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> Emerging Conflict OOC & Recruitment, Fast Paced, Rules Light - Single Mission (Recruitment Always Open)
Aria
post May 17 2011, 06:45 PM
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QUOTE (sabs @ May 16 2011, 08:09 PM) *
God I hate these guys. I say we literally blow up the entire freaking tower.


...I don't think you'll have to worry about that part (IMG:style_emoticons/default/ork.gif)
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Aria
post May 17 2011, 07:51 PM
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QUOTE (sabs @ May 17 2011, 08:27 PM) *
Sticks
"We don't have an hour. We've got ten minutes, tops." His hand reaches down and the scorpion slides back into his hand. "If these recordings are accurate, my squad got taken out very early in the fight. Long before you showed up Gash."


Could be wrong but my memory says that Gash and Joshua had turned up when the recording shows you going offline?!?

Yep, this is the post where the recording has your brain signals going loopy: White flash!
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sabs
post May 17 2011, 07:52 PM
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oops, I will edit
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Seth
post May 17 2011, 08:37 PM
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As I understand it astral tracking is an extended test with a time period of an hour.

I think I am saying good bye to magic do-hickeys. Ah well.
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Aria
post May 18 2011, 01:10 PM
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Ok guys, I'm not done with you yet, I've a few more twists and turns up my sleeve but we are approaching the end of this mission (and there are reasons why I'm not twisted enough to have you in a simulation in a simulation - although I considered it (IMG:style_emoticons/default/smile.gif) ). It was never my intention for you to find out exactly what is going on in the background...I'm saving those gems for a future plot (IMG:style_emoticons/default/ork.gif)

There are a couple of options I'd like to discuss with you:

  • We can complete this mission and call it a day (I hope this isn't the one you choose but still...)
  • We can complete this mission, which I guess has about a month of posts left in it, and I can simultaneously start the recruitment thread for the next bit - Emerging: End of Days - which is a mission inside the UV node set in a dark apocalyptic future. It will share some themes with this game, big guns, magic, mechas and tech, except this time I won't be taking them off you (IMG:style_emoticons/default/ork.gif) . The intention is to reveal some of Stillwater's motives. You could play your existing characters, you are mercs after all, and keep karma rewards etc or run with new ones and come back to these in a later Emerging game (I always think a couple of runs in advance so I can weave in plot lines...). Starting the recruitment thread before the end of this game should mean we go straight from one IC thread to another...
  • For something completely different I could run a 2-3 month interlude game set around European nobility - this will be more about the emerging TMs but in the rich and famous circles rather than the street...there will be other tie ins with my meta plot of course!
  • Other ideas you guys have?!? I hope you'll stick with me as this has been a great game to run so far...


...and as I said, it ain't done yet (IMG:style_emoticons/default/devil.gif)

Thoughts/questions/rants very welcome!
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BlackHat
post May 18 2011, 02:26 PM
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Question: Does Roberts remember calling in that strike? Do we remember anything prior to being captured - or are we all (as we've been assuming) not sure when the simulation started?

As for where to go from here, I'm sure these PCs will be eager to get out (and not get blown up), but I doubt any of them would be eager to volunteer for another go in the UV node. As we saw, there isn't much even a highly trained paramilitary group can do when up against opponents who can literally cheat and bend reality to their will. I'm actually with Deep Watch on this one. Nuke 'em from orbit (with dumb bombs, of course). That's the only way to be sure.

I think if you are going to go with the second idea, you'll have no trouble getting interested parties, but it would make more sense if they were different characters (who don't know what they are getting into, yet)... or the current PCs would need some heavy motivation or some reason to think they can even the odds. Captain Roberts has been trying to avoid fighting the technomancers on their home turf for exactly this reason. The absolute worst place to engage a hacker is in his home node. (IMG:style_emoticons/default/smile.gif) I also assume, although we don't know what it is yet, that there would be some piece of intel or something that we need to extract from the UV node... otherwise there would be no reason to go in. To me, that smells like exactly the sort of job you hire Runners to do for you, so that your hands don't get dirty, your brains don't get fried, and you don't risk handing over more Deep Watch secrets to the enemy.
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BlackHat
post May 18 2011, 03:10 PM
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Will reply IC when Aria lets me know if I remember doing it or not. It could be they faked the request because they want to take our planes/bombs or something, but I hope by now that Deep Watch is using only vehicles with the Drive-By-Wire mod (so they can turn off wireless control of the vehicle) and dumb-missiles. (IMG:style_emoticons/default/wink.gif)

Also, I suspect Deep Watch will have orders regarding accepting any wirelessly transmitted data from us (or from the area). Your buddy might still take the file, but it could be loaded up with Techno-magic malware that could compromise their whole network, so I'm expecting they'll disconnect us as soon as they notice we're back online and sending out files and making requests. At least, that's what Roberts would order, if he were in charge of their cyber-security.
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sabs
post May 18 2011, 03:14 PM
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Sticks was on a backdoor, segregated system used by the tech-heads. It's not linked to DeepWatch's network specifically. Think of it like off the books nodes, being maintained on people's private time that the heads don't officially know about.

