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> Compatibility of Superthyroid Gland and Wired Reflexes/Synaptic Booster/MbW
Karoline
post Nov 15 2010, 03:24 PM
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QUOTE (Dakka Dakka @ Nov 15 2010, 07:36 AM) *
I agree. There may even be a reason, why Improved Reflexes explicitly includes this effect:
This one is clear though that it is a dice pool modifier.
Too bad you can no longer increase REA, except with drugs after taking this power.


No, the reason it includes that is because it says "+1 die to reaction" instead of "bonus of +1 to reaction" like everything else. For the power it is specifically a DP modifier that also increases init. This makes the adept power kind of suck because it means that your init would remain at 10, but you'd get to roll 12 dice, instead of actually increasing it to 12.
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Zyerne
post Nov 15 2010, 04:13 PM
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Except that for the gunslinger adept, those bonuses are listed as they are for every other augmented character, as X(Y).
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Thanee
post Nov 15 2010, 04:22 PM
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QUOTE (Dakka Dakka @ Nov 15 2010, 11:30 AM) *
I think it is RAI for them to be augmented Attributes, but that is not RAW.


Ok, let's see... what would you say 'Reaction' is?

a) an attribute
b) a skill
c) a threshold
or
d) a dice pool?

Ok, let's skip that, I know it's pretty obvious, really.

So, now if something gives a bonus to Reaction, which of these four would (without a doubt) apply?

"Shadowrun, Fourth Edition, uses four distinct types of modifiers: Attribute modifiers, Skill modifiers, threshold modifiers, and dice pool modifiers."

So... since there is no doubt about it, this part is not needed:

"Should there be any doubt, assume the modifier is a dice pool modifier."


QUOTE
The problem is that the writers never use consistent terminology.


It could definitely be better at some parts, yeah.

Bye
Thanee
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StealthSigma
post Nov 15 2010, 04:28 PM
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QUOTE (Thanee @ Nov 15 2010, 11:22 AM) *
Ok, let's see... what would you say 'Reaction' is?

a) an attribute
b) a skill
c) a threshold
or
d) a dice pool?


A or D depending on the situation. It certainly makes up parts of some Ds.
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Dakka Dakka
post Nov 15 2010, 04:33 PM
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Exactly, and since it is unclear, it schould be used as a dice pool modifier according to RAW.
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Yerameyahu
post Nov 15 2010, 04:36 PM
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Anyway. That's obviously a piece of trivia for the Broken Rules thread, not anything anyone would take seriously.
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Dakka Dakka
post Nov 15 2010, 04:40 PM
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QUOTE (Yerameyahu @ Nov 15 2010, 05:36 PM) *
Anyway. That's obviously a piece of trivia for the Broken Rules thread, not anything anyone would take seriously.
And for Errata. Improved Reflexes as well, logically they don't even stack with the overpriced Improved Physical Attribute(REA).
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Yerameyahu
post Nov 15 2010, 04:42 PM
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The Errata is a lie! (IMG:style_emoticons/default/biggrin.gif) But yes. Messy, bleh.

We know the idea is to enforce balance, and we know that players will always try to sneak past. (IMG:style_emoticons/default/nyahnyah.gif)
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Mäx
post Nov 15 2010, 04:43 PM
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QUOTE (StealthSigma @ Nov 15 2010, 06:28 PM) *
A or D depending on the situation. It certainly makes up parts of some Ds.

Reaction is always an Attribute, it's part of some dicepools and some dicepools consist only of Reaction, but the fact remains that it always is an attribute and as such bonust to it is an attribute modifier.
No matter how much Dakka tries to muddle the waters, that simple fact does not change, ever.
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Thanee
post Nov 17 2010, 02:42 PM
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QUOTE (StealthSigma @ Nov 15 2010, 05:28 PM) *
A or D depending on the situation. It certainly makes up parts of some Ds.


p. 67 SR4A defines Reaction as a Physical Attribute.

Where is it defined as a dice pool?

Please note the subtleties between rolling just Reaction as a dice pool, and Reaction being a dice pool.

Bonus question: If you defend from a ranged attack using only Reaction, do you roll your "Reaction dice pool" or your "defender's dice pool"?

Bye
Thanee
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Eisenbeiß
post Nov 24 2010, 08:52 PM
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Thank you very much for your sharing your opinions regarding my question. (IMG:style_emoticons/default/smile.gif) I'll stick with Karolines answer because it seems to me that it is the RAI-solution.
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Tyro
post Nov 24 2010, 09:23 PM
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I just don't let IP bonuses stack; everything else is fair game, including stacking drug stat boni with permanent stat boni from 'ware (within limits - too many cyberlimbs reduce the effects of drugs somewhat in my games).
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