OOC- Shadow's Dawn: Diving into the past |
OOC- Shadow's Dawn: Diving into the past |
May 18 2011, 12:29 AM
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#476
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Running Target Group: Members Posts: 1,147 Joined: 2-May 10 Member No.: 18,539 |
Yeah, I saw that mentioned in the player's compendium preview I'm using. Coming up with a viewpoint that works with both spellcasting and swordfighting won't be easy, but I think I'll be able to do it.
What exactly about multi-disciplining doesn't work well mechanically? EDIT: Also, where would I find mechanics on how to build a Lightbearer PC? |
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May 18 2011, 03:29 AM
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#477
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Old Man of the North Group: Dumpshocked Posts: 10,090 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
I have five jobs, a doctoral dissertation and several SR games on the go. I'd rather not learn a new game system if I don't have to.
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May 18 2011, 06:42 AM
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#478
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
We would start with the bit of the minimum legend points needed to be 5th circle (which is hard to calculate). I will do some sums and get back tonight with two totals: points to spend on skills etc, and some spare ones to spend on things like group bonds, items,...
Persoanally I think you will be better off as a single discipline (and in most games I am a fan of multi-classes), but its your choice Normally when playing we use house rules (based on fudge), so I haven't made characters for a while. Doesn't anyone know an equivalent of invisible castle for Earthdawn? |
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May 18 2011, 07:03 AM
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#479
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Running Target Group: Members Posts: 1,147 Joined: 2-May 10 Member No.: 18,539 |
I might have run into one in my earthdawn scrounging of the internets today, but I can't remember any off the top of my head.
Do any of you Earthdawn players happen to have a copy of the Cathay book released in 2008? I've seen some talk that it has a new Sorcerer discipline, comprised of either dragon-born (this seems incredibly appropriate) or spirit-born adepts. It'd be rather ideal if I could find a copy of the sorcerer rules somewhere, since I don't really have any money to be spending on earthdawn books right now. Also, since my player's guide online preview is missing all the pages after the troubadour discipline page, if someone could PM me the rules for skills, talents, knacks, and possibly a list of the spells, I'd be very grateful. |
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May 18 2011, 10:25 AM
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#480
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
Sorry my source backs are from many years ago (Virgin mega store were stopping stocking RPG, and I managed to buy 200 books for 50p each) I don't have any recent stuff.
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May 18 2011, 12:34 PM
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#481
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Dragon Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 |
I'm with pbangarth, I don't think I really want to refresh my very limited knowledge of ED rules...as I recall they were complicated with lots of abilities to remember (IMG:style_emoticons/default/nyahnyah.gif)
I've used SR rules for an ED game before and it worked well as long as massed melee combat was avoided (SR being a bit slower for hand to hand in my experience, although I guess with pbp it wouldn't matter...)! |
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May 18 2011, 05:13 PM
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#482
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
@About next flashback
OK Speaking with Alyena and Bjeorn they are happy with Shadowrun rules...so I guess that makes it a strong vote for Shadowrun rules. Phew So this far ago, you can have the characters roughly as they are now. Modern skills can be redone as desired. Aria you can do what you want with Ryl, have fun and make a character you are happy with. @About now: Current threats:
Someone needs to go into the room 27a...Can you do an IC post if you are going. Otherwise I will let Ambrose the NPC go in on his own...thats going to go well @Aria Can you make roll me 10 observation rolls for matrix stuff (1 link to invisible castle is enough). Computer + Analyse + Hot Sim mod if you are doing it + anything else relevant |
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May 18 2011, 06:45 PM
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#483
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
Seth,
Marduk is in the storage Room. How hard would it be for him to go from there to the room 27a Door? Also, I'm pretty sure I did an assensing on the skull, right before we went back to nazi land, that I don't remember getting information on? |
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May 18 2011, 06:56 PM
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#484
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
The storage room is a few second (1 combat round) from the basement door. Of course you will have to move into the field of fire of the swarm of drones that are heading towards the door
