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> Emerging Conflict OOC & Recruitment, Fast Paced, Rules Light - Single Mission (Recruitment Always Open)
sabs
post Dec 24 2010, 11:47 AM
Post #176


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East towards the sultant.

I'm redirecting 1 of the drones to meet her and escort her.
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Aria
post Jan 4 2011, 01:02 PM
Post #177


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Ok, back at work after the 'break'... sorry for not posting but my son was sick and there was all sorts of chaos to deal with (IMG:style_emoticons/default/nyahnyah.gif)

Will try and pick up all the loose threads and give you all some more action (IMG:style_emoticons/default/smile.gif)

A
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sabs
post Jan 4 2011, 04:11 PM
Post #178


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Couple of things:

1) My TacNet doesn't get a perception test to know Ice is there?
2) The Drone he's shooting at has 4 body, 12 armor, a soak DP of 16.

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Aria
post Jan 4 2011, 05:38 PM
Post #179


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QUOTE (sabs @ Jan 4 2011, 05:11 PM) *
Couple of things:

1) My TacNet doesn't get a perception test to know Ice is there?
2) The Drone he's shooting at has 4 body, 12 armor, a soak DP of 16.


The tacnet isn't registering him at the moment so there could be several reasons why...I had assumed the team tacnet was running on the nexus to avoid clogging your commlinks but point out why I'm wrong if you like...!

It's your drone...feel free to roll damage resistance (taking in to account cover!), and J, you don't seem to have any negative mods on your shot...sure I listed them in an OoC post?!? Not that it'll make a huge dent in 22 dice!!!
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Aria
post Jan 4 2011, 05:39 PM
Post #180


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One more thing, would prefer to keep rolls etc here in the OoC rather than in the IC...

(IMG:style_emoticons/default/smile.gif)
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J. Packer
post Jan 4 2011, 06:21 PM
Post #181


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QUOTE (Aria @ Jan 4 2011, 10:38 AM) *
J, you don't seem to have any negative mods on your shot...sure I listed them in an OoC post?!? Not that it'll make a huge dent in 22 dice!!!


Didn't see any negatives posted, but did post a link to my roll, so it'll be easy to shave off the last dice based on negatives ought to be imposed. The thresholds are five dice of penalty for one hit reduction, seven dice for two hits, nine for three and ten for four.

QUOTE (Aria @ Jan 4 2011, 10:39 AM) *
One more thing, would prefer to keep rolls etc here in the OoC rather than in the IC...


I hear and comply. For completeness sake: Skill 8 + Agility 6 + Improved Ability 2 + Smartlink 2 + 4 standard actions aiming (taking shot at top of the third IP) = 22 dice
22d6.hits(5) → [3,1,2,3,3,5,4,5,1,4,5,2,6,6,3,6,1,6,3,4,4,2] = (7) 7 hits
DV is 9, +1 for EX Explosives; -1 AP
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sabs
post Jan 4 2011, 06:41 PM
Post #182


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The TacNet is infact running off the Nexus. If that's no longer available, ouch that sucks. He'll have to switch to using his own commlink.

I had btw, a connection to the nexus as well. I assume that's disabled?

Ice, that DV of 9.. did you fire a sniper rifle? or was there burst fire involved?
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J. Packer
post Jan 4 2011, 06:55 PM
Post #183


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Single shot, sabs. No burst mods at all.
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sabs
post Jan 4 2011, 07:13 PM
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pout, that's armor defeating.. my beautiful Centaur!

need to find a diceroller that's not blocked by my work.

I used random.org
15d6: 5 6 5 4 4 3 2 1 3 5 4 6 2 6 3: 6 dice of damage resistance.


Actually it looks like Good Cover would give the drone a defense pool, and does not effect the damage resistance roll? am I wrong? So I should get 4 dice for having good cover, to try and reduce his to hits?
.. or what?

So either he's a success test with good cover providing modifiers, or it's an oppossed roll, and I get to roll 4 dice.



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J. Packer
post Jan 4 2011, 07:32 PM
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I'd have thought your drone would roll response to evade, potentially reducing the number of hits I get against it, and thereby reducing the net hits that get added to the 10DV from the EX EX bullet. First time I have ever fired at a drone, though, truth be told.
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sabs
post Jan 4 2011, 07:40 PM
Post #186


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I wasn't sure if you have surprise or not?

Then yes, I would be rolling response+4 (good cover)?
8d6: 4 5 3 5 2 1 6 2 (3 hits)
That drops your hits to 4.

10+4=14, which is still over 12, so you do damage.

15d6: 5 6 5 4 4 3 2 1 3 5 4 6 2 6 3: 6 hits of damage resistance.