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BlackHat
post May 18 2011, 03:29 PM
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Ah, then its probably a matter of how much risk they're willing to take on. I assume the more tech-y you are, the more you'd understand the risks of letting someone who might be a brainwashed spy onto your node and accept files from them. (IMG:style_emoticons/default/wink.gif)
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Seth
post May 18 2011, 05:04 PM
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I'm happy with any of the ideas you suggested Aria. I have enjoyed the game even if it was BTL.



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BlackHat
post May 18 2011, 05:11 PM
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Or in this case, WTL. (IMG:style_emoticons/default/wink.gif)
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sabs
post May 18 2011, 06:41 PM
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W(ay)W(ay)W(ay)W(ay)W(orse)TL


I'm happy with going into the next one. Although I think I might make a different character. If Sticks ends up in that hellhole of a node again, he'll have a psychotic break.
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mister__joshua
post May 19 2011, 08:19 PM
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Wow, seems like you can miss a lot in a day! Been trying to get on all day but I think dumpshock was down, at least for me it was! I do have a couple of IC related questions. What is a Violet node exactly? Second question, Roberts and sticks are messaging each other but I thought we were all in the same room now?

On continuation, I'm definitely up for carrying on. This is the only game I'm playing so don't want it to finish! I'll make a new char, though I like bryn so hopefully I'll get to use him again. If you decide to go for the interval game I've always thought playing a rich playboy style character could be fun (IMG:style_emoticons/default/smile.gif)
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sabs
post May 19 2011, 08:26 PM
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No, I'm matrix-communicating with a fellow NCO GeekSquad guy down @ HQ
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mister__joshua
post May 20 2011, 07:30 AM
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Yeah, it makes sense. I've just re-read it and followed it fine. Last night when I read it I got confused. Unless it's been edited I seem to remember someone relaying a message through Tempest, but I can't see it now. Maybe I was just tired or on crack (IMG:style_emoticons/default/nyahnyah.gif)
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Seth
post May 20 2011, 01:04 PM
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Legundo force 6, optional powers concealment and fear


Summon: 4 http://invisiblecastle.com/roller/view/3033290/
resist: 1 http://invisiblecastle.com/roller/view/3033292/
resist drain: default die

3 services in use: concealment and movement and fight things in the way as we flee

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Aria
post May 20 2011, 03:46 PM
Post #842


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Sorry for not replying sooner but DS was down for me too...as I'm on my phone I'll respond to ic stuff and take up other queries later...

Cpt Roberts doesn't remember contacting DW... You remember all the ic posts and that's it so you have some missing time...

A UV node is a matrix sim of real life but more BTL...

Will get something more to you all tomorrow!
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Aria
post May 20 2011, 03:48 PM
Post #843


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QUOTE (Seth @ May 20 2011, 02:04 PM) *
Legundo force 6, optional powers concealment and fear


Summon: 4 http://invisiblecastle.com/roller/view/3033290/
resist: 1 http://invisiblecastle.com/roller/view/3033292/
resist drain: default die

3 services in use: concealment and movement and fight things in the way as we flee

Did you take background count into the equation? It's back at 1 here...
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Seth
post May 20 2011, 04:15 PM
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I forgot but actually it didn't make any difference as the last die I rolled was a failure anyway.

Couple of questions:
How many of us are awake? and how many people are still asleep?

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Aria
post May 20 2011, 06:06 PM
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All the PCs are now awake in the 04:14 reality (whichever one that is (IMG:style_emoticons/default/devil.gif) ) and in a few moments the 6 NPCs with you will be awake too...including Tantilla who died!!!

Don't forget you came in here with two platoons of DW troops though...of them there is no sign

And Tempest is still babbling about warning the tower...

10 minutes should be enough time to get clear as your nexus navigation software will tell you that you are about 10-15m below ground level...but the others? Who knows...?!?
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Seth
post May 20 2011, 06:10 PM
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Is the mage that Capt Roberts and Co brought along still alive? If so I suggest that the good captain could instruct him to get a second spirit to provide movement, as we get out of dodge
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sabs
post May 20 2011, 08:47 PM
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aria, what about those APC vehicles.. can I figure out if they're really there?
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Aria
post May 20 2011, 10:09 PM
Post #848


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QUOTE (sabs @ May 20 2011, 09:47 PM) *
aria, what about those APC vehicles.. can I figure out if they're really there?

I hadn't forgotten, will IC this tomorrow! (IMG:style_emoticons/default/smile.gif)
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Aria
post May 21 2011, 09:24 AM
Post #849


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QUOTE (Seth @ May 20 2011, 07:10 PM) *
Is the mage that Capt Roberts and Co brought along still alive? If so I suggest that the good captain could instruct him to get a second spirit to provide movement, as we get out of dodge

He may be alive but he's not with you at the moment...Tantilla is a dwarf snake shaman and may have movement stuff but he's currently looking a little weird...feel free to question him!
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Aria
post May 23 2011, 12:33 PM
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Ok guys...a few options open to you...leggit through the other set of doors to where (hopefully) your equipment is

There's stuff to hide behind, the medical hubs coming from the ceiling are quite big and you can get in the recessess...even if they feel a bit like graves (IMG:style_emoticons/default/smile.gif)

Sabs can shoot the whip lady, or the other one...or anyone else for that matter (IMG:style_emoticons/default/ork.gif)

Something I haven't thought of (and let's face it, that's the most likely course of action (IMG:style_emoticons/default/nyahnyah.gif) )
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