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#251
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Moving Target ![]() ![]() Group: Members Posts: 471 Joined: 7-November 10 Member No.: 19,155 ![]() |
The 800BP thread is over in community projects. http://forums.dumpshock.com/index.php?showtopic=23592 And this is my 400BP CZ with unlimited budget to give you an idea http://forums.dumpshock.com/index.php?s=&a...st&p=837172 Ooh, that's cool. Are they still taking submissions? Have they worked out any legal CZs for that project? I've been looking to your CZ as a guide on getting exactly -6 Essence (IMG:style_emoticons/default/smile.gif) . Thanks for the advice as always. I'll look into boosting my reaction as well - I'm trying to figure SURGE out, so maybe I can use that to bump it up? |
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#252
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Moving Target ![]() ![]() Group: Members Posts: 992 Joined: 23-December 08 From: the Tampa Sprawl Member No.: 16,707 ![]() |
That thread is pretty much whoever wants to post something. I got a sammie on page 9 I believe with a 10 (15) agility. He is something like 7P/20 dice unarmed and 22~26 dice with every firearm in the game. He also has a fairly complete background and is a rather scary guy (both ability wise and crazy wise).
If you haven't noticed, I'm all about the cyber. I got into Shadowrun from Cyberpunk 2020, since they weren't putting anything new out and the system was pretty dated. |
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#253
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Moving Target ![]() ![]() Group: Members Posts: 471 Joined: 7-November 10 Member No.: 19,155 ![]() |
That thread is pretty much whoever wants to post something. I got a sammie on page 9 I believe with a 10 (15) agility. He is something like 7P/20 dice unarmed and 22~26 dice with every firearm in the game. He also has a fairly complete background and is a rather scary guy (both ability wise and crazy wise). If you haven't noticed, I'm all about the cyber. I got into Shadowrun from Cyberpunk 2020, since they weren't putting anything new out and the system was pretty dated. The cyber and vehicles, I've noticed. And I'll look forward to your Sammie (I'm only on page 3 so far). On another note, I have more karma to play with. They all got boosted to 1300, so that's the new number for me as well. What should I prioritize, attributes-wise for the 158 karma I now have left for stats? Oh, and a quick question - did you ever calculate out how much you spent on your 400 BP CZ's 'wares? Edit: So I'm thinking of increasing my Intuition and Reaction, primarily, and perhaps my Agility, Body, and Logic if I have the points. How does that sound? |
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#254
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Moving Target ![]() ![]() Group: Members Posts: 992 Joined: 23-December 08 From: the Tampa Sprawl Member No.: 16,707 ![]() |
Considering that the 400BP CZ's wares are all Delta grade, how about a *LOT*. Several million, since just his MBW3 is 1.75 million.
As for your attributes, figure out how much bonus your getting from your warez. You can get +5 strength and +1 body, so make sure that you take those as even numbers if you max your warez for them. Since your using the x3 cost, increasing Reaction and Intuition to 5 will cost you 30 karma. I'd look at getting your Intuition and Willpower even higher than that since they are what you use to resist the CZ "Going Crazy" checks. Try to get them to total 12+ (6 and 6 being cheapest of course, though 7 willpower gives you another stun damage box). The below will leave you with 26 karma left over. Body: 8 (105 Karma) Will be 8 (9) with Suprathyroid Agility: 9 (126 Karma) Will be 9 (14) with Suprathyroid & Muscle Toner/Replacement 4 Reaction: 5 (42 Karma) Will be 5 (15) with Suprathyroid, MBW3, Reaction Enhancer 3 Strength: 4 (27 Karma) Will be 4 (9) with Suprathyroid & Muscle Augmentation/Replacement 4 Charisma: 11 (180 Karma) Intuition: 5 (42 Karma) Logic: 7 (81 Karma) Will be 7 (10) with Cerebral Booster 3 Willpower: 7 (81 Karma) Cost of the Wares would be: Suprathyroid, MBW3, Reaction Enhancer 3, Cerebral Booster 3, Muscle Replacement 4: $300k, C: 9.9, B: 1.3 -or- Suprathyroid, MBW3, Reaction Enhancer 3, Cerebral Booster 3, Muscle Augmentation 4, Muscle Toner 4: $340k, C: 5.9, B: 2.9 I would go with the second option, then throw in a set