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BenLarkin
post Mar 16 2004, 12:30 AM
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Ok. I'm at my wits end, and I'm hoping that some of you here can help me out.

I've been playing and running Shadowrun for a long time, but none of my players were really interested in magic, until now. Now everyone's playing mages and a serious debate has recently come up. Please help me understand this...

Why in the world would you ever take an Elemental Manipulation Spell like Lightnight Bolt or Acid Stream, over the tried-and-true Powerbolt/ball and Manabolt/ball?

First off, PB and MB are listed as Combat spells, which means they ignore armor (except magical or special armor, etc). Those elemental spells don't (although lightning bolt states that metal armor offers no protection).

Also, PB and MB have static target numbers, equal to the targets Body or Will. The elemental spells require a to-hit roll, which I imagine (since it doesn't say anywhere to the contrary) means that typical ranged attack modifiers will modify the TN. It stands to reason then that the target of an Elemental attack spell can use his Combat Pool to dodge. Unless I missed something here, victims of PB or MB don't get to use their Combat Pool. They just have to soak the damage and hope to live (not likely).

And lastely, considering the above imbalance between the two types of offensive spells, the Elemental Manipulations have a HIGHER Drain???

Please tell me I'm missing something here.
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Steel Eyes
post Mar 16 2004, 12:39 AM
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As it is a ranged attack, I allow my players to use combat pool to hit. This makes it just as useful in my opinion as combat spells.
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Rev
post Mar 16 2004, 12:54 AM
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You are missing that combat spells are an entire category if spells specifically devoted to hurting things in the most efficient and effective way possible.

Damaging manipulations get wierd side effects which can be usefull, inconvenient, or irellevant depnding on the situation but they are not just causing damage in the simplest and most generally effective way.

To turn your dilema on its head who would ever take a combat spell if damaging manipulations were just as powerfull and had bonus side effects?

PS I think all those damaging manipulations should be combat spells anyway following the principal that anything that can reasonably not be a manipulation spell should not be a manipulation spell.
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sidartha
post Mar 16 2004, 12:56 AM
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Several reasons come to my (deranged)mind ;)
1: They are Two spells for the price of one. MB/PB only work against their respective targets, living or nonliving. EM's work on both.
2: Secondary effects. If you don't die you burn.
3: The ability to shoot around corners. MAna based combat spells only work in LOS, AOE EM's (I love acronyms :D ) will effect what you don't have LOS to as long as there is Line Of Effect from the center of the spell.
4: True static TN's. Unlike mana based combat spells where the TN is the targets attribute, EM's have straight TN 4 modified for cover and visibility only no range mods are used.
I personally love to use Elemental spells and these are just some of the reasons I like them so much.
But like everything else, here it's just my opinion
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Frag-o Delux
post Mar 16 2004, 01:05 AM
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I thought somewhere hitting someone with PB or MB can also be adjusted if they are in cover. Like 50% cover adds to the willpower/body of the target for attacking TN# purposes. If I remember correctly it can be just as hard to hurt a person with PB or MB just because you can barley see then.

Also Em just look cool when they go off. :)

I also maybe wrong,but you can still use combat pool to soak the damage from PB or MB.
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BitBasher
post Mar 16 2004, 01:41 AM
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You are right fragg, visibility/cover modifiers are added into both Combat and Elemental Manipulation spells. Also, if you get the same number of sucesses as the caster on a Combat spell, the spell does absolutely nothing, you do not have to stage it down. Elemental Manipulations must be staged all the way down, requiring a LOT more sucesses to take no damage.
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Zazen
post Mar 16 2004, 02:05 AM
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QUOTE (sidartha)
1: They are Two spells for the price of one. MB/PB only work against their respective targets, living or nonliving. EM's work on both.

Powerballs are not restricted to nonliving targets, only to physical targets. That includes physical living targets.

Otherwise those are all great reasons, as well as all the others on this thread.


Also, Elemental Manipulations are considered ranged attacks, allowing them to benefit from the Enhance Aim spell. Of course, that's subject to just how cheesy your GM finds this to be ;)
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252
post Mar 16 2004, 02:24 AM
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Wait combat pool can be used for resisting which types of spells?
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Catsnightmare
post Mar 16 2004, 02:27 AM
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AFAIK, you can not use combat pool to stage down the effects of Combat Spells. You either beat the number of successes and the spell has no effect or your resistance roll just reduces the number of successes, that's it.
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post Mar 16 2004, 02:35 AM
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Contest of Wills for Spirit fighting. Willpower is used for the character, does the spirit fight back like normal combat and net successes are looked at. Or does it effect more like a ranged attack? Seems to be combat, but what attribute. Do they still use reaction, or do they use Willpower.

