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Aria
post Apr 1 2011, 03:59 PM
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QUOTE (sabs @ Apr 1 2011, 02:02 PM) *
Aria, you are a vile evil demented wench and I love you for it. That IC post is pure evil (IMG:style_emoticons/default/smile.gif)


I'm glad you approve (IMG:style_emoticons/default/vegm.gif)

...now I leave you to go WTF!!! and post your next actions IC in the blissful knowledge that something really weird is happening (IMG:style_emoticons/default/smile.gif)
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Seth
post Apr 1 2011, 08:59 PM
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As you are probably intending, I am somewhat confused by that IC post.

Firstly: Huzzah! Feather and his girl friend down. My spirit's services are used up, and I will summon another.
Secondly: Joshua and I will get back with Sticks, and start behaving like a military unit again: I blame the possession it totally screws up any discipline, but it is a lot of fund
Thirdly: Huh. That scan didn't pick us up, and I didn't see his astral form. Fortunately Gash isn't aware of that, but it is fairly wierd.

Joshua and I will do on IC post, about the end of the fight, and regrouping with Sticks.

I will try and stabilize Feather. I assume there are some medikits around level 4 within grabbing distance (who leaves home without one except me). 2 successes gets me a stabilisation If there are no medikits, I won't even try. I will wait until I have summoned Mukanda
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Seth
post Apr 2 2011, 07:52 AM
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OK My first summoning of Isingoma does not go well

[ Spoiler ]


Change of plan, clearly the goods are speaking and stealth is not the way in. Mukanda / force 6 task spirit with first aid and influence
[ Spoiler ]

I service is basically "hang around, keep us all first aided, and follow Joshua while possessing me". That leaves me with 3 services

My first aid http://invisiblecastle.com/roller/view/2963076/ 5 successes, I forgot to remove 3 die (situation / awakened) so that will actually be 4 successes, which is a nett 2 wounds recovered.

So at the end of the demoralising spirit summoning fest, I am down 1 physical damage, and possessed by Mukanda
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Aria
post Apr 2 2011, 10:34 AM
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QUOTE (Seth @ Apr 1 2011, 09:59 PM) *
As you are probably intending, I am somewhat confused by that IC post.


(IMG:style_emoticons/default/ork.gif)

Don't worry, I hadn't forgotten that you are dual natured when possessed! No astral form has been near you for a little while and you haven't heard any howling either...

Feather is stabilised and a rather irate Sticks is sending a drone into the core with you (I'm looking forward to the dressing down you've got coming! (IMG:style_emoticons/default/smile.gif) ), I suspect the others are very close behind now they have jammed the lab airlock...

Cpt Roberts and Lt Bryn need to decide on their next course of action...
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Seth
post Apr 2 2011, 02:57 PM
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QUOTE
I'm looking forward to the dressing down you've got comin

Well when you have been bollocked as many times as I have...one more doesn't make any difference. It's not my fault if he cannot keep up
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mister__joshua
post Apr 4 2011, 01:06 PM
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only short but I thought I'd post IC just cos I hadn't for a bit.

How do you think we should proceed captain?

Can I see any other ways up other than the lifts?

How far up do the stairs go? I don't know why from reading back but i got the impression they didn't go all the way up. That's probably wrong though
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Aria
post Apr 4 2011, 01:23 PM
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The stairs do go all the way up and down. I'm assuming you will split and take the stairs as it's less dangerous!
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Seth
post Apr 4 2011, 07:43 PM
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@Sabs
Joshua and Gash are just waiting for you to give us some instructions. Mind you, not giving us orders is amusing: that way we get to rampage a bit more

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sabs
post Apr 5 2011, 03:16 AM
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soryr, been throwing up since yesterday.
I should have a post tomorow.
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mister__joshua
post Apr 5 2011, 07:26 AM
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QUOTE (sabs @ Apr 5 2011, 04:16 AM) *
soryr, been throwing up since yesterday.
I should have a post tomorow.


Tasty! (IMG:style_emoticons/default/biggrin.gif)
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Seth
post Apr 5 2011, 01:51 PM
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QUOTE
soryr, been throwing up since yesterday. I should have a post tomorow

Sounds horrible. Hope you are better soon.

I will be travelling a lot in the near future for 3 or 4 weeks, but will try and check each day. If I am not posting its because the internet is crappy wherever I am.
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BlackHat
post Apr 5 2011, 02:53 PM
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Basically, our men should be operating with their comms in hidden mode (and not connecting to random public nodes), and traffic between them should be encrypted. If that is the case, and we're still seeing external AR imagery, we need to bring the tacnet down, and everyone needs to run at Signal 0 (or skinlinked). I think we can function that way, and it'll give our opponents less of a way to mess with us/track us/ spy on us.
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Aria
post Apr 6 2011, 08:02 AM
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QUOTE (sabs @ Apr 5 2011, 03:56 PM) *
Sticks
[23:16 August 22, 2070 – Stillwater Eco Tower Level 3]

Sticks puts the volume up on his speakers, and literally growls at Gash. "Are you trying to get us all killed. We're in a goddamn mess and you run off by yourself." Even his Horseman seems agitated and irritated. Who knew drones could look pissed off. "I should put you down like the idiotic rabbid dog you are. If either of you do that one more time. I won't even bother with charges, I'll just vent the grey matter in your skulls and send the Death Insurance to your families." Sticks Horseman gets right into Joshua's face. "Do I make myself clear. PRIVATE."


