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#26
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Moving Target ![]() ![]() Group: Members Posts: 588 Joined: 26-February 02 Member No.: 227 ![]() |
Thats not really hard, just list every single piece of compatible ware in the charsheet and your done. Actually, there is a line in Aug that says that nobody has ever survived having lower than -6 Ess. Sure it's not a game mechanic, per se, but most of the CZ rules are made of handwavium anyway. ~R~ I think you can actually pack it all in without going under -6, if you use delta grade and that nanite treatment. The cost is outrageous, though. There's lots of high essence stuff you simply can't buy if you get other stuff (muscle systems / skin armor / bone lacing vs cyberlimbs, for example). Why would any Prime Runner ever willingly WANT to totally give up any and all freedom he might have had, and be reduced to nothing more than a walking tool under the complete control of a megacorp? I had a prime-runner level character back in SR3 who I was actually hoping could become a cyberzombie. He was dying from being a masterless vampiric pawn (they get essence loss, immunity to normal weapons, immunity to age, immunity to toxins, and "required diet- essence from master vampire") and had zero essence (and hence just one month to live) already. One potential cure migh have been to make him a cyberzombie, preferably with a relativley high essence. Could have gone with essence 0, in fact, assuming they used an essence hole for the IMS. Under the rules at the time, an essence 0 cyberzombie had almost no drawbacks (assuming you consider dual nature not a drawback) because the drawbacks were all based on essence (even the background count and the cost of the drugs would have been 0). Potentially very cheesy (not that being a vampirc pawn wasn't cheesy, while it lasted) and it never happened- the party supposedly had him stashed away in suspended animation waiting for a cure (the reason they had to kill his master- they needed samples to cook up the cure), but I never played him again. Probably the GM's way of removing the character in epic fashion... |
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#27
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
Thats not really hard, just list every single piece of compatible ware in the charsheet and your done. Actually, there is a line in Aug that says that nobody has ever survived having lower than -6 Ess. Sure it's not a game mechanic, per se, but most of the CZ rules are made of handwavium anyway. How on earth is that a problem, there really isn't enought ware to get when you have 12 essence to spend. Hell, there's barely enought to fill up 6 points of essence if you have all the possible cost reductions. |
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#28
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Moving Target ![]() ![]() Group: Members Posts: 233 Joined: 27-September 10 From: New York Member No.: 19,080 ![]() |
*Shrug*
I just assume that most characters won't have biocompatibility, or the geneware, or any number of the other Ess reducers. I don't think it would be too hard to have all of the useful ones, especially since you already have access to a delta-grade clinic, but I think having literally every compatible piece of 'ware is stretching it a bit. Given, I haven't tried, and am open to being proved wrong by someone with more time and motivation than me. ~R~ |
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Lo-Fi Version | Time is now: 4th August 2025 - 06:55 PM |
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