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> Emerging Conflict OOC & Recruitment, Fast Paced, Rules Light - Single Mission (Recruitment Always Open)
Aria
post Jun 27 2011, 05:18 PM
Post #976


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Well at least in the sequel you can respec yourself into a combat monster (IMG:style_emoticons/default/smile.gif)
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BlackHat
post Jun 27 2011, 05:21 PM
Post #977


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At the low low cost of leadership potential. (IMG:style_emoticons/default/wink.gif)
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sabs
post Jun 27 2011, 06:06 PM
Post #978


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Sticks is a combat monster, when he has drones. (IMG:style_emoticons/default/smile.gif)
Otherwise, hes' rubish, with no hacker skills.
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sabs
post Jun 27 2011, 06:07 PM
Post #979


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I'm all for a big climatic battle with Knight Errant (IMG:style_emoticons/default/smile.gif)
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Seth
post Jun 27 2011, 06:20 PM
Post #980


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Edit: removed. Wrong thread. <<Deep embaressment>>
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BlackHat
post Jun 27 2011, 06:26 PM
Post #981


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Wrong thread?
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Aria
post Jun 28 2011, 09:51 AM
Post #982


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I'll give you a chance to respond with any 'plans' otherwise I'll have an NPC close the tunnel doors and move you on towards Hobbiton...
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Seth
post Jun 28 2011, 09:14 PM
Post #983


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QUOTE
I'm all for a big climatic battle with Knight Erran

Umm...but...

I am all for a climatic battle between the Wolf Pack and Knight Errant, while we exit stage left. But I am happy to go along with the others. <<Insert rude anti-cop joke>>
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Aria
post Jun 29 2011, 01:22 PM
Post #984


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Karma time (calculated to post 335):

Sabs 35 karma & 87500¥
Seth 27 karma & 67500¥
Big Fella 11 karma & 27500¥
Black Hat 21 karma & 52500¥
Mr J 15 karma & 37500¥

Retired:
Branmac 1 karma & 2500¥
Klink 8 karma & 20000¥
AStar 7 karma & 17500¥
J. 5 karma & 12500¥

You get to keep all of it (or get bumped to 20) if you carry on with the sequel game. You may or may not want to bother spending it now before the big conclusion. Don't forget to subtract anything you've already spent!
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sabs
post Jun 29 2011, 02:43 PM
Post #985


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How do you feel if i spent it on hacking skills before the next game?
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Aria
post Jun 29 2011, 02:44 PM
Post #986


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QUOTE (sabs @ Jun 29 2011, 03:43 PM) *
How do you feel if i spent it on hacking skills before the next game?

No problem at all! Since playing a hacker I'm getting at least some grasp of the rules implications (at least I know which questions to ask (IMG:style_emoticons/default/nyahnyah.gif) )
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sabs
post Jun 29 2011, 02:46 PM
Post #987


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I love hackers, and I think Sticks is so pissed off about how easily his crap got pwnd, that he's going to crash course some hacking skills.
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Aria
post Jun 29 2011, 02:47 PM
Post #988


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QUOTE (sabs @ Jun 29 2011, 03:46 PM) *
I love hackers, and I think Sticks is so pissed off about how easily his crap got pwnd, that he's going to crash course some hacking skills.

Well most of that was GM fiat because TMs are new and unheard of in 2070 and therefore defenses against them are substantially weaker than a couple of years later!
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sabs
post Jun 29 2011, 02:49 PM
Post #989


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that's fine (IMG:style_emoticons/default/wink.gif)
He's still pissed off.. he doesn't know that.

And it wasn't that much GM fiat.. a technomancer with karma is frightening.
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Seth
post Jun 29 2011, 04:32 PM
Post #990


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Woot Karma

We love it!
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Aria
post Jul 1 2011, 08:23 AM
Post #991


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Can you let me know which vehicles (and how many) you want to take? There are a range of older APCs (Devil Rats or similar), a couple of Ares Citymasters and even some light tanks (Stikers or similar)...they all need refueling. The newer ones have rigger controls only...although can be VR controlled by any of you once Sticks / Kit hack the codes!

There are 11 DW personnel
23 Children
5 Wolf Pack (who don't look keen on being left behind but you might be able to split them up)
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BlackHat
post Jul 1 2011, 12:58 PM
Post #992


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Not sure how many fit in a light tank, but APCs and Citymasters can hold quite a few people, each (10-14 according to SR4A). The citymaster would probably look the least-conspicuous once we get away from this immediate area (GL driving a tank through Seattle to get back home without incident).

