Drace
Jan 27 2011, 04:37 PM
Captain is just under major and colonel really. Captains are in charge of the individual companies that make a regiment, so around 300+ troops, depending on the regiment. And lieutenant for the navy is just 2 steps below being the captain of the ship itself. So neither are much to laugh at really.
Edit* And ya, none of us seem to be trained in it, do we?
2nd Edit* And for my sumarry of the ranks, checked them on
here
Zyerne
Jan 27 2011, 05:00 PM
Army (Guard) Captain and Naval Lieutenant are both OF-2 in contemporay militaries, with Naval Captain at OF-5.
Assuming the same holds true for 40k, Augustian is a little underranked for his time of service, by current standard. 40k of course has life extending therapies so time of advancement could be slower.
Edit: I kept Ysabell's rank low so as not to be higher ranked than Augustian with half the time served. By todays standard, Lt Commander and Lt Colonel would be realistic ranks for both, with Ysabell having just been promoted when she was reassigned.
Karoline
Jan 27 2011, 07:10 PM
QUOTE (PBTHHHHT @ Jan 26 2011, 11:57 PM)
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Cornelius bows to the Countess as she leaves, having promised as well for a meeting. Cornelius nods at the conversations as it ebbed and flowed, particularly with the introductions of the new retinue members, he gives a nod to Synthia. "I had a few training flights on the Valkyries back before I heeded my current calling. Those were the days, the experience of combat drops since then brings back memories."
Did you mean to say that to Ysabell? Synthia has no clue about valkyries or combat drops. Or was he nodding in response to Synthia and then speaking to Ysabell? Just want to make sure before I pose her looking confused about what the heck you're talking about
PBTHHHHT
Jan 27 2011, 07:50 PM
QUOTE (Karoline @ Jan 27 2011, 02:10 PM)
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Did you mean to say that to Ysabell? Synthia has no clue about valkyries or combat drops. Or was he nodding in response to Synthia and then speaking to Ysabell? Just want to make sure before I pose her looking confused about what the heck you're talking about
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oopos, yeah, I mistyped. my bad
Tanegar
Jan 27 2011, 09:38 PM
Lurker, I think you might have confused the skills Scrutiny and Awareness. Per the description on page 86 of the core book, Scrutiny is more about up-close, detailed examination and face-to-face interaction, while Awareness (p. 77) is used for the character's consciousness of his surroundings. Not sure it would have made much of a difference, just something to be aware (heh) of.
LurkerOutThere
Jan 27 2011, 09:57 PM
Ouch you are right as I said before I'm learning here too feel free to retest privately if you all wish.
Tanegar
Jan 27 2011, 10:37 PM
Eh, they're both tied to the same attribute (Perception) so it wouldn't have changed the actual tests. No worries.
Karoline
Jan 27 2011, 11:20 PM
It does if you have the awareness skill
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Means I passed instead of failed.
Zyerne
Jan 28 2011, 12:10 AM
I just checked the Imperial Guard and Imperial Navy hierachy's on Lexicanum and the ranks appear broadly in line with contemporary at least until the higher echelons of the General Staff. IG Captain is specifically listed as being a combat commander which is something it seems like Augustian has moved past.
Unfortunately Riegien is still on new member probation, otherwise I'd PM directly, if only to explain why Ysabell will be addressing him as Major.
Riegien
Jan 28 2011, 01:22 AM
Yea, you're probably right that I should be a higher than a captain, I just didn't want to outrank what I felt my skills showed I could do. I also figured that as part of a mechanized unit, the command structure may survive longer. It seemed like, in the very little I've read, a lot of the promotions come from attrition at the top. I'll think about rekajiggering my backstory if its an issue and lurker doesn't mind.
Out of curiosity, how long does newbie probation last?
Zyerne
Jan 28 2011, 01:25 AM
I believe it's 10 posts. Alternatively, you can go post
here.
