Flechette Rounds, Rule Clarification |
Flechette Rounds, Rule Clarification |
Mar 10 2004, 06:17 AM
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#1
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Moving Target Group: Members Posts: 125 Joined: 1-March 04 From: Gulf Coast Member No.: 6,111 |
Ok, this may be picking at straws but something is bothering me. I have a copy of SR3 (12th ed. if anyone cares) and I am reading about flechette rounds.
On page 116 it states that the higher of ballistic or 2*impact armor is used against flechette rounds. On page 280 it states that the rounds "... will cut through standard ballistic armor." So, which is it? Do my players get to bypass ballistic armor or not. Personally I don't care I just wanted to get some other thoughts on this. If it truly does by-pass ballistic, then the Ares Viper Silvergun will most likely be getting new use... ;) - theartthief |
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Mar 10 2004, 06:18 AM
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#2
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Shooting Target Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 |
May i suggest you do a search on the topic for this has been brought up before..............
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Mar 10 2004, 06:22 AM
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#3
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Prime Runner Group: Members Posts: 3,763 Joined: 26-February 02 From: Special Hell Member No.: 284 |
The rules are on p. 116. The text on p. 280 (gear section, right?) is most likely flavor text or description.
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Mar 10 2004, 11:37 AM
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#4
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
Yeah. Just stick to the rules of Flechette ammo. If you start thinking about it, your head's gonna explode.
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Mar 10 2004, 05:06 PM
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#5
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
By "cutting through" I think they mean that no special penalty is applied. If you want you could reduce ballistic by 1/2, but most of the time twice impact is going to be the value used anyway.
~J |
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