The skull: IIRC you just had a little look at it, and determined it was interesting, but you spent most of your time sorting out the magical tac net. The skill looks like this If you want to spend combat actions assensing it, and using arcana, or any other relevant skill just roll them, and tell me. |
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May 18 2011, 07:02 PM
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#485
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Running Target Group: Members Posts: 1,147 Joined: 2-May 10 Member No.: 18,539 |
The skull: IIRC you just had a little look at it, and determined it was interesting, but you spent most of your time sorting out the magical tac net. If you want to spend combat actions assensing it, and using arcana, or any other relevant skill just roll them, and tell me. 9 hits seems like a bit more than just a little look, methinks. |
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May 18 2011, 07:43 PM
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#486
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
Thanks for pointing that out...I missed it . I'll tell Sabs by PM
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May 18 2011, 07:45 PM
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#487
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
Marduk know how solve bigum puzzle
(IMG:style_emoticons/default/smile.gif) Sadly he's pretty worthless in a firefight. |
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May 18 2011, 07:50 PM
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#488
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
Well I hope the information on the skull helps
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May 18 2011, 07:57 PM
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#489
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
It does.. It makes me think I should be the one going into room 27a (IMG:style_emoticons/default/smile.gif)
Though we need some serious out of the box thinking to deal with all these incoming threats. |
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May 18 2011, 08:41 PM
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#490
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Running Target Group: Members Posts: 1,147 Joined: 2-May 10 Member No.: 18,539 |
It does.. It makes me think I should be the one going into room 27a (IMG:style_emoticons/default/smile.gif) Though we need some serious out of the box thinking to deal with all these incoming threats. Audacity FTW. Fearghas draws inspiration from that loon Harlequin. Audacity is his friend. (IMG:style_emoticons/default/wobble.gif) Seth, I added the beginnings of ED Fearghas to my posted sheet, including some ideas for Lightbearer abilities that I found elsewhere. What do you think? Does it look doable, or do you want me to shy away from it for ED flashbacks? |
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May 18 2011, 08:56 PM
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#491
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
@Sephiroth
I quite like the idea of lightbringer, but I will have to think about it (i.e. go back read books etc). Your interpretation is a nice beginning, I'll get back to you by the start of next week. Are you planning on those being metamagics in 2070, or just back in Earthdawn? |
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May 18 2011, 08:58 PM
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#492
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Target Group: Members Posts: 89 Joined: 14-January 11 Member No.: 19,988 |
Dealing with the incoming threats:
Why don't I smash a hole through the roof, so that some of us can go and rescure Angel, and sort the other blood pumps. I'll stay with one or two others in room 27a, with the door closed. |
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May 18 2011, 09:00 PM
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#493
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
I need to rewrite marduk a bit. Sigh
And of course, I need to figure out how to make him even MORE wizard, for earthdawn. |
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May 18 2011, 09:03 PM
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#494
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Running Target Group: Members Posts: 1,147 Joined: 2-May 10 Member No.: 18,539 |
Well, I didn't have the resources to start the game in 2070 with them, so he would probably remember just a few of them, if he remembers any of the techniques at all. In ED though, I imagine he' still be at the top of his game as a Lightbringer. Relatively speaking, of course. I don't think you'd let Fearghas be a 15th Circle Lightbringer in ED OR SR, since he'd have Astral Shift at that level, even though having Astral Shift* would be AMAZING! (IMG:style_emoticons/default/love.gif)
@Big Fella- I like that plan. *shameless plug |
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May 18 2011, 09:11 PM
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#495
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
Seth, the Sensing Metamagic makes no sense for my character. Given how much assenssing and arcana he's got. Can I drop it for a point of Adept Powers instead? and buy.. more of those (IMG:style_emoticons/default/smile.gif)
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May 18 2011, 09:22 PM
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#496
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Moving Target Group: Members Posts: 102 Joined: 23-February 11 Member No.: 22,566 |
I like Big Fella's plan too. If we time it right we can be coming up into the security room not long after the major leaves it!
