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> OOC- Shadow's Dawn: Diving into the past
sabs
post Mar 29 2011, 07:55 PM
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Why not (IMG:style_emoticons/default/smile.gif)
Oh btw, I forgot I had shielding, when I resisted the Mind Mob, so I would have had 4 more dice (IMG:style_emoticons/default/wink.gif) if I had needed it.
Willpower(7)+CounterSpell(4)+Shielding(4)=15d6 3 5 2 5 2 4 4 2 6 6 6 3 2 1 5 (6) hits!
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sabs
post Mar 29 2011, 10:13 PM
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Alyena, your husband is a BAD BAD man.
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Seth
post Mar 30 2011, 03:44 PM
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I trust you will let them know why (IMG:style_emoticons/default/ork.gif)
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sabs
post Mar 30 2011, 03:45 PM
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Only after you answer my pm (IMG:style_emoticons/default/smile.gif)
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Seth
post Mar 30 2011, 03:47 PM
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Glad you told me...I thought I had...only to find messenger is full. Fortunately I have a backup, so I will send it again
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Alyena
post Mar 30 2011, 04:03 PM
Post #306


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Hi Sabs

QUOTE
Alyena, your husband is a BAD BAD man.


Really? You noticed (IMG:style_emoticons/default/smile.gif)

You think this (what ever it is) is bad? You should try it when he's GM-ing table top and you only have a minute or two to counter his diabolical plans!


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sabs
post Mar 30 2011, 04:12 PM
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Seth
You said I could ask simple and hard questions, what do I roll? Assensing? arcana? (please say arcana)

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pbangarth
post Mar 30 2011, 04:30 PM
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Hmmmm... I just realized Mandala has no way of receiving the info Marduk is sending the team. Hmmm....
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sabs
post Mar 30 2011, 04:40 PM
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Oh wait, Marduk would know that though. I can fix that. Two astral presences can speak in Astral correct?

Check out the fixed IC thread
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pbangarth
post Mar 30 2011, 04:59 PM
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I think we might be stretching things, as Mandala is around a corner in the hallway, but I'll go with it!

Um, I don't know what a cadaverman is, though obviously Mandala would. Can someone fill me in, so Mandala can reply appropriately?

Is there a 4th world Wiki somewhere I can access so I don't keep asking the obvious questions?
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sabs
post Mar 30 2011, 05:06 PM
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Well, it might require a 4th world remnants roll, not sure. Especially since marduk said the word in Throalic (IMG:style_emoticons/default/smile.gif) and none of ya'll took Throalic.

Marduk is cheating like a bastard using an artifact you don'tknow about (IMG:style_emoticons/default/smile.gif)
The reaction to a misty Marduk appearing out of nowhere in Astral Space, when he tends not to astrally project, ever.. is weird.
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Seth
post Mar 30 2011, 06:13 PM
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@sabs
Happy with arcana

@Pbangarth
You have known Marduk for thousands of years...he cannot astrally project
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sabs
post Mar 30 2011, 07:07 PM
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What about the cadavermen reference, do they get to know, or do they need to roll 4thworld remnants?
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Seth
post Mar 30 2011, 09:26 PM
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You all remember a bit about cadaver men:
QUOTE
During the Scourge, some residents of citadels infested by Horrorscchose death rather than face such evil beings. From these suicide victims, some of the more intelligent Horrors created the
animated corpses known as “cadaver men,” undead beings capable of feeling only pain. Although most cadaver men retain their
human intelligence, their miserable existences have filled them with hatred of the living and driven most insane. As a result, social
contact with cadaver men, though possible, is unsettling for livingbeings. Cadaver men are also cannibals, but contrary to popular
myth do not require sentient flesh for survival.


The main thing about them though is that they get cross. They shamble along until they get hurt...then they turn from zombies limping along saying "brains" to killer zombies on a mixture of speed and pcps.

