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> Rules question about use of toxins
FenrisWolf
post Oct 27 2010, 07:44 PM
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Do toxins require an attack roll? For example, if Gronk the ganger wants to use his cheap pepper punch on the unsuspecting runner, what rules are used to actually hit the runner? Does he default to his Agility with an opposed Reaction roll? I can't see where a specific skill would apply. Or does it automatically administer and you move to toxin resistance test?
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Summerstorm
post Oct 27 2010, 07:52 PM
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Depends on the weapon you use to deliver. Toxins come in many packages: Grenades, capsule-rounds, spray guns, waterballons, injection darts, needles.

I think you specifically think about a spray? Well... i guess it would be: Exotic Weapon: Spraygun (Or maybe the splash?). And yes... most people would default. (Have you ever seen anyone training to use mace?)
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Yerameyahu
post Oct 27 2010, 07:56 PM
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Ha, how about that… I don't think the books have any rules for your normal can of pepper spray. (IMG:style_emoticons/default/smile.gif) Splash *guns*, sure, but mace? What a silly oversight.

Anyway, it would be a ranged attack roll, and using a syringe would be a melee attack roll.
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Summerstorm
post Oct 27 2010, 08:01 PM
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Oh... and just to add something on: I guess that normal spary have a "choke" setting... making hitting easier (like a shotgun rulewise). But more intense. Maybe around -3 dodge? Of course their range is pretty much total crap. (But i have heard that the stuff "stays" a bit in the air... so anyone running through it might get himself a bit into the eyes.
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FenrisWolf
post Oct 27 2010, 08:08 PM
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Sounds reasonable to me. Thanks guys for the quick clarification.
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Yerameyahu
post Oct 27 2010, 08:20 PM
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Yeah, you do need to be very close. But don't liquid sprays pretty much squirt out a single stream? Not really a 'shotgun spread'. If you were spraying gas, that's different: more like a handheld gas grenade in function?
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Summerstorm
post Oct 27 2010, 08:37 PM
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Ah yes... you are right, modern sprays have a constant line, not a cone, and even quite a bit range. (But i think one could modify it). Also i didn't know what i was thinking -3 would be epic. -1 MAYBE -2 for a spray (not the line though) would be enough.

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Yerameyahu
post Oct 27 2010, 08:42 PM
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That sounds good, it will offset the Defaulting penalty a little.
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FenrisWolf
post Oct 27 2010, 09:40 PM
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Hell, if we have these now, I'm sure in 2070 they could be a viable way to use pepper punch. It also make the Pistols skill a little more useful for toxins.

Pepper Spray Gun
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jaellot
post Oct 28 2010, 12:24 AM
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Holy Crap, I want one of those!

Also, from what I've been told by an LEO, you can spray mace on clothing, and it will still cause irritation if donned later. Say a cop chases some bad sort out of their squat or something, and they are felling surly and vindictive since they didn't make an arrest. Douse their clothes, and go on your way.
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Yerameyahu
post Oct 28 2010, 01:42 AM
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How widely used is actual mace, though? I didn't think civilians were even able to buy it. Or did he mean that about pepper spray?

Even in pistol shape, that's not the Pistols skill.
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Neraph
post Oct 28 2010, 04:52 AM
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Cold Steel's Inferno Spray is a good representation of Pepper Punch. I'd use either a straight defaulted skill or place it with some DMSO and a slap patch and enjoy the +2 dicepool for a Touch Attack. It's also a good representation of how cheap and easy it is to obtain and it even has a page for the legality of the item.
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