[This is in the magic section, I see it as the seem thread. So if anyone thinks this should be elsewhere. I respectfully will find a different thread, however I find this to be prefectly good.]
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Frag-o Delux
post Mar 16 2004, 02:42 AM
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OK my mistake Combat pool can onl be used to ressit EM spells.
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Ancient History
post Mar 16 2004, 02:49 AM
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Elemental effects can be handy versus paracritters (Nova vs. vampires, natch).

And, of course, the FX. You can take the mage out of the fantasy campaign, but they still want their fireballs and lightning bolts.

Finally, elemental adepts get bonuses for their types, do they not?
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Frag-o Delux
post Mar 16 2004, 02:52 AM
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QUOTE (252)
Contest of Wills for Spirit fighting. Willpower is used for the character, does the spirit fight back like normal combat and net successes are looked at. Or does it effect more like a ranged attack? Seems to be combat, but what attribute. Do they still use reaction, or do they use Willpower.

[This is in the magic section, I see it as the seem thread. So if anyone thinks this should be elsewhere. I respectfully will find a different thread, however I find this to be prefectly good.]

I think I would say it is just like Melee, and the spirit uses its Force. Force would determine its reaction and willpower, most things a mage does for or against a spirit is usually aimed at its force. So I think I would cop out and say the spirit uses its force. The book doesn't say neither does the errata or the FAQ.
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RedmondLarry
post Mar 16 2004, 07:11 AM
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BenLarkin, you've got it mostly right about the Elemental Manipulation spells. Magicians typically learn way more Combat Spells than Elemental Manipulation Spells. A magician soon learns, however, that significant threats often have Willpower 6 or greater, and use Karma Pool as needed to not be affected by Manabolt or Stunball. (As a GM, you'll soon define "Significant Threat" as what it takes to stand up to YOUR players' characters, and you have to make significant threats in order to challenge your players.)

An experienced magician might learn a high-force Elemental Manipulation to get a lower TN against significant threats. Consider Acid Stream (or similar) at Force 9, Exclusive for Drain. When cast at 9L damage, the magician resists 4M drain. What gets past Dodge is very tough to resist as the target gets only HALF impact armor. (Learning a Force 9 spell, however, might take a few months.)

Many new magicians take a firearm skill of some sort (e.g. Pistols). But Pistols 6 is the equivalent of 41 Karma points. If the magician puts 7 Karma into an Elemental Manipulation spell (Exclusive for Drain) soon after character creation, he'll do roughly equivalent damage to a typical target in 5/3 armor, and even better if he's a Raccoon Shaman. And best of all, he never has to turn in his Spell to the Bouncer at the door. :)

Against a Materialized Force 6, 7, or 8 Spirit or Elemental, most Firearms and most Combat Spells have trouble. But immunity to Normal Weapons doesn't help against an Elemental Manipulation spell.
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Herald of Verjig...
post Mar 16 2004, 07:24 AM
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Having a nice variety of elemental manips is always a good thing.

Laser, acid, or lightning to get past armor.
Metal to deal with certain critters, mess up radar and leave sharp things on the road.
Ice to kill all those species of mobile predatory plants.
Fire to set off the enemy grenadier (in some cases, magic fingers works as well).
Sand to be a jerk around open machinery.
Blast to deal with that odd phobia of pottery.

The list goes on.
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RedmondLarry
post Mar 16 2004, 07:26 AM
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QUOTE (Ancient History @ Mar 15 2004, 06:49 PM)
elemental adepts get bonuses for their types, do they not?

Nope. No bonus to an Elemental Adept (Magic = Priority B) for spells or spirits of their type, just the ability to use their type (SR3 p. 160 "Elementalist"). They have no ability to use spells / spirits of other types, and have a penalty to resisting spells or dispelling spirits opposite to their type.