Good dressing down (IMG:style_emoticons/default/smile.gif)

QUOTE (sabs @ Apr 5 2011, 03:56 PM) *
Sticks double checks the status of the team, <<We've cleared to the staircase. Squad 1, what's your status.>> Laying out his orders, <<Gash, what would it take to blow up the ward on this floor so it's gone.>>


Not quite sure why you want to bother with this?!? The ward is preventing astral intruders from going into the cyber labs which you have more or less ignored anyway...?!? Or did you mean the ward on the level below you?
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Aria
post Apr 6 2011, 08:05 AM
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QUOTE (BlackHat @ Apr 5 2011, 03:53 PM) *
Basically, our men should be operating with their comms in hidden mode (and not connecting to random public nodes), and traffic between them should be encrypted. If that is the case, and we're still seeing external AR imagery, we need to bring the tacnet down, and everyone needs to run at Signal 0 (or skinlinked). I think we can function that way, and it'll give our opponents less of a way to mess with us/track us/ spy on us.


The AR feeds do seem to be bypassing your spam filters (IMG:style_emoticons/default/smile.gif) I would guess that they have nasty technomancer ways of detecting nodes within the tower...

As to spying on you, given the size of sensors in SR4 you are being Big Brothered more or less the entire time you are inside the tower...
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Aria
post Apr 6 2011, 11:46 AM
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Thought I'd be nice to you (it makes for a change (IMG:style_emoticons/default/ork.gif) ) and team you all up again...

I imagine that Sticks will have command still for a bit as it was his mission originally and he is part of the 'elite' rather than the basic troops that Roberts and Bryn have brought along...of course if he wants to cede his authority then that is entirely up to you (IMG:style_emoticons/default/smile.gif)

You probably have the men to achieve your mission now...after all the inhabitants only outnumber you 3-1 (IMG:style_emoticons/default/devil.gif)
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sabs
post Apr 6 2011, 02:26 PM
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Oh you know, I'm going to edit my post, I had forgotten which was the ward (IMG:style_emoticons/default/smile.gif)

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BlackHat
post Apr 6 2011, 04:08 PM
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QUOTE (Aria @ Apr 6 2011, 04:05 AM) *
The AR feeds do seem to be bypassing your spam filters (IMG:style_emoticons/default/smile.gif) I would guess that they have nasty technomancer ways of detecting nodes within the tower...

That's kind of what I guessed, which is why we should turn those nodes off (or at least tell them to use skinlink only, or signal rating 0). It isn't so much that they can detect our nodes that worries me (although its bad if they can triangulate them) it is that we can't prevent our commlinks from connecting to theirs and interpreting the simsense.
QUOTE
As to spying on you, given the size of sensors in SR4 you are being Big Brothered more or less the entire time you are inside the tower...

Yeah, no surprise here, either. It's still bad tactically, but there probably isn't anything we can do about it.
QUOTE
I imagine that Sticks will have command still for a bit as it was his mission originally and he is part of the 'elite' rather than the basic troops that Roberts and Bryn have brought along...

Roberts will have no problem deferring to the SpecOps with more situational awareness. This is their mess, really, and from what he's seen, he'll be glad to pass the buck back to them. He's here to help this team get out of whatever mess they got themselves into - not to take over the operation. That said, if Sticks prefers to have him make a few calls, he'd be glad to advise as needed.
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sabs
post Apr 6 2011, 04:24 PM
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remember, Sticks is an NCO. He's literally dying for an officer type.
Yes, he's a Master Sergeant, and a hard ass. But this is a hard core military unit, command belongs to officers (IMG:style_emoticons/default/smile.gif) even wet behind the ears Lts.
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Seth
post Apr 6 2011, 06:12 PM
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@Blackhat/MisterJoshua
Nice to be nearly meeting up with you lot at last!

@Aria
I'll do a quick assense to check that I recognise at least some of the auras: default die give me a couple of successes, and I think the odds of that many adepts around are low, and if there are that many, then we are screwed anyway.

Can I see if any of them are astrally active, so that I could initiate a conversation ?

The invisible force that is taking them down...is that a spirit or some sort of spell?

The biodrones that they are fighting are (I assume) animals controlled by rigging. Could you give me a very quick description of them.

My current plan is:
If there is a mage or spirit here, deal with it
If not, possess a biodrone and get it to attack the other.
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BlackHat
post Apr 6 2011, 06:14 PM
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QUOTE (sabs @ Apr 6 2011, 12:24 PM) *
remember, Sticks is an NCO. He's literally dying for an officer type.
Yes, he's a Master Sergeant, and a hard ass. But this is a hard core military unit, command belongs to officers (IMG:style_emoticons/default/smile.gif) even wet behind the ears Lts.

