OOC- Shadow's Dawn: Diving into the past |
OOC- Shadow's Dawn: Diving into the past |
Jun 18 2011, 05:55 AM
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#801
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
I'm sorry for the misunderstanding, I thought you were nearly outside Angel's room when the excitement started, but I am just as happy with your interpretation.
If we slightly rewrite history that way, you are able to go into the first room on the left. This means that you are able to overhear the conversation with the masked man, and the screams of the machine gunners, but have managed to break contact with the enemy. The room you are in is...disturbing. Background count is Dragonic: 2 / Aztech 4. The door closed behind you as you came in. The lighting is low. There is a faint fog on the ground to the height of about 2 feet, so you cannot see the floor. In the room you see a number of robot arms, one per egg. You can see the top half of around 10 eggs...looking leathery and faceted. Around the side of the room are benches with test facilities, chemistry sets and some old fashioned display screens. There are a number of pillars in the room, with arcane runes on them. The one just in front of you has a Health and Safety sign on it "Extreme Danger. Wear C4 gear at all times" |
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Jun 18 2011, 03:28 PM
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#802
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Old Man of the North Group: Dumpshocked Posts: 10,090 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Wow. Treasure rooms every which way you go!
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Jun 18 2011, 05:17 PM
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#803
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
QUOTE Wow. Treasure rooms every which way you go! Have you seen the scene from godzilla? or Aliens? just curious. Don't worry Lean'drea the sign on the door was probably only advisory. If you make a suitable skill roll, I'll tell you what C4 means (clue: it's not an explosive) |
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Jun 18 2011, 09:44 PM
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#804
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Moving Target Group: Members Posts: 433 Joined: 12-May 11 Member No.: 29,932 |
I don't think Lean'drea has any skills that would be even remotely relevant. I know what it means though, so, not so happy about her being there, but she doesn't know much better (other than she likely doesn't have it).
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Jun 19 2011, 03:34 AM
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#805
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Running Target Group: Members Posts: 1,147 Joined: 2-May 10 Member No.: 18,539 |
@Sephiroth Bizarrely you are left alone in the dream, you can get up, walk around, do stuff... Elapsed time here is not the same as elapsed time in "the real world", so you have several minutes to explore.
Well, I just realized a day ago that I got the conversion factor from Knowledge Skill points to Build Points wrong again (did it for Jovan, too), so I'm going to have to give him more language and knowledge skills. No wonder I felt tight on points for languages. It's cool though, I won't get any Theran Lore skills or whatever. That would be cheap. (IMG:style_emoticons/default/wink.gif) Probably Metaplanar and Horror Lore, though.
I guess I'll do an Observe in Detail action around the room and in the torture chamber for now... Room: Intuition 5 [9] + Perception 2 + Actively Looking 3 = 14d6 = 3 hits hmm... Chamber: 14d6 = 4 hits4 hits |
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Jun 20 2011, 06:58 AM
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#806
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
@Sephiroth
The room you are in:
The torture chamber:
@Alyena Your spirit: Gets all of them! Cadarvermen are not famous for their intellectual prowess. I suspect timing wise that this probably happens at the start of next round, as there is a horror in sight until the end of this round. Your mana bolt. The major shrugs it off (just take the first roll) @General The rough state is:
I think the only outstanding actions are the hacking attempts / matrix events with Aria and Edana. I don't think I am holding anyone back: so if you are waiting for a response from me please hassle me again! |
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Jun 20 2011, 03:26 PM
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#807
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Old Man of the North Group: Dumpshocked Posts: 10,090 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
I've time-stamped my posts such that Mandala is one round ahead of everybody else, or at least 2 seconds ahead. I guess I am off in my time estimate, so I will post as if Mandala is in synch with the rest.
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Jun 20 2011, 03:38 PM
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#808
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
I edited my post so I didn't actually stab spirit bane.. but listend instead.
