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> Emerging Conflict OOC & Recruitment, Fast Paced, Rules Light - Single Mission (Recruitment Always Open)
Aria
post Oct 25 2010, 08:05 AM
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RECRUITMENT ALWAYS OPEN...plenty of slots for everyone...

Original Brief in spoiler tag:
[ Spoiler ]


Important Links
Combat Round Initiative: Here
Stillwater Map (Emerging)
Eco Tower Diagram (Emerging)

This post has been edited by Aria: Jun 13 2011, 12:05 PM
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Aria
post Oct 25 2010, 08:08 AM
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Character Rosta & Accompanying NPCs

Mission Summary:

LAV: C&C Squad [2 hackers, 2 riggers, 1 mage]
FB C 1: Point Squad [2 infiltrators, 1 tech, 1 drone rigger, 1 fire support, 3 soldiers + 2 runners]
FB C 2: Support Squad [1 mage, 1 combat medic, 1 combat hacker, 1 fire support, 4 soldiers + 4 runners]
Sky: Heavy Squad [4 hard shells]
FB C R: [Mage, hacker, 3 hard shells]

Present after "Wake Up"

Cpt Roberts
Lt Bryn
Lt Tantilla [Military Intelligence Shaman, Magic]

Sgt Sticks
Sgt. Andrew Reid [Comms officer / hacker]

Cpl. Laura Archer [Covert Ops, AR]
PFc. Jamie West [Soldier, AR]

PFc. John Bradley [Soldier, AR]
PFc. Stuart Davies [Soldier, AR]

Gash
Joshua




Squad Summary [Specialist Role, Primary Weapon]:

LAV “Sultan”
[ Spoiler ]


FB Commando 1 “Arc”
[ Spoiler ]


FB Commando 2 “Buzzard”
[ Spoiler ]


Skytrain “Outlaw”
[ Spoiler ]


FB Commando Σ63 (Response Unit)
[ Spoiler ]


Second Wave Reinforcements
[ Spoiler ]


Retired PCs:
[ Spoiler ]


NPC Character Notes:
[ Spoiler ]

Note: 1DW spotter and 2 runners have been sent to deal with Engles. A full squad of DW, including 2 combat mages, have been sent against Balefire.

Equipment Requisitions
[ Spoiler ]


This post has been edited by Aria: May 17 2011, 06:27 PM
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klinktastic
post Oct 25 2010, 04:57 PM
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I'm interested. Working up a stealth sam (more stealth, less street). I'll have a character sheet over to you this afternoon.

Here's the basic outline of my cybered merc specialist. He's the point man for a Black Watch recon/strike squads. With his 'ware, he's got built in armor, and with his stealth skills and jacked up perception, he makes an obvious point man. See below for a jist of what I'm working with.

Quinton "Armored" Greaves

Char Sheet

[ Spoiler ]


Weapons:

[ Spoiler ]



Background/Personality:

[ Spoiler ]




Edit: Full Edit of character sheet
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AStarshipforAnts
post Oct 25 2010, 05:27 PM
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I think I'll jump over here until unsound resurfaces. (IMG:style_emoticons/default/smile.gif) If it's cool with you, I'd like to play Dahlia--who's probably been hired to make up the numbers and/or provide support for actual Deep Watch members. Her character sheet is up on the 2072 master database.

Character Sheet
[ Spoiler ]


Backstory
[ Spoiler ]


Personality and Motivations
[ Spoiler ]
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sabs
post Oct 25 2010, 06:32 PM
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I'm interested in playing a Combat Vehicle Rigger. Probably ground vehicles, but if there's some interest I wouldn't mind playing a helicopter guy.

I know you said no hackers, but I'm thinking a Rigger with only the most basic of protective hacker skills.
[ Spoiler ]


Background Foo
[ Spoiler ]


This is my basic premise.
You asked about Military grade stuff.
There's a couple of vehicle options I'd throw at you :) that you can say no to.

MiG-67 LAV Avail 20F Cost: 950,000
Modded Ares Dragon: Avail 12F Cost: 500,000 + mods (Cargo Helicopter)
Modded Ares Roadmaster Avail 4 Cost: 48K + mods
Modded Tata Hotspur Avail 8 Cost: 60k + mods

Additionally if there was interest by the rest of the group. Vehicle could host a nexus running our tacnet. (If DeepWatch would give us that kind of hardware)
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Relecs
post Oct 25 2010, 10:44 PM
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Born Frank Tull, now goes by the name Dozer due to his stature and the way things seem to move out of his way. He is a battering ram, a tank, and a movable barricade if need be. That aside he is far from incapable of stealth and managed to keep his specially commissioned suit of Milspec after he was honorably discharged from the UCAS special forces. Unfortunatley for him they wouldn't let him keep the panther on his way out the door.

