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> What to you do when..., untrustworthy team members
Kliko
post Nov 10 2010, 07:36 PM
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QUOTE (Mongoose @ Nov 10 2010, 03:35 PM) *
Yeah. After the first year or so of playing a revolving cast of backstabbing jerks, we just got sick of that bullshit taking up so much time, and wanted to play some games where we actually got through a whole adventure in less than a month. There's also a lot more a team can get done (safely) when they... well, act like a team, and trust each other.

Thats what I like so much about the oWoD Werewolf: the Apocalypse game (IMG:style_emoticons/default/cool.gif)
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Semerkhet
post Nov 10 2010, 07:55 PM
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QUOTE (Kliko @ Nov 10 2010, 01:36 PM) *
Thats what I like so much about the oWoD Werewolf: the Apocalypse game (IMG:style_emoticons/default/cool.gif)

Yep, nothing like setting up a group that has strong instinctual and cultural reasons to work together and defer to the leader. I remember having disputes between characters settled by actual player vs player staredowns, which was usually quicker than arguing about it for twenty minutes.
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sabs
post Nov 10 2010, 08:04 PM
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We usually did it pretty simply.

character disputes got settled by comparing willpower/rage to the other player.
Who ever had the highest of either could choose to win the wolf staring contest.

Unless the other person was willing to spend a rage or willpower point.
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Critias
post Nov 10 2010, 08:09 PM
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QUOTE (sabs @ Nov 10 2010, 03:04 PM) *
We usually did it pretty simply.

character disputes got settled by comparing willpower/rage to the other player.
Who ever had the highest of either could choose to win the wolf staring contest.

Unless the other person was willing to spend a rage or willpower point.

What about Pure Bred, and Rank?
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Doc Chase
post Nov 10 2010, 08:12 PM
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QUOTE (Critias @ Nov 10 2010, 09:09 PM) *
What about Pure Bred, and Rank?


Or EKC Certification?
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Warlordtheft
post Nov 10 2010, 08:13 PM
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QUOTE (Mongoose @ Nov 10 2010, 02:35 PM) *
Yeah. After the first year or so of playing a revolving cast of backstabbing jerks, we just got sick of that bullshit taking up so much time, and wanted to play some games where we actually got through a whole adventure in less than a month. There's also a lot more a team can get done (safely) when they... well, act like a team, and trust each other.



Also, in SR if it becomes a major problem then the group should probably try to generate characters that have common goals/thread. Like a community activist group or policlub. That does not mean it won't happen, but should lessen the possibilty of it being an issue.
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Semerkhet
post Nov 10 2010, 08:19 PM
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QUOTE (Warlordtheft @ Nov 10 2010, 02:13 PM) *
Also, in SR if it becomes a major problem then the group should probably try to generate characters that have common goals/thread. Like a community activist group or policlub. That does not mean it won't happen, but should lessen the possibilty of it being an issue.

Which brings us back on topic, because if the troublemaker in the OP just plain gets off on causing disruption then it won't matter how much the characters have in common.
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sabs
post Nov 10 2010, 08:22 PM
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QUOTE (Critias @ Nov 10 2010, 09:09 PM) *
What about Pure Bred, and Rank?


PC's tended to be the same Rank.

And Pure Bred only worked in some cases. A Pure Bred BoneGnawer didn't really make much of a dent.
Similarly, if you were Purebred, that Glasswalker Ahroun might not give a damn.


it was situational.
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Kliko
post Nov 10 2010, 08:26 PM
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Pure Breed and Rank are just soooo in your face (even for bone ganwers, though they'll make funny jokes about you behind your back).

Back OT, if the player is a disruptor, just cap his char and talk to him....
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sabs
post Nov 10 2010, 08:35 PM
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What you do is get a whole pack of Lhaes laced cigarettes, and hand them out to the entire party. (Except you)
Once they're out like a light. You just dump a clip into his head, then you light up your own lhaes cigarette. Then when everyone wakes up, you can honestly say you have NO idea how he died. (Just be sure to erase everyone's commlink video captures first)
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Warlordtheft
post Nov 10 2010, 09:19 PM
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QUOTE (sabs @ Nov 10 2010, 03:35 PM) *
What you do is get a whole pack of Lhaes laced cigarettes, and hand them out to the entire party. (Except you)
Once they're out like a light. You just dump a clip into his head, then you light up your own lhaes cigarette. Then when everyone wakes up, you can honestly say you have NO idea how he died. (Just be sure to erase everyone's commlink video captures first)


Just remember to use 1 clip of ammo from every other player's gun.. (IMG:style_emoticons/default/smile.gif)
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Zyerne
post Nov 10 2010, 09:22 PM
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Or just use the Rat's gun
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Brazilian_Shinob...
post Nov 10 2010, 09:35 PM
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QUOTE (sabs @ Nov 10 2010, 05:22 PM) *
PC's tended to be the same Rank.

And Pure Bred only worked in some cases. A Pure Bred BoneGnawer didn't really make much of a dent.
Similarly, if you were Purebred, that Glasswalker Ahroun might not give a damn.


it was situational.


If I recall, neither Glasswalkers nor Bone Gnawers could take Pure Breed in the first place. And Pure Breed ALWAYS applied to any social roll against other werewolves and kinfolks. Which means that every Silver Fangs always have at least 3 dice bonus to any staredown.

