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> Emerging Conflict OOC & Recruitment, Fast Paced, Rules Light - Single Mission (Recruitment Always Open)
Aria
post Jan 25 2011, 09:07 AM
Post #326


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QUOTE (Big Fella @ Jan 24 2011, 11:08 PM) *
Its Heavy milspec armour


Well just don't be surprised if lots of people shoot at you...you're a damn big target! Rules check, does knockdown work on Agi these days (away from books)? You'd better hope 1 Agi doesn't come back to bite you (IMG:style_emoticons/default/ork.gif)

Could we have a bit of basic background please? Couple of paragraphs would be great (IMG:style_emoticons/default/smile.gif)
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Aria
post Jan 25 2011, 01:09 PM
Post #327


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Ok, awards so far (up to post 107 - 24th Jan):

Sabs 9 karma & 22500¥
Klink 8 karma & 10000¥
AStar 4 karma & 10000¥
J. 4 karma & 10000¥
Seth 1 karma & 2500¥
Big Fella 0 karma (yet)

Retired:
Branmac 1 karma & 2500¥

Karma and cash can be spent mid mission! This can be rationalised so don't worry about getting new/better skills on the go

As a reward for everyone's dedicated posting I'm considering an amendment to the reward scheme (although this would take you out of sync with the 2072 thread which was part of my original pitch...the only person this is likely to dramatically affect is AStar and Dahlia so PM me if you want to arrange it differently). Provided you are happy with it I will give an award for each two posts per week to a max of 3 (ie, 1 karma for post 1-2, 2 for 3-4...etc)
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Seth
post Jan 25 2011, 03:30 PM
Post #328


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Karma good. Enjoying the game though: so the karma is just the icing on the cake.
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sabs
post Jan 25 2011, 03:50 PM
Post #329


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Aria: I want to retroactively have spent some of that 22k (IMG:style_emoticons/default/smile.gif)

I want, built into my horseman a personalized Nexus.

Sticks Pimped Nexus
Response: 6
Signal: 6
System: 6
Firewall: 6 (no rules for buying higher than that, or I would)

Processor Limit: 15
Persona Limit: 5

Cost: 13500

I want to spent 2 karma to pick up: Hacking on the Fly as a specialty for my Electronic Warfare.

This effects my post, so if you can get back to me asap (IMG:style_emoticons/default/nyahnyah.gif) ) I'll put up my IC post.
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J. Packer
post Jan 25 2011, 03:52 PM
Post #330


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Ice'll be spending his 4 karma to specialize his perception to visual and his infiltration to urban

Can I spend some of my money to have one of my associates toss me a magazine or two of AV or APDS ammunition? (IMG:style_emoticons/default/ork.gif)
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sabs
post Jan 25 2011, 04:06 PM
Post #331


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QUOTE (J. Packer @ Jan 25 2011, 04:52 PM) *
Ice'll be spending his 4 karma to specialize his perception to visual and his infiltration to urban

Can I spend some of my money to have one of my associates toss me a magazine or two of AV or APDS ammunition? (IMG:style_emoticons/default/ork.gif)


You probably can

Bastard
(IMG:style_emoticons/default/mad.gif)
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Seth
post Jan 25 2011, 04:23 PM
Post #332


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OK I am eating drain here, but its looking a scary situation:
  • Mana static raises the background count, 1 point a round for 2 rounds. This makes this place just as unpleasant to them as it does to me
  • A spirit zapper (force 4..the best I can do sadly due to the background count) is a barrier ( just inside the mana static if I can wing it) that keep spirits and spirit powers out. They can attack it but...I hope that they are weakened by the second spell which is just outside it.
[ Spoiler ]

Legundo and I are back to back on the astral inside the two defensive spells, tempting the spirits to come and play. If they come into the mana static area I will blast them with slay spirits. If they break the spirit zapper, then Legundo and I will move to astral combat. Legundo is under orders to retreat if he gets hurt badly.

Two requests:
  • I would hope that my biomonitor back on the incoming transport is registering problems and some nice first aider is going to help out! Normally I would like to hooked into a remotely operating medikit...but perhaps not in this mission: those technomancers are scary!
  • Could you tell me how high I would have to go for the background count to diminish or vanish?
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Aria
post Jan 25 2011, 05:35 PM
Post #333


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QUOTE (sabs @ Jan 25 2011, 04:50 PM) *
Aria: I want to retroactively have spent some of that 22k (IMG:style_emoticons/default/smile.gif)

I want, built into my horseman a personalized Nexus.

Sticks Pimped Nexus
Response: 6
Signal: 6
System: 6
Firewall: 6 (no rules for buying higher than that, or I would)

Processor Limit: 15
Persona Limit: 5

Cost: 13500

I want to spent 2 karma to pick up: Hacking on the Fly as a specialty for my Electronic Warfare.

This effects my post, so if you can get back to me asap (IMG:style_emoticons/default/nyahnyah.gif) ) I'll put up my IC post.


