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> Emerging Conflict OOC & Recruitment, Fast Paced, Rules Light - Single Mission (Recruitment Always Open)
Aria
post Mar 12 2011, 08:51 PM
Post #476


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Will try and get an IC intro up for you on Monday along with more info on your troopers.

Skillsofts are ok!

Not sure about the personafixes (IMG:style_emoticons/default/nyahnyah.gif)
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BlackHat
post Mar 12 2011, 09:47 PM
Post #477


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Here is my WIP. No idea what to ask for as far as requisitioned items. Some ammo/grenades at least!
Also, I picked up the Deep Watch PACKS package, but I think the armor will encumber me. (IMG:style_emoticons/default/smile.gif)


Captain Jon Roberts

Background:
[ Spoiler ]


Concept: Ex-Military Captain, now Deep Watch mercenary
[400/400]
[ Spoiler ]
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mister__joshua
post Mar 13 2011, 07:28 PM
Post #478


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What did you think to the comms equipment?

Oh, and nice backstory black hat (IMG:style_emoticons/default/smile.gif)
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Aria
post Mar 14 2011, 09:08 AM
Post #479


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QUOTE (mister__joshua @ Mar 13 2011, 08:28 PM) *
What did you think to the comms equipment?


The DW package has a short range mircowave radio system...and that's what the PCs are currently communicating with. If you want something else I'm sure they could dig it up but it won't help you get in contact with the forward units...

I'll hopefully get an IC intro up for you today along with a rough breakdown of your units...
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Aria
post Mar 14 2011, 09:13 AM
Post #480


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QUOTE (BlackHat @ Mar 12 2011, 10:47 PM) *
Here is my WIP. No idea what to ask for as far as requisitioned items. Some ammo/grenades at least!
Also, I picked up the Deep Watch PACKS package, but I think the armor will encumber me. (IMG:style_emoticons/default/smile.gif)


As a Cpt you can have a softweave (WAR!) version of the armour without cost (no encumberance I would think).

To everyone, next time you post OoC can you put a link to your character sheet from this thread, then I'll put it on Pg1 post 2 with the rosta...sorry, I'm too lazy to go looking for your sheets myself (IMG:style_emoticons/default/biggrin.gif)
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Seth
post Mar 14 2011, 10:25 AM
Post #481


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@Aria
Ok lets get this show on the road. Thank you for the feedback on the structure of the building.

I would like to start getting inside the building, but I have a bit of problem:
  • Where am I right now? ( I was carried somewhere so I just am not certain where my body is)
  • Who's with me?


With that I can start making a plan about surviving going into the death trap.

Thanks
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Aria
post Mar 14 2011, 11:06 AM
Post #482


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QUOTE (Seth @ Mar 14 2011, 11:25 AM) *
@Aria
Ok lets get this show on the road. Thank you for the feedback on the structure of the building.

I would like to start getting inside the building, but I have a bit of problem:
  • Where am I right now? ( I was carried somewhere so I just am not certain where my body is)
  • Who's with me?


With that I can start making a plan about surviving going into the death trap.

Thanks


Everyone (Sqaud 2 + reinforcements) is inside the atrium on lvl 3! Squad 1 were last seen somewhere in the underground living area (Hobbiton) over to the N/NW of the tower. The Sultan is landed under an overhang on the lvl 3 terrace outside your current position. There is a crashed FB Commando on the terrace above you and the two remaining people there have been rescued and brought back to the group...
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mister__joshua
post Mar 14 2011, 11:08 AM
Post #483


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QUOTE (Aria @ Mar 14 2011, 09:08 AM) *
The DW package has a short range mircowave radio system...and that's what the PCs are currently communicating with. If you want something else I'm sure they could dig it up but it won't help you get in contact with the forward units...

I'll hopefully get an IC intro up for you today along with a rough breakdown of your units...


I wasn't thinking about trying to communicate with the forward units. I was hoping for a way to communicate back to base once my team are in the jamming zone. It obviously is at your discression as to whether my character knows anything about the jamming. Can he make that assumption given that 2 teams are out of contact, or are they assumed dead? If so I was after something like a satellite phone etc. A trooper who is a dedicated Comms and radio operator would be nice. Is it known where the teams were when contact ws lost? Finally, are we using the same drop zone and advancement as the first teams, or is that at our discression?

Sorry, that's a lot of questions! (IMG:style_emoticons/default/nyahnyah.gif)
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BlackHat
post Mar 14 2011, 12:15 PM
Post #484


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QUOTE (Aria @ Mar 14 2011, 04:13 AM) *
As a Cpt you can have a softweave (WAR!) version of the armour without cost (no encumberance I would think).