[ Spoiler ]


"Mick" is an Irish born Ork who specializes in up close and personal assassinations, specifically getting up close and personal and then performing them. He is a known cop killer under his criminal SIN <<information removed>> for the brutal murder of Lone Star Officer Lorenzo Statnic. His skills are in stealth and disabling metahuman opponents.

[ Spoiler ]


@Aria I assume you mentioned "Dozer" being in the second wave due to his tactics, I thought "Mick" might be more appropriate for the first wave. I'm open to playing either, both, or switching between waves.
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klinktastic
post Oct 26 2010, 01:58 AM
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For other PC's reference, I posted up a generic outline what my character in the spoiler in my post above. Do the same so we know what each other are thinking.
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Aria
post Oct 26 2010, 08:04 AM
Post #8


Dragon
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QUOTE (klinktastic @ Oct 25 2010, 05:57 PM) *
I'm interested. Working up a stealth sam (more stealth, less street). I'll have a character sheet over to you this afternoon.

Here's the basic outline of my cybered merc specialist. He's the point man for a Black Watch recon/strike squads. With his 'ware, he's got built in armor, and with his stealth skills and jacked up perception, he makes an obvious point man.


Yep, this looks good…although I think the smilies in your sheet may be a glitch 

QUOTE (AStarshipforAnts @ Oct 25 2010, 06:27 PM) *
I think I'll jump over here until unsound resurfaces. (IMG:style_emoticons/default/smile.gif) If it's cool with you, I'd like to play Dahlia--who's probably been hired to make up the numbers and/or provide support for actual Deep Watch members. Her character sheet is up on the 2072 master database.


Great, I’ve always liked Dahlia. We’ll work something out with Unsound if she ends up posting in both threads at the same time (IMG:style_emoticons/default/nyahnyah.gif)

QUOTE (sabs @ Oct 25 2010, 07:32 PM) *
I'm interested in playing a Combat Vehicle Rigger. Probably ground vehicles, but if there's some interest I wouldn't mind playing a helicopter guy.

I know you said no hackers, but I'm thinking a Rigger with only the most basic of protective hacker skills.


I’m old school SR enough to think of Riggers as a slightly different ball game to hackers…looks good to me!

QUOTE (Relecs @ Oct 25 2010, 11:44 PM) *
Born Frank Tull, now goes by the name Dozer due to his stature and the way things seem to move out of his way. He is a battering ram, a tank, and a movable barricade if need be. That aside he is far from incapable of stealth and managed to hand on to his specially commissioned suit of Milspec after he was honorably discharged from the UCAS special forces. Unfortunatley for him they wouldn't let him keep the panther on his way out the door.


Well I suspect you may be in the second wave but that’s cool 

Thanks for these guys…will keep on looking through the character sheets and get back to you with any queries! There will be more info appearing in the first post soon...will let you know so you can go back and check on it.

Cheers

A
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klinktastic
post Oct 26 2010, 09:40 PM
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Well if we have 4 characters ready to roll, and if that suits your storyline, let us know and we can get this into motion. I'm hoping there lots of action!!!
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Aria
post Oct 26 2010, 09:54 PM
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We'll give Sabs some time to flesh out a concept...I know from experience the rigger options take a while to go through!

In the meantime any requisition requests? I'm thinking tacnet 4 for a start!

A
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Relecs
post Oct 26 2010, 10:12 PM
Post #11


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I have 2 Requisitions one is a personal item and the second would be a team item.

1. Ares Vigourous Assault Cannon
2.Ares City Master (SR4A) with the following Upgrades
a) Antitheft
b)+20 Armor
c) Passenger Protection (rating 6)
d) Personal Armor 10
e) Ram Plate
f) Reinforced Armored heavy Turret mount
f2) GM Light Cannon

For reference the vehicle is the equivelant of 30.24 BP's
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Relecs
post Oct 26 2010, 10:12 PM
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(Double Post)
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AStarshipforAnts
post Oct 26 2010, 10:22 PM
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I'm paralyzed by the infinite goodies I could ask for. Anyone got any ideas on what to outfit the team medic and demoman with?
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Doc Chase
post Oct 26 2010, 10:35 PM
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An r6 medkit. A full range of slap patches. A doctor's kit.

A few satchels of explosives. An eyepatch. A bottle of scotch. A black beanie cap.

Oh, and a linguasoft with Auld Scots.
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sabs
post Oct 26 2010, 10:37 PM
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DId you look under my spoilers Aria?
I think I have a decent concept.. but only if I can get the main vehicle as special gear (IMG:style_emoticons/default/smile.gif)


I still have a little bit of money to squeeze out, so I might try and squeeze out a 2nd one of those flying medium drones (IMG:style_emoticons/default/smile.gif)

And I ofcourse completely approve of Relecs Groundmaster Request, especially if the LAV is right out (IMG:style_emoticons/default/wink.gif)
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klinktastic
post Oct 27 2010, 01:08 AM
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Could always throw a Crashcard AutoDoc in the Citymaster as well.

