Got the Rogue trader here
Current Character sheet:
[ Spoiler ]
Skills: Awareness, Command, Charm, Commerce, Common Lore (Imperium), Evaluate, Intimidate, Literacy, Scholastic Lore (astromancy), Speak Language (High gothic, Low gothic, Hive Dialect), Trade (voidfarer)
Talents: Air of authority, Ambidextrous, , Blood tracker, light sleeper, Melee universal, nerves of steel, Pistol universal, Peer (Underworld), Quick Draw, Renowned warrant
Stats
Wounds = 12
Fate: 3
WS: 30 /3
BS: 45 /4
Strength: 32 /3
Toughness: 34 /3
Agility: 35 /3
Intelligence: 38 /3
Perception: 33 /3
Willpower: 36 /3
Fellowship: 53 /5
Armour: All 6
Beginning gear:
Albino Saberfanged Lion pelt, fine clothing, Microbead, Void Suit, Manacles, 4 Red dot sights
Weapons
Khayer-Addin ‘Havok’ Plasma Pistol w/red dot sight
Class: Pistol / Range: 30 / RoF S/2/0 / Damage:1d10+6 E / Pen:6 / Clip:10 /Rld:3 full / Special: Overheats / Weight: 4kg
To hit= +10 if single shot
Good quality Mordian Power Saber
Class: Melee / Range: - / Damage:1d10+5 E / Pen:5 / Special: Powerfield, balanced, +5 parry / Weight: 3kg
Parry = +15 To hit= +5
Truncheon “Ol’ Bessy”
Class: Melee / Range: - / Damage:1d10 I / Pen:0 / Special: Primitive/ Weight: 2kg
Armour
Best craftmanship Enforcer Carapace
Location: All / AP: 6/ Wieght: 7.5/
Conversion Field
Field strength: 50
Bonus: If damage blocked is 12 or higher, field acts as Photon Grenade to others
Other abilities:
Accustomed to crowds (crowds are not difficult terrain, no agility test needed to keep footing while runnong or charging)
Caves of Steel (Tech use an untrained basic skill)
Hive Bound (-10 survival, -5 on int tests when not in a hab like setting)
Wary (+1 to Initiative roll)
Exceptional Leader (Grant an ally +10% to any test as a free action once per round)
+5 willpower and Fellowship on home ship
Insanity: 7 + 8 (whirley death baton blades) = 15
Corruption:0
Fate Points 1/3
Description
[ Spoiler ]
A young looking rogue, Lucius appearance is a mix between that of a naval officer and a hive ganger. His is always seen in a elaborate set of perfectly fitting carapace armour, with the Voorhes crest engraved upon the breastplate. Overtop of this is a long black military storm coat with only the badge of his dynasty to mark it, the inside of which is a red velvet , and draped on his back like a cape is the pelt of a saber-fanged hive lion. His hair is kept long with several long war braids, while upon his face he bears an elaborate hive gang tattoo, while on his neck is another of a serpent eating a world. He bears himself proudly and erect, meeting the gaze of anyone before him, no matter their station, and is famous for his quick smiles and quicker wit with both officers and the average crew, bantering with any and all he meets. Just as quick though is his temper, which while it burns cool, it burns for a long time over even small matters.
Background
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Born the 5th child to the 3rd grandchild of Cogliosto Vorhees, Allesaundaur, or Lucius as he preferred to go by, didn’t have much hope for advancement in the Vorhees Dynasty. Living most of his life in the spires of Scintilla and other Hive cities in the core of the calixian sector, Lucius grew bored, and as most noble scions he grew restless with the plethora of debauched parties, jazzing citizens, and idling his life by. By the age of 17 he finally managed to run away from his handlers, and make his way into scintilla’s main hive. His parents merely wrote this off as a rival taking him out for some vendetta or another, and having barely spent more than a few days with Lucius since his chances of rising to any sort of power or responsibility were slim, wrote him off.