Critias
Jan 28 2011, 01:46 AM
I wouldn't get too hung up on rank, personally. The galaxy's a big place, and not every Imperial Navy and Imperial Guard rank is going to "feel" the same in every Guard or Navy unit. I mean, there are IG regiments where guys knife fight to see who's gonna get what rank, units where the officers get voted in, units where it's all hereditary and based on social status/noble birth, etc, etc. Even in some of Dan Abnett's novels (some of the best 40k stuff out there) he assigns real world Captain-type duties to guys he assigns the rank of Sergeant to.
LurkerOutThere
Jan 28 2011, 06:16 AM
As Critas points out rank is pretty fluid and there are a variety of explanations for a campaigner of any rank to remain.
In other news I should point out a few disclaimers before we go much further, just so people don't get any of the wrong impressions.
First off big disclaimer: I've got a keen interest in WH40K but my interest and knowledge pretty much begins and ends with the RPG books and what I pick upw hile wiki walking, so if i screw up some details I apologize. I will try to correct or I may just not care as I'm trying to draw the universe in terms that makes sense in my head beyond the grim and gritty blah blah blah only war framework. What I'm saying is don't expect me to be an expert on the 40x millennium, I'll only sadly disappoint.
The other note as we've all seen, this is my first attempt at running this system and I've never got to play it, so if I screw some things up on that score just point it out to me I ask your forgiveness on such occurrences and will try and keep them to a minimum.
Finally just so no one misunderstands the tone of this game the WH40k universe is dark to the point of ridiculousness. The savior of mankind is a skeletal personage on a golden throne who thousands are sacrificed to so that his tortured psychic scream can allow mutants who would be otherwise executed to see their way through the depths of hell to enable faster then light trouble. The administratum likely kills more people through accident or bullheadedness then the inquisition kills on purpose. The state religion worships the emperor as a god, the same emperor who was absolutely explicit (up to and including razing a wolrd to the ground for) that he not be worshiped as a god while he still lived. Psykers are hated and feared even though they are absolutely necessary to the empires continued survival, never mind that the Emperor was himself a psyker of supposedly staggering power.
Despite all that, or perhaps because of it it's a galaxy desperately in need of heroes. So this game is going to be a bit more on the swashbuckling side then the grim and gritty, i intended to ask folks hard questions about where their character fits in the empire. If all goes well you'll face other servants of the empire, demons, xenos, perhaps even members of your own family and triumph over them. The game is your to run in many ways, I'm just here to officiate and set down a few slight guidelines so my head don't explode. While ship combats and personal combats are an important part of the game I'd be doing roleplaying a disservice if i didn't also touch on the social aspects (like the court scene your siting through)
So there's my soapbox, anyone who this color is off from what they were expecting is welcome to bow out now with no hard feelings, everyone else hold on as after the initial bit of the party things will pick up quite steadily.
LurkerOutThere
Jan 30 2011, 02:53 AM
I'm a bit embarrassed to admit but tonight i'm finally getting down to working out the nitty gritty of your guys ship points, profit factor etc etc. Does anyone have anything that provides a static modifier to that?
Zyerne
Jan 30 2011, 03:08 AM
Somebody does, which I realise isn't massively helpful.
Think it's the Explorator.
LurkerOutThere
Jan 30 2011, 03:20 AM
That reminds me can anyone who hasn't posted their character in the Recruiting/OOC thread please do so? I'm going to collate everyone's character into one post and update them and that would give me a hand doing so.
More stuff from the: I do what I want files. For those of you curious I have done the figuring and based on your warrant path your going to have a profit factor of 35 to start. Maybe a little more depending on activities although obviously I don't want you to start with too much wealth, it defeats some of the point of the game. Your ship will be a light cruiser, I'm still crunching numbers but I will let you know that your ship will end up being more powerfull then it would be under standard rules, potentially a fair chunk more so depending on your decisions during aquiring it. There will be role playing and mechanical choices and consequences to some of your actions during the recovery of the Divine Inspiration. Maybe it's because i'm a firefly devotee but I intend to spend a lot of time/roleplay around the ship and your interactions with it's NPC crew that may affect it's capabilities. More nitty gritty details to follow when you have your conversation with Alejandro. All of this is complicated by the fact i'm still working to digest the space combat rules so if when alls said and done it looks like i've made a really boneheaded move with the ship construction I invite commentary.
