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> OOC- Shadow's Dawn: Diving into the past
Seth
post May 6 2011, 07:59 PM
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Enthralling Performance works really well if you want to grab attention and keep it. Mostly here though you want to loose the attention and get kicked out of the room
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Aria
post May 7 2011, 10:48 AM
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Seth, any thoughts on the pattern rewriting thing? My last post I think...can't decide if Ryl would have been some sort of troubadour (artist way adept) or perhaps invisible path adept in this phase of her existence. Not really being able to remember the ED rules I can't remember how radical the pattern change is and how likely it is that our immortals would subject themselves to it time and time again...?!?
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Seth
post May 7 2011, 01:00 PM
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QUOTE
Seth, any thoughts on the pattern rewriting thing? My last post I think...can't decide if Ryl would have been some sort of troubadour (artist way adept) or perhaps invisible path adept in this phase of her existence. Not really being able to remember the ED rules I can't remember how radical the pattern change is and how likely it is that our immortals would subject themselves to it time and time again...?!?

This event (WWII) is over a hundred years ago. I am happy for any number of minor changes in powers and attributes, and for your skills to be very different. I would like it that your character is recognisably the same (hard with Ryl for example as their is no equivalent to the matrix in this age). I suspect that Ryl changed quite significantly in the last 40 years (2030..2070), and its the biggest change you have experienced. So pick a path for history (I feel invisible path is the one that is most likely to have lead to Matrix stuff...but your choice).

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Alyena
post May 7 2011, 01:15 PM
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@ Sephiroth

I think that if you can smooth talk us out of the room that would be the best option. There will be no magic to attract the spirit's attention or that of the Queen.

You can be the one to do the 'Message for you Sir' and suggest we leave. You could leave with us 'to check how the de-coding is going'

Alyena could try an increase charisma on you but it may attract the spirit and cause it to break out of the enthrall.
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Seth
post May 7 2011, 01:32 PM
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The spirit seems caught by Hitlers performance, and there is a huge background count. Its unlikely to notice anything
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Big Fella
post May 7 2011, 02:17 PM
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This looks all very "social" to me.

So the best I have to offer is that if we think the bomb is going to go off, you lot could shelter behind me... The Mighty Bjeorn might be able to survive it, and if he does he will get better very quickly.

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pbangarth
post May 7 2011, 03:21 PM
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I like the taste of chunky salsa... I would rather not try to be it. Let's get out. Go ahead with the talk thing. I suspect the crowd is primed to accept more potentially good news.
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Seth
post May 10 2011, 03:43 AM
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Status:
  • Everyone is in with Hitler
  • Hitler is teaching you the preliminaries for the great ghost dance
  • You have the briefcase
  • The bomb is about to go off
  • Sephiroth is about to smooth talk you out of here

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Aria
post May 10 2011, 12:13 PM
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Taking slight liberties with the poison pen thing but hope you don't mind?!? Certainly don't intend to try it on Hitler, we want him irrevecably dead! Seems suitably 'invisible path' spy assassin kinda thing (IMG:style_emoticons/default/smile.gif)

I have to confess to having forgotten what we are trying to achieve in this thread...something to do with door 27a...? Any chance of a recap?

Thanks

A
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Seth
post May 10 2011, 05:01 PM
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QUOTE
Taking slight liberties with the poison pen thing but hope you don't mind?!?

np with the pen. Just out of interest who are you planning on using it on


@everyone
I will explode the bomb Friday evening!
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pbangarth
post May 10 2011, 05:09 PM
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OK. Post, or everybody dies!
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Aria
post May 10 2011, 06:22 PM
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QUOTE (Seth @ May 10 2011, 06:01 PM) *
np with the pen. Just out of interest who are you planning on using it on


@everyone
I will explode the bomb Friday evening!


On anyone who tries to stop us...it just came to me as something I could post about as I'm not sure she has a big influence on the current state of affairs (IMG:style_emoticons/default/nyahnyah.gif)
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Sephiroth
post May 12 2011, 09:38 PM
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Etiquette roll:
Cha 7 + Etiquette 1 (+2 Military) + Subject Distracted 1? = 11d6 = 4 hits

I'll have this up tonight.
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Sephiroth
post May 13 2011, 02:26 AM
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I'm very sorry for the delay, everyone. Things are getting pretty rough as finals approach.

Seth, I hope you don't mind me taking slight liberties with the layout of the bunker. That line is intended to help the rest of the group find Room 27A quickly, so that they can be a little more prepared when the explosion happens and can get out more swiftly because of it.
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Seth
post May 14 2011, 08:05 AM
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QUOTE
Seth, I hope you don't mind me taking slight liberties with the layout of the bunker. That line is intended to help the rest of the group find Room 27A quickly, so that they can be a little more prepared when the explosion happens and can get out more swiftly because of it.

No problems, feel free to embellish.

Current situation:
  • Alachia has arrived to have a talk with Hitler
  • You are walking out of the room with Hitler.
  • There is a bomb about to go off in the room you are leaving
  • You have the briefcase.
  • The corridor leading to room 27A is not far away.