Within a few days, the few survival skills he had been taught by the family’s housecarls and personal security had saved him. Seeing him as being an easy target, and spotted as a slumming noble within minutes, a group of juve gangers descended upon him. Barely surviving his first encounter with the seedy underside of the hives and imperial life, he learned that true life comes from things other than the newest high or sensation. By his first year in the underhive he had made a small name for himself, leading a group of followers he had forged into a gang of his own. Running them more like a military group and less like a gang allowed him to soon run his own neighborhood in the underhive. But as with all things, it couldn’t last, and soon the other gangs grouped up and smashed down his fledgeling empire for disrupting the status quo. Lucius survived though, and the rival gang bosses, none of which knew Lucius’s true identity, believed him dead. Using this to his advantage, he left the underhive, working for several years as a bounty hunter, bringing in bigger and bigger marks, all the while his reputation grew, and both his family and the gang lords he had angered were putting the dots together. One by one, many of the gang lords attempted to have him killed, and one by one, Lucius took their lives, until the survivors had finally gotten the message
By the time he was 30 he has living back in the tip of the spire, enjoying a life of modest luxury, but this time self earned luxury, rather than sponging off family fortune. Reflecting on his life, he soon came to realize that while he lived a more fulfilling life, a self made life, he still felt something missing. This he came to realize was a sense of belonging, of having loyal men and women following his orders out of respect, fear and admiration, something that he hadn’t felt since his days in the underhive years back. He took himself to where he knew his family kept their holdings, having watched them on and off for a few years, and after passing several gene-tests asked for an audience from the head of the family.
His father, having come to terms that the young, scruffy, unrefined man infront of him was truly his son, soon noticed the differences between Lucius and his estranged siblings. Where the siblings were prone to boughts of decadence and hedonism, whining or demanding more from the dynasty while having little to no respect from the servents, retainers and underlings, Lucius strove to improve what little he was given control of, earning the respect of the families peers, rivals and underlings within a matter of a few years. Soon Lucius was helping run most of the family operations with the exception of the ship already given to his oldest brother, and the one his father captained, while his siblings went from one high to the next, barely noticing that they were being pushed aside, and left behind.
By his 35th standard year, Lucius was awarded a posistion of 2nd mate on his fathers cruiser, to learn under him. He refused, and simply asked for a lower ranked officer’s posistion. His father was dismayed, but not wanting to lose the one usefull scion of his, allowed it, giving him a minor posting in the ship. Within 2 years, Lucius had risen through the ranks up to the 2nd officer posistion he had been offered originally, and earned the devotion and loyalty of nearly the whole of the ship’s crew through his actions and style of leadership. His father’s plans for him were cut short for him though, as the new head of the dynasty itself seemed to have other plans for him.
Origin Path
[ Spoiler ]
Home World: Hive World
Birth Right: StubJack
Lure of the Void: Bounty Hunter
Trials: Calamity
Motivation: Loyalty
Stats
[ Spoiler ]
Skills: Awareness, Command, Commerce, Charm, Common Lore, Evaluate, Literacy, Scholastic Lore (astromancy), Speak Language (High gothic, Low gothic, Hive Dialect), Intimidate, Trade (voidfarer)
Talents:Air of authority, Ambidextrous, Quick Draw, Blood tracker, light sleeper, nerves of steel, Pistol universal, Melee universal, Renowned warrant
Stats
Wounds = 12
1d10=9 /2 rounded up
Fate: 3
1d10=7WS: 30 /3 (25+5)
BS: 45 /4 (25+15+5)
Strength: 32 /3 (25+7)
Toughness: 34 /3 (25+14-5)
Agility: 35 /3 (25+10)
Intelligence: 38 /3 (25+13)
Perception: 33 /3 (25+
Willpower: 36 /3 (25+8+3)
Fellowship: 53 /5 (25+20+3+5)
Armour: All 6
Beginning gear:
Albino Saberfanged Lion pelt, fine clothing, Microbead, Void Suit
Weapons
Plasma Pistol
Class: Pistol / Range: 30 / RoF S/2/0 / Damage:1d10+6 E / Pen:6 / Clip:10 /Rld:3 full / Special: Overheats / Weight: 4kg
Power sword
Class: Melee / Range: - / Damage:1d10+5 E / Pen:5 / Special: Powerfield, balanced, +5 parry / Weight: 3kg
Armour
Best craftmanship Enforcer Carapace
Location: All / AP: 6/ Wieght: 7.5/
Other abilities:
Accustomed to crowds (crowds are not difficult terrain, no agility test needed to keep footing while runnong or charging)
Caves of Steel (Tech use an untrained basic skill)
Hive Bound (-10 survival, -5 on int tests when not in a hab like setting)
Wary (+1 to Initiative roll)
Exceptional Leader (Grant an ally +10% to any test as a free action once per round)
+5 willpower and Fellowship on home ship
Insanity: 7
2d10=13 /2