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> Emerging Conflict OOC & Recruitment, Fast Paced, Rules Light - Single Mission (Recruitment Always Open)
Aria
post Feb 7 2011, 01:20 PM
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QUOTE (Seth @ Feb 6 2011, 09:01 AM) *
I might as well be astral for all of this, as I more effective, and probably get in the heavies way less (IMG:style_emoticons/default/smile.gif) The last lot of astral scouting paid dividends, so I think I should repeat it.


Except someone has to lug your skiny arse around, perhaps we can tie you to the back of Stick's horseman (IMG:style_emoticons/default/nyahnyah.gif)

I've updated the very first post of the OoC thread with links to the tower diagram, map and current initiative passes (to save hunting through the threads...)
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Seth
post Feb 7 2011, 02:39 PM
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I'm just doing a status/assumption check on where we are in time.

Guess number 1: I'm guessing that we have just finished the round in which I said I would:
QUOTE
  • IP number 1: Instruction Legundo
  • IP number 2: Telling Sarge to get us to the Sultan
  • IP number 3: Assensing like mad


My IC post assumes that we are in the new round following that. If wrong, just tell me and I will edit it to reflect the fact I am still doing IP3

So if I now in a new round I'm

What I do on IP 3 will depend on what I see in IP2.
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Aria
post Feb 8 2011, 01:11 PM
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QUOTE (Seth @ Feb 7 2011, 03:39 PM) *
I'm just doing a status/assumption check on where we are in time.

Guess number 1: I'm guessing that we have just finished the round in which I said I would:


My IC post assumes that we are in the new round following that. If wrong, just tell me and I will edit it to reflect the fact I am still doing IP3

So if I now in a new round I'm

What I do on IP 3 will depend on what I see in IP2.


Hmmm...CyWolf got 3 successes too, guessing that's a draw in his favour and Leg gets bounced back to astral space...
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Seth
post Feb 8 2011, 04:56 PM
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QUOTE (Aria @ Feb 9 2011, 02:11 AM) *
Hmmm...CyWolf got 3 successes too, guessing that's a draw in his favour and Leg gets bounced back to astral space...

I kindof thought that would happen. Force 4 spirits aren't the most scary thing in the world.

In my third initiative pass I summon Umballa, a force 6 spirit of man with the powers of stunbolt and fear. I use a point of edge to summon (the astral background is a killer), get 2 nett successes and take no drain. Umballa's first service is to defeat these three. I am instructing him to possess the third guy (not Cywulf and not the adept).
[ Spoiler ]


I will then get on with dispelling the spell on the adept in the next round.
Initiative roll = 13 http://invisiblecastle.com/roller/view/2878400/
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Big Fella
post Feb 9 2011, 04:44 AM
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Is it OK if I post in the IC thread, leaping into the Sultan and arrowing the targets?

Arrows: http://invisiblecastle.com/roller/view/2879362/
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Aria
post Feb 10 2011, 08:18 AM
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QUOTE (Big Fella @ Feb 9 2011, 05:44 AM) *
Is it OK if I post in the IC thread, leaping into the Sultan and arrowing the targets?

Arrows: http://invisiblecastle.com/roller/view/2879362/


You're free to shoot in the first IP with that roll...afterwards the NPCs might have something to say about it, futile as that's likely to be given your armour, bdy and magic resistance (IMG:style_emoticons/default/nyahnyah.gif)

...don't forget to duck in the hatchway (IMG:style_emoticons/default/smile.gif)
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Aria
post Feb 10 2011, 06:50 PM
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QUOTE (Seth @ Feb 8 2011, 05:56 PM) *
I kindof thought that would happen. Force 4 spirits aren't the most scary thing in the world.

In my third initiative pass I summon Umballa, a force 6 spirit of man with the powers of stunbolt and fear. I use a point of edge to summon (the astral background is a killer), get 2 nett successes and take no drain. Umballa's first service is to defeat these three. I am instructing him to possess the third guy (not Cywulf and not the adept).
[ Spoiler ]


I will then get on with dispelling the spell on the adept in the next round.
Initiative roll = 13 http://invisiblecastle.com/roller/view/2878400/


Don't worry about re-rolling initiative every time! Ok, IP 1 new round...Joshua crashes in, you start your dispelling check and the spirit tries it's possession...can I have those two rolls please (IMG:style_emoticons/default/smile.gif)

Oh, and the CyWolves are the gang name of the defenders (as opposed to the Wolf Pack who are the hard core elite)
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Seth
post Feb 11 2011, 09:25 PM
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Umballas possession...I am not very confident: 1 hit http://invisiblecastle.com/roller/view/2883194/
My counterspell...feeling a lot better about that! 5 hits http://invisiblecastle.com/roller/view/2883196/
Resist drain from counterspell 3 hits: http://invisiblecastle.com/roller/view/2883197/
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Aria
post Feb 14 2011, 05:37 PM
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Sorry for no IC post today but couldn't get on DS at lunch (IMG:style_emoticons/default/frown.gif)

Anyway, should get one out tomorrow...

