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> Custom Firearm Design & Availablity
ShadowGhost
post Mar 18 2004, 05:01 PM
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I've got a few PCs that want to buy custom-designed and built weapons from a gunsmith, instead of learning the skill, buying a facility etc.

So, I was wondering what the mark-up for Availability would be for these weapons. I was thinking something along the lines of Stock FCU x ( Final DPV/100, round up), rounded up again.

So the Ares Thunderer in the CC, with initial FCU 2.5, and Final DPV of 585, would result in an availability of:

= 2.5 x (585/100)
= 2.5 x (6)
= availability 15

Why so high? there may be a lot of Weapon dealers, but few Gunsmiths who can make custom weapons. The more work (design options added to stock weapon), the more likely it is someone can recognize the gunsmith's work.

Any thoughts on this?
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ShadowPhoenix
post Mar 18 2004, 05:10 PM
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I think a high availability makes sense, since custom weapons are not as proliferant, of course, if they're going to a gunsmith and paying to have it done, there would be no real availability, that would actually be more of a contact thing. however if someone was looking to buy a gun like a custom piece just on the streets, then that availability would be astronomical simply because there may be only 1 or a few pieces made that way, and thus are rarities, and as such, there's your high availability.

Basically if you're getting a gun made, don't use availability, use contacts, buying a customer gun already made, will take some serious work.
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ShadowGhost
post Mar 18 2004, 07:08 PM
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After looking through the CC, I had to change a couple things so I'm no looking something along the lines of Base Availability for the type of weapon + (Final DPV/100, round up) for anything less than a light machine gun, and Base Availability + (Final DPV/200) for Light Machine Guns and Higher.

So the Ares Thunderer in the CC, with Base Availability for most Shotguns of 8, and Final DPV of 585, would result in an availability of:

= 8 + (585/100)
=8 + (6)
= availability 14

ShadowPhoenix, just because a PC has a contact, it doesn't negate availability or street index of an item.
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Kagetenshi
post Mar 18 2004, 07:10 PM
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If you're using a lot of options, like Ceramic Components, Decreased Weight, Easy Breakdown, stuff like that that's going to be hard to get the components for, avail is going to be pretty high; 15 or so probably accurate. If it's fairly straightforward (but what custom gun is?) I'd say no avail.

~J
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ShadowPhoenix
post Mar 18 2004, 07:52 PM
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What I was saying is that there can't be an availability for a non-existant weapon, so if they're getting it done by a gunsmith, they pay the price he throws at them, and he customizes the gun for them, but if they're looking to buy a prebuilt custom gun, availability should be high because it'll be hard to find a custom piece.

Example: Steely Joe the Gunbunny goes to his gunsmith contact and wants a Ares Predator III with Ceramic Parts. The gunsmith does the availability/etiquette test for getting a hold of an Ares Pred III, then charges him the extra cost of his labor + parts for the ceramic mods. Availability doesn't jump because the gun was non-existant until the Gun was built

Example 2: Steely Joe's Friend Billy Joe(no relation) goes to a fixer and says he wants a gun just like Steely Joe's. Since such a weapon is a custom piece and not easily available on the open market, The Availability is really high to acquire such a piece, and as such, the Billy Joe fails his Etiquette test, and the Fixer can't manage to locate such a piece for him

At least that's how I see it. I don't see why you would apply a higher availability to a custom piece if it's being Made for the character, but if it's just being bought from a fixer, I'd so slap down the availability crush.
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Herald of Verjig...
post Mar 18 2004, 08:04 PM
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Availability in custom equipment also includes finding someone willing to put it together.

If the weapon is unique, and is found to be involved in a crime, and its components are traced back to the weaponsmith, said weaponsmith is in a world of drek because you didn't cover your tracks.
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ShadowPhoenix
post Mar 18 2004, 08:08 PM
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guess that makes sense, but would you apply the same thing if the player had a gunsmith contact? he already has someone willing to put it together.
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Kagetenshi
post Mar 18 2004, 08:11 PM
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Not every gunsmith is going to have the tools to make a ceramic rifle that can be broken down to fit into a briefcase. That's where availability comes in even for custom jobs, not prebuilt guns.

~J
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ShadowGhost
post Mar 18 2004, 08:31 PM
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Availability is also whether the Gunsmith actually has time to put it together for you - he may have too many other orders, be going on vacation, under watch/investigation by LoneStar. Just because you have a Gunsmith for a contact doesn't mean he's available exclusively for your needs alone.

