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> Emerging Conflict OOC & Recruitment, Fast Paced, Rules Light - Single Mission (Recruitment Always Open)
sabs
post Oct 27 2010, 06:06 PM
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I had the impression we were not going to be in the greater Seattle Area. Obviously if that's where we'll be then a LAV is a bit.. conspicous. But really, if we're in the hinterlands? Some Ruthenium coating and signature masking and the LAV would work just fine as an operational point. It has mobility, speed, armor, and plenty of room for toys.
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klinktastic
post Oct 27 2010, 06:40 PM
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Why not have both availale to us based on the mission parameters.

Also, my merge background and personality are up.
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Aria
post Oct 28 2010, 12:17 PM
Post #28


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QUOTE (sabs @ Oct 27 2010, 07:06 PM) *
I had the impression we were not going to be in the greater Seattle Area. Obviously if that's where we'll be then a LAV is a bit.. conspicous. But really, if we're in the hinterlands? Some Ruthenium coating and signature masking and the LAV would work just fine as an operational point. It has mobility, speed, armor, and plenty of room for toys.


I've studied the map a bit and done some more research online and your target is just inside the Salish border

Live Maps: Here shows how the area is now. In (my version of) 2070 there is a large eco tower (will try and find a link for the kind of thing I'm thinking of here...) spanning the island to the bank in the north of Marcel lake. This is your principal target. The land around has changed somewhat but not vastly. Some areas are more built up in a complex around the tower and there is more abandoned land/properties from when the Salish took over the area. The toxic sludge of the river to the west hasn't migrated this far, satellite images show the area around the tower to be quite verdant!

So all that said, you can have a LAV or the Citymaster (I don't think both, they have a budget to operate!) and each has its advantages and disadvantages (and you have to get to the target from Fort Lewis!).

@ Sabs (or anyone else that wants to)...do you want to consider what aerial/ground support drones you might want? You've already got a rota drone or two for close support but you might want some ground based drones or something like the Optic-X or Condor for surveillance and a couple of Nimrods for drone air strike capabilites (after all, part of this game is playing with toys you might not otherwise get to do!)

@ Relecs, the assault cannon is ok!

@ AStarShip, your list is fine (although I'm not sure you need the fake licenses...you've got security cleared ones for this stuff from Deep Watch)

EDIT: Hmmm, link broken, try typing in Lake Marcel, Stillwater, Seattle in to your map software of choice (IMG:style_emoticons/default/smile.gif)

This post has been edited by Aria: Oct 28 2010, 12:21 PM
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sabs
post Oct 28 2010, 01:18 PM
Post #29


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I looked at the Map, and did some research.

If we decided to go with the LAV, we could fly East, and then curve around and north and completely avoid most of the Seattle Metroplex. We would be breaking across into Salish territory earlier, and then basically doing a border run. At Top speed it would take us about 30 minutes or so to get to Lake Marcel.

Using the groundmaster, we're taking about 2-3 hours to get there and we're having to cut through some pretty rough ganger territory. Including the damn 405s

I'm happy to leave the CityMaster/LAV decision to a team vote.

As for Drones:
2x Heimdell anti AV (under orders not to expend these unless absolutely necessary)
2x Ferret RAD-1X with nano-paint coating to they can be made to look like local Ferrets. A nice combination of camera, microphone, uwb radar, MAD, cyber sensors to get a good lay of the land and try and figure out how dangerous the opposition is.
2x Nimrod
1x Ares Centaur (Crimson Samurai variant) with the LMG replaced by a Sniper Rifle firing APDS.
2x Optic-X
1x Armadillo (it's an Aerial EW Drone)
1 x Auxilia MK3 (For carrying heavy weapons, extra ammunition, medical supplies for the team)

This is on top of my 3 personal MCT-Nissan Roto-Drone with LMG's and their sensor package.
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klinktastic
post Oct 28 2010, 01:53 PM
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@Sabs - Could you get a roto-drone with a MGL-12 w/ airburst and ammo skip filled with smoke grenades, thermal smoke, and maybe HE? It'd be nice to have some deployable cover or ranged fire support.

As far as the LAV vs Citymaster, I'd image the Citymaster might have more uses down the road. However, I'd go with the LAV, just because its cooler.
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sabs
post Oct 28 2010, 02:19 PM
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@Klinktastic - I changed one of my 3 Roto-Drones to have that setup. smoke, thermal smoke, HE, and maybe some fragmentation just in case.
25 of each, loaded in alternating rounds so smoke,thermal,he,frag
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klinktastic
post Oct 28 2010, 03:33 PM
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Perfect. It's nice to have mobile heavy weapons support, even if it's not super accurate. Never know when you need a smoke screen, a light vehicle popped, or unarmed infantry shredded.

PS - That's my favorite drone setup!!!!
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Aria
post Oct 28 2010, 04:39 PM
Post #33


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Sounds like the LAV is a favourite then...just don't get caught by NAN forces, needless to say you won't have their permission to operate on their land as they don't view the sitaution as their problem (whether it is or not is up for debate!)