Seth: Had a look at the counterspelling rules...apparantly you need to be on the same plane but as this doesn't really suit the story and as far as I recall doesn't fit with what was possible in previous versions of SR then I'm going to let you do it...you'll take some drain though! Damn that mindnet (IMG:style_emoticons/default/ork.gif)
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Seth
post Feb 14 2011, 06:35 PM
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QUOTE (Aria @ Feb 15 2011, 06:37 AM) *
Seth: Had a look at the counterspelling rules...apparantly you need to be on the same plane but as this doesn't really suit the story and as far as I recall doesn't fit with what was possible in previous versions of SR then I'm going to let you do it...you'll take some drain though! Damn that mindnet (IMG:style_emoticons/default/ork.gif)

You are a nice person thanks. I should have known but forgot
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Aria
post Feb 15 2011, 01:53 PM
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@ Big Fella, time to man up and face the burst fire (IMG:style_emoticons/default/smile.gif)

First burst 4 net hits @ 6P +5(long burst) +1EX -2AP
Second burst 2 net hits damage as above

@ Seth, the spell you got rid of was a Fc5 Mindnet (Drain 5) so I think that's another two boxes of stun for you?!?
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Seth
post Feb 16 2011, 03:41 AM
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QUOTE
@ Seth, the spell you got rid of was a Fc5 Mindnet (Drain 5) so I think that's another two boxes of stun for you?!?

You're not wrong. Mages can go through stun quite easy. I thought it was important to break communications, but it looks like I am a little too late (IMG:style_emoticons/default/frown.gif)

On the subject of rolling badly:
Attack on the wolf 3 successes: http://invisiblecastle.com/roller/view/2895060/. I forgot a +1 but never mind
Parry the wolf 3 successes http://invisiblecastle.com/roller/view/2895064/
Soak the wolf if needed 5 successes if I get out of the background, 4 otherwise http://invisiblecastle.com/roller/view/2895080/

I am obviously trying to get out of the taint by moving upwards while fighting. I don't know how this works, so I've just made some die rolls and you can tell me what happens (IMG:style_emoticons/default/smile.gif)

If the mage casts a spell at me..don't forget I am an arcane arrestor (which she probably won't know for the first spell) and the force (and hence the nett hit maximum) of any spell she casts at me will be halved.

While we are on the topic of magical threats I have the skill magical threats 6, logic 4. So do I recognise her as some sort of weird toxic shaman, or something like that?
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Big Fella
post Feb 16 2011, 04:04 AM
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Ok I get 4 and 3 successes dodging the bursts (assuming they are narrow bursts), and 9 and 9 successes (mu ha ha) soaking the damage
[ Spoiler ]


I attack to knockdown the first kid with 5 successes, and only get 1 for the called shot at the second kids gun
[ Spoiler ]

Thats the end of this round for me!
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Aria
post Feb 16 2011, 06:15 PM
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QUOTE (Big Fella @ Feb 16 2011, 05:04 AM) *
Ok I get 4 and 3 successes dodging the bursts (assuming they are narrow bursts), and 9 and 9 successes (mu ha ha) soaking the damage
[ Spoiler ]


I attack to knockdown the first kid with 5 successes, and only get 1 for the called shot at the second kids gun
[ Spoiler ]

Thats the end of this round for me!


