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> Warhammer 40k Rogue Trader Game, Recruiting/OOC Thread
LurkerOutThere
post Feb 1 2011, 06:41 AM
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I shoulda known that no sooner then i post a timetable i'll be the one to slip it. As to your questions, we will be using the 1 free item at +0 availability rule. Go ahead and designate what you want here or add it to your sheet. Your starting profit factor is 32.


While still planetside you will be at hive tarsus which has a population of greater then 10 Mil you may make one aquisition test to try and get any item up to scarce availability. Additionally you may select two items of plentiful availability for personal gear without testing availability. This basically is you've got the house staff out looking for stuff for you or pulling it from house stores.. Just so everyone know we will be using the rule of three when it comes to consumables. That is you have three grenades, three doses of drugs, and three reloads for all your weapons etc etc between availability to resupply(i.e, the ships supply lockers).
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LurkerOutThere
post Feb 1 2011, 08:02 AM
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I do hope that posts sort of coherent, it's 2AM here.
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Drace
post Feb 1 2011, 06:33 PM
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Came out clear to me. So we get the one +0 for free, a test for a scarce or lesser availability and two free plentiful or lesser?

+0 item : Conversion field (Avail:Extremely Rare (-30), Scale:Negligible (+30)) Field strength:50
A conversion field Lucius came into possession of after dealing with a 'delicate matter' for the ecclesiarchy. A rather high ranking priest had gone rogue and created a splinter faction similar to the Church of Redemption. He has sending out his 'martyrs' to 'cleanse' the souls of ecclesiarchy members who were deemed to impure by him and had become a nuissance since he started targeting higher ranked members than the previous lay and support staff he had previously flame cleansed. Part of the payment for bringing in the 'wayward' priest and keeping the matter under wraps was the Conversion field implanted in a solid silver aquila, which is now over present on his carapace armour's breastplate that he wears, but is removable and can attach to a matching rosarius amulet.

Scarce: 5 Red Dot Laser sight (1 for plasma pistol, rest for everyone else) +30: Scarce(+10), Negligible (+20) Acquisition: 32+30= 62 1d100=43 Pass

Plentiful:
Manacles (Scale Minor: 10-30)
Truncheon (Scale Negligible: 1)

*Edit Conversion field fixed, thanks for the heads up Zyerne (IMG:style_emoticons/default/smile.gif)
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Zyerne
post Feb 1 2011, 06:40 PM
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Extremely Rare is -30, unfortunately.
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Drace
post Feb 1 2011, 08:30 PM
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Oh, had two question about the ship. Is there going to be complications? I didn't see any on there, and it makes sense since it was IC, but was just curious. And secondly, am I right to assume that there isn't any weapons on there as far as we know?
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agustaaquila
post Feb 2 2011, 03:29 AM
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+0 item: Almanac Astrae Divinitus (extremely rare (-30) Scale: negligible (+30)
Mordechai collected an astrae Divinitus when it was accidentally stored aboard his escape capsule. It was his only friend or source of amusement for many long years, and he has taken to calling it Fredrick, and will spend time talking to it even in the presence of other people.

Scarse: Great Weapon (Ax) (Scarse +10 Negligible +30 quality good -10) 32 +30 = 62
[ Spoiler ]

Mordechai had an ax from his days with the Spacewolves. It has a wolf patterned onto the blade.

Plentiful: Silencer (negligible )
Survival Suit (negligible)
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LurkerOutThere
post Feb 2 2011, 03:53 AM
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QUOTE (Drace @ Feb 1 2011, 02:30 PM) *
Oh, had two question about the ship. Is there going to be complications? I didn't see any on there, and it makes sense since it was IC, but was just curious. And secondly, am I right to assume that there isn't any weapons on there as far as we know?


Hell yes there will be complications but at the same time that's not something that I feel would normally come out in just a scribes data sheet. Talking to the descendants of the crew might be enlightening or others who might have served on her. But i deliberately eschewed the books complications in favor of my own. More details then that I'll keep close to my chest at this time.

At last record the ship had a titanforge lance and two sunsear broadsides.
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Zyerne
post Feb 2 2011, 09:32 AM
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I was also planning on an Almanac. Back to the books for a rethink.
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Tanegar
post Feb 2 2011, 07:30 PM
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I could have sworn I saw a table somewhere in the core book with acquisition modifiers based on the population of the current location, but now I can't find it. Am I going crazy?
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PBTHHHHT
post Feb 2 2011, 07:33 PM
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Sorry for not being on a couple days, was at my parent's house, family issue. I'm back, up and running now. Will be posting later today.
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agustaaquila
post Feb 2 2011, 07:39 PM
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QUOTE (Tanegar @ Feb 2 2011, 02:30 PM) *
I could have sworn I saw a table somewhere in the core book with acquisition modifiers based on the population of the current location, but now I can't find it. Am I going crazy?