Also, the leadership skill in SR exists for a reason.
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StealthSigma
post Nov 10 2010, 09:52 PM
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QUOTE (Brazilian_Shinobi @ Nov 10 2010, 04:35 PM) *
If I recall, neither Glasswalkers nor Bone Gnawers could take Pure Breed in the first place. And Pure Breed ALWAYS applied to any social roll against other werewolves and kinfolks. Which means that every Silver Fangs always have at least 3 dice bonus to any staredown.

Also, the leadership skill in SR exists for a reason.


Oh goodie. So my Leadership (Tactics) skill gets blitzed by the Face with Influence 4.
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Yerameyahu
post Nov 10 2010, 09:55 PM
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What exactly does your skill do, there?
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Doc Chase
post Nov 10 2010, 10:29 PM
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QUOTE (StealthSigma @ Nov 10 2010, 09:52 PM) *
Oh goodie. So my Leadership (Tactics) skill gets blitzed by the Face with Influence 4.


Or the Social Adept with Commanding Voice and the phrases sit down and shut up.

That's my favorite.
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Karoline
post Nov 10 2010, 10:39 PM
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QUOTE (Doc Chase @ Nov 10 2010, 05:29 PM) *
Or the Social Adept with Commanding Voice and the phrases sit down and shut up.

That's my favorite.

I'm a bit of a fan of shoot yourself in the head, since it only lasts a few seconds.
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Doc Chase
post Nov 10 2010, 10:42 PM
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I'm also a fan of do it to Julia, depending on the scenario.

(IMG:style_emoticons/default/biggrin.gif)

If you have a level-headed social adept, they can keep the peace and work out an IC solution. Telling folks to knock that shit off to remind them that they aren't the only ones with power can go a long way.
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Zyerne
post Nov 10 2010, 10:43 PM
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Now I'm trying to remember the book with "shut up" grenades in it.
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Manunancy
post Nov 10 2010, 11:17 PM
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A quick and easy to get rid of the guy would be first to plant some sort of trackign software into his comlink, then use it to tell where he is to that bunch of vampire's he pissed off.

The rest of the team won't have a way to tell more than 'yup, he pissed of the wrong crowd and it caught up with him. Though luck. And good riddance'
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Teryn180
post Nov 11 2010, 12:24 AM
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So, some kind of solution is happening. I talked to the GM, and a couple of the other players, and they're all for killing the character off. And the GM reminded me that a while back, the player made the mistake of writing some back story stuff with him repeatedly aggravating a experienced runner who does lots of wetwork, and then he wrote her up. So now we've got two players (other then me, I just convinced someone to pay for having him killed) and a npc that are working on killing him. We'll see how long he lasts.

I'm pretty sure the player likes playing controversial characters, just because he enjoys making people twitch.
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jaellot
post Nov 11 2010, 02:07 AM
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It also sounds like he been allowed to do this sort of thing before so that's become habit and ingrained. Hopefully your GM brings down the consequences and even more hopeful the guy may learn a little something.

For what it's worth, controversial characters have their place, and can be fun. Or can help a game even, if done right. Or prove a game is total BS. I've had some that I deliberately made difficult to see if GM's and ST's would stick to their guns, then left when they didn't spank the bejesus out of me.
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Warlordtheft
post Nov 11 2010, 04:07 PM
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QUOTE (Teryn180 @ Nov 10 2010, 07:24 PM) *
So, some kind of solution is happening. I talked to the GM, and a couple of the other players, and they're all for killing the character off. And the GM reminded me that a while back, the player made the mistake of writing some back story stuff with him repeatedly aggravating a experienced runner who does lots of wetwork, and then he wrote her up. So now we've got two players (other then me, I just convinced someone to pay for having him killed) and a npc that are working on killing him. We'll see how long he lasts.

I'm pretty sure the player likes playing controversial characters, just because he enjoys making people twitch.


Ok...that makes it easy, get your trusted fixer to set up a meet. Call the group together to meet in the barrens or some other open space to discuss "the next job". Let the asssian know it is happening. 1 Sniper bullet later.....

BTW-Remind the GM control thoughts requires LOS and vehichles have tinted windows that you can't see through as standard.
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Doc Chase
post Nov 11 2010, 04:09 PM
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Remember - it's not a proper Shadowrun piece unless you get paid for having him removed. (IMG:style_emoticons/default/biggrin.gif)
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LurkerOutThere
post Nov 12 2010, 12:25 AM
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QUOTE (Stormdrake @ Nov 10 2010, 10:08 AM) *
Has anyone ever had a game where at least some of the characters did not try to do dirt to the others? Maybe its just an aspect of Shadowrun but it seems characters are always trying to short other characters on money and objects they "forget" to tell the party about.


Maybe it's because of my GM style but most of my runner's, especially once they've built a good working relationship don't have plans for bumping each other off, or if they do have plans it basically boils down to "shoot them". On the whole though even the guy on my current running team who gets bored on stealth missions and decides to mix it up with corp sec, and who can't resist peeking in things, especially when he's been told specifically not to, doesn't work against the team. I guess it's partially because I tend to foster the notion that the world itself is hostile enough, and a solid team is how runners survive.

Also sometimes my players make me proud the aforementioned peeking jerk character blew a run badly and got the teams rep trashed and some powerfull people after them. During the next outing the character's had an opportunity to let him die, the medic couldn't bring herself to do it and went charging in to save him. The rest of the team went guts to gunmetal to save the medic pulling the peeking sam's butt out of the fire as a "while we're here" gesture. He learned a valuable lesson and after his "Jane in the airlock" session has become a valued member of the team and even went so far as to volunteer to stay behind for certain death to allow the rest of the team to get away.




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