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> OOC: First Run, Always recruiting players.
Panticles
post Jan 12 2011, 08:56 AM
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Color Guidelines:
Location/Time stamp is BOLD ORANGE(#FFA500)
Speech is CYAN and inside ""(#00FFFF)
Names are to be in BOLD
Thoughts are in ITALICS
Texting/Matrix actions are YELLOW(#FFFF00)
Astral actions are VIOLET(#DDA0DD)

Dice Rolling:
Just in case I forgot to mention, all dicerolls are to be done on Invisible Castle and posted in the OOC thread. Remember that the syntax for standard rolls is Xd6.hits(5), with 'X' being the amount of dice.

Active Characters:
Cindy (Seth)
[ Spoiler ]
Jake (J.Packer)
[ Spoiler ]
Derek (Drace)
Dawn (Thanee)
[ Spoiler ]
Lamia (WearzManySkins)
Damien (Digital Heroin)

Reservists:

Shout out to Rastus from the Dangerous Game PBP for the OOC stuff. I kind of used it without your permission so feel free to let me know if that's not cool and I'll change anything that needs to be changed.

Feel free to introduce yourselves here and post your character in Spoiler tags.
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Seth
post Jan 12 2011, 07:40 PM
Post #2


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Let me introduce you to Cindy: a 16 year old rock star of national fame who unbeknown to the masses is also a Yakuza representative (Any claims that this is modelled on Frank Sinatra are of course wrong). Cindy had the bad luck to fall into the wrong crowd (the Yaks) who take the majority of the cash, but she is making the most of that. Cindy has the fame, the clothes, but no security. It is of course not known (hopefully by anyone) that she is a shifter.

Cindy's mother was a shadowrunner (like Striper in the novels), who managed to get Cindy a real SIN after the second crash. Sadly her mother has not been heard of for 8 years and Cindy fears the worst.

Cindy is not optimised for shadowrunning (combat skills around 8 to 10 die), but is OK at talking to people (Yakuza contacts, and most social skills at 14), and sneaking/shadowing (stealth 11). How ever if you want someone to play that electric guitar, or sing for you: she's your girl (artisan 14 die / captivating performance 16 die).
Let me introduce you to Cindy: a 16 year old rock star of national fame who unbeknown to the masses is also a Yakuza representative (Any claims that this is modelled on Frank Sinatra are of course wrong). Cindy had the bad luck to fall into the wrong crowd (the Yaks) who take the majority of the cash, but she is making the most of that. Cindy has the fame, the clothes, but no security. It is of course not known (hopefully by anyone) that she is a shifter.

Cindy's mother was a shadowrunner (like Striper in the novels), who managed to get Cindy a real SIN after the second crash. Sadly her mother has not been heard of for 8 years and Cindy fears the worst.

Cindy is not optimised for shadowrunning (combat skills around 8 to 10 die), but is OK at talking to people (Yakuza contacts, and most social skills at 14), and sneaking/shadowing (stealth 11). How ever if you want someone to play that electric guitar, or sing for you: she's your girl (artisan 14 die / captivating performance 16 die).

[ Spoiler ]
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Panticles
post Jan 13 2011, 11:09 AM
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Looks good Seth, just need to update this with your Fixer contact.
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J. Packer
post Jan 13 2011, 03:20 PM
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As I've been greenlighted, I'm going to stake a place to put my character once we get started.

[ Spoiler ]


Had to do a serious revamp after I re-read some of the rules. I had way too many CFs for example.
Background:
[ Spoiler ]
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Thanee
post Jan 13 2011, 07:46 PM
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Dawn, Urban Witch

[ Spoiler ]
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Panticles
post Jan 14 2011, 11:47 AM
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J.Packer, Flash looks good. Nice simple backstory gives us plenty of room to expand on.

