![]() |
![]() ![]() |
![]() |
![]()
Post
#676
|
|
Moving Target ![]() ![]() Group: Members Posts: 263 Joined: 20-April 10 Member No.: 18,479 ![]() |
Yeah, matrix defense is kind of lame that way.
@Aria: So I rolled Matrix perception to see if I'd notice you when I logged on, since you're running stealth. Normally it'd be an opposed test, but: LOL 11 hits, I don't think it really matters if you roll, unless you really really don't want Angel to see you (IMG:style_emoticons/default/nyahnyah.gif) . (Figures that the roll I care the least about has a nearly 2/3 success rate.) |
|
|
![]()
Post
#677
|
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
Will stick with my roll as is...will teach me to remember what I'm doing - best way to learn the hacking stuff is by making plenty of mistakes (IMG:style_emoticons/default/nyahnyah.gif)
|
|
|
![]()
Post
#678
|
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
Yeah, matrix defense is kind of lame that way. @Aria: So I rolled Matrix perception to see if I'd notice you when I logged on, since you're running stealth. Normally it'd be an opposed test, but: LOL 11 hits, I don't think it really matters if you roll, unless you really really don't want Angel to see you (IMG:style_emoticons/default/nyahnyah.gif) . (Figures that the roll I care the least about has a nearly 2/3 success rate.) Is matrix stealth an opposed roll or is it simply against my stealth rt of 7?!? I got some good stealth rolls but I'm not sure they were better than 11! The point is moot as I really don't want to fight 4 IC with just my agent and myself so welcome you seeing me (IMG:style_emoticons/default/smile.gif) |
|
|
![]()
Post
#679
|
|
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 ![]() |
it's an opposed roll
hacking+stealth vs computer+analyze |
|
|
![]()
Post
#680
|
|
Moving Target ![]() ![]() Group: Members Posts: 263 Joined: 20-April 10 Member No.: 18,479 ![]() |
Yeah, I was just commenting that with 11 hits on perception it'd be extraordinarily unlikely I wouldn't see Ryl.
|
|
|
![]()
Post
#681
|
|
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 ![]() |
You don't know! He could have 33dice (IMG:style_emoticons/default/smile.gif)
Hacking(6)+specstealth(2)+Stealth(7)+ci(1)+pushed(1)+encephalon(2)+optimizations tealth(1).. okay thats' only 20 dice. |
|
|
![]()
Post
#682
|
|
Moving Target ![]() ![]() Group: Members Posts: 433 Joined: 12-May 11 Member No.: 29,932 ![]() |
They would apply if you did a full defense though (IMG:style_emoticons/default/smile.gif)
Also, this is why it is a good idea to have a list of common DPs on your character sheet that you can reference, especially for things that have lots of small modifiers such as matrix (pushed, enchephelon, VR, math SPU, analytical mind, etc) |
|
|
![]()
Post
#683
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,147 Joined: 2-May 10 Member No.: 18,539 ![]() |
@Sephiroth The Major is meant to be deadly and I advertised the minigun early, and also announced that it was unlikely that you would survive him. Your knocking him over has made a noticeable difference. I expected you to run away from the Major, but as long as you survive I think this will work out better for you. He is very arrogant however, and is somewhat foolishly using a narrow burst (if you dodge this he will change his mind next go). This means that you get your dodge (the -14 is coming next go). I note with your seven successes you get the hell out of there. The concealment is unlikely to help unless you can break line of sight (the Major has mucho cyberware for optimising his perception skill: eyes, attention co-processors, genetics...). However if you can break line of sight it will help a lot. So, no RAW -14 minigun modifier for me, then? Really, you needn't worry about the Major having a small amount of dice to hit. All he needs to do is get a lucky roll and get more successes than I do, and Fearghas will crumple like paper. QUOTE The cadarvarmen are arriving next combat round, and will be going berserk on the guard's in the doorway. The major is firing from the ground (and took a load of minus's - more than in the book because I think the gyro mount will be less helpful) My original intention for the spirit was to drive them berserk while they were still on the 2nd or at least 1st floor, so that they would go ballistic on the Aztech troops on those floors and alleviate some of the pressure on us. QUOTE @General I am sorry this round has taken a long time, but a lot happened: The Major arrived, Angel and Lean'drea arrived, Angel and Ryl are successfully hacking the Major, Spike is engaging the Major in cybercombat, Alyena is dealing with their spirits, Fearghas has dealt a truely impressive shock and awe attack, and survived the initial counter attack. Bjeorn had made the escape tunnel so was in the wrong place for the fight, but has joined in now. Many people are up to the end of the round, but for others we are only up to the start of IP3. The following is my understanding: Players