Zyerne
Jan 30 2011, 03:27 AM
QUOTE (LurkerOutThere @ Jan 30 2011, 03:20 AM)
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That reminds me can anyone who hasn't posted their character in the Recruiting/OOC thread please do so? I'm going to collate everyone's character into one post and update them and that would give me a hand doing so.
This has reminded me you were talking about presents for those of us that haven't had them. If you haven't done them yet, I wouldn't mind a wound reroll.
Tanegar
Jan 30 2011, 04:45 AM
QUOTE (LurkerOutThere @ Jan 29 2011, 09:53 PM)
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I'm a bit embarrassed to admit but tonight i'm finally getting down to working out the nitty gritty of your guys ship points, profit factor etc etc. Does anyone have anything that provides a static modifier to that?
My "Duty to Humanity" choice for Lure of the Void imposes a -1 penalty to starting group Profit Factor. The missionary, Cornelius, made the same choice, for a total -2.
Explorator-Adept Zacharias Hakkonen
Background:
[ Spoiler ]
Hailing from the Forge World of Land's Hope, Zacharias Hakkonen began his career of service to the Machine Cult as a soldier in the Skitarii Tech-Guard. He is one of a handful of survivors from the ill-fated Heimdall Squadron. A splinter fleet of Archmagos Paracelcus Thule's Explorator Fleet, Heimdall Squadron set out from Port Wander to visit the xeno machine-world Illisk, record its wonders and its heresies in the name of the Omnissiah, plunder such of its tech as could be deemed orthodox, and destroy the blasphemous remains.
Heimdall Squadron, consisting of the cruiser Lance of the Omnissiah and three frigate escorts, made the warp jump to Illisk more or less without incident. Shortly after planetfall, however, it became apparent that something was seriously wrong. It began with disappearing servitors, several of which were later found with their organic components flayed and the blessed augmetics missing. Security was tightened: servitors were deployed in groups rather than singly, with armed escorts. It didn't help. Soon whole groups, including combat-servitor escorts, were being found in pieces.
A week after making planetfall, techpriests monitoring vox transmissions received a panicked call from a junior technomat gibbering about "steel skeletons" and "green lightning;" the transmission cut off in a burst of static. Shortly afterward, the base camp perimeter came under assault from the most blasphemous of foes: Necrons. It was later determined that there was a Necron tomb-vault somewhere on Illisk, and that an errant servitor had awakened its guardians. The unrelenting ferocity of the unholy machines broke the perimeter defenses within minutes. Hakkonen and the other Skitarii fought a desperate holding action to buy the Magos and his Adepts enough time to evacuate to the landing shuttles. Zacharias Hakkonen saw many of his comrades die hideously, their skins peeled off by the Necron Flayed Ones or their bodies rendered into molecules by the ghastly green light of the Necron gauss flayer weapons.
As Hakkonen and a ragged group of surviving Tech-Guard rushed up the ramp to board the last shuttle, a Necron wraith materialized in the passenger bay and began slaughtering everyone within reach. The Skitarii managed to keep the machine from the cockpit, and eventually put it down with a withering fusillade of las-bolts, but fewer than a dozen of the hundred-plus passengers survived. The survivors heaved a collective sigh and offered thanks to the Omnissiah for their deliverance, but their relief was premature.
