OOC- Shadow's Dawn: Diving into the past |
OOC- Shadow's Dawn: Diving into the past |
Jul 25 2011, 12:37 PM
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#1026
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
An Earthdawn Flying ship is going to be one of 4 types.
Viking Ship (Troll Skyraiders) Single Mast Sail Ship (think Pirate Frigate) (humans, t'skrang, elves) Flying Chinese how the hell do you navigate that thing (Dwarven) Flying Castle (Behemoth, Theran) |
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Jul 25 2011, 04:13 PM
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#1027
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
But the dwarven ones have so many hit points and a massive armor class. You know it makes sense. Plus everyone knows dwarves get airsick if they are in a wussier construction style. (Dwarves can swap a spell for alleviate allergy if they regularly go in wussy ships)
I'd spend 10 points, because its unlikely to play a large part (but that will be up to you: and we are likely to do other Earthdawn flash backs in the future is this works out). 10 pts is 50K nuyen which would just about get you a decent lorry in Shadowrun. I've just finished work, so I will be working on armor weapons and the first EarthDawn post tonight. |
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Jul 25 2011, 08:56 PM
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#1028
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
OK the equipment list is up. (links are in the 4th post of this thread). If everyone can sort there character out within about a week that would be great. We can start now though!
Picture of the palace Map of the palace |
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Jul 25 2011, 09:49 PM
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#1029
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
For those who read the IC post about the start of the Earthdawn period before I had proof read it, I would read it again (IMG:style_emoticons/default/smile.gif)
Zardaine is joining us in the past as Dannrhil. His character sheet is included in the usual place at the start of this thread. I hope the briefing and the images are fairly self explanatory. Split the party you know it makes sense! |
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Jul 26 2011, 05:48 AM
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#1030
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Moving Target Group: Members Posts: 400 Joined: 4-August 10 Member No.: 18,889 |
Wait. what is this place we're attacking? 'Cause it kinda seems like it's Alachia's palace.
And Boris is kinda Alachia's super-loyal super-soldier. |
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Jul 26 2011, 06:16 AM
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#1031
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
No. Boris is here as Alachia's super loyal warrior. To make sure that the plan goes correctly, and perhaps to deal with failure.
I will try and clarify the situation. As you know the mana level in Earthdawn / shadowrun changes with time. The Therran's have a widget that is keeping the mana level artificially high. The Council of Princes (of which Alachia is a member) have met with the Therran Resistance, lead by White Rose to steal an item (you now know it is the Labrys of Metis) which is keeping the mana level high. The reasoning behind this is that you can think of the distance between between where the mana level should be as strain in an elastic band. At some point something has to give. The general conjecture is that the elastic band will snap, releasing Cataclysmic energies across the world. This would be a Bad ThingTM. The Therrans have been approached on this topic, but appear to disagree with the conclusions of the council. The Therrans have invited you all to an Embassy Ball in the palace in their capital "Great Thera" for diplomatic reason. Diplomats do this kind of thing all the time. From here if you follow the White Rose's plan, you will steal the Labrys. |
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Jul 26 2011, 06:22 AM
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#1032
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Moving Target Group: Members Posts: 400 Joined: 4-August 10 Member No.: 18,889 |
Ah, should I change by background. Right now Li is Wanted by the Therrans
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Jul 26 2011, 06:26 AM
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#1033
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
I bet you are not as Wanted By The Therrans as White Rose (IMG:style_emoticons/default/smile.gif) . Magic exists, disguises exist... White Rose and the Council of Princes have performed many auguries, and their chance of success is maximized by this plan. Keep the Wanted. Remember there are no photographs and the empire is big: we are not in 2072!
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Jul 26 2011, 03:43 PM
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#1034
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Running Target Group: Members Posts: 1,147 Joined: 2-May 10 Member No.: 18,539 |
Back. Sorry for the delay, my work schedule and things I need to do for my family have been taking up a lot of time. And it doesn't at all help that internet here is still dialup (and not just dialup, I'm talking ~9 to 12 kbps dialup). Ugh.
Thanks for the work you're putting into this, Seth. Just to clarify: Are you still planning/working on Lightbearer stuff? Don't forget that I have some SR-version lightbearer power ideas as metamagics in my original character post if you want some assistance with that. This is at the end of the 4th age, right? So are there no more Horrors to deal with in this particular flashback (probably besides Ysrthgrathe, obviously)? Could you explain how the individual Spell Matrix talents are supposed to work? I'm a little confused about that. Is each skill supposed to give a separate spell matrix of the chosen level? In preparation for the Theran embassy ball, can you give us a bit of historical context, since this is happening at least a few hundred years after the time of Earthdawn? I'm particularly wondering about the Denairastas' continuing relations with/machinations against/attempts to destroy both Throal and Thera, how much of a presence the dragons still have (if any of them are still awake), whether whatever that tragedy was in Sereatha that turned the Knights of the Crimson Spire into the Knights of the Crying Spire has happened yet or not, and how much of a presence those Immortal factions that we have relationships with will have in this flashback, like Alachia, Harlequin, Mountanshadow, etc. Also: You mentioned a long time ago that our magical group bond could do some funky things that weren't yet allowed by the SR magic level. Does our group bond function any differently in ED times? |
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Jul 26 2011, 03:58 PM
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#1035
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
QUOTE Are you still planning/working on Lightbearer stuff? Don't forget that I have some SR-version lightbearer power ideas as metamagics in my original character post if you want some assistance with that.