Just because you have a contact, it doesn't mean an item is available, or easily created or inexpensive for your PC.

Unless of course, he is a Level 3 Contact (Buddy for Life), and you maintain Conctact upkeep of a minimum of ¥ 7,000/year.

My mistake. upkeep is annual, not monthly.

This post has been edited by ShadowGhost: Mar 18 2004, 10:31 PM
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Kagetenshi
post Mar 18 2004, 08:49 PM
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Contact upkeep, if strictly enforced, is one of the dumbest ideas I've ever heard. Seriously, unless the contact is L1, upkeep should be more in the "thoughtful favours" catagory than the "buy him or her a new Dodge Scoot every month" catagory.

~J
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TheScamp
post Mar 18 2004, 09:27 PM
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QUOTE
Contact upkeep, if strictly enforced, is one of the dumbest ideas I've ever heard. Seriously, unless the contact is L1, upkeep should be more in the "thoughtful favours" catagory than the "buy him or her a new Dodge Scoot every month" catagory.

Um, a level 1 contact only costs ¥500 a year. Just take 'em out for beers once a month or so.
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Kagetenshi
post Mar 18 2004, 09:30 PM
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I know. My point though is that you don't extrapolate buying a few beers a month for a L1 contact to buying a case of beer a day for a L3 contact, or rather that you shouldn't.

~J
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Niallan Zheng
post Mar 18 2004, 09:38 PM
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I agree with Kagetenshi-that's not much of a "buddy for life" if you have to take a dayjob to keep him happy.
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TheScamp
post Mar 18 2004, 09:51 PM
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Yeah, but 7000 per year in cash, favors, information, whatever, shouldn't be all that difficult. Maybe you help him out with a couple low-level runs per year, tip him off to something big that you know he'd be interested in, or even help him re-shingle his roof.
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A Clockwork Lime
post Mar 18 2004, 09:59 PM
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The point those rules conventiently forget is that contacts work both ways. Your character is as much a contact for them as they are to you. It should balance out, especially for a "friend of life." If I'm going to blow 7,000 nuyen on gifts and dinners for someone, I expect them to return those favors, too.

The fact that you already pay an obscene Resources cost should more than suffice. Penalizing characters futher for having contacts that a GM can play off of is just idiotic.
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ShadowGhost
post Mar 18 2004, 10:39 PM
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My mistake - it's ¥ 7,000 per *year* upkeep, which is quite cheap for a Level 3 contact, seeing as how they practically join your run just for the fun of it, which, compared to hiring a merc, is far cheaper and trustworthy.

My PC's don't pay Fixer upkeep, as the fixer always gets 10% of the payoff for any runs he sends their way, and for the rest of their Level 1 contacts (no on has any higher), they usually spend far more than the ¥ 500/year easily to maintain upkeep.

I prefer the upkeep, as it eliminates "Face" Characters with high social skills who have 40-50 contacts. Why is this bad idea? If you have 10 Weapons Dealer Contacts, your chances of getting that assault Cannon are far better - just keep rolling availability with each contact. If you go through all 10 contacts to find that Assault Cannon, it's like re-rolling failures 9 times in a row with no Karma Pool cost.
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TheScamp
post Mar 18 2004, 10:59 PM
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QUOTE
The point those rules conventiently forget is that contacts work both ways.

They don't forget it at all. In fact, they do precisely the opposite.

QUOTE
The fact that you already pay an obscene Resources cost should more than suffice. Penalizing characters futher for having contacts that a GM can play off of is just idiotic.

That's kind of like saying that you pay for a gun, but shouldn't have to buy or keep track of bullets. What you're buying when you pay for a Contact is access, whether that be to a source of information, gear, or whatever that particular contact might be able to supply you. It's sort of a way to quantify roleplaying that was done before you took control of the character.
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Kagetenshi
post Mar 18 2004, 11:10 PM
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I have much less of a problem with it now that it's been revealed that the 7k/month figure was in error. I would slap any player who tried to just deduct 7k every year from their credstick, but 7k worth of favours and stuff... well, this is one of those cases where I really don't think there should be rules to cover it, but GM discretion can override the rules too.

