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> What to you do when..., untrustworthy team members
Teryn180
post Nov 8 2010, 02:44 AM
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Seriously, when you're the hacker in a team, and the most trustworthy member as far as you can tell is a mafia thug, and the least a rat shaman who's a little too fond of blowing things up and controlling people's thoughts, including having used it on one of the members of the team.

Can't turn them in without risking yourself, can't (easily) put cranial bombs in them. How do you deal with team members that might turn from useful to liability, or outright dangerous at the drop of a hat when you're just another player?
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Karoline
post Nov 8 2010, 02:59 AM
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QUOTE (Teryn180 @ Nov 7 2010, 09:44 PM) *
can't (easily) put cranial bombs in them.

Sleeping gas + big bonus to a street doc = cranial bombs.
QUOTE
How do you deal with team members that might turn from useful to liability, or outright dangerous at the drop of a hat when you're just another player?

Do you have drones? Keep an extra couple around yourself for personal protection, have them ready to fire narrow full bursts at the offending person.
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Tanegar
post Nov 8 2010, 02:59 AM
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Two bullets in the back of the head, preferably when they're sleeping. Mind control of other team members = found floating in the nearest canal.
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Zyerne
post Nov 8 2010, 03:03 AM
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Move to Aztlan and ask for asylum.
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Karoline
post Nov 8 2010, 03:05 AM
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QUOTE (Zyerne @ Nov 7 2010, 10:03 PM) *
Move to Aztlan and ask for asylum.

From mind controlling mages?

Isn't that like going to nazi germany and asking them for asylum from religious prosecution (for being a jew)?
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Zyerne
post Nov 8 2010, 03:07 AM
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Heh. I've got some new players who aren't up on SR history who keep saying

"Aztechnology doesn't seem too bad..."
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AppliedCheese
post Nov 8 2010, 03:09 AM
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Use their matrix ignorance to suck their bank account dry, then have them picked up by the KE on a newly inserted warrant detailing their heinous history of cop-killing. Erase all you own financial traces to the safehouse or any crimes they've committed.
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Teryn180
post Nov 8 2010, 03:14 AM
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QUOTE
Sleeping gas + big bonus to a street doc = cranial bombs.


Part of me knows that shouldn't sound like a good idea, but at the same time...

QUOTE
Heh. I've got some new players who aren't up on SR history who keep saying

"Aztechnology doesn't seem too bad..."


One more reason I'm glad I've read up on SR history.

QUOTE
Use their matrix ignorance to suck their bank account dry, then have them picked up by the KE on a newly inserted warrant detailing their heinous history of cop-killing. Erase all you own financial traces to the safehouse or any crimes they've committed.


I think one of them has Erased, because I've lost records of things she's done, but she's probably the one I'm least worried about.
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Karoline
post Nov 8 2010, 03:15 AM
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QUOTE (AppliedCheese @ Nov 7 2010, 10:09 PM) *
Use their matrix ignorance to suck their bank account dry, then have them picked up by the KE on a newly inserted warrant detailing their heinous history of cop-killing. Erase all you own financial traces to the safehouse or any crimes they've committed.

Yeah, but you have to be careful, because KE may well say "Hey, we'll take 5 years off your sentence if you can give us some of your accomplices."

Best to skip town or something if you can manage it.

I'm still a fan of sleeping gas.
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Zyerne
post Nov 8 2010, 03:26 AM
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Get them all hooked on kamikaze and wait for the inevitable.

From a safe distance.
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Fix-it
post Nov 8 2010, 03:33 AM
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put backdoors in all their commlinks and any hackable cyberware.

is it the PLAYERS who are dangerous, or are they playing dangerous characters?

if it's the former, they might be annoyed if you backstab them, even if they deserve it.

if it's the latter, have fun. (IMG:style_emoticons/default/vegm.gif)
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Zyerne
post Nov 8 2010, 03:37 AM
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Of course, the first thing you should do is hope they are not reading this.
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Karoline
post Nov 8 2010, 03:38 AM
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QUOTE (Zyerne @ Nov 7 2010, 10:37 PM) *
Of course, the first thing you should do is hope they are not reading this.

I'd imagine they aren't DSers.

Edit: Of course, trying to find out for sure could be interesting.