Sure, I could even cover the cost difference for YMT SoftWeave, but I wasn't sure if it was available. (IMG:style_emoticons/default/smile.gif) Glad it is.
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Aria
post Mar 14 2011, 12:57 PM
Post #485


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QUOTE (mister__joshua @ Mar 14 2011, 12:08 PM) *
I wasn't thinking about trying to communicate with the forward units. I was hoping for a way to communicate back to base once my team are in the jamming zone. It obviously is at your discression as to whether my character knows anything about the jamming. Can he make that assumption given that 2 teams are out of contact, or are they assumed dead? If so I was after something like a satellite phone etc. A trooper who is a dedicated Comms and radio operator would be nice. Is it known where the teams were when contact ws lost? Finally, are we using the same drop zone and advancement as the first teams, or is that at our discression?

Sorry, that's a lot of questions! (IMG:style_emoticons/default/nyahnyah.gif)

  • The forward teams had a sat uplink and it didn't do them any good! You don't know why you've lost comms with them but DW are hiring sat coverage from Ares which should be online soon - might give you a picture of what's happening (IMG:style_emoticons/default/smile.gif) About the only thing I can think of to maintain comms outside of this level of jamming is an LOS laser link to something outside it's range - or a fibre optic cable...Sabs might be more helpful here (yes, I rely on him a lot! (IMG:style_emoticons/default/nyahnyah.gif) )?
  • You'll have 2 comms troopers (see below)
  • I will leave it up to you where you set down (IMG:style_emoticons/default/ork.gif) Go take a look at the map - link on pg 1 of this thread


Cpt Roberts & Lt Bryn
You were originally tasked with a point defence role for a corporate facility on the Aztlan border that had received negative attention from hostile forces. You have been diverted to deal with the Stillwater situation as no other Deep Watch troops are available and your next contract is not due to start for another two days.

You have two platoons with you divided up as below (I’m assuming a skytrain can take 40 men+equipment but someone please scream if that’s unlikely – I’m looking at you Sabs (IMG:style_emoticons/default/smile.gif) ):

Skytrain Ƶ5-1
Command Team
Cpt+Spider+Mage+Medic

Alpha Platoon
4x 9man squads

Skytrain 8Ø-Δ
Cappa Platoon
Lt+Spider+Medic
4x 9man squads

Squads are split into 3 man fire teams. Combination of arms & equipment, at least one Squad Support weapon / heavy weapon per squad. Each platoon has 3 Hard Shells + some minor magical talent. Exact equipment and disposition can be made up as we go along provided it seems reasonable...?!? I’m not going to name each individual, perhaps I’ll just name them when you get them killed (IMG:style_emoticons/default/ork.gif)

If you are feeling particularly creative please feel free to come up with better designations for the platoons!


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Seth
post Mar 14 2011, 12:58 PM
Post #486


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QUOTE
Everyone (Sqaud 2 + reinforcements) is inside the atrium on lvl 3! Squad 1 were last seen somewhere in the underground living area (Hobbiton) over to the N/NW of the tower. The Sultan is landed under an overhang on the lvl 3 terrace outside your current position. There is a crashed FB Commando on the terrace above you and the two remaining people there have been rescued and brought back to the group...

Thanks.

Our primary mission is retreive some data. Three questions for you:
  • Am I correct that no one knows where the data is held?
  • Have any clues where the data might be been reamed from any of our captives minds?
  • Do you want me to wait for the new players to join us, or we just go in?


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Aria
post Mar 14 2011, 01:15 PM
Post #487


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QUOTE (Seth @ Mar 14 2011, 01:58 PM) *
Thanks.

Our primary mission is retreive some data. Three questions for you:
  • Am I correct that no one knows where the data is held?
  • Have any clues where the data might be been reamed from any of our captives minds?
  • Do you want me to wait for the new players to join us, or we just go in?


Yes, no, no - don't wait for them, they'll be on the scene imminently and you have no idea they are coming (no spec ops is going to like being rescued by mere base defence personnel (IMG:style_emoticons/default/ork.gif) )

Will try and have some IC up soon...
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Seth
post Mar 14 2011, 01:18 PM
Post #488


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Cool. I think its up to sabs to take us in now. By the way is sticks here physically or is he in his rigger cocoon?
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Aria
post Mar 14 2011, 01:23 PM
Post #489


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QUOTE (Seth @ Mar 14 2011, 02:18 PM) *
Cool. I think its up to sabs to take us in now. By the way is sticks here physically or is he in his rigger cocoon?