Allies
Bad guys
I am not quite sure of the initiatives that people have, and its hard work scanning previous posts. I think it is this important order, so if I am wrong tell me: Store room: Fearghas, Major, Alyena, Bjeorn, Marduk Upstairs: Spirit bane, Lean'drea @ Fearghas IP 3 shot from the Major Well the Major is not so impressive with the tacnet causing him problems, and sitting and shooting. I'm assuming you dived behind the shelfs, and giving you a pretty good cover bonus (he can still see you through the shelves, but you have concealment, so I think -4 is fair). He is doing a wide burst now, so you get the -14 to your dodge. I'll also give you 2 points of armour from the shelves. 2 successes. Base damage is 6P AP -1. Assuming you don't get any successes, that's 8P AP-1. Can you write this up IC? Your spirit only gets two IPs this round, but I am happy for it to be in charge of the forklift. Is is narratively necessary, the forklift can go from zero to full power at the press of a switch. My agent will be the one driving the forklift, I don't have enough services to do what I wanted with the spirit. I must say, I am enjoying this high-risk chess game of sorts with you/Nopaltzin. I hope I'm not coming across as a powergamer or anything, I'm just trying to put a lot of thought into and consider all of my options as much as possible so I can outwit the Major and actually survive. Here's another tactical thought of mine for you: the way I understand a wide machine gun burst to work in real life is that you're spraying bullets in basically a pie slice sort of shape extending from the barrel, with the rough depth of that slice extending from the waist to about head level. This sort of burst would be incredibly difficult to avoid simply because you're in such a large area that's being filled with bullets, of course. However, it seems like that would only hold true for normal ground-bound people, who are largely limited to fighting in 2 dimensions. It seems to me like someone with the ability to levitate/fly would go far in avoiding the burst fire by just propelling themselves up to the ceiling or whatever to get themselves out of that torso-level pie slice area. The shooter himself could of course try to turn the pie slice area of his wide burst into a 3D cone to counteract this, but it seems to me like that would still make avoiding the bullets somewhat easier just because the bullets are now spread out over a larger volume. I don't exactly explain things clearly sometimes; do you get what I'm trying to say? What are your thoughts on this? I will post for the entire combat turn once we get everything figured out. Look, I just found a double agent! (IMG:style_emoticons/default/nyahnyah.gif) ? Hey, if we're going to kill that guy I'd prefer we did it without conveniently forgetting the thing that makes CZ's so terrifying for Awakened in particular. That wouldn't be nearly as impressive a victory. (IMG:style_emoticons/default/nyahnyah.gif) |
|
|
![]()
Post
#684
|
|
Moving Target ![]() ![]() Group: Members Posts: 433 Joined: 12-May 11 Member No.: 29,932 ![]() |
Should be a cone anyway since people would just drop to the ground otherwise. That said, I'm sure most bursts don't consider the ability to move up very much.
|
|
|
![]()
Post
#685
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,147 Joined: 2-May 10 Member No.: 18,539 ![]() |
Should be a cone anyway since people would just drop to the ground otherwise. That said, I'm sure most bursts don't consider the ability to move up very much. Isn't that one of the safest things to do when under fire and out in the open anyway (other than find cover, obviously)? |
|
|
![]()
Post
#686
|
|
Moving Target ![]() ![]() Group: Members Posts: 433 Joined: 12-May 11 Member No.: 29,932 ![]() |
Yeah, but that is more by virtue of being better than standing in the middle of the cone than the floor being exceptionally safe.
|
|
|
![]()
Post
#687
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
@Aria
@Edana The IC went for Ryl, so feel free to act on IP 4 @Sephiroth
@General If you are waiting for information on anything ask it again, I think I am up to date. This is quite a difficult and dangerous fight, so I am trying to make sure that its fair and everyone gets their goes. I believe Alyena, Fearghas and Edana still have options in the fight and the Major has a matrix action on IP5. Everyone else I think is up to date. |
|
|
![]()
Post
#688
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
Major Nopaltzin now has his go in Cybercombat. Choices choices. Jonathan and Spike or Ryl and Angel.