None of this stuff should stop interactions with White Rose to find out what is happening. |
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Jul 26 2011, 04:05 PM
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#1036
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Dragon Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 |
Seth, while you're answering annoying questions: Do I need to take air sailing as a skill in addition to the power or does the power cover it completely?!?
Thanks |
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Jul 26 2011, 06:05 PM
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#1037
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
The power gives you automatic successes. You might as well get air sailing one, but you don't need to.
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Jul 27 2011, 04:13 AM
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#1038
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Old Man of the North Group: Dumpshocked Posts: 10,090 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
I notice some things cost blood points. Where do those come from? Or do they come from the same pool as the other equipment points?
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Jul 27 2011, 06:40 AM
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#1039
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
Blood points (which of course require blood..) reduce your maximum condition monitors. You pick whether its the stun monitor or the body monitor. You add up all the blood points, divide by 7 (round up), and that is the number of points that you have to remove.
In Earthdawn they are treated as permanent wounds, which works out about the same |
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Jul 27 2011, 07:44 AM
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#1040
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Dragon Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 |
Seth, can I pay 15pts for the Storm Swift and she has a battery (larger than expected) of True Fire (elemental fire?!?) cannons? I envisage her as a better version of the Millenium Falcon of the ED age (IMG:style_emoticons/default/nyahnyah.gif) A trader but supremely fast and with a bite!
One last question before I sort Ryl - what do we do with the contacts that are no longer relevant in ED? Spend those points on local contacts? It seems like some travelling might be involved which always makes contacts tricky when you can't just pick up the phone (IMG:style_emoticons/default/nyahnyah.gif) |
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Jul 27 2011, 08:13 AM
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#1041
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Moving Target Group: Members Posts: 400 Joined: 4-August 10 Member No.: 18,889 |
Let's see
Skills (Warrior): (24) Anticipate Strike (3) Swift Kick (3) Wood Skin (3) Tiger Spring (2) Cobra Strike 3 (6) Weapon Smith (16) Forge Weapon (3) (legs) Fireblood (3) Equipment Rank 5 Flask of Life=9 points Living Bark=1 Blood Weapon (3) (Leg) Cheat Death (3) Desperate Blow (1) -1 box Stun track Edit: Also, I cannot find the Temper Other power, sounds useful. |
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Jul 27 2011, 02:12 PM
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#1042
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Dragon Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 |
Ok, here's Ryl in rough form (I apologise about the formatting in advance as it's set to go on my website once I get approval!)
Earthdawn Profile Name: Kirylle deBathayre (Ayre) Alias: None Metatype: Human (Drake) Archetype: Immortal Drake Air Sailor Sex: Female Age: Unknown Earthdawn Attributes Natural (Final) Drake Body: 3 3 7 Agility: 5 6 6 Reaction: 2 4 4 Strength: 2 2 7 Charisma: 5 5 Intuition: 5 5 Logic: 3 3 Willpower: 5 5 Edge: 3 Magic/Res: 9 9 Essence: 6 Initiative: 7 10 Passes 1 3 Physical Condition 10 Stun Condition 11 Earthdawn Skills Active Skills Specialisation Linked Attribute Total Bonuses Athletics Group 2 Climbing 2 Strength 4 Gymnastics 2 Agility 8 Running 2 Strength 4 Swimming 2 Strength 4 Blades 2 Swords Agility 8 Unarmed 3 Claws & Bite Agility 9 Etiquette 1 Charisma 6 Leadership 3 Charisma 8 Negotiation 1 Charisma 6 Navigation 2 Celestial Intuition 7 +2 adept Survival 1 Willpower 6 Stealth Group 1 Disguise 1 Intuition 6 Infiltration 1 Agility 7 Palming 1 Agility 7 Shadowing 1 Intuition 6 Dodge 3 Reaction 7 +2 adept [Drake form] Exotic Weapon 6 [Breath] Agility 12 +2 adept [Drake form] Perception 3 Intuition 8 +3 adept Pilot Air Ship 2 Reaction 6 +2 adept Unarmed 11D + Attribute Boost [5P, AP-, R1] Breath Weapon 14D + Attribute Boost [9P, AP-, Elemental Effect: Fire ½ Impact Armour] Dodge 9D +2 (Drake form) + Attribute Boost Earthdawn Adept Powers Always Available • Attribute Boost Agility, Strength & Reaction [1] 0.75 • Enhanced Perception [3] 0.75 • Improved Reflexes [2] 2.5 • Mystic Armor [4] 2 • Improved Agility [1] 0.75 Human Form [Geas] (3 Power Points) • Great Jump [2] 0.4 • Lowlight & Thermographic Vision 0.4 • Improved Navigation [2] 0.4 • Improved Air Sailing [2] 0.4 • Gliding 0.75 • Wall Running 0.75 Drake Form [Geas] (2.25 Power Points) • Improved Breath Weapon [2] 0.75 • Combat Sense [2] 0.75 • Spell Resistance [2] 0.75 Air Sailor Powers (34) • Air Dance [3] • Air Sailing [1] • Avoid Blow [3] • Distract [1] • Empathic Sense [1] • Great Leap [1] • Heartening laugh [3] • Melee weapons [2] • Navigation [2] • Wind Catcher [1] • Acrobatic Strike [1] • Disarm [1] • Lion Heart [2] • Riposte [1] • Tactics [2] • Taunt [1] Lightbearer Powers (12) • Edge transfer [3] • Radiant Circle [3] Magical Equipment (47) Air Ship Scimitar of the Drake (Rapier of Wit) [4] Naga scale broach [3] Silks of the Victor (Circlet of Landis) [4] Bracers of Aras [5] Dragon Hide boots [2] Healing potion x3 Last chance salve x1 |
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Jul 27 2011, 02:13 PM
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#1043
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Dragon Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 |
Bracers of Aras - did you mean it adds to reaction (it says reflexes?!?) ?