An Elemental Mage (Magic = Priority A) is what you are thinking of. They do get a bonus to their type (MitS p. 17) and can employ other types of spells / spirits, but have a penalty for the type opposite to theirs.
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Hot Wheels
post Mar 16 2004, 01:33 PM
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The fact that the elemental spells have a tn of 4 should make them more attractive if you're going against a heavy hitter. a PB against a troll is going to have a much higher number than a human.
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Erebus
post Apr 23 2004, 05:24 PM
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Combat spells are all or nothing. If the defense/resistence test overcomes your successes the spell does nothing. Otherwise it does its selected damage plus staging.

Elemental Manipulation spells need to be staged down. So technically the defender needs more successes (depending on where they are coming from) to shrug off the entire effects of the spell.

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A Clockwork Lime
post Apr 23 2004, 05:27 PM
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QUOTE (OurTeam)
Nope. No bonus to an Elemental Adept (Magic = Priority B) for spells or spirits of their type, just the ability to use their type (SR3 p. 160 "Elementalist").

Just as a nitpick, it's "aspected Elementalist." The term "adept" refers solely to, well, adepts.
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RedmondLarry
post Apr 23 2004, 08:46 PM
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Yup, Lime. I just chose to use the word Ancient History used, which we are both familiar with from 2nd edition. In third edition they are called "Elementalist", as I referenced in my note.

[nit]: the book doesn't say "aspected Elementalist", it says "Elementalist". SR3.160 second column. An Elementalist is one type of Aspected Magician.[/nit]

Thanks for being detail-oriented. I am too, and I appreciate it in others.
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Kakkaraun
post Apr 23 2004, 08:56 PM
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"You are right fragg, visibility/cover modifiers are added into both Combat and Elemental Manipulation spells"

Which, frankly, is stupid...it makes no sense for Combat spells to...well, nevermind, see the thread on it.
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A Clockwork Lime
post Apr 23 2004, 09:01 PM
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Actually they are still aspected, hence the use of aspected Elementalist. Just like aspected Sorcerers, Shamanists, and Conjurers. :) But who's counting?
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Cold-Dragon
post Apr 23 2004, 09:36 PM
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That reminds me of something interesting I noticed about combat spells and EM spells too, although I'm not sure if that was resolved here...

when Power shot is against a nonliving target, you merely have to successfully role against the object's resistance (depending on the complexity of it, etc, etc). Considering the 'breaking doors' rules say very little about being busted by magic short of that EM spells TN, one could assume power ball just plain destroys a choice selection of your target.

now with power ball, you could claim a larger chunk, since it hits more than one visible target (but that would be at the whims of a GM).

EM spells may not be perfect against busting walls or such in this way (acid would do well though) but they're marvelous against automobile and such (I did some math on it, and I recall it was more beneficial to go EM over CS with auto's).

Mind you, this is all old reasoning, and no doubt there are some arguements on it. ^-^; So both types have their moments.

I do agree EM makes a wonderful 'elemental gun' than taking something like pistols, however
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RedmondLarry
post Apr 23 2004, 09:46 PM
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Actually, Cold-Dragon, the rules have a lot of information about spells blasting through barriers, but unfortunately these rules are scattered in multiple places. It's hard to do with a Combat Spell, and a little easier with an EM spell. Automobiles are tough as well, but I'll focus on doors in this post.

Note that if a Door takes Deadly Damage, it is no longer functional as a door (i.e. perhaps it won't open any more). That doesn't mean it's not there any more. If you cram a Ford Americar in a doorway you can do a deadly to it and it'll no longer operate. But it is still stuck in the doorway.

Here are rules for getting through a Barrier with a Spell:
[ Spoiler ]
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Cold-Dragon
post Apr 23 2004, 09:58 PM
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Erf, you found the rest of the material I couldn't remember then. ^-^; Well, it's good to see it organized at least.

Upon reading the spoiler (hehe, that was a nice feature) I recalled I did come to that conclusion about doors. Big tough ones are no fun.

I know when I did this, to my knowledge CS didn't work quite like EM spells did against such barriers, but the theory of a health bar was an option. I don't remember what made me believe a CS spell didn't use those regular rules right there either.

I DEFINITELY remember reading again and again to see if the damage rating (L,M,S,D) made any difference, so I believe that's why I judged CS spells to be EM spells to a point.

Oh well, with this at least I can understand better, thanks for spoiler again! :)
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