8 boxes of damage on my drone. Damn.. that's brutal.
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J. Packer
post Jan 4 2011, 07:49 PM
Post #187


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I'm willing to accept those numbers, but I suspect there may be other mitigating factors that might knock a hit or two off the top of my damage.
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sabs
post Jan 4 2011, 07:49 PM
Post #188


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well, problem is, if I get you down to 11.. the drone takes 0 damage (IMG:style_emoticons/default/smile.gif)
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J. Packer
post Jan 4 2011, 07:54 PM
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QUOTE (sabs @ Jan 4 2011, 12:49 PM) *
well, problem is, if I get you down to 11.. the drone takes 0 damage (IMG:style_emoticons/default/smile.gif)

I hope I don't have nine dice of unaccounted-for penalty then. (IMG:style_emoticons/default/wink.gif)
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sabs
post Jan 4 2011, 08:39 PM
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QUOTE (J. Packer @ Jan 4 2011, 08:54 PM) *
I hope I don't have nine dice of unaccounted-for penalty then. (IMG:style_emoticons/default/wink.gif)


yeah.. need to shave 3 hits (IMG:style_emoticons/default/smile.gif)
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Aria
post Jan 5 2011, 09:36 PM
Post #191


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QUOTE (Aria @ Dec 23 2010, 10:11 AM) *
J. and Sabs - from 22:40 we'll be in a combat round between you, squad 2 and the centaur...still not pvp exactly as there aren't any active PCs in squad 2 at the moment (IMG:style_emoticons/default/smile.gif)

Initiative please. Note on combat mods: partial light, good cover, I'm assuming neither of you are moving much yet...


So that isn't likely to affect the outcome of that first shot...plenty of flying sparks! You do have IP4 to do something though I believe...

To recap on the Nexus:

1. You seem to be cut off from the outside world
2. You don't seem to have admin access any more
3. You still have control of the drones that are being routed through the Nexus
4. You are still receiving vid and tac feed from all your drones and team 1 and 2
5. Everyone is still connected to the Nexus apart from the Cpt!

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J. Packer
post Jan 5 2011, 09:40 PM
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I don't have a fourth IP - only two levels of reflex enhancement on me.
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sabs
post Jan 5 2011, 09:41 PM
Post #193


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He ment me (IMG:style_emoticons/default/smile.gif)

*cackles*

I am btw, waiting to hear from you if our little combat exchange is legit, or if we missed some modifiers?

How much damage did my Centaur take in the end?
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J. Packer
post Jan 5 2011, 09:46 PM
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QUOTE (sabs @ Jan 5 2011, 02:41 PM) *
He ment me (IMG:style_emoticons/default/smile.gif)

*cackles*

I am btw, waiting to hear from you if our little combat exchange is legit, or if we missed some modifiers?

How much damage did my Centaur take in the end?


You already accounted for good cover, and partial light is no skin off my low-light vision eyes... I'm pretty sure your Centaur took the 8 boxes of damage.
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sabs
post Jan 5 2011, 09:52 PM
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yeah, so physical stress for a drone is 8+body/2 right?

wow, you cam within 2 hits of 1 shotting a Large combat drone (IMG:style_emoticons/default/smile.gif)
that's so freaking wrong.

Drone is at -3 to all actions and has 2 boxes left. (only a 4 body for some reason)

I need to read up on some of my options.
1) I want to do a signal check to see if I can pick up Ice's commlink
2) can I do reverse impact geometry to figure out where the shot came from?

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Aria
post Jan 6 2011, 09:08 AM
Post #196


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QUOTE (sabs @ Jan 5 2011, 10:52 PM) *
yeah, so physical stress for a drone is 8+body/2 right?

wow, you cam within 2 hits of 1 shotting a Large combat drone (IMG:style_emoticons/default/smile.gif)
that's so freaking wrong.

Drone is at -3 to all actions and has 2 boxes left. (only a 4 body for some reason)

I need to read up on some of my options.
1) I want to do a signal check to see if I can pick up Ice's commlink
2) can I do reverse impact geometry to figure out where the shot came from?


Well he was firing an anti-materielle (spelling?!?) rifle at you - that's what they are designed for!

1. Despite the tower cutting itself off from the plex there are still loads of wireless signals around it - not sure you could tell a commlink from a drone node?
2. Your tacnet will still support that so I'll let you make a perception+tacnet check

J. you'd better roll me an infiltration check! Hope for a good one (IMG:style_emoticons/default/ork.gif) At least you'll be able to 'defend' against an incoming attack!
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Aria
post Jan 6 2011, 12:53 PM
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@ J. : ...and we'll gloss over the fact that your weapon should be -5AP with that ammo! I think that drone is toasty enough don't you?!? (Although I can't actually remember if weapon AP applies to vehicles as I'm away from my books at the moment...)
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sabs
post Jan 6 2011, 01:32 PM
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if his weapon was -5 AP, then uh.. the drone exploded (IMG:style_emoticons/default/smile.gif)
Which I have no problems with, it's not like I posted IC yet.

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J. Packer
post Jan 6 2011, 03:53 PM
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It is -5AP. That's what I get for posting from work. I knew the ammo stats, but forgot the weapon itself was designed to punch holes in big metal things.

Infiltration: 9d6.hits(5) → [1,4,3,5,2,3,1,6,5] = (3)

If it's relevant, camouflage gear is on, so -2 to visual perception dice pools.
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sabs
post Jan 6 2011, 04:50 PM
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btw, if you use -1 AP on a weapon that has -5ap, do you have -6 AP?
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