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LukeZ
post Mar 5 2011, 01:30 PM
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What happens if I use 2 ranged weapons (one in each hand) both with Recoil Compensation 3 and I make a Full Auto attack with each one?
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Modular Man
post Mar 5 2011, 02:11 PM
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Works as usual: Split dice pool, then apply modifiers to each of the two pools. For further reference see p. 150, SR4A.
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Mäx
post Mar 5 2011, 04:51 PM
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QUOTE (LukeZ @ Mar 5 2011, 03:30 PM) *
What happens if I use 2 ranged weapons (one in each hand) both with Recoil Compensation 3 and I make a Full Auto attack with each one?

Depend on what you mean by full auto, if you mean a long bursts then what modular man said is correct.
But if you mean a full burst, then that doesn't work as it's a complex action.
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Yerameyahu
post Mar 5 2011, 04:53 PM
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There's some debate about what to do with the uncompensated recoil. I'd make it count fully to both, because it penalizes the shooter more. (IMG:style_emoticons/default/wink.gif)

Does the OP mean 'right hand *then* left hand', or 'both together'?
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CanRay
post Mar 5 2011, 05:04 PM
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Ah, American-style shooting. Shoot, shoot, shoot some more, and hope one of the bullets hits the target.

Or, as the old Western Gunslingers put it, "One good shot is better than six bad ones."
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X-Kalibur
post Mar 5 2011, 05:06 PM
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QUOTE (CanRay @ Mar 5 2011, 09:04 AM) *
Ah, American-style shooting. Shoot, shoot, shoot some more, and hope one of the bullets hits the target.

Or, as the old Western Gunslingers put it, "One good shot is better than six bad ones."


You don't need to be a good shot when you can put enough rounds down range.
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Yerameyahu
post Mar 5 2011, 05:11 PM
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Besides, SR completely dispenses with that. (IMG:style_emoticons/default/smile.gif) Your guns should have 5 RC minimum.
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CanRay
post Mar 5 2011, 05:17 PM
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QUOTE (X-Kalibur @ Mar 5 2011, 01:06 PM) *
You don't need to be a good shot when you can put enough rounds down range.

Right... Reminds me of a funny story I heard from some fellows that just got back from "The Sandbox"...

This idiot comes running at them with some bad AK-knock off spraying everywhere, screaming like a madman. Doesn't hit jack, not even the truck. They knock him down and strap him down. Checking out the AK, they find that the sights are set at maximum range, 300-metres or so.

Through a translator, they're told, "That is the setting so that we can kill that many infidels."

Apparently he's not the only idiot who thinks that, either...

Skill is still needed. And, well, I guess in this day and age, "1 good shot is better than 30 bad ones." On the flipside, I'm really glad he was such a lousy shot.
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Snow_Fox
post Mar 5 2011, 05:32 PM
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QUOTE (X-Kalibur @ Mar 5 2011, 12:06 PM) *
You don't need to be a good shot when you can put enough rounds down range.

uh, This is so wrong it should just stand on it's own.

QUOTE
What happens if I use 2 ranged weapons (one in each hand) both with Recoil Compensation 3 and I make a Full Auto attack with each one?
you end up on your back hoping the medic can relocate your shoulders without too much pain. Seriously Rambo momments aside since you can't properly brace the weapon withonly one hand you should get full recoil for both weapons on all shots-forexample the unbraced right hand gun is going to be shaking you so it is also going to be throwing off the left hand gun even IF that is just firing SS.
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Yerameyahu
post Mar 5 2011, 08:43 PM
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Again, in Shadowrun, one shot is *not* better. All you need is RC.
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BishopMcQ
post Mar 5 2011, 09:05 PM
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It also depends on if you want to hurt someone, or just get them to take cover. If you fill an area with suppressive fire while running across a hallway, it makes the enemy stay down and generally not shoot back at you while exposed. This can be done with a single weapon rather than two, but if you are in an action movie, sometimes two looks cooler.

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Doc Byte
post Mar 5 2011, 09:09 PM
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QUOTE (X-Kalibur @ Mar 5 2011, 06:06 PM) *
You don't need to be a good shot when you can put enough rounds down range.

QUOTE (Snow_Fox @ Mar 5 2011, 06:32 PM) *

uh, This is so wrong it should just stand on it's own.


Wrong's a relative term when it comes down to miniguns in confined space. (IMG:style_emoticons/default/grinbig.gif)
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Mikado
post Mar 5 2011, 09:14 PM
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QUOTE (Doc Byte @ Mar 5 2011, 04:09 PM) *
Wrong's a relative term when it comes down to miniguns in confined space. (IMG:style_emoticons/default/grinbig.gif)

Someone else's problem field?
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Mr Clock
post Mar 5 2011, 10:34 PM
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Quickie maths check...