What sort of armament do you want to go with on that? I'm sure somewhere there's something about seating capacity on one of these things but I'm away from my books at the moment, anyone know? I don't think there's much space in them though and it will have to act as your C&C/medical station while you are on mission!

I'm assuming the ground forces will still go in by 2x FB Commandoes but these will then bugger off until called for extraction.

Sabs, the drone list looks good to me and I see no reason why they shouldn't be available, hi tech is the key here (IMG:style_emoticons/default/smile.gif)

I've got to do some work on the Deep Watch / runner NPCs, (as it won't just be the 5 of you going up against a community of 300+ people no matter how good you are!) and some work on the NPCs you'll be targetting, but we are nearly good to go I think!

A
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AStarshipforAnts
post Oct 28 2010, 04:46 PM
Post #34


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We can take off the licenses and get Dahlia something better, then.

How about (5) doses of Gamma-Scopolamine ( (IMG:style_emoticons/default/nuyen.gif) 1,000)?

That and some better whiskey.
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klinktastic
post Oct 28 2010, 04:49 PM
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Sweet! Looks like this is gonna be fun. Lots of gear and lots of things to make other things blow up. It will be cool to use a lot of the SR stuff you dream about using but never get a chance to in normal games.
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sabs
post Oct 28 2010, 04:53 PM
Post #36


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The MiG-64 is a T-bird which has a seating capacity of 8. Additionally it was built as a 'transport' so it's got plenty of cargo space.

I'll do a little modding on one and see what I can come up with for something cool but reasonable.

something like this:?

MiG-67
Handling +2
Accel 50/200
Speed 800
Pilot 1
Body 18
Armor 10
Sensor 2

Mods
1 Armor: 20
2 Chameleon Coating
1 ECM R8
1 Interior Cameras
1 Lock-On Countermeasures
2 Personal Armor 5
1 Rigger Adaptation
3 Signature Masking R3
6 Reinforced Heavy turret w/ remote control S-K Taurus Light Gauss Cannon

The S-K taurus Light Gauss Cannon
Damage 14P AP -8* Mode SS Blast -2/m Ammo50(belt)
* Half all but smart armor and then apply AP.

Unfortunately it only has 18 Mod points, so I had to cut some things out...
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Relecs
post Oct 29 2010, 12:28 AM
Post #37


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Sorry for the absence of replies, my internet was down for over 24 hours...(IMG:style_emoticons/default/frown.gif)

I will think up and put a short bio for both dozer and mick probably later today but I had an additional request for mick, anyone else who wants a high threat response suit might consider it.

Heavy Military Armor
1.Helmet
a) comm upgrade to device rating 6
b)Vision enhancement 3
c)Audio enhancement 3
d)Thermographic Vision
2.Hydraulic Jacks 6
3. Mobility Upgrade 3
4. Strength Upgrade 2
5. Ruthenium Polymer Coating
6. Thermal Dampening 6

It comes to a total of 13.84 build points and requires a body of 4 to use without penalties it provides 18/16 armor and would be useful to have stocked in the vehicle of our choice.

I would also cast my vote for the MiG-64
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Aria
post Oct 29 2010, 08:08 AM
Post #38


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QUOTE (Relecs @ Oct 29 2010, 01:28 AM) *
Sorry for the absence of replies, my internet was down for over 24 hours...(IMG:style_emoticons/default/frown.gif)

I will think up and put a short bio for both dozer and mick probably later today but I had an additional request for mick, anyone else who wants a high threat response suit might consider it.

Heavy Military Armor
1.Helmet
a) comm upgrade to device rating 6
b)Vision enhancement 3
c)Audio enhancement 3
d)Thermographic Vision
2.Hydraulic Jacks 6
3. Mobility Upgrade 3
4. Strength Upgrade 2
5. Ruthenium Polymer Coating
6. Thermal Dampening 6

It comes to a total of 13.84 build points and requires a body of 4 to use without penalties it provides 18/16 armor and would be useful to have stocked in the vehicle of our choice.

I would also cast my vote for the MiG-64


Hmmm, I had assumed Mick was a runner (?!?) and so Deep Watch might provide him with a set of pimped up security armour but Milspec has to be crafted for the individual! No problem with sec spec but will have to think about this one...
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Aria
post Oct 29 2010, 08:11 AM
Post #39


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QUOTE (sabs @ Oct 28 2010, 05:53 PM) *
The MiG-64 is a T-bird which has a seating capacity of 8. Additionally it was built as a 'transport' so it's got plenty of cargo space.

I'll do a little modding on one and see what I can come up with for something cool but reasonable.

something like this:?

MiG-67
Handling +2
Accel 50/200
Speed 800
Pilot 1
Body 18
Armor 10
Sensor 2

Mods
1 Armor: 20
2 Chameleon Coating
1 ECM R8
1 Interior Cameras
1 Lock-On Countermeasures
2 Personal Armor 5
1 Rigger Adaptation
3 Signature Masking R3
6 Reinforced Heavy turret w/ remote control S-K Taurus Light Gauss Cannon

The S-K taurus Light Gauss Cannon
Damage 14P AP -8* Mode SS Blast -2/m Ammo50(belt)
* Half all but smart armor and then apply AP.