As Heimdall Squadron prepared to break orbit, a group of Necron frigates rose from Illisk's surface, intent on preventing the Machine Cult ships from escaping to spread word of the Necrons' presence on Illisk. The Lance of the Omnissiah was struck amidships by the first salvo and shattered into half a dozen flaming hunks of wreckage. Her escorting frigates escaped immediate death only by dint of desperate evasive maneuvers, but one by one the implacable Necron ships hunted them down. The Heavenly Scribe was chased down and boarded; the last vid-transmission from her bridge showed her captain shouting invocations to the Machine God before being split open from collarbones to pelvis and his viscera strewn across the command pulpit. The Light of Knowledge apparently self-destructed rather than suffer the same fate; she exploded almost immediately after coming under fire, despite suffering no more than superficial damage. Only the fact that the frigates had scattered rather than keep formation saved the Swift Seeker - after turning from the destruction of the other frigates, the Necron ships were faced with a long stern chase to catch their final prey.
Aboard the Swift Seeker, the ship's own techpriests and enginseers pressed everyone with the slightest amount of technical training into service, including Zacharias Hakkonen and the other Tech-Guard. Voices were raised in frenetic prayer to the Deus Mechanicus as red-robed figures rushed frantically to and fro, performing the most powerful, the most arcane rites of propitiation to the ship's machine spirits. Every last erg of power was coaxed from the drives, from the void shields, from the weapons, as the frigate raced across the void to the waiting safety of the warp point. Finally the Necron ships drew within range and opened fire. The Swift Seeker shuddered as the Necron gauss weapons blasted away chunks of her superstructure; the prayers of her crew reached an even more hysterical pitch. Conduits burst, intercoolers exploded, and men died as machinery strained past its limits failed catastrophically. The Necron ships drew ever closer; they were within ten kilometers of boarding range; within five kilometers; within one kilometer...
Finally the Swift Seeker barrelled past the edge of the Illisk system's gravity well and into free space where she could safely engage the warp drive. The fabric of space was rent asunder as the frigate tore open a portal into the Empyrean and vanished inside, escaping her pursuers as her compartments echoed with frenzied prayers of thanksgiving. It had taken Heimdall Squadron less than a month to make the journey from Port Wander to Illisk; it took the Swift Seeker, damaged and afflicted as she was, six months to limp home.
Over the next year, Zacharias Hakkonen was promoted to Explorator-Adept and ordered to join the Vorhees Rogue Trader dynasty's efforts to salvage a ship called the Divine Inspiration. He was to oversee a crew of technomats and junior Adepts restoring the vessel's tech-systems, her power core, her plasma and warp drives, her augurs, and all the myriad subsystems scattered throughout the ship. Afterward, he was to remain aboard and serve as the ship's chief enginseer, advising her Lord-captain on all matters pertaining to holy and unholy technologies, to maintain the purity and orthodoxy of the Divine Inspiration's systems, and whenever possible to seek out examples of lost and/or new technology on the ship's journeys.
Statistics:
[ Spoiler ]
Weapon Skill 35 -5
Ballistic Skill 45 +3 +5
Strength 25
Toughness 35
Agility 35
Intelligence 45 +5
Perception 45 +3
Willpower 35
Fellowship 25 -5
Origin Path:
Forge World
-5 WS, +5 Int
Common Lore (Tech, Machine Cult) are untrained Basic Skills
Credo Omnissiah: Technical Knock Talent
Fit for Purpose: +3 BS
Stranger to the Cult: -10 to Tests involving knowledge of Imperial Creed, -5 to Fel tests involving Ecclesiarchy members in formal settings
Starting Wounds: 11 (6 + [1d5 = 4] + 1)
Starting Fate Points: 2
Stubjack
Quick Draw Talent
Intimidate is trained Basic Skill
+5 BS, -5 Fel
1d5 = 3 Insanity Points
Duty-Bound
Duty to Humanity: +3 Per, -1 group starting Profit Factor
Dark Voyage
Things Man Was Not Meant to Know: Resistance (Fear) Talent
Marked by Darkness: 1d5 = 4 Insanity Points
Renown
Peer (Adeptus Mechanicus) Talent
Explorator
Skills: Common Lore (Tech, Machine Cult) (Int), Forbidden Lore (Archaeotech, Adeptus Mechanicus) (Int), Literacy (Int), Logic (Int), Speak Language (Explorator Binary, Low Gothic, Techna-Lingua) (Int), Tech-Use (Int), Trade (Technomat) (Int)
Trait: Mechanicus Implants
Talents: Basic Weapon Training (Universal), Melee Weapon Training (Universal), Logis Implant
Gear: Good-craftsmanship hellgun, best-craftsmanship shock staff, enforcer light carapace, multikey, void suit, injector, sacred unguents, micro-bead, combi-tool, dataslate, servo-skull familiar.