As far as special needs, I'm good. I could potentially use a sniper rifle to complement my stealth and mobility. I'm not to concerned either way though.

As an FYI for my team, one of my contacts is a Deep Watch Quartermaster. We can probably get him to help us out.
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AStarshipforAnts
post Oct 27 2010, 01:32 AM
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AutoDoc? You have Dahlia to patch you up. (IMG:style_emoticons/default/spin.gif)

And speaking of Dahlia, I've got a little shopping list for the quartermaster, courtesy of AH's PACKS.

100 meters of detonating cord [2,500¥],
50 1-kg sticks of dynamite [4,000¥],
3 kilograms of foam explosive (15) [4,500¥],
10 blasting caps [100¥],
10 radio detonators [400¥],
3 light sticks [15¥],
3 radiation film badges [75¥],
demolitions toolkit [500¥],
ear plugs (3, w/select sound filter(3)) [630¥],
4 fake licenses (4, blasting caps, detonating cord, dynamite, radio detonators) [1,600¥],
miniwielder [250¥],
monofilament chainsaw [300¥],
wireclippers [25¥],
4 doses of CS/Tear gas [80¥]
2 bottles of whiskey [25¥]

Total: 15,000¥
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Relecs
post Oct 27 2010, 02:22 AM
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Just wanted to mention I've included a second character concept along with the first.
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klinktastic
post Oct 27 2010, 02:56 AM
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Relecs, I like both characters, but your 2nd one would complement our stealth forces well. And some B&E would help our team I think as well.
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Aria
post Oct 27 2010, 07:55 AM
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QUOTE (Relecs @ Oct 25 2010, 11:44 PM) *
@Aria I assume you mentioned "Dozer" being in the second wave due to his tactics, I thought "Mick" might be more appropriate for the first wave. I'm open to playing either, both, or switching between waves.


If you're up for the challenge then I'm happy for you to play both, Dozer coming along when the sh*t hits the fan (which it almost certainly will do otherwise where's the challenge to you lot?!? (IMG:style_emoticons/default/smile.gif) )! Anyone else want a second character then we could do with a mage of some sorts...

@ Dahlia, do you intend to carry that lot?!? (IMG:style_emoticons/default/biggrin.gif) ...and that's really cheap whisky, you going to clean engines with it???!!!

@ Everyone, could I have some basic character background from you all (unless you want to write up a full bio?)? Given that it is going to be a single mission the things I am most interested in are personality, motivations, anything you won't do...?

Vehicle wise, I was thinking of a Citymaster running an Evo Mobile Terminus nexus, a load of drone racks and possibly a couple of laser guided mortars? The rest of you would turn up in a couple of Fed Boeing Commandos (military variants of the Commuter) and then walk in to preserve stealth.

I will look at the rest of the requisitions this morning! Sorry for not posting up more background stuff...will get to that.

A
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Aria
post Oct 27 2010, 12:52 PM
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This thread was from the Emerging game...it has some additional background info about the Stillwater community...

Emerging Cast of Shadows

A
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sabs
post Oct 27 2010, 01:52 PM
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Updated my post with background info under the 2nd spoiler.

Aria.. so I take it a LAV is right out (IMG:style_emoticons/default/wink.gif)

Still, I can make a GroundMaster work.

Who else would be riding in with the GroundMaster?
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AStarshipforAnts
post Oct 27 2010, 01:59 PM
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Absolutely not, all of that's going into the Citymaster! I'll work up a list of what she's got on person. (IMG:style_emoticons/default/spin.gif)

Engines...wounds...masking the smell of chloroform...the possibilities are endless. (IMG:style_emoticons/default/wobble.gif)

I've already got Dahlia's backstory up in her character sheet. But, I'll throw up something slightly more relevant to Emerging later today.
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Aria
post Oct 27 2010, 04:36 PM
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QUOTE (sabs @ Oct 27 2010, 02:52 PM) *
Updated my post with background info under the 2nd spoiler.

Aria.. so I take it a LAV is right out (IMG:style_emoticons/default/wink.gif)

Still, I can make a GroundMaster work.

Who else would be riding in with the GroundMaster?


I haven't ruled out a LAV, it's just I've never thought they made particularly good operations hubs - it most cost a fortune to keep one 'on station' whereas a Citymaster just turns the engine off (IMG:style_emoticons/default/nyahnyah.gif) They are also not exactly subtle and might draw unwanted attention flying across Seattle! Convince me otherwise if you can (IMG:style_emoticons/default/biggrin.gif)

As to who else might be on board with you, I suspect your signals int officer (hacker) and possible a guard/gunner to man the vehicle while you go jaunting off in VR.

A
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AStarshipforAnts
post Oct 27 2010, 05:52 PM
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I threw up some more information on Dahlia on my original post.
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