Emerging Conflict OOC & Recruitment, Fast Paced, Rules Light - Single Mission (Recruitment Always Open) |
Emerging Conflict OOC & Recruitment, Fast Paced, Rules Light - Single Mission (Recruitment Always Open) |
Dec 10 2010, 07:01 PM
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#126
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
Klink? How do you want to handle the 2 motorcross bikes coming our way?
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Dec 10 2010, 09:50 PM
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#127
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Running Target Group: Members Posts: 1,244 Joined: 2-August 07 Member No.: 12,442 |
How do I want to or how should we...lol? Should we just wait it out, see if they come in we can use silenced weapons on them and use our hackers to ECM their communications of any alarm? I'd hate to unload the heavy artillery this early.
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Dec 11 2010, 08:40 PM
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#128
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Dragon Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 |
If a fella wanted to join in, would it be easiest for you for me to grab an existing NPC and stat him up more fully, so as to easily integrate into things, or should I just create a Deep Watch character from scratch and leave it to your imagination, Aria, to fit me in somewhere? I've left 'slots' so that you could fit a character of your choosing in...as you like (IMG:style_emoticons/default/smile.gif) |
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Dec 13 2010, 01:35 PM
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#129
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Dragon Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 |
How do I want to or how should we...lol? Should we just wait it out, see if they come in we can use silenced weapons on them and use our hackers to ECM their communications of any alarm? I'd hate to unload the heavy artillery this early. See, wait too long and things get bad(ish) fast (IMG:style_emoticons/default/ork.gif) You can still use silenced weapons on them and they appear to have cut comms to avoid detection (they aren't simply in hidden mode!) but feel free to unleash the big dogs if you prefer (IMG:style_emoticons/default/biggrin.gif) |
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Dec 13 2010, 02:50 PM
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#130
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
Aria..
I know where those two outriders are.. are they going to be near a dead zone where the drone sensor net won't pick them up? Sticks is almost certainly going to drop into the centaur and double tap them both. Unless Klink's got a better plan. |
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Dec 13 2010, 03:18 PM
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#131
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Running Target Group: Members Posts: 1,244 Joined: 2-August 07 Member No.: 12,442 |
Let's unload on them, the the firebase can relocate to the school. My team can use the distraction to make way to Hobbiton and into the tower.
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Dec 13 2010, 03:29 PM
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#132
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
You sure you want to relocate the firebase to a site where a ritual was just activated that sent a pulse out that jammed drones?
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Dec 13 2010, 05:33 PM
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#133
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Dragon Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 |
Aria.. I know where those two outriders are.. are they going to be near a dead zone where the drone sensor net won't pick them up? Sticks is almost certainly going to drop into the centaur and double tap them both. Unless Klink's got a better plan. Yes, you can work that in to an IC post...they'll be there shortly! |
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Dec 13 2010, 05:51 PM
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#134
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
Ok I'm not sure about the minuses.. but
First Shot: Sensors(5)+Gunnery(4)+VR(2)+TacNet(4)+Smart Gun(2)+Take Aim(2)=19 Second Shot: Sensors(5)+Gunnery(4)+VR(2)+TacNet(4)+Smart Gun(2)+Take Aim(1)=18 The rifle does 9P -8 AP damage. The Centaur has been aiming for a while on the first target. so IP 1: Aim, Fire IP 2: Aim, Fire IP 3: analyze outcome. IP 4: TBD |
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Dec 13 2010, 07:49 PM
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#135
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Running Target Group: Members Posts: 1,244 Joined: 2-August 07 Member No.: 12,442 |
You sure you want to relocate the firebase to a site where a ritual was just activated that sent a pulse out that jammed drones? Well it temporarily jammed your drones. But they're still working right? Did they uncover anything over there? Maybe make some drone perception rolls. Also, I believe the CO wanted the firebase in the school. But if you think its a hot zone, then you're fine in the house. |
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Dec 13 2010, 07:51 PM
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#136
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
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Dec 13 2010, 08:23 PM
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#137
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Running Target Group: Members Posts: 1,244 Joined: 2-August 07 Member No.: 12,442 |
Alright. Well I just posted on our IC thread. I'm gonna lead team 1 to Hobbiton after the girl gives me all the info she can. I'm having fireteam 2 support you in taking out the bikers. Then they and you can move the school. It's probably a better vantage point anyway. If my team gets bogged down. You can cover team 2 as they make a secondary approach on the tower. They might not see the 1-2 punch coming...so to speak.
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Dec 14 2010, 01:42 PM
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#138
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Dragon Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 |
Just downloaded WAR! so I'm going to see if there's some interesting things in there to throw your way (IMG:style_emoticons/default/ork.gif)
Will try and get an IC post up later...for now, it's safe to say the two bikers are stone cold dead. As for the drones in the school they are working fine again. Although the ritual circle has been duly recorded Tantilla can't make head nor tail of it so that'll be one for later analysis. Will try and add more detail later... EDIT: As we've not really seen significant action yet I'm happy for you to request items from WAR! that might be suitable...again, I'm not going to gaurantee you get any of them (IMG:style_emoticons/default/smile.gif) This post has been edited by Aria: Dec 14 2010, 05:37 PM |
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Dec 15 2010, 02:55 PM
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#139
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Running Target Group: Members Posts: 1,244 Joined: 2-August 07 Member No.: 12,442 |
@ Aria - I'll check it out this weekend. I'm having great fun playing in this game. Bravo so far. Anyway, I have two questions:
1. Should we send some PMs to the people who haven't been posting lately? 2. Should we wait for J Packer to get his character together and inserted? I'm assuming you can just replace him into one of the combat teams. I guess we have another option if, the others aren't up for playing, perhaps we can take over their characters. |
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Dec 15 2010, 03:41 PM
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#140
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
Klink, should I use the drones and Team 2 to engage the on coming brute squad? Give you a diversion?