Additional Implants: Manipulator mechadendrite, utility mechadendrite
Additional Talent: Mechadendrite Use (Utility)
Drace
Jan 30 2011, 06:22 PM
Also, my calamity origin puts a -1 modifier on starting profit factor
LurkerOutThere
Jan 30 2011, 07:45 PM
Heh well you guys are going to be nice and poor, but that kinda makes sense given your one arm of a larger dynasty.
LurkerOutThere
Jan 30 2011, 08:13 PM
Alright i'll make a deal because i'm ultimately a benevolent GM and don't want folks to die (too) easily. Anyone that rolled 1 on their wounds may reroll but they have to keep the second result.
I'll look through the books and decide what i'm going to give you for other benes in a bit.
Zyerne
Jan 30 2011, 08:16 PM
Much appreciated.
[ Spoiler ]
LurkerOutThere
Jan 30 2011, 09:57 PM
I don't have time to do Hax's departure post now (plus I wanted to give folks a chance to pose any questions or try and make a favorable impresion on him if they chose, good social skills/rolls are recommended. The man is a sector governor so there are risks and rewards to attracting his attention. After that we're going to transpose things, people will have an opportunity to circulate at the party if they wish but I'm also going to post the big meeting with Alejandro. Simultanious to that meeting you will have one day to pursue any interests on Scinitilia before you ship out for port wander. During that time you may try and make aquisition tests with your profit factor once I give it to you.
So here is the schedule, this can be slid if people get into conversations or like that take a bit.
Tonight (Sunday) Conversation with Hax/Hax's Departure/Party Stuff
Monday-Wednesday: Briefing from Alejandro/Party Stuff/Start Last Scintilia Business
Wed-Friday-Scintilia Business, Trael
Friday-Arrive Port Wander
Zyerne
Jan 31 2011, 09:46 AM
How will you be working acquisistion tests? 1 per char? As many as we want?
Also, how big is Scintilla for acquisition purposes?
Drace
Jan 31 2011, 05:48 PM
Adding to the acquisitions question, I just realized none of us did the first free acquisition +0. Is that going to be done here, or was that included in our bonuses?
LurkerOutThere
Feb 1 2011, 06:41 AM
I shoulda known that no sooner then i post a timetable i'll be the one to slip it. As to your questions, we will be using the 1 free item at +0 availability rule. Go ahead and designate what you want here or add it to your sheet. Your starting profit factor is 32.
While still planetside you will be at hive tarsus which has a population of greater then 10 Mil you may make one aquisition test to try and get any item up to scarce availability. Additionally you may select two items of plentiful availability for personal gear without testing availability. This basically is you've got the house staff out looking for stuff for you or pulling it from house stores.. Just so everyone know we will be using the rule of three when it comes to consumables. That is you have three grenades, three doses of drugs, and three reloads for all your weapons etc etc between availability to resupply(i.e, the ships supply lockers).
LurkerOutThere
Feb 1 2011, 08:02 AM
I do hope that posts sort of coherent, it's 2AM here.
Drace
Feb 1 2011, 06:33 PM
Came out clear to me. So we get the one +0 for free, a test for a scarce or lesser availability and two free plentiful or lesser?