I'm a bit dubious about 'dodging' the rounds given that you barely fit into the cargo bay but we'll put it down to you angling your chestplate to help them slide past you (IMG:style_emoticons/default/smile.gif)

...and no, the other shooter isn't a kid...this community aren't all runts despite the majority of your opponents so far...you are now hanging onto the end of an assault rifle pointed at your chest...no dodging the next one for you (IMG:style_emoticons/default/ork.gif)
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Aria
post Feb 16 2011, 06:18 PM
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QUOTE (Seth @ Feb 16 2011, 04:41 AM) *
You're not wrong. Mages can go through stun quite easy. I thought it was important to break communications, but it looks like I am a little too late (IMG:style_emoticons/default/frown.gif)

On the subject of rolling badly:
Attack on the wolf 3 successes: http://invisiblecastle.com/roller/view/2895060/. I forgot a +1 but never mind
Parry the wolf 3 successes http://invisiblecastle.com/roller/view/2895064/
Soak the wolf if needed 5 successes if I get out of the background, 4 otherwise http://invisiblecastle.com/roller/view/2895080/

I am obviously trying to get out of the taint by moving upwards while fighting. I don't know how this works, so I've just made some die rolls and you can tell me what happens (IMG:style_emoticons/default/smile.gif)

If the mage casts a spell at me..don't forget I am an arcane arrestor (which she probably won't know for the first spell) and the force (and hence the nett hit maximum) of any spell she casts at me will be halved.

While we are on the topic of magical threats I have the skill magical threats 6, logic 4. So do I recognise her as some sort of weird toxic shaman, or something like that?


The spirit is a Fc6 Beasts spirit and it has gone for your spirit rather than you...I assume it's hanging about for another go at the CyWolves that Joshua is rapidly defeating?!?

Masque on the other hand (name sound familiar? (IMG:style_emoticons/default/ork.gif) ) is going to persue you without trying to get too close...and no she's not at all toxic, just a little odder than most!
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Seth
post Feb 16 2011, 07:39 PM
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OK cool. I misread the post sorry.

I was beginning to think that the eco-tower was a cover for a magical threat twisting and tricking bright young kids. But no we are the baddies after all (IMG:style_emoticons/default/smile.gif)

If its OK I will change the post to no longer flee up. I am hoping the force 6 beast spirit is badly affected by the taint as well (I can always hope (IMG:style_emoticons/default/smile.gif) )

IIRC after my rather poor showing at astral combat, we are in IP 3, so I'll charge Masque in astral combat.
Astral combat 5 successes: http://invisiblecastle.com/roller/view/2895807/

I believe that my weapon foci does cha/2 + 2 damage = 5P, as its basically a staff)

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Aria
post Feb 18 2011, 05:11 PM
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QUOTE (Seth @ Feb 16 2011, 08:39 PM) *
OK cool. I misread the post sorry.

I was beginning to think that the eco-tower was a cover for a magical threat twisting and tricking bright young kids. But no we are the baddies after all (IMG:style_emoticons/default/smile.gif)

If its OK I will change the post to no longer flee up. I am hoping the force 6 beast spirit is badly affected by the taint as well (I can always hope (IMG:style_emoticons/default/smile.gif) )

IIRC after my rather poor showing at astral combat, we are in IP 3, so I'll charge Masque in astral combat.
Astral combat 5 successes: http://invisiblecastle.com/roller/view/2895807/

I believe that my weapon foci does cha/2 + 2 damage = 5P, as its basically a staff)


Baddies? This is SR! Nothing is that black and white (IMG:style_emoticons/default/smile.gif) You are mercs doing a job...for The Man no less! Whilst the Stillwater lot aren't tricking anyone they aren't exactly stillness and light either...looking forward to finding out?!? (IMG:style_emoticons/default/smile.gif)

Nope, the spirit is part of the aspected domain (IMG:style_emoticons/default/ork.gif) Now you have two against one! Just as well you managed to clobber the mage...are you doing stun or physical damage? (Your choice!)
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Seth
post Feb 18 2011, 08:13 PM
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Gash wipes away a tear from his eye...her words are getting to him. Its fair they are the goodies and we are the baddies... bah!

Anyway I am carrying on fighting them:
Next attack 5 successes http://invisiblecastle.com/roller/view/2898637/

Couple of parries: You probably need to adjust them for multiple attacks and stuff. http://invisiblecastle.com/roller/view/2898644/
Couple of soak rolls: http://invisiblecastle.com/roller/view/2898648/

I have a bad feeling this is going to hurt: me and her.

(Aside/Dark Days In Denver: I feel bad starting my relationship with Masque in such a violent way...I am sure that we will get on better...in future lives)
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Aria
post Feb 18 2011, 11:13 PM
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QUOTE (Big Fella @ Feb 18 2011, 09:34 PM) *
Joshua is actually a little worried: this armour has a limited edition space invader logo on the right shoulder. If it takes too many more grenade blasts it might get scratched.