Unfortunately it only has 18 Mod points, so I had to cut some things out...


If you aren't sticking the Nimrod drone racks on this I guess they'll go on the Tower?!? Will your rota drones be dropped off by the Commandos and left on standby? Just trying to get a feel for how this will play.

Had a thought about the Citymasters...two will be deployed with teams to the secondary targets and so assuming those strikes happen 1-2 hours before yours then they could cross Redmond and act as reinforcements as required?
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sabs
post Oct 29 2010, 11:22 AM
Post #40


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well, at 6 body / rack that's a huge amount of mod space.
It would be nice to have 2 takeoff/landing racks on the outside of the thing so that the nimrods can take off while we're actually moving without having to be unpacked.
Let me rethink.

Mods
1 Armor: 20
1 ECM R8
1 Interior Cameras
2 Personal Armor 5
1 Rigger Adaptation
6 Landing / Large Drone rack
6 Reinforced Heavy turret w/ remote control S-K Taurus Light Gauss Cannon

I could do that.
Alternatively I could get rid of the weapon entirely go with:

1 Armor: 20
1 ECM R8
1 Interior Cameras
2 Personal Armor 5
1 Rigger Adaptation
6 Landing / Large Drone rack 1 Nimrod
3 Landing / Small Drone rack 1 Roto
3 Landing / Small Drone rack 1 Roto
or another 6 Landing / Large Drone rack with Nimrod #2

This leaves the MiG with no weaponry of it's own. But it does have 1 nimrod and 2 roto drones, or 2 nimrods for air support. So that's something.

As for the Roto Drones. I had imagined those would be packed in a crate and have to be unpacked and deployed out of the back cargo hold. Much like all the other drones. It's just not possible to put enough drone racks in for all those.

Drone racks are /big/ and take up tons of space.
I also had to get rid of the chameleon coating and the sig masking. Which makes me sad.


Pardon me while I drool over the 30 body Skytrain (IMG:style_emoticons/default/smile.gif)
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Relecs
post Oct 29 2010, 04:27 PM
Post #41


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QUOTE (Aria @ Oct 29 2010, 02:08 AM) *
Hmmm, I had assumed Mick was a runner (?!?) and so Deep Watch might provide him with a set of pimped up security armour but Milspec has to be crafted for the individual! No problem with sec spec but will have to think about this one...

Mick is a runner and I forgot that Milspec had to be specially crafted, what did you have in mind for pimped up security armor?
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Aria
post Oct 29 2010, 04:35 PM
Post #42


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QUOTE (Relecs @ Oct 29 2010, 05:27 PM) *
Mick is a runner and I forgot that Milspec had to be specially crafted, what did you have in mind for pimped up security armor?


Well similar bells and whistles (ruthenium, thermal masking etc) but it depends how it compares with your body so you don't end up with penalties...you might be better off with the armour from the Deep Watch pack (although it seems a bit cheeky to make Klinktastic pay for it if you get it for free (IMG:style_emoticons/default/nyahnyah.gif) )
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Aria
post Oct 29 2010, 04:40 PM
Post #43


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QUOTE (sabs @ Oct 29 2010, 12:22 PM) *
well, at 6 body / rack that's a huge amount of mod space.
It would be nice to have 2 takeoff/landing racks on the outside of the thing so that the nimrods can take off while we're actually moving without having to be unpacked.
Drone racks are /big/ and take up tons of space.
I also had to get rid of the chameleon coating and the sig masking. Which makes me sad.


I was thinking that the Tower had more space but of course the racks on that are for mini/micro drones...we're back to seeing that a big lorry might be a drone launching platform (IMG:style_emoticons/default/biggrin.gif)

Will continue to mull on this one...

Probably no more posts from me until after the weekend but feel free to start asking mission specific questions or more equipment load outs and I'll get back to you as soon as I can!

A
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klinktastic
post Oct 29 2010, 06:06 PM
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As far as the mission is concerned. I guess I'm a little confused. Are all the targets in the Stillwater Community? Are we there to neutralize the targets or capture them? Or is this going to be a multi-tiered mission, hitting each target in turn?
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sabs
post Oct 29 2010, 06:15 PM
Post #45


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I think there's a multi-tiered mission, and they're not sure where Balefire is.

Our mission is to go in and infiltrate to find out if there's technomancers.
Which is ouch bad for me (IMG:style_emoticons/default/smile.gif) technos can really mess with drones.
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klinktastic
post Oct 29 2010, 06:32 PM
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Thats ok, my character is prejudiced radical outspoken against techno's. They shall DIE!!!!
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Doc Chase
post Oct 29 2010, 06:44 PM
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What do you have against electronic music? o.O
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sabs
post Oct 29 2010, 07:00 PM
Post #48


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Have you ever been to one of their clubs?

The pain is insufferable.
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klinktastic
post Oct 29 2010, 07:30 PM
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Yup, I go to rave's and just start frag grenading the place.
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Branmac
post Oct 31 2010, 05:10 PM
Post #50


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I don't suppose there is room for another to join in? The setup looks kind of interesting, and I have an idea for a nice military intelligence type mage to provide intell and support.
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