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#1
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Target ![]() Group: New Member Probation Posts: 9 Joined: 15-October 10 Member No.: 19,115 ![]() |
Hey all,
You may have seen my post in the regular forums about my upcoming sr4 char gen program. I am posting here to ask for help. I am having to type up my databases in .txt files and I am wondering if anyone is willing to help with some very very boring typing. If so please message me and i'll give you the details of the files. One plus is that you can customize the description of a item, skill, powers etc if you don't like the current ones. I'll warn you all again, that this typing has been very boring, but is necessary. As a treat for you all I have posted a screen shot of my program. It is still an alpha version and I haven't done any thing to make the GUI look better, but this is a start. -PissedoffBuddha Main Window of the Program http://img96.imageshack.us/img96/7628/generator.jpg Main Window with a few items and showing off the ToolTip Feature (IMG:style_emoticons/default/grinbig.gif) http://img651.imageshack.us/img651/6483/generator2i.jpg UPDATE: January 4th, 2011 -Got stuck for a bit with Serialization, but save/load functions are now moving forward and hope to have beta up very very soon! This post has been edited by PissedoffBuddha: Jan 4 2011, 05:51 PM |
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#2
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Project Terminus: Soul Hunters ![]() ![]() ![]() Group: Members Posts: 1,052 Joined: 6-November 03 From: Casselberry, Florida U.S.A. Member No.: 5,798 ![]() |
Looks good so far.
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#3
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 ![]() |
You may want to move the various labels (Skills, Qualities, Contacts, etc.) from the bottom of the boxes to the top. It's more intuitive.
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#4
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Moving Target ![]() ![]() Group: Members Posts: 433 Joined: 8-November 07 Member No.: 14,097 ![]() |
Have you worked out the format for the text data that you want to use? I'd be willing to help out with it if I can reuse the text files myself.
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#5
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Moving Target ![]() ![]() Group: Members Posts: 540 Joined: 5-May 09 From: California Member No.: 17,140 ![]() |
Will it have room for vehicle/weapon/drone mods?
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#6
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Target ![]() Group: Members Posts: 59 Joined: 20-March 10 From: Bricktown, Poland Member No.: 18,322 ![]() |
Will it have a good sorting mechanism for Gear, and such? The old one was really annoying.
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#7
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Target ![]() Group: New Member Probation Posts: 9 Joined: 15-October 10 Member No.: 19,115 ![]() |
You may want to move the various labels (Skills, Qualities, Contacts, etc.) from the bottom of the boxes to the top. It's more intuitive. I will look into moving that, I am also flipflopping the current attribute level and the BP amount. I may do that after the beta is released though. Have you worked out the format for the text data that you want to use? I'd be willing to help out with it if I can reuse the text files myself. I have all the formats done. I will be just doing the CoreBook for the beta, so I may ask for your help after that. Will it have room for vehicle/weapon/drone mods? The Vehicle/Drone tab has a spot for modifications, they will add to the same "owned" box but be offset with a ' + ' You will also be able to move anything up and down to look better Example: (Vehicle) + (Mod) Will it have a good sorting mechanism for Gear, and such? The old one was really annoying. The Gear is decently close to theirs. I have gotten rid of a lot of the stuff in gear though and moved it and sorted it better. Example: Firearms is now broken down by type and subtype, and is in the Weapons tab Pistols: Holdout Pistols: Light ...etc |
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Lo-Fi Version | Time is now: 19th February 2025 - 10:13 PM |
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