+0 item : Conversion field (Avail:Extremely Rare (-30), Scale:Negligible (+30)) Field strength:50
A conversion field Lucius came into possession of after dealing with a 'delicate matter' for the ecclesiarchy. A rather high ranking priest had gone rogue and created a splinter faction similar to the Church of Redemption. He has sending out his 'martyrs' to 'cleanse' the souls of ecclesiarchy members who were deemed to impure by him and had become a nuissance since he started targeting higher ranked members than the previous lay and support staff he had previously flame cleansed. Part of the payment for bringing in the 'wayward' priest and keeping the matter under wraps was the Conversion field implanted in a solid silver aquila, which is now over present on his carapace armour's breastplate that he wears, but is removable and can attach to a matching rosarius amulet.
Scarce: 5 Red Dot Laser sight (1 for plasma pistol, rest for everyone else) +30: Scarce(+10), Negligible (+20) Acquisition: 32+30= 62
1d100=43 Pass
Plentiful:
Manacles (Scale Minor: 10-30)
Truncheon (Scale Negligible: 1)
*Edit Conversion field fixed, thanks for the heads up Zyerne
Zyerne
Feb 1 2011, 06:40 PM
Extremely Rare is -30, unfortunately.
Drace
Feb 1 2011, 08:30 PM
Oh, had two question about the ship. Is there going to be complications? I didn't see any on there, and it makes sense since it was IC, but was just curious. And secondly, am I right to assume that there isn't any weapons on there as far as we know?
agustaaquila
Feb 2 2011, 03:29 AM
+0 item: Almanac Astrae Divinitus (extremely rare (-30) Scale: negligible (+30)
Mordechai collected an astrae Divinitus when it was accidentally stored aboard his escape capsule. It was his only friend or source of amusement for many long years, and he has taken to calling it Fredrick, and will spend time talking to it even in the presence of other people.
Scarse: Great Weapon (Ax) (Scarse +10 Negligible +30 quality good -10) 32 +30 = 62
[ Spoiler ]
<a> href="http://invisiblecastle.com/roller/view/2866884/">1d100=62</a> just by the hair on my chinnychinchin
Mordechai had an ax from his days with the Spacewolves. It has a wolf patterned onto the blade.
Plentiful: Silencer (negligible )
Survival Suit (negligible)
LurkerOutThere
Feb 2 2011, 03:53 AM
QUOTE (Drace @ Feb 1 2011, 02:30 PM)
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Oh, had two question about the ship. Is there going to be complications? I didn't see any on there, and it makes sense since it was IC, but was just curious. And secondly, am I right to assume that there isn't any weapons on there as far as we know?
Hell yes there will be complications but at the same time that's not something that I feel would normally come out in just a scribes data sheet. Talking to the descendants of the crew might be enlightening or others who might have served on her. But i deliberately eschewed the books complications in favor of my own. More details then that I'll keep close to my chest at this time.
At last record the ship had a titanforge lance and two sunsear broadsides.
Zyerne
Feb 2 2011, 09:32 AM
I was also planning on an Almanac. Back to the books for a rethink.
Tanegar
Feb 2 2011, 07:30 PM
I could have sworn I saw a table somewhere in the core book with acquisition modifiers based on the population of the current location, but now I can't find it. Am I going crazy?
PBTHHHHT
Feb 2 2011, 07:33 PM
Sorry for not being on a couple days, was at my parent's house, family issue. I'm back, up and running now. Will be posting later today.
agustaaquila
Feb 2 2011, 07:39 PM
QUOTE (Tanegar @ Feb 2 2011, 02:30 PM)
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I could have sworn I saw a table somewhere in the core book with acquisition modifiers based on the population of the current location, but now I can't find it. Am I going crazy?
I think its in the armory section, but it deals with the time interval that each sized city requires if I remember correctly.
Zyerne
Feb 2 2011, 08:23 PM
There's 2 tables, covering both. Pg 111.
Tanegar
Feb 2 2011, 09:28 PM
No, neither of them apply to acquisition tests. Table 5-1 provides modifiers for Commerce and Inquiry tests to find an item of a given availability in a settlement of a given size, while 5-2 tells you how much time it will take. Those are the tables I was thinking of, though. Oh well.