The basic point of them is that they are undead constructs created by horrors.
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Sephiroth
post Mar 31 2011, 04:18 AM
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I will try to have my IC post and Fearghas's actions for the next rounds up sometime tomorrow.

also OHGODOHGODOHGODYSRTHGRATHEOHGODYSRTHGRATHEOHGODOHGODOHGODYSRTH-F***ING-GRATHEISCOMINGFORUSOHGODOHGODOHGOD

Umm... at least it's not Verjigorm?? (IMG:style_emoticons/default/dead.gif)


@pbangarth: I have a feeling you and I will find this very helpful as this game continues- http://books.google.com/books?id=hBo5Nz96P...ver&f=false


By the way, since he/it isn't mentioned in that book, could someone tell me more about Thais? I know he's the son of Ysrthgrathe and Aine Dupree, and I know he's a half-horror, but I've never found anything else on who he is, what he's like, etc.
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sabs
post Mar 31 2011, 11:43 AM
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Seth would Magic Theory work better than Arcana in this case? For asking questions of the Artifact?

Logic(8)+Arcana(4)+Encephalon(1)+PuSHeD(1)+Analytics(3)=17d6 [3,5,6,2,5,2,4,4,2,1,5,3,5,6,1,4,1] (6) hits
Logic(8)+Magic Theory(6)+encephalon(1)+PuSHeD(1)+Analytics(3)=19d6 [1,1,4,2,4,1,6,3,3,3,6,6,4,5,6,6,1,5,4] (7) hits

I'll roll 19d6 and you can shave the last 2 off if Arcana fits better? Or I can roll both?

Questions:
1) Where are the Cadavermen and what other magical threats are headed this way.
2) What is the easiest way to destroy the outerward.

I'm pretty sure between talking and that, that's going to be my turn for round 14 ;)
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Seth
post Mar 31 2011, 01:47 PM
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I'm not sure of the difference between Magic Theory and Arcana. The difference is only a couple of die, and as this is "what you do" I am happy to go with the bigger die.

Where are the Cadavermen is a simple questions, 5 hits needed. So you have worked out how to identify them in the magical tac net. They are currently shambling out of the temple and heading to the research floor. Even more interesting than identifying them: they are not all the same: The one at the back is more powerful than the others.

A way to destroy the outer ward is to contaminate the blood with some other liquid. Something that would make it clot (chemistry/medicine roll will give you that). From the view of the ward, there are three places where you can inject the blood, I will mark them on a map and publish that tonight. You probably would need chemistry, or some suitable make/repair skill.

The three places are:
  • on the research floor (above ground floor) in room 11, which is across the hall from room 12 (where Angel currently is)
  • in the temple area
  • and one at the top area.
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sabs
post Mar 31 2011, 01:57 PM
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I still need 1 more magic theory roll to get the last part of the info right? because I need 15 hits total? to get both pieces of information?

here's my chemistry roll, I have the knowledge skill, not the active skill. (Full Disclosure)

Logic(8)+Chemistry(5)+encephalon(1)+PuSHeD(1)+Analytics(3)+College Educated(1)=19d6 5 6 1 2 3 4 4 3 3 4 3 6 3 2 3 4 5 4 4 6 (5) hits (man i rolled bad, coulda gotten the same amount by just buying hits)

Here's my second Magic Theory roll (this is for round 15? I believe?) (I get 1 roll per IP)
19d6: 3 1 6 6 2 1 5 4 6 3 1 4 6 1 4 4 4 5 5 (7) hits

I had forgotten how mondo this character is at figuring puzzles/gleaning information from the smallest of clues.
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pbangarth
post Mar 31 2011, 02:32 PM
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Not sure this is something Mandala will have time to do, but is the outer ward something he can attack with the Shattershield spell? In astral space, he could attack the ward three times before it would have a chance to regenerate.

@Sephiroth: Thanks! That looks like a good resource.
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sabs
post Mar 31 2011, 02:36 PM
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Assume that ward has a force rating upwards of 30/40. It's being powered by literally 1000's of gallons of blood running through pipes. (Think about how they said 10,000 people a week were being deported to Stalag 13 just outside, and yet the place could only hold about 1000 tops?) for MONTHS.
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pbangarth
post Mar 31 2011, 02:38 PM
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Yeah, that's what I figured. Just checking.
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pbangarth
post Mar 31 2011, 05:25 PM
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Round 13, IP#1:

Mandala casts Heal on Aren: (I'm assuming 11 Damage to Aren, otherwise with a BOD of 2 he would already be dead)

Force 6 Heal spell: Magic 6 + Spellcasting 3 - 2 for damage = 7 dice. Yuck!
==> 2 HITS ... well... he's alive and going to stay that way, but I don't think he's awake.

