OOC- Shadow's Dawn: Diving into the past |
OOC- Shadow's Dawn: Diving into the past |
Sep 19 2011, 02:54 PM
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#1201
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
OK Harpax's are very unpleasant. The cables are running out at the moment, but shortly they will stop, and there will be a big jolt.
Can you make
When the jolt happens you will be 100 meters away. Once that happens the Snake's Fury will begin winching you in (IMG:style_emoticons/default/ork.gif) . Already crazed looking marines are waiting to launch themselves onto the Storm Swift. The winches move at 3 meters per second, so you have a while to exchange missile fire. The rate of fire of the cannons is (for a good crew with magical assistance) 1 shot every two minutes, so you won't have another broadside. (Side note: that was the rate of fire around 1800, it was a lot slower in the age of cannons and canvas), |
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Sep 19 2011, 03:57 PM
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#1202
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
Marduk wants to take a second to try and understand WTF is going on.
Logic(5) + Spellcasting (4) + spellfocus (3) + talisman (1) = 13d6: 5 3 4 2 3 5 1 6 6 6 2 6 6 (7) hits. Force 9 Analyze Magic Drain: 5 Drain: 12d6: 5 4 3 5 6 5 5 6 4 4 2 1 (6) hits no drain Assensing: Intuition(3)+Assensing(6)= 9d6 5 1 5 5 6 6 4 6 2 (6) hits (wow nice roll) magic theory: Logic(5) + Magic Theory(6) + Great Ritual (4) + Analytics(3)=18d6 3 1 2 4 6 6 6 1 1 3 5 3 2 4 6 2 5 6 (7) hits. |
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Sep 19 2011, 04:04 PM
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#1203
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
Useful question.
To get across the safest approach is probably to go up and over. The glass is most deadly near the air elements, and near the ground where it has fallen. Up high you are a long way from the air elementals, and the glass hasn't gathered up all that horrible kinetic energy. With a question like that I cannot be sure I have answered it...so feel free to ask again |
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Sep 20 2011, 08:37 AM
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#1204
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Moving Target Group: Members Posts: 102 Joined: 23-February 11 Member No.: 22,566 |
@Sephiroth/Alyena
QUOTE Perception to spot the jester heads. The more perception successes, the less initiative you need to react before the heads are upon you. Initiative, and the heads go on (14 - successes on the perception) . If you go before the heads, tell me what you are doing: levitate just works, jumping needs 3 successes, other responses are possible. Le's hope this goes a little better for me now I'm spirit buffed! Perception aided by rank 7 spirit = 14 dice gives 6 successes Initiative 16 + 8 successes = 24 Have had enough of this staircase so will use Shatter spell on the nearest door and burn a Dream point to get through the illusions etc 10 successes capped to 9 Drain of 3, 4 successes so no drain! |
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Sep 20 2011, 02:35 PM
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#1205
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Old Man of the North Group: Dumpshocked Posts: 10,088 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
I just noticed my earlier post about clearing the hallway seems to be out of sequence with the Hall scene Seth posted. Sorry.
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Sep 20 2011, 03:07 PM
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#1206
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
Seth, I forget, what do I need to do to dump analyze truth, and load levitate?
spellcasting: 13d6: 1 4 1 3 3 6 3 6 3 5 5 4 3 (4) hits. Force 6 levitate: Threshold of 1. 18m/turn (I am not a speedy flier) DV:4 Drain: 5 4 2 6 3 3 3 3 4 3 2 4 6 (3) hits 1 stun (ouch) |
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Sep 20 2011, 05:29 PM
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#1207
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
@Sabs,
I couldn't quite parse that last request. I don't think you need to be a speedy flier though: The antechamber is about 50 meters high and 100 meters across (you can see why it needed magic to hold the glass up). @Pbangarth NP |
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Sep 20 2011, 05:58 PM
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#1208
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
Levitate isn't in my spell matrix. I want to drop analyze truth, and put levitate in it's place. But I totally forget how you said to do that.
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Sep 20 2011, 06:02 PM
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#1209
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
This might help: http://forums.dumpshock.com/index.php?show...p;#entry1090317
It's a complex action to put a spell into a matrix. It costs nothing to "take one out". |
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Sep 20 2011, 06:11 PM
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#1210
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
Just wanted to make sure there was no die rolling (IMG:style_emoticons/default/smile.gif) There wasn't. So now I am a floating Marduk!
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Sep 20 2011, 07:54 PM
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#1211
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
You know, "Do you serve the snake" is a horrible question, given that we are all in some kind of Servitude to Queen Alechia (IMG:style_emoticons/default/smile.gif)
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Sep 20 2011, 08:00 PM
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#1212
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
Gosh that is subtle... Ah well good thing you aren't being asked!
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Sep 23 2011, 11:15 PM
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#1213
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Running Target Group: Members Posts: 1,147 Joined: 2-May 10 Member No.: 18,539 |
So I seem to have dropped off the face of the earth recently, or at least Dumpshock. Sorry about that. Looks like I have some catching up to do.