~J
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A Clockwork Lime
post Mar 18 2004, 11:16 PM
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Everyone has their own opinion on the subject, I suppose. But how you can see a one-way transaction of 7,000+ nuyen per year in addition to everything else you have to spend when dealing with the contact (for services rendered) "precisely the opposite" of a one-way transaction of 7,000+ nuyen per year is beyond my ability to comprehend.

I also don't care how you slice it; 3,000 to 7,000 nuyen per year is an insane cost for a good friend who'll stick by your side. By that one rule alone, it means that the vast majority of humanity doesn't have a good friend considering that that's the equivalence of 3-7 months of living. For just *ONE* friend.

Forget working for a living. Make friends (Buddy, Level 2) with four people and you effectively have a permanent Low Lifestyle... but only as long as you never do anything for them outside of sitting around waiting for them to come to you, of course.

It's a dumb rule (and not the only one in the game) that hasn't caused a single problem, either game-wise or roleplaying-wise, due to its absence in my games. Especially since, paying for drinks and taking friends out for dinner is covered by your lifestyle, and that relationships with contacts *aren't* (or at least *shouldn't*) be one-way.
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Kagetenshi
post Mar 18 2004, 11:19 PM
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Devil's advocate time: most of humanity doesn't have a close friend that they will need to call on to do illegal things regularly.

~J
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TheScamp
post Mar 18 2004, 11:32 PM
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QUOTE
But how you can see a one-way transaction of 7,000+ nuyen per year in addition to everything else you have to spend when dealing with the contact (for services rendered) "precisely the opposite" of a one-way transaction of 7,000+ nuyen per year is beyond my ability to comprehend.

My 'precisely the opposite' comment was in response to one of yours which stated that the upkeep rule forgets that contacts are a two way street. It doesn't forget that at all, rather it makes it clear to PC's that the person isn't just their contact, but also that the PC is a contact the other way.

Sure, most good GM's will have some sort of system in place for this already, but it's a decent place to start.

QUOTE
Especially since, paying for drinks and taking friends out for dinner is covered by your lifestyle...

Ah. Difference of opinion there.

QUOTE
Devil's advocate time: most of humanity doesn't have a close friend that they will need to call on to do illegal things regularly.

Exactly. A regular person's level 3 contact is very different than that of a Shadowrunner.
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TechnoDruid
post Mar 18 2004, 11:32 PM
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Don't forget that although some friends/contacts are also in the illegal trades, not all are. I run my PC's contacts as such: If you need some info that a someone that may be able to profit from info down the road may need, that will be how you pay them. If you have a cop/lawyer/corp exec/any-other-rather-upstanding-individual contact, then yeah, I use the Contact Upkeep rules. To say that either way is foolish...well, that doesn't sit well with me. If balanced, they both have their place. Kage's last response is the prime reason I use the Contact Upkeep rules when deeling with cop/lawyer/etc... contacts. Just my 0.02 :nuyen:
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ShadowGhost
post Mar 18 2004, 11:44 PM
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QUOTE (A Clockwork Lime)
But how you can see a one-way transaction of 7,000+ nuyen per year in addition to everything else you have to spend when dealing with the contact (for services rendered) "precisely the opposite" of a one-way transaction of 7,000+ nuyen per year is beyond my ability to comprehend.

Upkeep is an option, but Upkeep is not an "additional fee" over and above what you pay your contacts during the normal course of the year.

For a level 3 Contact is a Weapons Dealer; it means if you spend ¥ 7,000 a year doing business with them (i.e. you buy 7 Enfield AS-7s at ¥ 1,000 each), you've made your "upkeep" for the year in terms of doing business with them. You don't buy ¥ 7,000 worth of guns and then pay an extra ¥ 7,000 for "upkeep".

Or if your contact is a Fence - trade ¥7,000 worth of loot with them, and your "upkeep" for the year is made.

Essentially, Upkeep is simply ¥ 7,000 minus (amount of ¥ in business done with them, favors done for them, info traded, etc.)

If you have a Level 3 three contact and you've done no business with them for a year, chances are they're going to be a little ticked at you - you're one of their *Best Friends* but you give them no business? That contact will start looking for new friends.
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BitBasher
post Mar 19 2004, 12:33 AM
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Just like the old saying goes:

Friends help you move. Real friends help you move bodies.
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mcb
post Mar 19 2004, 04:18 PM
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:cyber:
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