OP: "So, do any of you go on the dumpshock forums at all?"
Group: "No, why."
OP: "Oh umm.... not because I'm using it to plot against all of you. Yeah, no, you shouldn't check it out at all."
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Brazilian_Shinob...
post Nov 8 2010, 03:44 AM
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Well, it depends on how your group meets and stuff, but basically you either offer them a Laés cigarrete or lace their food with it. They will pass out (unless one of them is a Troll or a Dwarf, in this case, use Warp or something similar as backup) and you will have a a few hours to whatever you want with them and they will forget about it. Even if one of them has a cyber eye who records all the time, you can edit the image later.
This is my standard operation procedure to deal with any of my companions who might prove a liability later. This of course if you are just trying to get some leverage on them, if not, death by fast-moving lead intoxication is a good plan too.
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Karoline
post Nov 8 2010, 03:49 AM
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Is it a sign that you have a SOP for that?

And do you mean high velocity lead poisoning? (IMG:style_emoticons/default/biggrin.gif)
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Teryn180
post Nov 8 2010, 04:07 AM
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Mostly it's that shaman with control thoughts I mentioned. I can live with the rest. (Even the vampire, no one knows in character...yet)
The player is very much a munchkin gamer, we (meaning a couple of the party members, the GM, and myself) think that it wouldn't be quite so bad, if he wasn't playing a mage with control thoughts.

Instead of killing him, maybe I could find someone he's pissed off enough that would pay to have him delivered....

EDIT: No, luckily I'm the only member of the group that come on here.
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Zyerne
post Nov 8 2010, 04:13 AM
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Players shouldn't be using control thoughts on other players. Ample justification for a judicious shooting IMO.
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Teryn180
post Nov 8 2010, 04:54 AM
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Would it be bad form to get a hit put out on said obnoxious mage? Especially if one of the other players would likely be the one to get the job?
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Karoline
post Nov 8 2010, 04:56 AM
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Hehe, that's great.

P1 puts out hit on P2, which is accepted by P3. All while not knowing that P1 is the one putting out the hit in the first place.
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Teryn180
post Nov 8 2010, 05:37 AM
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Even more convoluted that that. P1 gets AresExec1 (who P2 tried to kill) to give the hit to P3's fixer. So it's not like I'd even be putting the hit on him directly.
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Yerameyahu
post Nov 8 2010, 06:35 AM
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My normal solution is, "Aw, facrissake, guys. Can we just play one measly campaign without you ruining it?"
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Mayhem_2006
post Nov 8 2010, 06:47 AM
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Just out of interest, how does your character know, in character, that the Shaman is using control thoughts?

If you can prove it, show it to the PC he was using it on and let *them* deal with it as they see fit...

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Karoline
post Nov 8 2010, 07:12 AM
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QUOTE (Mayhem_2006 @ Nov 8 2010, 01:47 AM) *
Just out of interest, how does your character know, in character, that the Shaman is using control thoughts?

Because SR4 made magic super easy to see would be my guess. Combined with the controlled person acting very obviously out of the ordinary. And I don't think that the person fails to notice that they are being taken over by magic for control thoughts. It isn't like suggestion where they think it is their own idea.
QUOTE
If you can prove it, show it to the PC he was using it on and let *them* deal with it as they see fit...

He could be the PC that was controlled, wasn't super clear on the point.
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PoliteMan
post Nov 8 2010, 07:15 AM
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Out of game: Talk with the GM and the other players. I assume you're not having fun with this aspect of the game but the other players might and there's a lot of potential fun to be had, see VtM. If they're not having fun, it's probably time for a group discussion with the guy. If they are, decide whether you're having enough fun in the game to justify staying. If so,

In game: Pick up the program Telematics Infrastructure from Unwired and boost your signal. Telematics automatically locates all public and private nodes within signal range and automatically rolls to sniff out hidden nodes every couple minutes/rounds (AFB). Either you now know their exact location at all times with the Tracking program or they're walking around without a Commlink so just wait for them to walk past all the fancy AR warnings about the unmarked Ares firing range or something. Once you've got that and a few drones you can pretty safely ignore him. Sure he can screw you up but you can also screw him anytime, from anywhere. If you don't need to accompany the team, refuse to meet except through AR.
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Teryn180
post Nov 8 2010, 07:20 AM
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QUOTE
He could be the PC that was controlled, wasn't super clear on the point.


Sorry about that, no, wasn't me, it was our character based off of the Covert Ops Specialist sample character.

QUOTE
Just out of interest, how does your character know, in character, that the Shaman is using control thoughts?

He cast the spell right in front of everyone, on the person who'd just disagreed with him, and made him start acting off. My character may not be totally sure what spell it was, because he has limited knowledge of magic, but he knows the Shaman did it. Even without that, two high profile helicopter crashes, one of which he actually cheered about causing to the rest of the team make him way to high profile.
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