of level 4 eyes and ears, attention coprocessor, invoked memory stimulator, Olfactory Booster 6, Orientation System, Radar Sensor 4, Taste Booster 6, Ultrasound sensor, skillwire expert system, & Dermal Sheath 2 (C: 3.8 ). That will take you to 9.7 from Cyber, allowing 4.6 from Bio of which you have already used 2.9, so 1.7 left. Bio get Enhanced Pheromone Receptors 3 (0.1), Tailored Pheromones 3 (0.6), Platelet Factories (0.2), Trauma Damper (0.2), and Bone Density 2 (0.6) [total: 1.7]. You could always drop the Platelet Factories & Trauma Damper, then take PuSHed & Bone Density 3. Make you punch a little harder and +1 die on Logic test, though not quiet as tough. |
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#255
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Moving Target ![]() ![]() Group: Members Posts: 471 Joined: 7-November 10 Member No.: 19,155 ![]() |
That leaves me with 26 Karma that could go to attributes - maybe I should raise Logic by one? That would leave me with 2 Karma available for attributes, which would obviously roll into skills or something else. But does a +1 Log benefit me as much as 26 points worth of skills would?
As to the 'wares, I'm being given something of a free hand with them. Price is virtually no object, so I can pack deltaware in there. I still have to keep track of how much it's worth, but my GM figures that the rest of the party has seen enough wealth throughout the game that it'll work out. And I agree, I'd rather go with Muscle Toner/Augmentation than out and out Replacement. |
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#256
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Moving Target ![]() ![]() Group: Members Posts: 263 Joined: 20-April 10 Member No.: 18,479 ![]() |
As for your attributes, figure out how much bonus your getting from your warez. You can get +5 strength and +1 body, so make sure that you take those as even numbers if you max your warez for them. Since your using the x3 cost, increasing Reaction and Intuition to 5 will cost you 30 karma. I'd look at getting your Intuition and Willpower even higher than that since they are what you use to resist the CZ "Going Crazy" checks. Try to get them to total 12+ (6 and 6 being cheapest of course, though 7 willpower gives you another stun damage box). The below will leave you with 26 karma left over. Good advice here, though I would personally push for getting Intuition and Willpower to a total of 20 if at all possible. With 20 dice you can buy 5 successes on the 'life as a cyberzombie sucks' rolls, which will entirely prevent you from any lack of drug badness until the first year of life is done. (Base threshold 1, +1 per week since last test that you haven't gotten drugs. Since it's a monthly test, the number of weeks will never exceed 4, max threshold is therefore 5. For year 2, the base threshold goes to 2, so you need to take drugs at least once a month, and so on until year 5 where life really starts sucking (IMG:style_emoticons/default/wink.gif) .) And just because I know someone will want this (emphasis mine): QUOTE (Augmentation p158) Every month, a cyberzombie must perform a Willpower + Intuition (1) Test. The threshold increases by 1 for every week without medication since the last test and for every year in service. In terms of using deltaware, you should probably make sure that 'anything goes' really means anything goes, or stick with only using delta for the stuff that's not super expensive to being with. A full delta CZ can probably push 8 digits worth of 'ware without trying terribly hard. 26 karma worth of skills will likely be more useful than any individual stat point, unless that stat point pushes you up to being able to make some threshold you wouldn't be able to without it. |
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#257
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Moving Target ![]() ![]() Group: Members Posts: 471 Joined: 7-November 10 Member No.: 19,155 ![]() |