Should I roll Init for the next round, and go surprise strike on Mr Spiritbane? Basically, I'm going for a Coup de Grace stab.. given the surprise nature. Thruogh the Neck/Shoulder opening into the Heart.. or under the chin and up into the brain.. which ever you think is more appropriate? Do I have actual surprise, and he gets no defense dice? or? and should I reroll the 'attack'? Can I take Aim with a dagger? |
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Jun 20 2011, 05:08 PM
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#809
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
@General
It occurs to me that the combat in the Matrix is totally decoupled from the other combats now. Consequently I am happy to move on to the next round for all the out of matrix stuff @Sabs Go Do! Get that initiative. I think you have already rolled for Mr Pointy.
If you want to change the number of die you are rolling, just roll again. While you are at it...just make me a willpower roll when you do the attack. |
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Jun 20 2011, 07:00 PM
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#810
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Dragon Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 |
@Aria You get two free observes with Multitasking, so you can still do something on IP 2 if you want. Matrix perception reveals that the man doing the whipping is a Black IC of the same scale as the guard's outside, so you probably have his number. The soldiers lining up and watching are all links to his BotNet: Perhaps 2000 slaves processors that can do his bidding. The System and Firewall is lower in here...a mere 6, instead of the outside 8. The System+Firewall roll: nothing to worry about, no need to get nervous...oh could you make a System+Analyse roll for no apparent reason on IP 3? Yes you can see them. They don't seem to be connected to the matrix: they are using Victorian engineering it seems. However if you were to get a drone in... Perhaps the evo orderly in Angels room: that has two robot arms. I will delay action on IP2 so that I can go in with Angel on 3 and act on 5 instead (in case of unpleasant surprises and because I don't want to leave Angel behind <honest!> ) System+Analyse = 12D well I would roll but Invis Castle seems knackered at the moment...can we assume 3hits? |
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Jun 20 2011, 08:45 PM
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#811
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
@General It occurs to me that the combat in the Matrix is totally decoupled from the other combats now. Consequently I am happy to move on to the next round for all the out of matrix stuff @Sabs Go Do! Get that initiative. I think you have already rolled for Mr Pointy.
If you want to change the number of die you are rolling, just roll again. While you are at it...just make me a willpower roll when you do the attack. Iniatiative: 8d6: 6 4 6 5 2 5 6 5 (wow) 14 Willpower test: 7d6 (unless I get to add something) 1 5 5 4 1 2 5 (3) hits Attack with the variants: logic (8) + closecombat (2) + superior position (2) - called shot (-4) = 8d6 2 5 6 1 6 5 5 4 (5) hits here goes nothing? |
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Jun 21 2011, 03:53 AM
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#812
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Running Target Group: Members Posts: 1,147 Joined: 2-May 10 Member No.: 18,539 |
@Sephiroth The room you are in:
The torture chamber:
Interesting. So is there only one entrance or exit in the room, the one to the torture chamber? Do the other prisoner rooms contain any prisoners? Does Fearghas recognize anything about them if there are any others? |
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Jun 21 2011, 07:06 AM
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#813
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
QUOTE Interesting. So is there only one entrance or exit in the room, the one to the torture chamber? Do the other prisoner rooms contain any prisoners? Does Fearghas recognize anything about them if there are any others? The only way in is through the torture chamber, which you now suspect to be a metaplane. The other rooms do not contain prisoners, although the torture area does. Most of the prisoners in the nearby torture chamber you don't recognise. One you do: a very pretentious Paladin of Lugh Surehand called Alladril ... you forget his sirname, who you have had run ins with in the past (his sense of overwhelming superiority, and his liking for the ability to abuse his position in small ways was very annoying). He is currently not very conscious, and being bent on the rack, being worked on with two snake headed things who are mostly ignoring you. |
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Jun 24 2011, 04:48 AM
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#814
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
We haven't had a post in a few days, so I suspect you are all waiting for me. I of course am waiting for you! This of course is where play by forum is different to a pen and paper tabletop game.