Will these work when I'm in Drake form? Thanks |
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Jul 27 2011, 02:56 PM
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#1044
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
Seth, I bought and maxed out all my powers, and I still have 2 points left over (IMG:style_emoticons/default/smile.gif) any ideas what I can do with em?
Also, any thoughts on how I can get some of my logic back since I lost my happy cyberware. |
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Jul 27 2011, 03:16 PM
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#1045
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Old Man of the North Group: Dumpshocked Posts: 10,090 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
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Jul 27 2011, 03:29 PM
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#1046
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
I give you Marduk the Mad Scholar.
Born: Marduk of Throal Legendary name: Marduk The Mad Scholar Dwarf Mystic Adept Stats: [ Spoiler ] Skills: [ Spoiler ] Languages: [ Spoiler ] Knowledge Skills: [ Spoiler ] Contacts: Sigh, I could have spent 400 points on contacts.. [ Spoiler ] Relations: [ Spoiler ] Qualities: [ Spoiler ] Magic: Initiate Level 4 Tradition: Hermetic Drain: Willpower + Logic [ Spoiler ] Powers (Wizard): [ Spoiler ] (35 points) Items: 33 [ Spoiler ] |
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Jul 27 2011, 08:07 PM
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#1047
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
@Sabs
Marduk looks pretty good. Could you add up the blood points divide by 7 (round up) and decide whether they come off physical/stun or a bit of each? I have added a bit to the spreadsheet with some background and Lightbearer powers. The Light bearer powers are not done the same way as classes (I couldn't make it feel right) The explanation for how to get them is in the sheet. For easy reference the sheet is: https://spreadsheets0.google.com/spreadshee...;hl=en_GB#gid=1 I still have a couple more tasks to do: Fearghas's spear, a bit more about court background, but I hope the background material in the spreadsheet helps. As a rough timeline, I am anticipating a few days of people chatting with White Rose, a week or so in the throne room getting the feel of the place, then the 10th hour will occur. I thought about making this a political flashback, but I think I will hold off until the next scenario for that. I feel a bit like Aria with his End of Days...the difference is that you lot will be the ones bringing the End of Days (or at least the 4th Age) |
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Jul 27 2011, 08:13 PM
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#1048
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
But I already did add them up divide by 7 and decide (IMG:style_emoticons/default/smile.gif)
it's on the sheet. |
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Jul 27 2011, 08:36 PM
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#1049
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
TY
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Jul 28 2011, 06:04 PM
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#1050
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
QUOTE Seth, can I pay 15pts for the Storm Swift and she has a battery (larger than expected) of True Fire (elemental fire?!?) cannons? I envisage her as a better version of the Millenium Falcon of the ED age A trader but supremely fast and with a bite! One last question before I sort Ryl - what do we do with the contacts that are no longer relevant in ED? Spend those points on local contacts? It seems like some travelling might be involved which always makes contacts tricky when you can't just pick up the phone NP with the Storm Swift. As you can see I have written her into the story. I suspect contacts are utterly useless at the moment: just reguard them as wasted points. (that's one reason I gave so many away as freebies) . In future games going back to Earthdawn, they may be relevant. Stats for the Storm Swift:
Sailing vessels speed depends on the wind. For simplicity I have 5 wind speeds (1 is a light breeze, 5 is a storm). The * means this is not a safe wind condition. Currently the wind condition is level 1. Typical Cog speed 3/4/6/4/2*. Not rowable Typical Galley speed 4/6/6*/6*/4*. Rowable at 8 for short times Typical Frigate speed 5/7/8/8*/4*. Not rowable Typical Galleon speed 4/6/8/8/5*. Not rowable Small Longboat 4/7/10/15/10*. Rowable at 10 War Longboat 3/6/8/12*/8* Rowable at 8 You can see why the Sky Raiders go around in longboats By the way: if any of the rest of you want vessels say so, and I will tweak the briefing. |
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