Also, Aria, how much 'time' do we have before the drone net goes live? Do we have time to make it to the school house? while involved in a running gun fight? Oh, and what kind of Drones are they using in their drone net? |
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Dec 15 2010, 03:54 PM
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#141
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Running Target Group: Members Posts: 1,113 Joined: 27-November 10 Member No.: 19,186 |
Thought I'd posted this before, but Klink, Sabs, how do you feel about a little PvP? I was thinking of inserting myself into the opposition...
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Dec 15 2010, 04:04 PM
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#142
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Running Target Group: Members Posts: 1,244 Joined: 2-August 07 Member No.: 12,442 |
@sabs - Definitely unleash the pain. Ideally, we can pepper them from range with cover whilest they are in the open terrain. Should be able to chew them up. Since you have drones in the school, as long as it looks safe, after you eliminate this patrol, take over the school for a better vantage point unless you strongly think we should reposition away from this area. See if you can get our hackers to turn their drones on them as well.
I'm going to take my team in during the halestorm of fire, see if we can't penetrate the tower via Hobbiton. Like I said, if necessary, team 2 can either elevate my team if we take too much punishment or hit them from a different angle, assuming my team take the brunt of their defenses. Could we take their drone network down with armadillos? |
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Dec 15 2010, 04:05 PM
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#143
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Running Target Group: Members Posts: 1,244 Joined: 2-August 07 Member No.: 12,442 |
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Dec 15 2010, 05:34 PM
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#144
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Dragon Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 |
Klink, should I use the drones and Team 2 to engage the on coming brute squad? Give you a diversion? Also, Aria, how much 'time' do we have before the drone net goes live? Do we have time to make it to the school house? while involved in a running gun fight? Oh, and what kind of Drones are they using in their drone net? It's stepping up fairly fast but you have time to get to the school before the area around there goes live (school is about 750m from the tower...) Drone net seems to be mostly fixed cameras...the new ones seem to be a mix of other sensor stations and mobile ferret types... |
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Dec 15 2010, 05:38 PM
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#145
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Dragon Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 |
@sabs - Definitely unleash the pain. Ideally, we can pepper them from range with cover whilest they are in the open terrain. Should be able to chew them up. Since you have drones in the school, as long as it looks safe, after you eliminate this patrol, take over the school for a better vantage point unless you strongly think we should reposition away from this area. See if you can get our hackers to turn their drones on them as well. I'm going to take my team in during the halestorm of fire, see if we can't penetrate the tower via Hobbiton. Like I said, if necessary, team 2 can either elevate my team if we take too much punishment or hit them from a different angle, assuming my team take the brunt of their defenses. Could we take their drone network down with armadillos? Check the map again...there isn't huge amounts of open ground between the school and tower (mostly woodland)...you've been getting a 'bird's eye view'! I’ve updated the map with the lines of advance that I think you are making – as always feel free to disagree if you see it being some other direction. Here are links to some underground houses that will give you some idea of what I’m thinking about for Hobbiton here & here!. There are just a lot more trees around the Stillwater ones with the houses built in to clearings in the woods. They are all linked together with underground ‘streets’ to form a continuous network. I’ll work out karma and cash awards soon and you can spend them ‘in game’ provided you can rationalise them – I’m thinking about things like skill specialisations in particular. Any more questions let me know! |
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Dec 15 2010, 05:40 PM
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#146
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Dragon Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 |
Wouldn't mind it, could be pretty fun. Could be quite lethal so keep those hand of god edge points free (IMG:style_emoticons/default/smile.gif) Would be good to get another player on board. PM me with any character concepts and meanwhile I'll think about what more GM info I should impart on the community without spoiling any surprises for all (IMG:style_emoticons/default/ork.gif) |
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Dec 15 2010, 08:03 PM
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#147
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Running Target Group: Members Posts: 1,113 Joined: 27-November 10 Member No.: 19,186 |
Could be quite lethal so keep those hand of god edge points free (IMG:style_emoticons/default/smile.gif) Would be good to get another player on board. PM me with any character concepts and meanwhile I'll think about what more GM info I should impart on the community without spoiling any surprises for all (IMG:style_emoticons/default/ork.gif) I'll put together a [ Spoiler ] tonight for you to insert into the action.
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Dec 15 2010, 08:21 PM
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#148
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
The only drones I have at the school are the little creepy crawler ones.
But I can move my rotodrones with the heavy machineguns and the grenade launcher forward (IMG:style_emoticons/default/smile.gif) And I can use my Ares Centaur with the sniper rifle to start taking apart the squad. |
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Dec 16 2010, 05:40 PM
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#149
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
@Aria
I have a couple of questions for you 1) how far away is the Outlaw? 2) What are the signals ratings for the Outlaw and the Sultan 3) My personal commlink's signal rating is 5, giving me a 4KM range. If the outlaw is within 4km then I can reroute all the traffic through my personal commlink. If it's farther away from that.. I'll need to juryrig something. |
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Dec 16 2010, 08:27 PM
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#150
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Dragon Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 |
@Aria I have a couple of questions for you 1) how far away is the Outlaw? 2) What are the signals ratings for the Outlaw and the Sultan 3) My personal commlink's signal rating is 5, giving me a 4KM range. If the outlaw is within 4km then I can reroute all the traffic through my personal commlink. If it's farther away from that.. I'll need to juryrig something. 1. It's circling above Redmond and at its closest is probably 4-5km from you...not at the moment! 2. Signal ratings mil spec 6?!? (Not got my books around to check...) |
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