Thanee, Dawn is Felice's street handle right? I'll add you to the team roster.
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Thanee
post Jan 14 2011, 12:00 PM
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Yep. (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
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Seth
post Jan 16 2011, 09:37 AM
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I am checking that I can use the Invisible Castle correctly. So here is my starting cash: http://invisiblecastle.com/roller/view/2841357/ or 1,900 nuyen.
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Thanee
post Jan 16 2011, 09:40 AM
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The important part is that you always include the same character name there, so your rolls are saved under the same name. (IMG:style_emoticons/default/smile.gif)

And when making typical SR dice rolls, best use the Xd6.hits(5) syntax (not for starting cash, of course, that was perfectly right).

Bye
Thanee
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Digital Heroin
post Jan 16 2011, 02:26 PM
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And here is the ever-lovable Frankenstein. Don't worry folks, he may be able to punch with the force of an Assault Cannon... but it's not like he's on the verge of a psycotic breakdown due to having too much cyberw- oh, yeah... maybe worry:

[ Spoiler ]
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Seth
post Jan 18 2011, 08:14 AM
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Woot we are off! Just so you know this is my first pbp, so I am particularly looking for to it.

OK outside the Triangle I make a visual / audio perception roll (both are same: intuition 3 / perception 1 / magically enhanced senses 2 / visual or audio enhacement from gear 3 = 9 die
Audio / Visual scan: 2 successes each
Assensing an embaressing 3 die: 1 sucess

http://invisiblecastle.com/roller/search/758731
http://invisiblecastle.com/roller/search/758731

Edit: Sorry for the IC double post...I double posted so I put some stuff in so it read a bit better. I need to learn how not to double post on these forums!
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WearzManySkins
post Jan 18 2011, 03:57 PM
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Lamia
[ Spoiler ]
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Thanee
post Jan 18 2011, 04:08 PM
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"but the Johnson wanted to meet in person, which was pretty bloody strange in this day of wireless instant communication"

This is pretty much the norm, actually, so not really that strange.

Wireless communication can be intercepted/logged/traced, therefore shadowy meetings usually take place in the meat.

Bye
Thanee
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Digital Heroin
post Jan 18 2011, 05:45 PM
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Yes, Frankenstein just walked on up in armor with a tie over the top of it. A very tiny tie, as he borrowed it from Doc Sanderson.

Fifteen minutes of standing around, he was basically casing the place:

Visual Perception, 10 dice: 4 hits
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J. Packer
post Jan 18 2011, 06:13 PM
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QUOTE (Digital Heroin @ Jan 18 2011, 10:45 AM) *
Yes, Frankenstein just walked on up in armor with a tie over the top of it. A very tiny tie, as he borrowed it from Doc Sanderson.


Yes, but is it a skinny, 80's tie?
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Digital Heroin
post Jan 18 2011, 06:36 PM
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The doc prefers his ties wide, and novelty. I imagine this one has smiley faces on it.
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Seth
post Jan 18 2011, 07:04 PM
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Nice thing about ties is that they catch the gravy, and stop it spoiling the shirt armour
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Drace
post Jan 19 2011, 01:47 AM
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Blah, so it seems that my post never made it through before my comp crashed, so here is the updated character sheet:


Character sheet
[ Spoiler ]


Lifestyle: 15 – Middle
[ Spoiler ]

Background
[ Spoiler ]


Also, doing a quick perception of the room, looking for the johnson, visible gang members, anyone seeming out of place or looking like they are scanning the crowd aswell.

And seeing as how Invisible castle wont let me register/sign in here is a random dice roll for the perception. One with normal vision, the other with ultrasound
Normal: 1 hit
Ultrasound: 2 hits
5d6.hits(5)=1, 5d6.hits(5)=2
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Panticles
post Jan 20 2011, 04:12 AM
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Sorry for the delays folks but I've been working 10 hour days followed by riding around on a bus for another 4 hours so haven't had any time to get online. Will read through and do a quick post to get things moving. It's going to be ugly so I reserve the right to edit it as needed!