Good advice here, though I would personally push for getting Intuition and Willpower to a total of 20 if at all possible. With 20 dice you can buy 5 successes on the 'life as a cyberzombie sucks' rolls, which will entirely prevent you from any lack of drug badness until the first year of life is done. (Base threshold 1, +1 per week since last test that you haven't gotten drugs. Since it's a monthly test, the number of weeks will never exceed 4, max threshold is therefore 5. For year 2, the base threshold goes to 2, so you need to take drugs at least once a month, and so on until year 5 where life really starts sucking (IMG:style_emoticons/default/wink.gif) .) So how do I get my Intuition+Willpower pool to 20? I think there is an Intuition-equivalent of the neocortical nanites, which would help, but apart from that I'm not sure how to get a pool of 20, apart from a 10 in each stat. QUOTE In terms of using deltaware, you should probably make sure that 'anything goes' really means anything goes, or stick with only using delta for the stuff that's not super expensive to being with. A full delta CZ can probably push 8 digits worth of 'ware without trying terribly hard. One of the Nosferatoi has calculated out his total wealth for the 1.5+ years they've been playing, and it's in the billions of nuyen, so I should be ok there. I'll check though, just to be sure. QUOTE 26 karma worth of skills will likely be more useful than any individual stat point, unless that stat point pushes you up to being able to make some threshold you wouldn't be able to without it. Sounds like I'm putting that karma into skills then. |
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#258
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Moving Target ![]() ![]() Group: Members Posts: 263 Joined: 20-April 10 Member No.: 18,479 ![]() |
There's not really much that add to Intuition or Willpower. There's a few (cheap) drugs that do for a limited time. Daredrenaline gives +1 dice to all willpower tests. Sadly the genetic infusions that add to one subtract from the other, so can't get a bonus there. (Though you could get Braveheart + Inspiration for a net gain of +1 logic and +2 impact armor (IMG:style_emoticons/default/wink.gif) .)
Mostly you're stuck with just raising the attributes themselves, unless your gm will count temporary drug bonuses for the test, and even then you're only looking at gaining 2 or 3 points. Not sure if your GM is going to make you roll it or not, but technically you'll need to make an INT+WIL+Binding* vs threshold 9 test at the start of your existence. You get 10 uncompensated BP worth of negative qualities, plus another 10 per point by which you fail that threshold. (*Binding is the skill of the lead magician creating you, I would imagine most in that business will be skill 6 or 7.) If you have to roll this, you're going to want to have as many dice as possible so you don't get saddled with a lot of negative qualities. Also, if he's really at billions of nuyen you're really going to be unlimited in terms of 'ware, you'll pretty much be able to buy everything you ever wanted at delta grade, and then downgrade stuff to get your essence total to 12 points spent. |
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#259
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Moving Target ![]() ![]() Group: Members Posts: 471 Joined: 7-November 10 Member No.: 19,155 ![]() |
Alright, so I talked to the GM, he says that I'm to take a free hand, though I don't want to go too crazy. If I can, I'd like to bring it in under a billion, as that seems to be a nice round number. And it turns out I misunderstood the Nosferatu's player - the whole group together has made over a billion nuyen, not just him individually.
It's too bad about the lack of Will and Int boosters - though I could have sworn there were nanites in Augmentation that went to Int linked tests. Still, those might be Int linked skill tests, so I'm still out of luck. I am going to have to roll that Int+Will+Binding test, but don't teamwork benefits apply? If not, I'm going to need to move some points around, to increase my Int and Will. This is going to be a lot of fun - when I get back from work I'm going to start looking at what 'wares to buy. A quick question, too, does Geneware count as Bioware for calculating the "Whichever form of ware you have which has lower essence cost is halved" equation, or do I count it separately? |
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#260
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 ![]() |
There's only 2 kinds
CyberWare/bioware Nanites fall under cyberware, geneware falls under bioware. |
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#261
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Moving Target ![]() ![]() Group: Members Posts: 263 Joined: 20-April 10 Member No.: 18,479 ![]() |
Technically nanites don't fall under either, since they have no essence cost. Nano-cybernetics are cyberware though.