Drain (11-4) = 7S DV
Drain resistance: WIL 7 + CHA 8 + Centering 4 = 19 dice ==> 6 HITS add 1S to current damage makes 7S Mandala is suffering from.

Round 13, IP#2:

Mandala scoops up Aren and flies at 50 m/sec past the guards and down the stairs to his friends in front of Room 27A.
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Big Fella
post Mar 31 2011, 06:54 PM
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This is quite a nice party:

We have a good tank, damage doers, healers and thinkers for doing puzzles. Mind you Bjeorn is wondering why think about doing damage when you can just hit them..



On the subject of just hitting:

Fighting warder
INitiative 13
Attack 1: Dropping a grenade
Attack 2: Punch him anyway if there is anything left to punch

My damage from the grenade
Soak 3 successes
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Seth
post Mar 31 2011, 07:18 PM
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@Pbangarth
That IC post was so sweet Pbangarth...I have a little tear in my eye...sniff. Can I ask you to remove your signatures from your last two IC posts?

As far as attacking the ward goes: this is a ward of the same power level as the Kaers. Currently you cannot see it (although you can feel the effects as it prevents you returning to your metaplane), so you cannot guess as to its level: buts its big. Mind you there are probably a lot of things smashing it from the outside, so every little helps.

QUOTE
Assume that ward has a force rating upwards of 30/40. It's being powered by literally 1000's of gallons of blood running through pipes. (Think about how they said 10,000 people a week were being deported to Stalag 13 just outside, and yet the place could only hold about 1000 tops?) for MONTHS.
The ward has to be enough to stop dragons and Harliquin and co, otherwise its not worth having.

@sabs
I'm not treating chemistry as an active skill as I understand it thats an optional rule. You will be glad to know that you don't have to make a chemistry role until you actually get to the pump rooms (only in an Aztech pyramid would you get blood pump rooms) and try and work out what you can do to clot the blood with the tools to hand. That means you can do your second magic theory roll instead of the chemistry roll (for the 7 hits).

@Sephiroth and Sabs
Thank you for the recent posts about me being a bad man, and OHGODOHGOD.... A few people at work are watching this (they play pen and paper with me) and it caused no end of hilarity.

@Bjeorn, Sabs
You are in the room with warder when the grenade goes off (IMG:style_emoticons/default/ork.gif) The good news is that the physical barrier keeps a lot of the blast contained (...looking up the rules for the chunky salsa effect...) in addition the grenade was only a flash bang. That does a base of 6S AP -3. Warder will be taking 12S. Bjeorn you are hit for 6S (with your soak roll thats 3 stun you take, which you will heal at the end of the round). Sabs you are hit for 3S, as the blast is mostly taken by Bjeorn. Can you roll me a soak?

@Bjeorn, Sabs, Alyena
Can you also both make me an assensing roll to work out "what on earth happened"

@Everyone
We are approaching the end of these two rounds. Ryl will probably have a chat with Jonathan. Fearghas will probably finish of the few remaining guards. Alyena was on magic suppression overwatch, and probably will be cleansing the room. I'll write up up the end of these two rounds tomorrow.


Rolling for Warder
INitiative: 13 Bjeorn you have edge 4, as does warder...so I guess we will treat that as simultaneous.
Spellcasting on <unknown spell> http://invisiblecastle.com/roller/view/2960467/
Drain for the <unknown spell> http://invisiblecastle.com/roller/view/2960468/

I'll write up what happens IC
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sabs
post Mar 31 2011, 07:56 PM
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@soak:
body(4) 4d6: 5 1 2 6 (2) hits.

We talked about respecing, and can I do a partial respec
Drop Encephalon II, (which only helps for matrix actions)
Get: Encephalon I, Trauma Dampener, Platelet Factory
It still puts me at the same essence loss, so it's a watch.

If we can than I take 0 damage (IMG:style_emoticons/default/smile.gif) woot

My Dicepool for Chemistry is the same as Magic Theory, so can I just use that roll?
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