You can walk yourselves out of the room now...and examine the briefcase. To aid you:

In the room outside is an efficient looking Fraulein with a typewriter and black ring dial telephone. She is currently using the telephone...but motions you to leave
You may be relieved to know that the bomb doesn't go off in the next minute
Inside the briefcase are partial instructions on how to perform the Great Ghost Dance (the start up is still on the desk)
There is also a wood carving which looks old...very old. The carving is off a demons face. The knots in the wood that are it's eyes seem to follow you. Astral senses will reveal that this is a Horror Construct
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Alyena
post May 14 2011, 10:44 AM
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Very glad to be out of that room!

Will look at the Horror construct with one or two of my skills

Horror: http://invisiblecastle.com/roller/view/3024810/ 3 successes.
Magical Threat: http://invisiblecastle.com/roller/view/3024812/ 2 successes

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Seth
post May 17 2011, 06:10 AM
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Well we are back to "the present".

The flashback was an experiment, and I learned quite a lot about GMing PnP while doing it, so I hope that things go a lot smoother if we do another. I'm sorry it was a little slow: I was enjoying the pace of this thread at the beginning, then suddenly when we moved to doing the flashback it all went very slow. Part of that was my working crazy hours for a few weeks, and part of it was the slow nature of the flashback scenario, I wouldn't mind if we went back to the earlier pace.

The last "summary post" I did was (I think) http://forums.dumpshock.com/index.php?show...t&p=1059385. This is still relevant.

Ambrose reports that the door is now safe to open.

Should you go to that room, and defend it, you will fulfill the deal in your contract. There are two reasons why that is awkward:
  • Angel is about to be taken to the central temple area, and your sure that's not going to end well
  • The outer ward did not end when Warder was slain, although all the internal ones (apart from the temple) did. That outer ward is probably enough to keep the outside forces at bay


Mandala has initiated a plan to damage the ward, which might work, but those of you with engineering skills are aware that if there are three pumps in a safety critical system it is likely that the loss of one will not be catastrophic to that system.
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Sephiroth
post May 17 2011, 06:14 AM
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All things considered, I don't think that first flashback went all that badly. It'd probably help if we get on to procuring new players before the next one, though. (IMG:style_emoticons/default/nyahnyah.gif) Blackhat might still want to play.

Two questions for you, Seth:
1. Will we be returning to WWII in the future? This is for purposes of whether to keep my re-skilled WWII version of Fearghas or trash it.
2. Have you decided what timeframe our next flashback will be from? I'd like to hopefully get the next historical version of Fearghas done and posted for reference by late next week.
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Aria
post May 17 2011, 06:50 PM
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Part of the slowness was due to following two threads for a while (not in itself a problem but...), perhaps if we pause the present and keep the next flashback in the same thread then it won't slow as much. With enough warning to plan out any character changes it will also be easier to know what we can do in that time...I know this is mostly my problem as half me skills mean squat more than ten years in the past (IMG:style_emoticons/default/nyahnyah.gif)
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Seth
post May 17 2011, 07:04 PM
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QUOTE
1. Will we be returning to WWII in the future? This is for purposes of whether to keep my re-skilled WWII version of Fearghas or trash it.
2. Have you decided what timeframe our next flashback will be from? I'd like to hopefully get the next historical version of Fearghas done and posted for reference by late next week.


1: Not within this story...I would like to complete this story, and then perhaps run another. I thought I would cut my teeth on an easy flash back before going to Earthdawn
2: Earthdawn.


@Everyone
I would like to get a vote: do you want to use shadowrun rules, or Earthdawn rules for the flashback. I am happy if you want to make 5th circle adventurers in Earthdawn, or play your current characters roughly as is with modifications taking into account no cyberware... I won't be kicking off the next flashback for 4 weeks or so, so you have plenty of time. Once you have roughly done your characters (either as is, as Earthdawn) I will issue you all with equipment. (If you want something special ask for it...but I will be quite generous with the equipment). If you are unhappy making characters but would like to try it, I am happy to make a skeleton for you.

The time line will be towards the end of the time of magic. There needs to be a ritual of Hiding, and the great ones (Alachia, Harliquin, Ehran, some dragons...) are coming together with support from lesser adepts such as yourself to perform this ritual. This will hide elven / orc / etc features and allow you all to blend in as humans.
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sabs
post May 17 2011, 07:11 PM
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I'm happy either way. Marduk is a Wizard (IMG:style_emoticons/default/smile.gif) So I'm happy to make a 5th Circle Wizard. Or I'm happy to play our characters in SHadowrun, just tweaked. Amusingly enough Marduk will be WAY more powerful in some ways as an Earthdawn Wizard.. just because he'll have more spells.
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Sephiroth
post May 17 2011, 10:19 PM
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I should learn Earthdawn rules anyway, so I'm fine with doing that. Looking through the player's compendium, it looks like Fearghas would follow both the swordmaster and wizard disciplines. Would both of those be at 5th circle, then?
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sabs
post May 17 2011, 10:27 PM
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multi-disciplining is icky (IMG:style_emoticons/default/smile.gif)

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Sephiroth
post May 18 2011, 12:15 AM
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Por que? I am an ED mechanics noob, but it seems like we're getting a large enough amount of legend points by being 5th circle that I'd be able to spread them reasonably between the two.
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sabs
post May 18 2011, 12:23 AM
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It's doable.. It's just. Discipline is a way of life, a point of view. Blending 2 dissciplines together, especially as different as swordmaster and wizard is very mind-twistingly hard. And, it just doesn't work well mechanically.
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