And yeah, there are a couple things that boost INT or WIL linked skill tests, and are thus not so useful for the case I was referring to. (They're still nice things to have though.) A billion nuyen basically means you can buy one of everything and have money to burn btw (IMG:style_emoticons/default/wink.gif) . |
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#262
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Moving Target ![]() ![]() Group: Members Posts: 471 Joined: 7-November 10 Member No.: 19,155 ![]() |
Technically nanites don't fall under either, since they have no essence cost. Nano-cybernetics are cyberware though. And yeah, there are a couple things that boost INT or WIL linked skill tests, and are thus not so useful for the case I was referring to. (They're still nice things to have though.) A billion nuyen basically means you can buy one of everything and have money to burn btw (IMG:style_emoticons/default/wink.gif) . Sounds good. I'll work on a write up when I get home. |
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#263
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Moving Target ![]() ![]() Group: Members Posts: 471 Joined: 7-November 10 Member No.: 19,155 ![]() |
I'm thinking about swapping this:
Body: 8 (105 Karma) Will be 8 (9) with Suprathyroid Agility: 9 (126 Karma) Will be 9 (14) with Suprathyroid & Muscle Toner/Replacement 4 Reaction: 5 (42 Karma) Will be 5 (15) with Suprathyroid, MBW3, Reaction Enhancer 3 Strength: 4 (27 Karma) Will be 4 (9) with Suprathyroid & Muscle Augmentation/Replacement 4 Charisma: 11 (180 Karma) Intuition: 5 (42 Karma) Logic: 7 (81 Karma) Will be 7 (10) with Cerebral Booster 3 Willpower: 7 (81 Karma) For this: QUOTE Body: 8 (105 Karma) Agility: 9 (126 Karma) Reaction: 5 (42 Karma) Strength: 4 (27 Karma) Charisma: 10 (147 Karma) Intuition: 6 (60 Karma) Logic: 8 (105 Karma) Willpower: 7 (81 Karma) Leaving me with 14 Karma left over and more knowledge skills, a higher Int+Will, and slightly less Charisma. What do you think/can someone check my math? |
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#264
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Moving Target ![]() ![]() Group: Members Posts: 992 Joined: 23-December 08 From: the Tampa Sprawl Member No.: 16,707 ![]() |
I got bored so I made this up for you. Your math looks good, and you can consider swapping your Body and Intuition around. Also, if drop your Strength to 2 (it will be 7 with 'ware), you can raise your Agility to 10. That way your modified Reaction and Agility will both be 15, while your Initiative will be 23.
[ Spoiler ]
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#265
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Moving Target ![]() ![]() Group: Members Posts: 471 Joined: 7-November 10 Member No.: 19,155 ![]() |
I got bored so I made this up for you. Your math looks good, and you can consider swapping your Body and Intuition around. Also, if drop your Strength to 2 (it will be 7 with 'ware), you can raise your Agility to 10. That way your modified Reaction and Agility will both be 15, while your Initiative will be 23. [ Spoiler ] Wow! That's a lot of stuff. Is that total cost with the deltaware increase, or without? If it's the latter, it's still an acceptable (IMG:style_emoticons/default/nuyen.gif) 120 million (I can't believe I just typed that). I'll look at swapping Body and Intuition, since my Body is more easily increased with 'wares; and I'll probably drop my Strength to increase agility. With what you've given me here, I should be able to figure out what I want pretty easily, thanks! |
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#266
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Moving Target ![]() ![]() Group: Members Posts: 992 Joined: 23-December 08 From: the Tampa Sprawl Member No.: 16,707 ![]() |
The cost is actually the cost with the deltaware increase included in it. As scary as it is, I could have fitted more in, but I didn't want to bother with Adaptson, Cyberware Suites, etc.
