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#1
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Moving Target ![]() ![]() Group: Members Posts: 104 Joined: 4-October 08 Member No.: 16,424 ![]() |
Haven't been able to read much on the Shedim, save for what is in Street Magic, any other supplementals? Can anyone tell me about them?
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#2
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,286 Joined: 24-May 05 From: A 10x10 room with an orc and a treasure chest Member No.: 7,409 ![]() |
They are spirits that raise the bodies of the dead. They came out of the Washington Rift when Ghostwalker popped out. There are two kinds regular and Master (M capitalized to show how badass they are). They can be found in Year of The Comet and Threats 2 for more info. Master can summon and control regular Shedim. IIRC Shedim is Hebrew for ghost.
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#3
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Target ![]() Group: Members Posts: 37 Joined: 22-December 08 Member No.: 16,704 ![]() |
They are spirits that raise the bodies of the dead. They came out of the Washington Rift when Ghostwalker popped out. There are two kinds regular and Master (M capitalized to show how badass they are). They can be found in Year of The Comet and Threats 2 for more info. Master can summon and control regular Shedim. IIRC Shedim is Hebrew for ghost. Actually in hebrew, Shed mean Demon. Shedim is plural for Shed. |
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#4
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Moving Target ![]() ![]() Group: Members Posts: 104 Joined: 4-October 08 Member No.: 16,424 ![]() |
Apparently they look amorphous?
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#5
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,286 Joined: 24-May 05 From: A 10x10 room with an orc and a treasure chest Member No.: 7,409 ![]() |
On the astral plane yes. On the physical they look like whatever corpse they happen to be possessing. Here's the wiki article. http://wiki.dumpshock.com/index.php/Shedim
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#6
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Moving Target ![]() ![]() Group: Members Posts: 515 Joined: 27-May 10 From: Helios Space Station, L3 solar LaGrange Point Member No.: 18,624 ![]() |
I forget where it's mentioned, but some sort of organized Shedim group in the Middle East is mentioned in one of the sourcebooks. Apparently they trade with metahumans in that area, towards furthering some end-goal of the Master controlling them. IMHO, they're a pretty good source of some magic-related shenanigans. No one really knows what sort of schemes the Masters are up to.
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#7
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Moving Target ![]() ![]() Group: Members Posts: 104 Joined: 4-October 08 Member No.: 16,424 ![]() |
What about a concept behind Angels and Demons, granted the SR/ED universe shy's away from this, by my table likes the "close to home" feel of things.
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#8
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Minor Horrors would be nearer the mark.
~J |
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#9
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,009 Joined: 25-September 06 From: Paris, France Member No.: 9,466 ![]() |
They're a way to make your mages less prone to astral projection with their bodies in non-warded areas.
Conspiracy theory (probably false, but that could be used by a GM): They're Ghostwalker's minions, doing his black operations so that he can do "very bad things" without getting a really bad reputation... Or the other way around. |
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#10
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 ![]() |
if you want to introduce them to your group, try this: Runners get hired to extract a corpse from a morgue (place and security easily adjustable). While arriving there's lots of chaos in the neighbourhood with some LS troops already in place and more heavier troops on the way: A Master Shedim broke magical security of the morgue and sent his minions into the corpses, which are now all over the place. Runners have to keep low profile, so LS keeps not noticing them, they have their hands full anyway. Yet Runners have to find their running corpse. And there's the time factor until the HTR arrives...
You can do so many funny things here as a GM (IMG:style_emoticons/default/biggrin.gif) |
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