IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Reflex Sights, A quick question
crash2029
post Nov 25 2010, 09:41 PM
Post #1


Moving Target
**

Group: Members
Posts: 704
Joined: 20-November 06
From: The seemingly unknown area of land between Seattle and Idaho.
Member No.: 9,910



Howdy all. I am working on a new Mako catalog and several of the pictures I made have reflex sights on them. I was thinking of including them in the game rules for the weapons using the rules for laser lights. I realize that century-old imaging technology is probably passe, but then optical scopes are older. Anyways what do y'all think?
Go to the top of the page
 
+Quote Post
kzt
post Nov 25 2010, 09:53 PM
Post #2


Great Dragon
*********

Group: Members
Posts: 5,537
Joined: 27-August 06
From: Albuquerque NM
Member No.: 9,234



Reflex sights are faster to use then lasers, the "chase the dot" problem doesn't occur.

But the combat rules are such a total heap of total cluelessness it's hard to make any changes without having the whole tottering pile come crashing down.
Go to the top of the page
 
+Quote Post
Critias
post Nov 26 2010, 02:44 AM
Post #3


Freelance Elf
*********

Group: Dumpshocked
Posts: 7,324
Joined: 30-September 04
From: Texas
Member No.: 6,714



I've sometimes described a weapon statted out with a laser sight as having a reflex/red-dot instead. I don't see a huge enough difference in their effectiveness or usage -- especially given the abstract nature of combat to begin with -- in just considering them as the game equivalent of a laser (though only as a top mount accessory).
Go to the top of the page
 
+Quote Post
Pollux710
post Nov 27 2010, 09:16 PM
Post #4


Moving Target
**

Group: Members
Posts: 104
Joined: 4-October 08
Member No.: 16,424



I've used both extensively in the military. My honest opinion, in terms of rule play you could have it provide the same bonus. They fundamentally do the same thing (i.e. help you aim) they are simply designated in different locations. The only thing I could see is its placement, a reflex sight is not going to be on the bottom slot of the weapon, so it could take up a scope (top slot), though having a reflex sight on a heavy pistol is more feasible than having a scope (unless you're a redneck).
Go to the top of the page
 
+Quote Post
crash2029
post Nov 27 2010, 10:20 PM
Post #5


Moving Target
**

Group: Members
Posts: 704
Joined: 20-November 06
From: The seemingly unknown area of land between Seattle and Idaho.
Member No.: 9,910



Thanks for the input, guys. I'm thinking I will have the game rules say to treat it as a top-mounted laser sight. I appreciate the help.
Go to the top of the page
 
+Quote Post
KarmaInferno
post Nov 27 2010, 10:28 PM
Post #6


Old Man Jones
********

Group: Dumpshocked
Posts: 4,415
Joined: 26-February 02
From: New York
Member No.: 1,699



Even this guy uses a Reflex Sight.





-k
Go to the top of the page
 
+Quote Post
Shrike30
post Nov 28 2010, 11:55 PM
Post #7


Runner
******

Group: Members
Posts: 2,556
Joined: 26-February 02
From: Seattle
Member No.: 98



We've always had them basically be laser sights, top mount only. Minor (obvious) tweaks being that you can't gain the benefit firing from a position where you can't see the sight (around a serious ballistic shield, for example), but you don't project a visible dot. Most people prefer them over lasers if they don't need the top mount for something else.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 24th May 2024 - 07:56 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.