Compatibility of Superthyroid Gland and Wired Reflexes/Synaptic Booster/MbW |
Compatibility of Superthyroid Gland and Wired Reflexes/Synaptic Booster/MbW |
Nov 15 2010, 03:24 PM
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#26
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
I agree. There may even be a reason, why Improved Reflexes explicitly includes this effect: This one is clear though that it is a dice pool modifier. Too bad you can no longer increase REA, except with drugs after taking this power. No, the reason it includes that is because it says "+1 die to reaction" instead of "bonus of +1 to reaction" like everything else. For the power it is specifically a DP modifier that also increases init. This makes the adept power kind of suck because it means that your init would remain at 10, but you'd get to roll 12 dice, instead of actually increasing it to 12. |
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Nov 15 2010, 04:13 PM
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#27
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Moving Target Group: Members Posts: 894 Joined: 5-May 10 Member No.: 18,556 |
Except that for the gunslinger adept, those bonuses are listed as they are for every other augmented character, as X(Y).
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Nov 15 2010, 04:22 PM
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#28
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jacked in Group: Admin Posts: 9,387 Joined: 26-February 02 Member No.: 463 |
I think it is RAI for them to be augmented Attributes, but that is not RAW. Ok, let's see... what would you say 'Reaction' is? a) an attribute b) a skill c) a threshold or d) a dice pool? Ok, let's skip that, I know it's pretty obvious, really. So, now if something gives a bonus to Reaction, which of these four would (without a doubt) apply? "Shadowrun, Fourth Edition, uses four distinct types of modifiers: Attribute modifiers, Skill modifiers, threshold modifiers, and dice pool modifiers." So... since there is no doubt about it, this part is not needed: "Should there be any doubt, assume the modifier is a dice pool modifier." QUOTE The problem is that the writers never use consistent terminology. It could definitely be better at some parts, yeah. Bye Thanee |
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Nov 15 2010, 04:28 PM
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#29
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Runner Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 |
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Nov 15 2010, 04:33 PM
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#30
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
Exactly, and since it is unclear, it schould be used as a dice pool modifier according to RAW.
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Nov 15 2010, 04:36 PM
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#31
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Anyway. That's obviously a piece of trivia for the Broken Rules thread, not anything anyone would take seriously.
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Nov 15 2010, 04:40 PM
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#32
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
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Nov 15 2010, 04:42 PM
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#33
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
The Errata is a lie! (IMG:style_emoticons/default/biggrin.gif) But yes. Messy, bleh.
We know the idea is to enforce balance, and we know that players will always try to sneak past. (IMG:style_emoticons/default/nyahnyah.gif) |
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Nov 15 2010, 04:43 PM
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#34
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Prime Runner Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
A or D depending on the situation. It certainly makes up parts of some Ds. Reaction is always an Attribute, it's part of some dicepools and some dicepools consist only of Reaction, but the fact remains that it always is an attribute and as such bonust to it is an attribute modifier. No matter how much Dakka tries to muddle the waters, that simple fact does not change, ever. |
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Nov 17 2010, 02:42 PM
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#35
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jacked in Group: Admin Posts: 9,387 Joined: 26-February 02 Member No.: 463 |
A or D depending on the situation. It certainly makes up parts of some Ds. p. 67 SR4A defines Reaction as a Physical Attribute. Where is it defined as a dice pool? Please note the subtleties between rolling just Reaction as a dice pool, and Reaction being a dice pool. Bonus question: If you defend from a ranged attack using only Reaction, do you roll your "Reaction dice pool" or your "defender's dice pool"? Bye Thanee |
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Nov 24 2010, 08:52 PM
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#36
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Target Group: Members Posts: 21 Joined: 6-August 10 From: Germany Member No.: 18,900 |
Thank you very much for your sharing your opinions regarding my question. (IMG:style_emoticons/default/smile.gif) I'll stick with Karolines answer because it seems to me that it is the RAI-solution.
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Nov 24 2010, 09:23 PM
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#37
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Shooting Target Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 |
I just don't let IP bonuses stack; everything else is fair game, including stacking drug stat boni with permanent stat boni from 'ware (within limits - too many cyberlimbs reduce the effects of drugs somewhat in my games).
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