Rigger Help, or have i just been neutered? |
Rigger Help, or have i just been neutered? |
Nov 25 2010, 01:18 AM
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#1
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Target Group: Members Posts: 4 Joined: 16-March 09 Member No.: 16,979 |
[open]
So i was planning on making a rigger for an upcoming game and i recently found out that my DM has banned Unwired Dumpshock do i make a rigger still, if so how? or do i change my character? you are my only hope! |
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Nov 25 2010, 02:09 AM
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#2
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
Unwired has.... virtually nothing that helps a rigger from a mechanics standpoint except for an extra IP. So, that said I see no reason to not play a rigger with Unwired being disallowed.
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Nov 25 2010, 02:55 AM
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#3
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Target Group: Members Posts: 52 Joined: 28-June 10 From: Mines of Blackberry Member No.: 18,766 |
You don't really need unwired at all, everything you need is is in the 4A main book, and Arsenal. Main book for character building and Arsenal for Drone building. Unwired really doesnt present much for a drone/vehicle rigger, it's mostly for Hackers and Technomancers. Just get a controlr rig and a good commlink, and then cram all the weapons you can on a drone from Arsenal
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Nov 25 2010, 04:10 AM
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#4
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
Augmentation also has a couple good things for Riggers. Like control rig booster nanites.
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Nov 25 2010, 06:21 AM
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#5
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Neophyte Runner Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
About all Unwired would help for a Rigger are a couple of autosofts for the drones, a few program options for your commlink, and a quality. None of which are really essential for a really good Rigger.
Arsenal and Augmentation are loaded with way more toys and options for Riggers. |
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Nov 25 2010, 06:39 AM
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#6
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
About all Unwired would help for a Rigger are a couple of autosofts for the drones, a few program options for your commlink, and a quality. None of which are really essential for a really good Rigger. Arsenal and Augmentation are loaded with way more toys and options for Riggers. The one important thing that Unwired offers is an extra IP. |
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Nov 25 2010, 07:02 AM
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#7
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Old Man Jones Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
Also, ask WHY he banned Unwired.
If it's just the stupid stuff about software degradation and pirating, then ask if he could just ban that part. But overall, as said, you can live without Unwired. Now if he banned Arsenal you'd be really screwed. -k |
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Nov 25 2010, 07:09 AM
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#8
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Great Dragon Group: Members Posts: 5,537 Joined: 27-August 06 From: Albuquerque NM Member No.: 9,234 |
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Nov 25 2010, 07:17 AM
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#9
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Neophyte Runner Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
The one important thing that Unwired offers is an extra IP. True, but the rest is helpful too. Not as important, and if you can't use Unwired at all it's really not that big of a loss. Besides, if most of the grunts you're working against have only one or two IPs, then having three from running hot still gives you an edge. Besides, if I made a rigger I'd be finding all the fun stuff in Arsenal anyway. |
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Nov 25 2010, 07:36 AM
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#10
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Target Group: Members Posts: 37 Joined: 16-September 10 Member No.: 19,050 |
Do not forget the allmighty Tacnet!
I kinda like it with a bunch of Drones |
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Nov 25 2010, 07:54 AM
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#11
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Runner Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 |
The programs and program options from Unwired are essential for any tech pro.
Without the ergonomic option, your drones response will be garbage. Without the optimization option, you're going to be missing a grip of analyze dice to help keep you safe. Usually, GMs ban Unwired because they're afraid of the Matrix. |
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