Do we get the impression that the Wolf Pack is planning to take and look after the kids (in which case, they probably wouldn't want us to) or are they not the babysitting types? (IMG:style_emoticons/default/biggrin.gif)

I guess, it seems like DW could take one APC/Citymaster, and the wolf pack could probably split themselves and the children between two others... and we could just part ways, here. DW heading for DW HQ and the Wolf Pack heading off with the kids to like their wounds and build a new base so they can be evil again in part-2. The alternative would be to split the DW personnel and the children between two vehicles (which would allow the wolf pack to exit on their own - maybe in a tank - if they are so inclined) - but I somehow doubt they are willing to intrust the surviving experimental children with DW just so they can get in a big fight with a tank somewhere (although that would be ideal for us - so I'm not going to suggest stopping them if they seem to be planning that).

So, I'm open to other ideas, but I think we will end up taking 3 APCs/Citymasters. DW will claim one. SW survivors will claim the other two.

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Aria
post Jul 1 2011, 01:02 PM
Post #993


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You're the boss...of the DW lot anyway (IMG:style_emoticons/default/smile.gif)

We'll do it your way. Feel free to IC fueling the APC of choice (there's a nearby fuel tender) and getting it moving up the ramp. Sabs is away for the weekend I believe so you can wait for him or just order people to fulfill your wishes...
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BlackHat
post Jul 1 2011, 01:59 PM
Post #994


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I'll get something up this afternoon.
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mister__joshua
post Jul 4 2011, 12:12 PM
Post #995


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Just posting cos I haven't in a little while. Got distracted with work stuff. I kept reading the IC thread but didn't wanna make lame posts like "I tag along" so until I could think to contribute anything meaningful I just followed the story and assumed my character was following orders and just tagging along. (IMG:style_emoticons/default/smile.gif)
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Aria
post Jul 4 2011, 12:20 PM
Post #996


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I'm doing an IC post now to move things on...

The decision required of you lot now is whether to scout the surface (and with who/what) or simply blast out of the tunnel like the Millenium Falcon with flames trailing you all the way (IMG:style_emoticons/default/smile.gif)

...of course without the scouting you don't know what's waiting for you (IMG:style_emoticons/default/ork.gif)
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Seth
post Jul 4 2011, 01:41 PM
Post #997


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I'm having an astral scout ahead:

Assensing: 3 successes (I haven't included any background count.
And we will have a concealment 6 (another service from Legundo: help me scout ahead and see whats there without getting seen).
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Aria
post Jul 4 2011, 02:58 PM
Post #998


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I've updated the Stillwater map to show where forces are approximately...link is on my website via my sig.

As an aside, I know I'm starting the EoD thread but here's a quick plug for the 2072 thread too (as Sir Psycho's game seems to have foled before it began)...any players or GMs welcome!

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Aria
post Jul 5 2011, 03:06 PM
Post #999


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QUOTE (Seth @ Jul 5 2011, 03:37 PM) *
Gash
[04:33 August 23, 2070 – Stillwater Eco Tower Level -2]


Wow they really carry a chip on their shoulder. They should learn to target their hate at the correct targets. Ah well the impetuousness of youth I suppose

"Where is the laser targeting coming from? I will go deal with it"

After making sure that his old frail body is well strapped into the APC, Gash explodes out of his body heading for the source of the laser.


Well you did just blow up their home and then leave without any hostages (IMG:style_emoticons/default/ork.gif)

The Wolf Pack are laser targetting you from their APCs...don't worry, they don't have any missiles that you can see...not sure how you intend to 'deal' with them from the astral but I'm sure I'll enjoy finding out (IMG:style_emoticons/default/smile.gif)

The drone is surveillance only and seems to be unarmed
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BlackHat
post Jul 5 2011, 03:30 PM
Post #1000


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Ah, I thought the lasers were coming from the drone. This is even better, really.

Let's move forward with my plan. Gash can try to mojo up in the other vehicles if he likes, but Sticks should wedge our APC in the tunnel and we can start fighting with the Wolf Pack if they're gonna start some shit.

The drone, who I assume was sent in by KE, will get a nice confusing feed of 3 APCs rolling out and then turning on each other in the tunnel.
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