Very well then! (IMG:style_emoticons/default/biggrin.gif)
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Aria
post Apr 7 2011, 08:02 AM
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QUOTE (Seth @ Apr 6 2011, 07:12 PM) *
@Blackhat/MisterJoshua
Nice to be nearly meeting up with you lot at last!

@Aria
I'll do a quick assense to check that I recognise at least some of the auras: default die give me a couple of successes, and I think the odds of that many adepts around are low, and if there are that many, then we are screwed anyway.

Can I see if any of them are astrally active, so that I could initiate a conversation ?

The invisible force that is taking them down...is that a spirit or some sort of spell?

The biodrones that they are fighting are (I assume) animals controlled by rigging. Could you give me a very quick description of them.

My current plan is:
If there is a mage or spirit here, deal with it
If not, possess a biodrone and get it to attack the other.


@Seth:
  • You recognise at least some of the auras, Brafton in particular...none are astrally active at the moment
  • There don't appear to be any of the enemy adepts about...one or two of the DW troops may be adepts
  • There doesn't seem to be a spirit or spell at work and by the time you reach them they are getting to their feet anyway
  • The biodrones where rigged canines with ruthenium cloaks and thermal masking (and probably some offensive kit too)...they are more or less toast by the time you arrive (not sure how possessing would work on a drone, even an organic one?!?)
  • Combat is winding down when you arrive so you can make some rolls to be the glorious saviour or you can just manifest and initiate conversation...your choice (IMG:style_emoticons/default/smile.gif)


@Blackhat & Mr J (& everyone):
You will be quick to notice that you have lost comms to the outside world...there's no jamming and your comms work fine but there's no outside matrix connection (faraday cage?!?) ...yep, it's happening again (being nice to you couldn't last too long after all) (IMG:style_emoticons/default/ork.gif)


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BlackHat
post Apr 7 2011, 12:26 PM
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The report says tacnet is reinitializing. Does that me we are no longer seeing the building's AR, or is the spider disobeying the order? (IMG:style_emoticons/default/biggrin.gif)
I don't mind reminding him that unless we're able to keep them off our comms, completely, we're better off without them... but I don't want to start barking about misunderstood instructions if they guy actually did his job.

The fact that he didn't find any malware doesn't mean squat if we're still connecting to unwanted nodes despite being hidden and encrypted.
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Aria
post Apr 7 2011, 02:29 PM
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He seems to have found a way to block out the unwanted AR feeds...

...for 'tactical' purposes he will run an isolated commlink set to receive the AR feeds so that all the effort I've put into planning the interface isn't lost on you (IMG:style_emoticons/default/smile.gif) ...don't worry, your comms are clean, they just can't reach the outside world for some reason... it makes sense to me that you would want to know what the enemy are pumping in your direction (AR wise)...know thy enemy etc...?!?
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BlackHat
post Apr 7 2011, 03:15 PM
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QUOTE (Aria @ Apr 7 2011, 10:29 AM) *
He seems to have found a way to block out the unwanted AR feeds...

...for 'tactical' purposes he will run an isolated commlink set to receive the AR feeds so that all the effort I've put into planning the interface isn't lost on you (IMG:style_emoticons/default/smile.gif) ...don't worry, your comms are clean, they just can't reach the outside world for some reason... it makes sense to me that you would want to know what the enemy are pumping in your direction (AR wise)...know thy enemy etc...?!?


No, not really. (IMG:style_emoticons/default/smile.gif) I appreciate you not wanting to waste any planning put into the AR descriptions, but frankly any information they are going through this much effort to send to us is unlikely to be helpful. At best, it might allow communication between our factions - but we have nothing to say to them - at worst, it would allow them to mislead us, track us and at the most inopportune time to hack us. They can probably track us through the omnipresent sensors, anyway, but the *smart* thing to do is to go dark in the matrix, and force them to interact with us only in the real world, where our merc teams (theoretically) still hold some advantage.

They have us beat in the astral, and in the matrix, so we need to close those off as best we can and focus on the mundane - and from your descriptions of the last 3 encounters, our men seem to be able to handle themselves against their forces, even when their forces have some technological advantages. I say we press that advantage.

Plus, they *might* be able to decrypt and sniff our matrix traffic, anyway, without us knowing, but it is probably impossible for us to do the same to them. We would be negligent if we continued to send all of our commands and tactical data through the air, after the enemy has demonstrated to be able to do a whole bunch of "impossible" matrix tricks that our spiders cannot explain, much less counteract.

I'm willing to believe that they know enough to decrypt and intercept our tactical data. I doubt they know enough about Deep Watch and Military hand-signals and jargon to be able to glean anything from watching us communicate in the real world.

*shrugs*

Like I said, though, if we shut it all down, we'll miss out on half of the cool descriptions... so I'm open to letting it slide, if the other PCs don't mind.
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Aria
post Apr 7 2011, 04:35 PM
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No, I take your point...avoid playing on their turf...makes sense to me! (IMG:style_emoticons/default/smile.gif) Just prod me if I start putting in AR stuff again...you can't see it if you go dark, will just have to play with the holograms that you can all see instead!
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