Lets pretend I'm some kind of lunatic with sixteen dice in the pool, a Uzi in each hand, RC 3 on each gun, Ambidextrous, firing at a single target.

First Simple Action: fire a three round burst from each gun. Eight dice a time.

Second Simple Action: same again, but now I have uncompensated recoil modifiers. How do I stack them up?

Eight dice for right hand, drop two for the recoil leaves six (five rounds after the first, less the three points of RC).

Eight dice for the left hand, drop two for the recoil (for that hand only), and then another two for the recoil from the first hand, leaves four.

Am I right or otherwise?
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Yerameyahu
post Mar 5 2011, 10:49 PM
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Messy. If one hand transfers to the other, why not both directions at once? Your options include (but probably are not limited to):
1. Neither hand affects the other
2. Only one hand affects the other (huh?)
3. Both hands affect the others.

Honestly, I do not know the answer here, after all the threads on this same topic. It never comes up, luckily. (IMG:style_emoticons/default/smile.gif) It does seem like your example (#2) is the least tenable.
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CanRay
post Mar 5 2011, 11:00 PM
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And that's why a pair of cyberarms with Gyro-stabilizers are a nice idea.
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Yerameyahu
post Mar 5 2011, 11:31 PM
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I guess. It's easy enough to get RC 5 anyway, and there's the ORAW STR->RC rule.
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Mr Clock
post Mar 6 2011, 01:09 AM
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Fields of Fire, second edition. Loved that book.

Smeg it, I'll just have them track recoil per gun, should it come up.
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CanRay
post Mar 6 2011, 01:12 AM
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Yeah, well, it comes up in my group, I'm pulling out my "Little Suzy Bullet Sponge" home rules.
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LukeZ
post Mar 6 2011, 11:32 AM
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QUOTE (Yerameyahu @ Mar 5 2011, 11:49 PM) *
Messy. If one hand transfers to the other, why not both directions at once? Your options include (but probably are not limited to):
1. Neither hand affects the other
2. Only one hand affects the other (huh?)
3. Both hands affect the others.

Honestly, I do not know the answer here, after all the threads on this same topic. It never comes up, luckily. (IMG:style_emoticons/default/smile.gif) It does seem like your example (#2) is the least tenable.


That's exaclty my problem too.
I think I'll stick with "any uncompensated recoil is applyied to both weapons".
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Fauxknight
post Mar 6 2011, 02:25 PM
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QUOTE (Mäx @ Mar 5 2011, 11:51 AM) *
But if you mean a full burst, then that doesn't work as it's a complex action.


To elaborate on this, firing a weapon set to full auto can be done in one of several ways, you may fire short or long bursts with a simple action or you may fire a full burst or suppressive fire with a complex action. In order to fire two weapons with the same action the action must be a simple action, thus you may fire short or long bursts whilst duel wielding machine guns, but you may not fure full bursts or suppressive fire with more than one weapon with the same action.
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Tymeaus Jalynsfe...
post Mar 6 2011, 02:59 PM
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QUOTE (LukeZ @ Mar 6 2011, 04:32 AM) *
That's exaclty my problem too.
I think I'll stick with "any uncompensated recoil is applyied to both weapons".



Which is what the rules actually state if I am not mistaken... (IMG:style_emoticons/default/wobble.gif)
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BishopMcQ
post Mar 6 2011, 03:59 PM
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SR4A, p. 150 -- Attacker Using a second firearm
"Additionally, any uncompensated recoil modifiers applicable to one weapon also apply to the other weapon."

FauxKnight is referencing Arsenal, p. 163.

It seems to be:
Split the dice pool--use the smaller one if firing weapons with different skills.
Apply modifiers--Note SmartLinks and Laser Sights do not provide bonuses when using two weapons simultaneously.

Modifiers that apply to both tests:
Wounds
Uncompensated Recoil
Movement
Melee Combat
Cover

Modifiers that apply to individual tests:
Range
Tracers
Additional targets
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Yerameyahu
post Mar 6 2011, 04:02 PM
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I cannot imagine firing two guns at once at separate targets in different *range* categories. Jeez. (IMG:style_emoticons/default/smile.gif)
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BishopMcQ
post Mar 6 2011, 04:36 PM
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Yerameyahu--Range I figure would probably come in when using different classifications of weapons. Pistol and an SMG at a target around 6-10 meters, would be short for the SMG and Medium for the Pistol.
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