That's all fine, I assume the nexus will fit in the vehicle (no real rules for size as far as I'm aware?!?). Karma's fine too
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Aria
post Jan 25 2011, 05:37 PM
Post #334


Dragon
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QUOTE (J. Packer @ Jan 25 2011, 04:52 PM) *
Ice'll be spending his 4 karma to specialize his perception to visual and his infiltration to urban

Can I spend some of my money to have one of my associates toss me a magazine or two of AV or APDS ammunition? (IMG:style_emoticons/default/ork.gif)


Karma is fine...I'm not so sure on the ammo...your AP is already -5 with EX!!! Let me have a think about it... (IMG:style_emoticons/default/smile.gif)
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sabs
post Jan 25 2011, 05:39 PM
Post #335


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QUOTE (Aria @ Jan 25 2011, 06:35 PM) *
That's all fine, I assume the nexus will fit in the vehicle (no real rules for size as far as I'm aware?!?). Karma's fine too


It should fit.
nexus aren't that big.
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J. Packer
post Jan 25 2011, 05:41 PM
Post #336


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QUOTE (Aria @ Jan 25 2011, 10:37 AM) *
Karma is fine...I'm not so sure on the ammo...your AP is already -5 with EX!!! Let me have a think about it... (IMG:style_emoticons/default/smile.gif)

It doesn't change my course of action either way, so if it's too much, I'll hold off and hope we find some ammo caches later when the drek's hit the fan.
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Big Fella
post Jan 25 2011, 09:16 PM
Post #337


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Here is my first stab at Joshua's life story:

Joshua started life in the mountains of Tir Na Nog, when at the tender age of 8 he was kidnapped by Aztechnology corporate goons, taken to the depths of the Amazonian jungle and experimented on as part of their Anti-Thaumaturgical Division.

Joshua's high willpower (for a Fomori) and mental stability lead them to beleive that he was an ideal candidate for a cyber-zombie. As the long and complicated rituals began an operation of the elite mercenary unit known as Deep Watch interupted it with extreme prejudice. Two of the blood mages in Dunkelzahn's were present for the ritual, and Deep Watch wanted to claim the bounty! Unfortunately for them, the blood mages got away, although in all other ways the operation was a sucess.

Joshua was unemployed, and mostly unemployable. Deep Watch recruited him, and haven't regretted the decision. Joshua finds it hard to make friends, but the intense camaradrie caused by fighting makes Deep Watch the only family he can remember.
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Aria
post Jan 26 2011, 12:40 PM
Post #338


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Ok, the fun really starts here (IMG:style_emoticons/default/ork.gif)

We will be bouncing between combat and non combat time from now on but to save on rolls can I have an initiative roll from each of you that we will keep for the remainder of the game. You may re-roll at the beginning of a new encounter if you really want to but otherwise we can keep book keeping to a minimum.
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sabs
post Jan 26 2011, 12:48 PM
Post #339


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Sticks Initiative: 12d6=2 5 5 1 6 6 2 3 5 2 2 3 (5 hits) = 17 with 4 IP
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klinktastic
post Jan 26 2011, 01:43 PM
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Armored: 13d6.hits(5) → [1,3,2,6,6,1,1,1,3,3,1,3,2] = (2) successes = 15 initiative, 3 IPs

http://invisiblecastle.com/roller/view/2857568/
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Aria
post Jan 26 2011, 02:06 PM
Post #341


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QUOTE (sabs @ Jan 26 2011, 01:48 PM) *
Sticks Initiative: 12d6=2 5 5 1 6 6 2 3 5 2 2 3 (5 hits) = 17 with 4 IP


This is full VR initiative? I guess you're operating your drones from inside VR still even though you'll be out and about?!?
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sabs
post Jan 26 2011, 02:12 PM
Post #342


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Yup
I can drive my horseman from VR (IMG:style_emoticons/default/smile.gif)
AND it has a pilot.
Besides, I'm inside a fully armored cocoon that's attached to my horseman.

I can control it just like any other drone, I just happened to be hardwired to it.

remember, paraplegic with asthma (IMG:style_emoticons/default/wink.gif)
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J. Packer
post Jan 26 2011, 02:17 PM
Post #343


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12d6.hits(5)=5: Initiative 17, 3 IPs
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J. Packer
post Jan 26 2011, 06:59 PM
Post #344


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First initiative pass:
Targeting the machinegunner if possible, if not, the first troop that makes his helmet available to me.

6 agility + 8 long arms +2 improved ability +1 aim + 2 smartlink - 2 for called shot (head) = 17 dice

17d6.hits(5)=7

7 hits, the EX-Explosive round is -5 AP including the rifle, and has a base damage of 10P + 2 for the called shot = 12P
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sabs
post Jan 26 2011, 07:03 PM
Post #345


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sigh, I wish you were on our side.

Thank god I'm in a rigger cocoon (enhanced)
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J. Packer
post Jan 26 2011, 07:05 PM
Post #346


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QUOTE (sabs @ Jan 26 2011, 12:03 PM) *
sigh, I wish you were on our side.

Thank god I'm in a rigger cocoon (enhanced)

Why do you think I wanted the sabot or HEAT rounds for this rifle?
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sabs
post Jan 26 2011, 07:06 PM
Post #347


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Yeah, 24 hardened armor is tough to beat.

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J. Packer
post Jan 26 2011, 07:15 PM
Post #348


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QUOTE (sabs @ Jan 26 2011, 12:06 PM) *
Yeah, 24 hardened armor is tough to beat.

Does that include the drone, or just the cocoon?
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sabs
post Jan 26 2011, 07:16 PM
Post #349


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4 from the horseman, 20 from the cocoon

and the cocoon counts as a barrier so you get -6 to hit.
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Aria
post Jan 26 2011, 07:19 PM
Post #350


Dragon
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QUOTE (sabs @ Jan 26 2011, 08:16 PM) *
4 from the horseman, 20 from the cocoon

and the cocoon counts as a barrier so you get -6 to hit.


But there's max armour on a drone based on its body...(I think), can you check?
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