Zyerne
Feb 2 2011, 09:47 PM
Lurker, before I pick out gear, can I make a change to starting equipment? A Naval Pistol would make much more sense for Ysabell than a bolt pistol and is more commonly available (and not as good).
LurkerOutThere
Feb 2 2011, 11:32 PM
Sure
Zyerne
Feb 3 2011, 01:03 AM
Thanks.
Scarce item: Voidskin
Aquisition (1d100=16)No idea on the 2 plentifuls, might just end up with abundants as everything I want seems to be either abundant or common.
Regarding the +0 item, there's a couple I'm looking at now someone's already taken an Almanac. Lurker, have you done the freebies for those that didn't get them in the first round? Might affect my decision there.
LurkerOutThere
Feb 3 2011, 05:24 AM
Riegen gets Peer: Imperial Guard, and Tech Use
Zyrene gets: Peer Imperial Navy and may get something else. I'll discuss it with you privately.
Cornelius gets: Divine Ministration
Also Cornelius i apologize for not doing an invitation letter but i have a strong desire to press forward with the time I have. If you do have questions about why your here or even an idea to pitch at me let me know.
Tanegar
Feb 3 2011, 06:08 AM
+0 item: Best-Craftsmanship Selenite-pattern void suit
This magnificent specimen was a gift from the Magos of Zacharias Hakkonen's home Forge World, Land's Hope, on the occasion of Hakkonen's promotion to Explorator-Magos. It is bright red in color, bearing on the front of its torso and the back of its helmet the monochrome skull-and-gear blazon of the Adeptus Mechanicus, and is specially made to allow its wearer the full use of any mechadendrites he may possess.
Scarce item: Auspex
Acquisition Test
54 vs 62 (Profit Factor 32 + Negligible scale 30): Success
Plentiful items: Two (2) glow-globes, just because hardly anything of Plentiful or greater availability seems worth keeping track of.
Riegien
Feb 3 2011, 04:13 PM
+0 aquisition: Best Quality Long-Las (Scarce +0 Negligiable +30 Best -30)
Agustian's much loved and oft abused weapon from the Imperial Guard. It has been tinkered with by various Guard weapons masters over the years to eke out all possible performance. Not ornate by any means, it is adorned simply with an Aquila and shows its long service in rough situations through a few nicks and scratches that would not buff out.
Scarce Aquisition: Auspex (Scarce +0 Negligable +30 Common +0) Need 62
1d100=28Plentiful Aqusition 1: Void Suit
Plentiful Aquisition 2: Common Clothing (several sets, rugged clothing)
Drace
Feb 4 2011, 04:08 AM
I was just curious, are you wanting us to update our character sheets that we posted earlier with all of our character's current gear, skills, talents etc? There's the post you left open for character info, and wasn't sure if you were going to do it all yourself there, or we are going to be keeping track of stuff?
LurkerOutThere
Feb 4 2011, 04:10 AM
It is my intent but i was waiting until we got more firmly started. To make it easy on me keep your own posts update and i'll collate everything sometime this weekend.
Drace
Feb 4 2011, 06:32 AM
Will do, and hope I didn't sound like I was nagging or anything, just thought about it and the thought had been festering in my head until I finally asked.
LurkerOutThere
Feb 4 2011, 08:04 AM
Hindsite being 20/20 maybe I should have given a Valkyrie instead of a thunderhawk oh well.
Zyerne
Feb 4 2011, 08:12 AM
Valkyries aren't capable of space flight that I'm aware of. Closest thing to something that size that is I guess would be the Aquila.
Also, you wanted to discuss something?
Drace
Feb 4 2011, 09:17 AM
Another possible ship is the gun cutter. Has good carrying capacity, for personel and goods, as well it is similiarly armend to the valkyrie. The valk has a front mounted lascannon and side mounted heavy bolters, while the gun cutter has a front mounted autocannon and side mounted heavy bolters. The guncutter is also closer to the speed of the valk (Still faster, but not as much).
Plus since the gun-cutter is simply a slang term for any ship of a similiar type, build and size, you could easily say it is a valk modified for space travel.
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