You know, "Do you serve the snake" is a horrible question, given that we are all in some kind of Servitude to Queen Alechia (IMG:style_emoticons/default/smile.gif) Aye, indeed. |
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Sep 24 2011, 02:12 PM
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#1214
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Dragon Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 |
OK Harpax's are very unpleasant. The cables are running out at the moment, but shortly they will stop, and there will be a big jolt. Can you make
When the jolt happens you will be 100 meters away. Once that happens the Snake's Fury will begin winching you in (IMG:style_emoticons/default/ork.gif) . Already crazed looking marines are waiting to launch themselves onto the Storm Swift. The winches move at 3 meters per second, so you have a while to exchange missile fire. The rate of fire of the cannons is (for a good crew with magical assistance) 1 shot every two minutes, so you won't have another broadside. (Side note: that was the rate of fire around 1800, it was a lot slower in the age of cannons and canvas), IC sometime next week but I thought I'd try and get the rolls in... Air sail 16D = 6 hits (assuming repair crew have done their stuff by now? Still 6 hits if they haven't...) Leadership 12D = 1 hit - Edge reroll (now would be a bad time to loose half the crew!) = 4 more hits = 5 I think I might have used 2 dream edge now but can't for the life of me remember what the other was for (IMG:style_emoticons/default/nyahnyah.gif) Crew athletics = 1 hit (hmmm, hope leadership worked)... I round of stern chasers 2x8D = 3 hits and 5 hits (IMG:style_emoticons/default/ork.gif) Now I just need to think about what to do about the winches (IMG:style_emoticons/default/frown.gif) |
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Sep 27 2011, 12:11 PM
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#1215
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Dragon Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 |
Hoping I'm not about to let the Storm Swift crash (IMG:style_emoticons/default/nyahnyah.gif)
In order of priority:
Any thoughts on my suicidal tendancies?!? |
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Sep 27 2011, 12:16 PM
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#1216
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Old Man of the North Group: Dumpshocked Posts: 10,088 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Gee, Aria, you guys are having all the fun!
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Sep 27 2011, 12:19 PM
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#1217
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Dragon Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 |
Gee, Aria, you guys are having all the fun! Gotta love a bit of swash and buckle (IMG:style_emoticons/default/biggrin.gif) |
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Sep 28 2011, 08:26 AM
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#1218
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
@Marduk/Mandala
Choices:
@Alyena/Fearghas The head will fade away. Your combat position: You can see 20 guards, 100m away doing 'oh my god its all going wrong' technical stuff, but you suspect within a couple of rounds they will organise as one of them has clearly seen your door. You know from the initial brief that one of them is the commander Argbod Delaram who is a duelist, and Tirbodh Jamshid is a knife fighter/nethermancer. Neither side are surprised, you can have a free round to do what you want.
@Aria I've hopefully answered most of your stuff in the IC post. Your idea for using the twister is very amusing, and if you can make an opposed Air Sailing roll with 2 more successes than your opponent, that might work. If he wins...in the twister you go. I'll roll for him if you try and do this. Good time to spend edge/dream points! A load of fire arrows come winging your way: treat as suppressing fire with 4 successes, base 6P AP 2. Can you roll for the crew as well. They (and you) have +2 to avoid the arrows as a consequence of the raging wind. Feathered drake initiative: 13 |
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Sep 28 2011, 12:03 PM
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#1219
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Dragon Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 |
@Aria I've hopefully answered most of your stuff in the IC post. Your idea for using the twister is very amusing, and if you can make an opposed Air Sailing roll with 2 more successes than your opponent, that might work. If he wins...in the twister you go. I'll roll for him if you try and do this. Good time to spend edge/dream points! A load of fire arrows come winging your way: treat as suppressing fire with 4 successes, base 6P AP 2. Can you roll for the crew as well. They (and you) have +2 to avoid the arrows as a consequence of the raging wind. Feathered drake initiative: 13 Can I just check: Tkath's air sailing skill is 10D +2 handling +1 auto success? I think that's what I rolled before?!? And a worthy opponenet for Ryl (IMG:style_emoticons/default/ork.gif) Let's ROCK!!! Ryl's initiative 15D + 8hits = 23! 3 passes Avoiding fire arrows Ryl: Reaction +2 = 11D = 5 hits, dodge Crew: Reaction +2 = 5D (?) = 2 hits...some get skewered I guess DAMN THEM!!! |
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Sep 28 2011, 12:40 PM
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#1220
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
My son is playing a medieval game in which he is the lord of the manor. He has introduced pensions for his troops and pays a pension to their widows for while once/if they die. He says "Damm them for dying" a lot too...
If you can have the IC of three of your crew getting skewered by fire arrows (one dead, two injured) when you do your next post that would be great. You have initiative Ryl (by quite a lot...), pretty obviously Quetzalli is a little distracted at the moment, what with the Fire cannons and all. We'll call this round1. |
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Sep 28 2011, 01:04 PM
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#1221
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Old Man of the North Group: Dumpshocked Posts: 10,088 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Hey, sabs.
While I, personally, would love to explore rooms in a magical castle, and such exploration might make the second phase of our job easier, our task set to us was to take the position above the hall and hold it so the ship can land. It appears to be on its way. We appear to be there, and with magic can help our friends and allies from there. I think we should stay put and snipe at the forces holding them up. (And probably deal with whatever comes to block the landing.) What do you think? |
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Sep 28 2011, 01:15 PM
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#1222
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
I think that's an excellent idea. I'm not really married to the idea of exploring the rooms (IMG:style_emoticons/default/smile.gif)
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Sep 28 2011, 01:35 PM
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#1223
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
I guess then that we are back in sync.
Initiatives so far: Ryl: 23 Quetzalli: 13 Alyena: Fearghas: Marduk: 7 Mandala: 13 |
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Sep 28 2011, 02:35 PM
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#1224
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Old Man of the North Group: Dumpshocked Posts: 10,088 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Initiative for Mandala:
12 dice ==> 1 HIT!! ==> Init 13 Well, it's a pretty storm, and Mandala likes the view. [ Spoiler ]
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Sep 28 2011, 02:50 PM
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#1225
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
Initiative: 6+ (1 1 3 6 4 2) 1 Hit. ==> Init 7
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