@Seth - I'm glad I could be your first. Be gentle.(IMG:style_emoticons/default/smile.gif)

@Thanee - Oho! I thought everybody was meeting in the Matrix nowadays? Good to see that paranoia never changes!

@Digital Heroin - Good spotting!

@Drace - Got your perception roll.
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Panticles
post Jan 20 2011, 05:08 AM
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Ok my new post is up, but basically it's pretty mud but it does give you guys a chance to interact a little bit before we get down to the introduction with Mr Johnson. Essentially you have all turned up at relatively the same time. Feel free to have a bit of a talk amongst yourself before I move you guys into the restaurant.

I'll have a map and a better post up some time tommorrow, with any luck!
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Thanee
post Jan 20 2011, 10:15 AM
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Intuition + Counterspelling against Lamia's Physical Mask -> 4 hits


@WearzManySkins: I'm assuming your Physical Mask is at Force 3 and sustained by your Sustaining Focus?

BTW, Sustaining Foci must be bought for one specific type of spells (i.e. Illusion or Manipulation). I suppose yours is for Illusion spells?

Bye
Thanee
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WearzManySkins
post Jan 20 2011, 11:58 AM
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QUOTE (Thanee @ Jan 20 2011, 04:15 AM) *
Intuition + Counterspelling against Lamia's Physical Mask -> 4 hits


@WearzManySkins: I'm assuming your Physical Mask is at Force 3 and sustained by your Sustaining Focus?

BTW, Sustaining Foci must be bought for one specific type of spells (i.e. Illusion or Manipulation). I suppose yours is for Illusion spells?

Bye
Thanee

Interesting Counterspelling is a not a automatic feature, I see no where that were stated you were counterspelling, I so guess you are constantly counterspelling, unless you are metagaming. Damn one less action for you.

We have one GM we do not need another.
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Thanee
post Jan 20 2011, 12:34 PM
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As far as I understand it, the mage is always protected unless it is against a surprise attack (in which case active defense is needed).

QUOTE
If Counterspelling was not declared in advance, it may not be used to defend others, unless the magician has delayed her action (see Delayed Actions, p. 145).

Note that a magician can always use Counterspelling to defend herself, unless surprised.


And as I see it, the illusion will automatically be resisted, the first time you look at it, hence the roll.

As for the focus... There is no reason to get all snarky. I was just pointing out some missing information in your sheet, that I did notice. Since I do not expect you wanting to cheat with it by using it for different spell types, I figured it would be useful for you to know (it's quite common that players do not know about this little detail; I cannot know whether you do, or do not and just missed to list it, so either way it seems useful to make you aware to it, so you can correct the error). (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
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Seth
post Jan 20 2011, 12:39 PM
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QUOTE
I so guess you are constantly counterspelling

Activating counterspelling is a free action. As I understand it once activated it is sustained. I am very weak on the whole counterspelling issue: I am not sure how its meant to be played, but I thought all mages had it active on them when in stressful environments: such as a meet with a Johnson or a run
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WearzManySkins
post Jan 20 2011, 03:27 PM
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QUOTE (Thanee @ Jan 20 2011, 06:34 AM) *
As far as I understand it, the mage is always protected unless it is against a surprise attack (in which case active defense is needed).



And as I see it, the illusion will automatically be resisted, the first time you look at it, hence the roll.

As for the focus... There is no reason to get all snarky. I was just pointing out some missing information in your sheet, that I did notice. Since I do not expect you wanting to cheat with it by using it for different spell types, I figured it would be useful for you to know (it's quite common that players do not know about this little detail; I cannot know whether you do, or do not and just missed to list it, so either way it seems useful to make you aware to it, so you can correct the error). (IMG:style_emoticons/default/smile.gif)

Bye
Thanee

I disagree that Counterspelling is a automatic feature of magical types. In my games it is not, but this is not my game, that is this GM's call.

In my case please refrain from your Character Review/Editing Services.
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