The thing about swapping your body and intuition isn't because you can easily increase your body with 'wares (it is already maxed at +1 for everything and an additional +3 for soak), but the fact that you are already going to be a tank. 7 Body, 12 points of Hardened Armor, 4/3 from the Dermal Sheath, and 1/1 (+3 soak) from the bone lacing give you 17/16 armor (12/12 hardened) and 10 body dice in your birthday suit. In addition, any damage that does get through will be reduced by the Platelet Factory and Trauma Dampener. Throw on some good armor and you'll be throwing 40+ dice to soak attacks that actually have a chance of hurting you. No, the increase in Intuition was because it is a very important attribute. "CZ Going Crazy" check, initiative, perception are all dependent on it. That first one is the most important for you. Of course, you have like +7 or +8 to all perception test, addition dice depending on the sense used (Vision +3, Hearing +3, Smell +6~+9, Taste +6, Touch +2), and major sense `ware (all vision modes, hearing modes, ultrasonic sensor, radar sensor, heat sensing). You can also track by smell, recognize people by smell and taste, are almost impossible to lie to (even harder if you get lie detector sensorsoft), and know pretty much everything happening around you. Your passive defense will be 17 dice (15 Reaction +2 Reakt) against ranged and 26 dice (15 reaction +2 Reakt +6 Dodge +3 MBW) against melee. Take Dodge 6 with a specialization in Ranged, just do it. Active defenses using Dodge (Ranged Specialty) will be 28 dice against ranged and 35 dice against melee. Very little has a chance of hitting you. |
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#267
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
A billion nuyen basically means you can buy one of everything and have money to burn btw (IMG:style_emoticons/default/wink.gif) . You cannot even come CLOSE to spending a Billion Nuyen in Delta Grade Ware... |
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#268
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Moving Target ![]() ![]() Group: Members Posts: 471 Joined: 7-November 10 Member No.: 19,155 ![]() |
You cannot even come CLOSE to spending a Billion Nuyen in Delta Grade Ware... Well, that's good. I asked my GM for a hard number and he said I have (IMG:style_emoticons/default/nuyen.gif) 15,000,000 to play with. |
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#269
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Moving Target ![]() ![]() Group: Members Posts: 992 Joined: 23-December 08 From: the Tampa Sprawl Member No.: 16,707 ![]() |
Well I guess it is a good thing that all the 'ware I listed, even after you add in the Commlink, Chem Gland chemical, and Reflex Recorders won't hit even $13M.
Well, that's good. I asked my GM for a hard number and he said I have (IMG:style_emoticons/default/nuyen.gif) 15,000,000 to play with.
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#270
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Moving Target ![]() ![]() Group: Members Posts: 233 Joined: 27-September 10 From: New York Member No.: 19,080 ![]() |
Is this character even really a Shadowrunner at this point? He's more like a mobile weapons platform than anything resembling a human being. I understand that this is for a 'freaks' game, but are the other characters this ridiculously overpowered? Because if they are, you guys could most likely just storm an Ares base, steal yourself a space shuttle, and singlehandedly take out the Corporate Court. Bonus points if you can soak a Thor shot.