I think its in the armory section, but it deals with the time interval that each sized city requires if I remember correctly.
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Zyerne
post Feb 2 2011, 08:23 PM
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There's 2 tables, covering both. Pg 111.
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Tanegar
post Feb 2 2011, 09:28 PM
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No, neither of them apply to acquisition tests. Table 5-1 provides modifiers for Commerce and Inquiry tests to find an item of a given availability in a settlement of a given size, while 5-2 tells you how much time it will take. Those are the tables I was thinking of, though. Oh well.
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Zyerne
post Feb 2 2011, 09:47 PM
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Lurker, before I pick out gear, can I make a change to starting equipment? A Naval Pistol would make much more sense for Ysabell than a bolt pistol and is more commonly available (and not as good).
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LurkerOutThere
post Feb 2 2011, 11:32 PM
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Sure
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Zyerne
post Feb 3 2011, 01:03 AM
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Thanks.

Scarce item: Voidskin
Aquisition (1d100=16)

No idea on the 2 plentifuls, might just end up with abundants as everything I want seems to be either abundant or common.

Regarding the +0 item, there's a couple I'm looking at now someone's already taken an Almanac. Lurker, have you done the freebies for those that didn't get them in the first round? Might affect my decision there.
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LurkerOutThere
post Feb 3 2011, 05:24 AM
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Riegen gets Peer: Imperial Guard, and Tech Use

Zyrene gets: Peer Imperial Navy and may get something else. I'll discuss it with you privately.

Cornelius gets: Divine Ministration

Also Cornelius i apologize for not doing an invitation letter but i have a strong desire to press forward with the time I have. If you do have questions about why your here or even an idea to pitch at me let me know.
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Tanegar
post Feb 3 2011, 06:08 AM
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+0 item: Best-Craftsmanship Selenite-pattern void suit
This magnificent specimen was a gift from the Magos of Zacharias Hakkonen's home Forge World, Land's Hope, on the occasion of Hakkonen's promotion to Explorator-Magos. It is bright red in color, bearing on the front of its torso and the back of its helmet the monochrome skull-and-gear blazon of the Adeptus Mechanicus, and is specially made to allow its wearer the full use of any mechadendrites he may possess.

Scarce item: Auspex
Acquisition Test 54 vs 62 (Profit Factor 32 + Negligible scale 30): Success

Plentiful items: Two (2) glow-globes, just because hardly anything of Plentiful or greater availability seems worth keeping track of.
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Riegien
post Feb 3 2011, 04:13 PM
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+0 aquisition: Best Quality Long-Las (Scarce +0 Negligiable +30 Best -30)
Agustian's much loved and oft abused weapon from the Imperial Guard. It has been tinkered with by various Guard weapons masters over the years to eke out all possible performance. Not ornate by any means, it is adorned simply with an Aquila and shows its long service in rough situations through a few nicks and scratches that would not buff out.

Scarce Aquisition: Auspex (Scarce +0 Negligable +30 Common +0) Need 62 1d100=28
Plentiful Aqusition 1: Void Suit
Plentiful Aquisition 2: Common Clothing (several sets, rugged clothing)
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Drace
post Feb 4 2011, 04:08 AM
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I was just curious, are you wanting us to update our character sheets that we posted earlier with all of our character's current gear, skills, talents etc? There's the post you left open for character info, and wasn't sure if you were going to do it all yourself there, or we are going to be keeping track of stuff?
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LurkerOutThere
post Feb 4 2011, 04:10 AM
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It is my intent but i was waiting until we got more firmly started. To make it easy on me keep your own posts update and i'll collate everything sometime this weekend.
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Drace
post Feb 4 2011, 06:32 AM
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Will do, and hope I didn't sound like I was nagging or anything, just thought about it and the thought had been festering in my head until I finally asked.
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LurkerOutThere
post Feb 4 2011, 08:04 AM
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Hindsite being 20/20 maybe I should have given a Valkyrie instead of a thunderhawk oh well.
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Zyerne
post Feb 4 2011, 08:12 AM
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Valkyries aren't capable of space flight that I'm aware of. Closest thing to something that size that is I guess would be the Aquila.

Also, you wanted to discuss something?
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Drace
post Feb 4 2011, 09:17 AM
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Another possible ship is the gun cutter. Has good carrying capacity, for personel and goods, as well it is similiarly armend to the valkyrie. The valk has a front mounted lascannon and side mounted heavy bolters, while the gun cutter has a front mounted autocannon and side mounted heavy bolters. The guncutter is also closer to the speed of the valk (Still faster, but not as much).

Plus since the gun-cutter is simply a slang term for any ship of a similiar type, build and size, you could easily say it is a valk modified for space travel.
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