I admire your confidence...if anywhere is going to qualify for chunkie salsa it's in here! (IMG:style_emoticons/default/smile.gif)

This post has been edited by Aria: Feb 19 2011, 09:38 AM
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Seth
post Feb 19 2011, 04:25 AM
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QUOTE
I admire your confidence...if anywhere is going to qualify for junkie salsa it's in here


Yeah. I told big fella about the chunkie salsa rules (He didn't know about them...12 damage he can take...12 + lots he cann't). But he's a bit of berserker at heart (IMG:style_emoticons/default/smile.gif)

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Aria
post Feb 21 2011, 01:20 PM
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QUOTE (Seth @ Feb 18 2011, 09:13 PM) *
Gash wipes away a tear from his eye...her words are getting to him. Its fair they are the goodies and we are the baddies... bah!

Anyway I am carrying on fighting them:
Next attack 5 successes http://invisiblecastle.com/roller/view/2898637/

Couple of parries: You probably need to adjust them for multiple attacks and stuff. http://invisiblecastle.com/roller/view/2898644/
Couple of soak rolls: http://invisiblecastle.com/roller/view/2898648/

I have a bad feeling this is going to hurt: me and her.

(Aside/Dark Days In Denver: I feel bad starting my relationship with Masque in such a violent way...I am sure that we will get on better...in future lives)


Well you blocked her blow, took the wolf's and soaked some of the damage (I used them in order - ignoring your first soak roll as that seemed like the best way to let you stay on your feet) - sadly for you it did hurt her (you still haven't told me if you are doing phys or stun?!?) and you (IMG:style_emoticons/default/ork.gif) That's 3 boxes of physical - good job Dahlia is nearby (if she hasn't rushed off to help the wounded pilot...)
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sabs
post Feb 21 2011, 01:52 PM
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Btw, I'm not sure the grenade would actually kill the people in the rigger cocoons.
Remember, they've got 20 points of armor, behind a barrier. And it's hardened armor. They might not notice.

I'll take 2 scenarios:

Frag: 12P +5 (-1M)
If you're trying to 'shoot through the barrier' it's 20 armor, vs 12P and it's 0 effect.
If you're trying to destroy the cocoon/punch a hole in it
24DV (barrier rules, page 166)
Cocoon: armor 20, Structural rating 10. Soak Roll of 40.
If you buy at 4/hit you get 10, leaving 14 damage which is higher than 10 so you have 1 1 meter hole in the cocoons. Though with 40 dice, I'd take my chances rolling. You only need 15 hits on 40 dice to not take any damage to the structure. The average is going to be 3/hit, which will get you 13 hits. Heck, anyone who had edge on that should roll it, pretty much guaranteeing 0 damage.

But either way the cocoon takes the damage, not them.
Though the cocoons are probably rightly messed up.

Strangely enough because the barrier rules suck balls, a High Explosive grenade would actually do worse. It would be 20DV soaked by 40 armor, needing 11 hits to take 0 damage.
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Aria
post Feb 21 2011, 01:55 PM
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QUOTE (sabs @ Feb 21 2011, 02:52 PM) *
Btw, I'm not sure the grenade would actually kill the people in the rigger cocoons.
Remember, they've got 20 points of armor, behind a barrier. And it's hardened armor. They might not notice.


Well ok, you know that, I would have known that if I'd looked the rules up ( (IMG:style_emoticons/default/nyahnyah.gif) ) but the guy with the grenade certainly doesn't! Anyway...there are all sorts of nice bits of exposed hardware in here that wouldn't appreciate being blown up (IMG:style_emoticons/default/ork.gif)
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sabs
post Feb 21 2011, 02:00 PM
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Sure that's a different story (IMG:style_emoticons/default/smile.gif)

but Joshua might know that..
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Seth
post Feb 24 2011, 06:29 PM
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In answer to you question physical or stun by preference I will do stun to people: results are similar in the short term, and you can always say "sorry" afterward if it turns out you were in the wrong.

Time for some healing! I am only down 3 physical, and I have 12 spellcasting die, so I will take the 4:1 rule. The Drain code is DV-2 or 1, so I guess thats a couple of rounds of doing stuff.

Summoning Legundo force 6 guard, optional powers (concealment, lightning attack), nett 3 successes, 2 physical drain

[ Spoiler ]


Astral scounting(2): http://invisiblecastle.com/roller/view/2907142/
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