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> Cyber-Zombies, Because, I don't know how the hell they work.
Mongoose
post Nov 9 2010, 03:48 AM
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QUOTE (Raiki @ Nov 9 2010, 02:29 AM) *
Thats not really hard, just list every single piece of compatible ware in the charsheet and your done.


Actually, there is a line in Aug that says that nobody has ever survived having lower than -6 Ess. Sure it's not a game mechanic, per se, but most of the CZ rules are made of handwavium anyway.



~R~


I think you can actually pack it all in without going under -6, if you use delta grade and that nanite treatment. The cost is outrageous, though. There's lots of high essence stuff you simply can't buy if you get other stuff (muscle systems / skin armor / bone lacing vs cyberlimbs, for example).

QUOTE (KarmaInferno @ Nov 8 2010, 06:06 AM) *
Why would any Prime Runner ever willingly WANT to totally give up any and all freedom he might have had, and be reduced to nothing more than a walking tool under the complete control of a megacorp?



I had a prime-runner level character back in SR3 who I was actually hoping could become a cyberzombie. He was dying from being a masterless vampiric pawn (they get essence loss, immunity to normal weapons, immunity to age, immunity to toxins, and "required diet- essence from master vampire") and had zero essence (and hence just one month to live) already. One potential cure migh have been to make him a cyberzombie, preferably with a relativley high essence. Could have gone with essence 0, in fact, assuming they used an essence hole for the IMS. Under the rules at the time, an essence 0 cyberzombie had almost no drawbacks (assuming you consider dual nature not a drawback) because the drawbacks were all based on essence (even the background count and the cost of the drugs would have been 0).

Potentially very cheesy (not that being a vampirc pawn wasn't cheesy, while it lasted) and it never happened- the party supposedly had him stashed away in suspended animation waiting for a cure (the reason they had to kill his master- they needed samples to cook up the cure), but I never played him again. Probably the GM's way of removing the character in epic fashion...
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Mäx
post Nov 9 2010, 07:23 AM
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QUOTE (Raiki @ Nov 9 2010, 04:29 AM) *
Thats not really hard, just list every single piece of compatible ware in the charsheet and your done.


Actually, there is a line in Aug that says that nobody has ever survived having lower than -6 Ess. Sure it's not a game mechanic, per se, but most of the CZ rules are made of handwavium anyway.

How on earth is that a problem, there really isn't enought ware to get when you have 12 essence to spend.
Hell, there's barely enought to fill up 6 points of essence if you have all the possible cost reductions.
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Raiki
post Nov 9 2010, 01:32 PM
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*Shrug*

I just assume that most characters won't have biocompatibility, or the geneware, or any number of the other Ess reducers.

I don't think it would be too hard to have all of the useful ones, especially since you already have access to a delta-grade clinic, but I think having literally every compatible piece of 'ware is stretching it a bit.

Given, I haven't tried, and am open to being proved wrong by someone with more time and motivation than me.





~R~
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