I understand the situation as follows:
Please correct the above list if it's wrong. I still have to do the Matrix actions for Jonathan and SPIKE: I'll do those after Ryl and Angel. |
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Jun 24 2011, 04:54 AM
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#815
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Running Target Group: Members Posts: 1,147 Joined: 2-May 10 Member No.: 18,539 |
We haven't had a post in a few days, so I suspect you are all waiting for me. I of course am waiting for you! This of course is where play by forum is different to a pen and paper tabletop game. I understand the situation as follows:
Please correct the above list if it's wrong. I still have to do the Matrix actions for Jonathan and SPIKE: I'll do those after Ryl and Angel. No problemo. Tomorrow's my day off, and I would like to write up something nice for such a scene with a Horror and a torture chamber, so it will be all done tomorrow when it isn't nearly 1am. (IMG:style_emoticons/default/dead.gif) |
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Jun 24 2011, 04:56 AM
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#816
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Old Man of the North Group: Dumpshocked Posts: 10,090 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
OK, good. I felt as if I were taking too many actions. Glad the timing is aligning. Yay for stabby-stabby!
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Jun 24 2011, 11:18 AM
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#817
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
http://forums.dumpshock.com/index.php?s=&a...t&p=1080645
I did a new roll? couple of days ago (IMG:style_emoticons/default/smile.gif) |
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Jun 24 2011, 12:23 PM
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#818
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
Thanks for that. Its easy to get out of sync, then things stop happening.
@Sabs: You are the spirit of Speedy Gonzalez. Well Spirit Bane doesn't make his surprise roll: for some reason he doesn't seem to get one when you hit him with that. You discover some more of the properties of the knife. As you strike with the knife something strange happens: You strike and hear the sound of 1000 souls screaming in joyful anticipation, as you blade descends. As it strikes Spirit Bane, the dagger seems to explode in your hand and you drop it, shocked back to your normal material form in room 27a. can you roll dumpshock? Base damage 5P. Resist as through resisting drain. The dagger on the floor is pulsating. You loose the rest of the rouSee the @Mandala thing for what happened. For your benefit you felt the knife strike deep, slicing through his mystic armor as though it wasn't there. The Magical TacNet just shows a purple blur where you were. @Mandala Suddenly the room you are in is full (and I mean full) of low ranking Aztech rage spirits (thank goodness for golden aura...otherwise they would be force 5 and 6s in an Aztech background). They begin to wreck the joint. This has a tiny problem that they are striking at Angel's life support machinery, as well as the chairs, the notes, wires...everything. Think poltergeist. @Ghost You can hear this, but its on the other side of the door, and they are not coming in to where you are. @Alyena Your spirit vanishes: it doesn't get to mod mind. You feel its disruption through your summoners link. |
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Jun 24 2011, 12:36 PM
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#819
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
Ooops.. that's what I get for using an Artifact I picked up literally 3 minutes ago (IMG:style_emoticons/default/smile.gif)
Resist Drain: 15D6 4 1 5 1 2 5 3 2 5 3 4 5 2 3 6 (5) holy Hell sorrry guys? I think I just disrupted all of the little aztech spirits SpiritBane has been collecting over the years. |
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Jun 24 2011, 01:24 PM
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#820
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Dragon Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 |
Will try and get some rolls up tonight...time to blast some IC!