Hopefully the drones will slow him and the cadaver men down a bit. I also have a plan for the blood powering the big ward. I'm thinking of summoning a task spirit that knows chemistry. Using its knowledge I can (hopefully) combine cleaning products/solvents to produce preferably oxygen or at least some other gas. This could then have 2 outcomes: 1: blood clots in the presence of free oxygen 2: gas may well produce air locks in the pipes Both will stop the flow of blood. |
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May 18 2011, 09:23 PM
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#497
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
I do know Chemistry (IMG:style_emoticons/default/smile.gif) so if you tell me what's in the room , I can walk you through how to set it up. Assuming of course, I don't explode once inside room 27a
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May 20 2011, 04:33 AM
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#498
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Old Man of the North Group: Dumpshocked Posts: 10,090 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
I'm not sure how, but we have an out-of-synch timeline. Some are at a minute after midnight, others at 43 seconds.
I will be out of touch for the weekend (holiday weekend here in Canada... going to the cottage... will be up to my elbows in cold water and mud getting the well and pump functional), so I am sorry if Mandala is less present than he should be. Here are some ideas for him if you want to cover off while I am out of touch, Seth: 1) With Immunity to Normal Weapons of 18 down here in the basement (though not much REA -- 4), Mandala is probably a good team member to occupy the drones if they are not under our control. Psychokinesis (16 dice) should give him enough strength and agility to screw with them at a distance, maybe just turn them upside down and thereby make them immobile. 2) If someone could charge Mandala up with an attack spell that he can Absorb, he can be ready to do one whopper of a stunball on a crowd coming down the stairs. His WIL 7+ Counterspelling 5+ Shielding 4 gives 16 dice which should Counterspell/Absorb 5 Force points of a spell, so a spell cast a Force 5 should be safe. Those 5 points can reduce Drain by 5 DV. So a Force 9 stunball would give a Drain of 5 DV which would be completely negated. Hmmm... OK, if he's charged up, make that a Force 18 stunball, with Drain of 10 DV, reduced to 5, which he should be able to handle with Drain stats of 15 total, plus Centering of 4 more dice for a pool of 19. His spellcasting would have a pool of 12 dice. 3) Mandala has 1 Edge left, I think. If that is so, he will save that point almost without fail for resisting an attempt to Banish him. That would give him 18 dice, with exploding 6s, which along with the services owed to Alachia ... that bitch of an immortal elf ... should keep him from being Banished and give the Banisher a decent headache at double the hits in Drain DV. (roughly 20 DV!) |
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May 20 2011, 05:12 AM
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#499
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
Thanks for pointing out the time thing Manadala.
SUmmarising the current summary...It is the start of rounds 17&18, The time is 00:01:03 I think I am the guilty party here...my last post was cut and pasted and said 00:00:43. Sabs you copied my time in your last post, could you edit it to 00:01:03? Thanks |
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May 21 2011, 09:22 AM
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#500
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Dragon Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 |
@ Sabs...some confusion about names here? I know I regularly take Aria as a contact...weird alterego thing going on but...
[00:01:00 21 Jun 2070 -Basement Store Room] Background Count: 0 "I think I should go with Ambrose into room 27A. Alyenna, I have this excellent Communication device Aria has provided me with. When you get to the Pumps, let me know and we'll figure out a way to stop the blood flow. Certain chemicals can be combined to force the blood to coagulate and give this pyramid a massive coronary." He winks at her, as he tucks the skull in, like a football. <<Aria, can you do something about these puppies? I have to get to Ambrose and that door.>> I'm currently playing Ryl! and if you mean the drones, they are in the control of a friendly (double) agent of sorts I think...I'm a little confused as to who Gremlin is but he seems to be on our side (IMG:style_emoticons/default/nyahnyah.gif) |
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