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> BPs for Technomancer Echos
Krojar
post Dec 10 2010, 10:52 PM
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Was there ever an accepted # of build points for TM echoes in case you wanted to make a TM over 400 points but let them have access to the Echoes to match up with TMs that went up in level the "natural" way.
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Raiki
post Dec 10 2010, 11:22 PM
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Well, the conversion for most things is Karma/2. So (assuming the cost to submerge is the same as to initiate, since I'm not too familiar with technomancers) the first submersion would be 13 Karma /2=6.5BP, rounded up to 7. That's the way I would do it anyway, Since the standard rule is no initiating/submerging during character creation.



~R~
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Karoline
post Dec 10 2010, 11:47 PM
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I've actually seen people that do this generally force the players to buy initiation at 1:1 karma:BP ratio due to how powerful it can be.

Edit: Also, despite this golden ratio, alot of things in chargen don't follow it (Skills, Stats, etc)
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Yerameyahu
post Dec 11 2010, 01:31 AM
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Just do BP+Karma if you're making a BP (chargen) + Karma (post-gen) character. (IMG:style_emoticons/default/smile.gif)
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Udoshi
post Dec 11 2010, 05:19 AM
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QUOTE (Yerameyahu @ Dec 10 2010, 06:31 PM) *
Just do BP+Karma if you're making a BP (chargen) + Karma (post-gen) character. (IMG:style_emoticons/default/smile.gif)


This, pretty much. In the current game I'm in, the GM has awarded either 10BP or 20Karma for completeing 20q's.

Its a good way to round out a character.
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