Well he is an emotion processing engine, and his main emotion is hatred so I guess its Jonathan. Blackhammer with hideous madness causing psychotropic unpleasantness: No!!!!!!!!! 2 successes. I'm not going to bother rolling to dodge that Well maybe he's distracted. 2 more actions for Jonathan (ignore the last roll) 5 and 7 successes The Major's defence 2 and 6 Nett successes 3 and 1, so damage 11 and 9 The Major's soak 7 and 5 4 damage from each...Sparks are starting to fly and there is static around his Icon |
|
|
![]()
Post
#689
|
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
While we wait for Angel to kill all four pieces of IC in IP5 can I check something:
I am assuming that an Agent can't be preloaded with a 'defend me' order so I will have to spend a precious action in IP1 otherwise he'll sit there like a lemon?!? Given that matrix actions mostly seem to be complex ones I'll just have to hope I can live through another round of attacks (IMG:style_emoticons/default/nyahnyah.gif) ...oh, and I miscounted my programs so Garyn can be running another one, I'll make that Expert Offense for now (IMG:style_emoticons/default/ork.gif) This post has been edited by Aria: Jun 8 2011, 08:08 AM |
|
|
![]()
Post
#690
|
|
Moving Target ![]() ![]() Group: Members Posts: 433 Joined: 12-May 11 Member No.: 29,932 ![]() |
I don't see why it couldn't be pre-loaded with a defend me order. At the very least it should automatically start defending you if you are attacked or you attack something.
Also, expert offense is a program option and so is always active on whatever program it is a part of and doesn't take up any processing speed or agent load or anything like that. |
|
|
![]()
Post
#691
|
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
I don't see why it couldn't be pre-loaded with a defend me order. At the very least it should automatically start defending you if you are attacked or you attack something. Also, expert offense is a program option and so is always active on whatever program it is a part of and doesn't take up any processing speed or agent load or anything like that. Well I'd be happy with that interpretation...Seth?!? Expert offense is an agent autosoft so I assume it is a program 'slot' like anything else?!? |
|
|
![]()
Post
#692
|
|
Moving Target ![]() ![]() Group: Members Posts: 433 Joined: 12-May 11 Member No.: 29,932 ![]() |
Oops, sorry, you're right, they are autosofts and so would count against the program load. It's in the same section as all the program options, so forgot it wasn't one as well.
|
|
|
![]()
Post
#693
|
|
Moving Target ![]() ![]() Group: Members Posts: 263 Joined: 20-April 10 Member No.: 18,479 ![]() |
Agents can be configured to respond to message inputs since they have their own 'brain'. As long as you keep it short, messaging in the matrix is a free action, so I don't see why you couldn't have a preconfigured response to something like "Save me, save me. Hurt them, hurt them." (IMG:style_emoticons/default/wink.gif) .
QUOTE ("SR4A p229") Transmit Phrase (System) You speak or text a phrase as you would in the physical world (p. 146), only to one or more recipients over the Matrix. This may also be used to have an agent or device start or stop executing previously issued orders, such as having a drone launch an attack on a prearranged target or an autocooker start a pre-programmed dinner. I'll try to get a response done here shortly for my actions, but I have a couple things I need to take care of at work, and then the joy of usability lab in less than an hour, so I might not be able to get to it until later today. |
|
|
![]()
Post
#694
|
|
Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,091 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
I didn't appreciate your plan for the Cadarvermen, but there are hardly any troops left on the 1st and 2nd floor: they are almost all in the basement. The only ones left are in the machine gun nests. If the Cadarvermen charge the nests they will be cut down like dogs (miniguns do that). I'd suggest the flank the guards next round. *ahem* There's the small matter of Spirit Bane and his buddies still on the first floor, where the cadavermen were last mapped. (see map pyramidstartround17) |
|
|
![]()
Post
#695
|
|
Moving Target ![]() ![]() Group: Members Posts: 263 Joined: 20-April 10 Member No.: 18,479 ![]() |
Whee, 20 minutes, then back to the lab. Going to get the plan and rolls out of the way, IC post will probably have to wait.
Angel IP 4:
So, all 4 of the IC get to make separate defense rolls vs 4 hits. If they don't avoid the damage is 11 + net hits. Notes [ Spoiler ]
|
|
|
![]()
Post
#696
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
@General
Very hectic day today: we were striping work of all its assetts, so I had to shift 170 monitors, and around 50 computers. Who needs the Gym! @Aria QUOTE I don't see why it couldn't be pre-loaded with a defend me order. At the very least it should automatically start defending you if you are attacked or you attack something. It will auto defend you I think. At the very worst I think its a free action to yell help, and you have multi-tasking Expert Offense...help...what is that... If its an autosoft it uses up a program slot @Pbangarth / Fearghas At the start of round 15see here the Cadarver men passed spirit bane. They are now opposite the barracks on the ground floor. Your point is fully correct, it would be possible to drag them upstairs and attack spirit bane, or it would be possible to drag them downstairs to attack the main body of troops. I don't mind which so let me know and at the start of round 18 they will be there! @Edana Look into this if you are interested in Usability. Its the best I've seen since "The Inmates are Running the Asylum", which I also recommend strongly. I am still new to GMing Technomancer's so you are likely to get more rules hassle than anyone else. Don't worry about it, I suspect I will be wrong about half the time.