All in all... (IMG:style_emoticons/default/notworthy.gif) (IMG:style_emoticons/default/biggrin.gif) ~R~ |
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#271
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Moving Target ![]() ![]() Group: Members Posts: 471 Joined: 7-November 10 Member No.: 19,155 ![]() |
Is this character even really a Shadowrunner at this point? He's more like a mobile weapons platform than anything resembling a human being. I understand that this is for a 'freaks' game, but are the other characters this ridiculously overpowered? Because if they are, you guys could most likely just storm an Ares base, steal yourself a space shuttle, and singlehandedly take out the Corporate Court. Bonus points if you can soak a Thor shot. All in all... (IMG:style_emoticons/default/notworthy.gif) (IMG:style_emoticons/default/biggrin.gif) ~R~ In earnest, I'm not sure (if this guy is still a 'runner, or if the other characters are this ridiculously overpowered) - but it's what they asked me to play. And I suspect that they're similarly powerful, having the same amount of Karma and a similar amount of cash to spend as I do. At least, I would hope they are similarly powerful. Of course, as I understand it, this is less a kick-in-the-door-and-laugh-maniacally-while-unloading-your-minigun campaign and more a surgical-strike/social sort of game. It's been described as WoD like in that respect. |
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#272
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Moving Target ![]() ![]() Group: Members Posts: 471 Joined: 7-November 10 Member No.: 19,155 ![]() |
The thing about swapping your body and intuition isn't because you can easily increase your body with 'wares (it is already maxed at +1 for everything and an additional +3 for soak), but the fact that you are already going to be a tank. 7 Body, 12 points of Hardened Armor, 4/3 from the Dermal Sheath, and 1/1 (+3 soak) from the bone lacing give you 17/16 armor (12/12 hardened) and 10 body dice in your birthday suit. In addition, any damage that does get through will be reduced by the Platelet Factory and Trauma Dampener. Throw on some good armor and you'll be throwing 40+ dice to soak attacks that actually have a chance of hurting you. What if I were to have Orthoskin instead of the Dermal Sheath, and Bone Density Augmentation instead of Bone Lacing? This sounds pretty sweet, for a character who's not focused on being a Tank. QUOTE No, the increase in Intuition was because it is a very important attribute. "CZ Going Crazy" check, initiative, perception are all dependent on it. That first one is the most important for you. I see your point. QUOTE Of course, you have like +7 or +8 to all perception test, addition dice depending on the sense used (Vision +3, Hearing +3, Smell +6~+9, Taste +6, Touch +2), and major sense `ware (all vision modes, hearing modes, ultrasonic sensor, radar sensor, heat sensing). You can also track by smell, recognize people by smell and taste, are almost impossible to lie to (even harder if you get lie detector sensorsoft), and know pretty much everything happening around you. Your passive defense will be 17 dice (15 Reaction +2 Reakt) against ranged and 26 dice (15 reaction +2 Reakt +6 Dodge +3 MBW) against melee. Take Dodge 6 with a specialization in Ranged, just do it. Active defenses using Dodge (Ranged Specialty) will be 28 dice against ranged and 35 dice against melee. Very little has a chance of hitting you. I'd like to take Gymnastics with a spec in Parkour, could I do both Dodge and Gymnastics or would that be redundant? And is Reakt a drug? I'm trying to avoid them, on the whole, as I don't have the (negative) essence left to lose some to addiction. Are there any other Reaction boosters I'm missing? Sorry about not getting the 'wares writeup posted last night. It should be up when I get home today (I just want to check it over one more time). |
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#273
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
I'd like to take Gymnastics with a spec in Parkour, could I do both Dodge and Gymnastics or would that be redundant? And is Reakt a drug? I'm trying to avoid them, on the whole, as I don't have the (negative) essence left to lose some to addiction. Are there any other Reaction boosters I'm missing? Reakt is a Genetic Alteration if I remember Correctly (which costs Essence, so win for you)... it is a really nice one though... (IMG:style_emoticons/default/biggrin.gif) |
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#274
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 ![]() |
You want:
Neo-EPO (0.2): +1DP modifier to all skills from Athletics skill group and Fatigue tests Reakt (0.4): +2DP to all reaction etsts to defend themselves, (cumulative with other reaction enhancers) Synch (0.3): +1 dp to perception, when in combat +1DP to all combat tests against opponents after the enemy's first attack. |
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#275
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 ![]() |
Wow, its' hard to drop into negative essence, when you can afford delta grade.
I'm at .37 essence and I have: Move-by-Wire System Rating 3 Skillwire Expert System Bone Lacing (Titanium) Muscle Augmentation 4 Muscle Toner 4 Datajack Synthacardium 4 Attention Coprocessor 3 Platelet Factories Trauma Dampener Neo-EPO Reakt Synch Orthoskin 3 Genetic Optimization (Agility) Genetic Optimization (Reaction) Genetic Optimization (Charisma) Genetic Optimization (Strength) Genetic Optimization (Body) Tailored Pheromones 3 Flare Compensation Smartlink Image Link Protective Covers Low-Light Vision Thermographic Vision |
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