EDIT: Matrix Stealth 22D = 9 hits (IMG:style_emoticons/default/smile.gif) Matrix Attack 18D = 5 hits (-3 armour) Agent's Attack 14D = 9 hits typical (IMG:style_emoticons/default/nyahnyah.gif) (-3 armour) Attack progs both rt 6 This post has been edited by Aria: Jun 24 2011, 02:27 PM |
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Jun 24 2011, 03:00 PM
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#821
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Moving Target Group: Members Posts: 263 Joined: 20-April 10 Member No.: 18,479 |
My understanding of turn order, let me know if I'm wrong and I'll alter this to fit:
IP 1-2: Finishing off the first set of IC IP 3: Complex Action to switch nodes, if the new IC notices us, it could potentially attack before we can do anything. IP 4-5: We can attack or do whatever other actions we want With that understanding, I'm going to thread my stealth on IP 3 before switching nodes. I'll probably drop it on IP 4 when I attack. (It's still going to be bad with everything I'm sustaining at the moment, but at least I'll have a prayer (IMG:style_emoticons/default/nyahnyah.gif) .) Thread Stealth: 5 Hits Fading 5P: 7 Hits = No damage Stealth Roll: 4 Hits (haha, yeah, that's bad) Going to wait on attacking to see if I have to defend myself. Though, maybe my paladin sprite's lack of stealth altogether will be the lucky target (IMG:style_emoticons/default/wink.gif) . Notes [ Spoiler ]
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Jun 24 2011, 05:43 PM
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#822
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Old Man of the North Group: Dumpshocked Posts: 10,090 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
@Mandala Suddenly the room you are in is full (and I mean full) of low ranking Aztech rage spirits (thank goodness for golden aura...otherwise they would be force 5 and 6s in an Aztech background). They begin to wreck the joint. This has a tiny problem that they are striking at Angel's life support machinery, as well as the chairs, the notes, wires...everything. Think poltergeist. Hmm. The control for the buttons is unplugged, but damaging the life support just won't do. Mandala will have to deal with the spirits, even though some may very well be innocent victims of whatever it is Spirit Bane was able to do. EDIT: I assume these guys light up in Mandala's DangerNet as a whole swarm of enemies? |
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Jun 25 2011, 06:26 AM
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#823
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
QUOTE EDIT: I assume these guys light up in Mandala's DangerNet™ as a whole swarm of enemies? His DangerNet™ is just seeing a blur of purple, swamping all data in the area. Its much worse outside Angel's room. @Sabs QUOTE Ooops.. that's what I get for using an Artifact I picked up literally 3 minutes ago Gotta love giving the players atomic hand grenades. This to you looks like a horror slaying kit (book, dagger, skull), you just don't know yet how to use it. You don't know if the knife is "used up". @Edana Your IP summary looked correct to me. The 'out of matrix' group are one round in front of you, as there is no real need to keep them absolutely in sync. This node is not nearly as hard as the outside, although still respectable. The IC is of the Obediah series. Noted for persistence, and indestructability. It sees you, it's left eye starts to twitch and with a cry of "Get him men", and a snarled "I'll have you" it leaps forwards swinging it's whip. Something a little wierd happens: Computer + Analyse to work out what... but everything goes really slow, and you (and Ryl) are at around -4 on all die. Attack from Obediah: 4 successes I suspect you will have little trouble with this, even with the minus's. From this node:
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Jun 25 2011, 04:13 PM
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#824
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Old Man of the North Group: Dumpshocked Posts: 10,090 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Hmm....
Sooner or later this mindless swarm will get damage through to both Mandala and Angel if Mandala does nothing. He could dematerialize and try to draw them away from her, but if he is going to do that, he might as well reduce the odds a bit. Who knows, they are in a weakened state, he actually could clear the room... for a moment. Anything that can see him can be seen by him. (Good thing he can't actually see Angel from over on the table through the viewport in her life support unit.) Yet again, this could be something really stupid, but ... surprise the swarm with with a stunball. Force 8 Stunball: Magic 9 + Spellcasting 3 = 12 dice ==> 6 HITS Woohoo! OK, 8S DV plus 6 hits. Drain is (8+3)/2 + 1 = 6P DV Drain Resistance: WIL 7 + INT 8 + Centering 4 = 19 dice ==> 5 HITS Yeah, the luck has to balance. Mandala takes 1P of damage from the spell. |
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Jun 25 2011, 06:16 PM
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#825
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Running Target Group: Members Posts: 1,147 Joined: 2-May 10 Member No.: 18,539 |
I never seem to have the time i want for dumpshock these days... : ( My post is almost done but im at work now. It will be up tonight after i get home. Sorry about that.
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