I suspect I made some mistakes in that...so I would appreciate some help for the other rules gurus. Anyway don't bother adjusting your die rolls: these black IC are not wussy and you miss them all! Mu ha ha http://invisiblecastle.com/roller/view/3063746/ They cannot respond until IP 1 next round |
|
|
![]()
Post
#697
|
|
Moving Target ![]() ![]() Group: Members Posts: 102 Joined: 23-February 11 Member No.: 22,566 ![]() |
QUOTE @Alyena The remaining spirit is very cross with you and smacks you for 5 successes in astral combat, Base damage 3P About that parry I saw in my future! Actually have 12 dice to parry (I forgot I have 2 extra for dealing with icky spirits), so here goes 5 successes! Just exactly what was needed. Hopefully that spirit is going down next round and with it some more of the guard's spirit protection. Sadly I'm betting the Major's protection is from a different source, but I can still hope (IMG:style_emoticons/default/smile.gif) |
|
|
![]()
Post
#698
|
|
Moving Target ![]() ![]() Group: Members Posts: 263 Joined: 20-April 10 Member No.: 18,479 ![]() |
@Edana Look into this if you are interested in Usability. Its the best I've seen since "The Inmates are Running the Asylum", which I also recommend strongly. I am still new to GMing Technomancer's so you are likely to get more rules hassle than anyone else. Don't worry about it, I suspect I will be wrong about half the time.
I suspect I made some mistakes in that...so I would appreciate some help for the other rules gurus. Anyway don't bother adjusting your die rolls: these black IC are not wussy and you miss them all! Mu ha ha http://invisiblecastle.com/roller/view/3063746/ They cannot respond until IP 1 next round I'm only peripherally interested in usability as a 'thing', it's useful for certain, but it's definitely not my area of expertise. I'm actually just in the observation group for a redesign that's being worked on. Seeing how people use stuff is both interesting and frustrating sometimes (IMG:style_emoticons/default/nyahnyah.gif) . As far as game stuff: My understanding of program options is that the number of options is limited by the program, not the rating of those options. So (Area 3, Targeting) is 2 options not 4, which is all I can put on a CF of rating 5. I did count off a success on threading to move the Area 3 to Area 4, and included a -3 for having 4 targets. The bit about threading everything per pass at the start is fine, I'll do it that way from now on, I wasn't certain how you wanted that handled. In this case, even with keeping the Shield threaded, I shorted myself a die, since I forgot to add the bonuses from PuSHeD and Encephalon to the attack, so it's all good. I'm assuming I'm still ok with 'drop shield', 'thread attack', 'thread shield' sequence as long as I do the whole block of threads before rolling any attacks or other actions? (Essentially getting me a favorable position to thread the CF I want most, at the expense of the subsequent CFs, since I'll lose dice rethreading that. It's moot for this combat turn since I doubt I'll be dropping or threading anything else anyway until the 4 IC are taken care of.) Let me know if you want me to go ahead and do IP 5 as well, or if the Major goes before me on that pass. I will say it's sort of painful having no prep time to register sprites or build widgets, since I could offset sustaining penalties with either of them (IMG:style_emoticons/default/wink.gif) . |
|
|
![]()
Post
#699
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
I am afraid that it's the sum of the ratings, not the count of the programs. I may be wrong, but that's how I am running it. I agree with your comment about sprites is valid, but that's why its costs BP to start the game with them.
'drop shield', 'thread attack', 'thread shield' sounds like a faff, but as long as you do it before the attack sequence (any exchange of blows) I am happy. Go do IP 5. The Major tried and failed (he's not having a good day) |
|
|
![]()
Post
#700
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
Alyena reminded me that I haven't rolled for Master Sergeatnt Huicton's resistance to the stun ball her spirit threw at it. He was not very very impressive: 0 successes
This is where the Master Sergeant starts making ZZZZ noises. |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 5th February 2025 - 03:16 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.