IMG:style_emoticons/default/biggrin.gif) And as Dakka said, why couldn't the arm be lost in an accident, due to disease, etc.? I could see a cyberlimb useful for someone who works on vehicles. Strength Enhancement could be useful, esp. if you took Unarmed skill. A cyberlimb can pack quite a wallop. Armor modification is also useful. Or a nanohive (if you have Augmentation). |
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Oct 22 2010, 01:20 PM
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#14
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Running Target Group: Members Posts: 1,000 Joined: 30-May 09 From: Germany Member No.: 17,225 |
Interesting. I had a similiar concept: Character The smuggling compartment's a good idea. (IMG:style_emoticons/default/biggrin.gif) And as Dakka said, why couldn't the arm be lost in an accident, due to disease, etc.? I could see a cyberlimb useful for someone who works on vehicles. Snake People Conspiracy - 5 lol.... also the knowledge skil: Paranormal Roadkill I LOVE that character *g* Sorry, have nothing constructive to say. |
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Oct 22 2010, 01:24 PM
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#15
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Runner Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 |
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Oct 22 2010, 01:44 PM
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#16
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
Strength Enhancement could be useful, esp. if you took Unarmed skill. A cyberlimb can pack quite a wallop. Unless you want to have it for something else forget STR upgrades, take the shock hand instead.Armor modification is also useful. That really shines if you get more than one limb.
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Oct 22 2010, 03:07 PM
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#17
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Moving Target Group: Members Posts: 222 Joined: 12-July 10 Member No.: 18,814 |
Unless you want to have it for something else forget STR upgrades, take the shock hand instead. Throwing weapons? At least thats what I've been working on for a couple of days on a character very similarly themed to this. It was kinda based a threat I made that I'd make a gnome with an 11 strength cyberarm and throw shuriken at people. It evolved into a human in the flesh rigger with two cyberlimbs (arm for str/agi and gadgets, leg for body, armor, and smuggling comp) and MBW2. |
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