Both...in that the cocoon is here with you controlling the rota drones that are you main fire support...
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Aria
post Mar 14 2011, 01:42 PM
Post #490


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Ok, IC is up and running...should give you something interesting to think about (IMG:style_emoticons/default/ork.gif)
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mister__joshua
post Mar 14 2011, 02:03 PM
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QUOTE (Aria @ Mar 14 2011, 12:57 PM) *
About the only thing I can think of to maintain comms outside of this level of jamming is an LOS laser link to something outside it's range


Funnily enough, this was exactly what I was thinking of! I was going to save my cunning plan for an In Character revelation, but I was thinking that when we start to enter the jamming leave a small team with a comms guy outside the range of the jamming and then get a LOS laser link to the rest of the team so when needs be we have communication. My only problem was I weren't sure if you thought this was a bit cheesy as OOC I know that there's comms jamming occuring, whereas IC I weren't sure if I knew that...


QUOTE (Aria @ Mar 14 2011, 12:57 PM) *
Each platoon has 3 Hard Shells + some minor magical talent

Did you accidentally miss off my magical talent, did I miss it somewhere, or was it my characters own prejudices that caused you to leave it out? I don't mind either way. Negative qualities should hinder a character. Just wondered if it was error or deliberate

Can't wait to start now (IMG:style_emoticons/default/smile.gif)
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Aria
post Mar 14 2011, 02:04 PM
Post #492


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QUOTE (mister__joshua @ Mar 14 2011, 03:03 PM) *
Did you accidentally miss off my magical talent, did I miss it somewhere, or was it my characters own prejudices that caused you to leave it out? I don't mind either way. Negative qualities should hinder a character. Just wondered if it was error or deliberate

Can't wait to start now (IMG:style_emoticons/default/smile.gif)


Yep, I missed that one, really have to link the characters back to the first page and then I'll have a look at everyone's sheet all over again (IMG:style_emoticons/default/nyahnyah.gif)

Feel free to start planning IC or here OoC
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mister__joshua
post Mar 14 2011, 02:40 PM
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Did you want me to re-post my character too, or is the version I posted gonna be linked? If you like I can repost it and change the outdoors group to athletics, and put the skillsofts in there too for reference.

Is the recent IC post for me to reply to or Blackhat? I'm working on a reply already, but if it's not my call then I'll hold off
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sabs
post Mar 14 2011, 02:47 PM
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Did I lose control of my Nimrod's again?
*grumble* Btw, Sticks is running continuous monitoring of all the drones, making sure that the pilots are answering properly, and Kit and our Hacker are doing spot checks on the Nimrods outside, to make sure they don't go awol again.

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BlackHat
post Mar 14 2011, 03:04 PM
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As far as landing/drop-off, is the Forward Base Tango Niner a known location from the mission brief, or is this a location set up by the team on their way in?
Otherwise, we know where their original landing zone was, but have no idea where they are now, correct? (That is, we didn't see any flares or smoke or anything on the way in?)

Aside from all of that, I'd say we should just land someplace open, like the fields to the south west or south east of the tower area (outside of the ritual lines).

First, though, I suppose we have to deal with the nimrods. Assuming they are compromised, and that the compromisers can use basic encryption, I don't think our guys will have time to decrypt them before they arrive (those things are FAST, right?). Even if we land, first, they're going to blow up our ride (and probably kill our pilot, as well as cut of our transport. We could try active jamming of our own, but the onboard pilot programs could still track us down if we've already been spotted, and they've already been instructed to attack. Seems like we have a choice between having our transport blown up in the air, or on the ground. On the ground, we may have time to get out of them first... I'll probably post something to this effect shortly.

Also, am I reading the descriptions of the men correctly, in that we are arriving on the scene with something like 79 men in two skytrains? Are skytrains helicopters or planes?
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BlackHat
post Mar 14 2011, 03:05 PM
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Also, do we have parachutes? (I knew that 1 rank in parachuting would come in handy)
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BlackHat
post Mar 14 2011, 03:07 PM
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And, rereading the pilot's description, there is some activity near the school building to the NE (which I believe is Tango Niner, anyway)... so that might be a good place to consider starting to look for our wayward troops, if we didn't see any fire/smoke/flares on the way in.
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BlackHat
post Mar 14 2011, 03:11 PM
Post #498


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One more question. At this point, we're not being jammed, right? That comes once we get closer? Or have we already switched to short-range microwave transmissions?
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BlackHat
post Mar 14 2011, 03:47 PM
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Okay, IC up. I'm happy to edit anything if I made any mistakes. (IMG:style_emoticons/default/smile.gif)

As we approach the school (assuming we make it that far), I'd like Cptn. Roberts to look over the area (either through vehicle sensors, or just out the window) looking for any further signs of activity that might lead them to the primary team.

Intuition 4 + Perception 4 + Attention Coprocessor 3 = 11 dice

11d6.hits(5) = 5 hits
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mister__joshua
post Mar 14 2011, 03:47 PM
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Are we together or are we issuing sintructions seperately?

I was planning on landing at the original drop zone and then tracing the first team's path towards the tower
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