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Machiavelli
post Mar 7 2011, 12:11 PM
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If i read it correctly, group contacts can have higher ratings than standard contacts that are limited to (6/6), but how do you separate loyality and professionality ratings? Does it e.g. look like (12/4) if you have a good contact to ARGUS or has a group only one single "amount" of points, so that it would be a "16"?

Also, is there a limitation in these ratings for a new character? I ask because i was about to create a runner with a decent (16/4) contact to Dunkelzahns Magical Research Department. Possible?
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Fatum
post Mar 7 2011, 12:38 PM
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Yes, 12/4. I do not believe there's a limitation.
Flip through Runner Companion chapter on group contacts, I believe you'll find your answers there.
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Machiavelli
post Mar 7 2011, 01:54 PM
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That is the problem, i don´t have the book on hand. One of my chummers has it to create a new char. too.^^
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Jhaiisiin
post Mar 7 2011, 06:36 PM
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No known limitation at chargen. Your 16/4 rating for DIMR seems spot on. So yeah, 20BP for that one contact. And the fact that it's the DIMR, it could weigh heavily in a campaign, or even serve as a consistent source of work.
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Machiavelli
post Mar 8 2011, 06:01 PM
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So this means i will spend approx. 50 BP in group contacts and i never will have problems with my equipment/armor/weapons/cyberware/bioware supply anymore.^^ Great.
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Fatum
post Mar 8 2011, 07:18 PM
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QUOTE (Machiavelli @ Mar 8 2011, 09:01 PM) *
So this means i will spend approx. 50 BP in group contacts and i never will have problems with my equipment/armor/weapons/cyberware/bioware supply anymore.^^ Great.
Sure, you'll just never live to require any new toys with that kind of spending :ь
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Dakka Dakka
post Mar 9 2011, 01:37 PM
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QUOTE (Jhaiisiin @ Mar 7 2011, 07:36 PM) *
No known limitation at chargen. Your 16/4 rating for DIMR seems spot on. So yeah, 20BP for that one contact. And the fact that it's the DIMR, it could weigh heavily in a campaign, or even serve as a consistent source of work.
Isn't there a rule that no rating can go over 6 at CharGen? I think this removes the DIMR as a valid contact group at CharGen.
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Ascalaphus
post Mar 9 2011, 01:45 PM
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QUOTE (Dakka Dakka @ Mar 9 2011, 02:37 PM) *
Isn't there a rule that no rating can go over 6 at CharGen? I think this removes the DIMR as a valid contact group at CharGen.


I don't think that applies to group contacts, because those modifiers to the Connection cost stack quite quickly. Suppose for example a dissident group (Connection 3 or so) with 25 members (+2), with a strong presence in the local district (+1), a handful of low-level mages (+1) and a few computer science students who host a popular website for it (+1) is already over the 6-mark.
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Dakka Dakka
post Mar 9 2011, 01:47 PM
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Well the rules don't say that the maximum does not apply. It is a general rule for CharGen.
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Ascalaphus
post Mar 9 2011, 03:00 PM
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QUOTE (Dakka Dakka @ Mar 9 2011, 02:47 PM) *
Well the rules don't say that the maximum does not apply. It is a general rule for CharGen.


Page quote? I can't find any rule that says that.

Individual contacts just happen to be defined on a 1-6 range. Group contacts aren't defined in SR4A at all.
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Dakka Dakka
post Mar 9 2011, 03:13 PM
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QUOTE (Ascalaphus @ Mar 9 2011, 04:00 PM) *
Page quote? I can't find any rule that says that.
My bad, the rule actually only applies to gear not all resources.
QUOTE ('SR4A p. 86'')
Finally, no piece of gear purchased at character creation can have a rating higher than 6 or an Availability higher than 12 (for more information, see Availability & Buying Gear, p. 312).
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Tymeaus Jalynsfe...
post Mar 9 2011, 03:54 PM
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QUOTE (Dakka Dakka @ Mar 9 2011, 08:13 AM) *
My bad, the rule actually only applies to gear not all resources.


Indeed...
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Mr Clock
post Mar 9 2011, 04:21 PM
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On the one hand that seems kinda bent, on the other it's fifty precious BP and a pretty permanent tie to a known organisation. Might as well have taken a corp job, chummer. Still, at least they have dental.

They do have dental, right?
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CanRay
post Mar 9 2011, 04:54 PM
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I don't know if I've asked this before, but what would DumpShock be as a Group Contact?
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Tymeaus Jalynsfe...
post Mar 9 2011, 04:56 PM
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QUOTE (CanRay @ Mar 9 2011, 09:54 AM) *
I don't know if I've asked this before, but what would DumpShock be as a Group Contact?


Crazy?
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CanRay
post Mar 9 2011, 05:06 PM
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I don't know, the sheer amount of knowledge and experience we all have is staggering at times.

'Course, that's true of all gamers. I was hanging out at my FLGS recently, and another customer noticed a "Snag" in a set of chainmail armor they had up for sale, and promptly fixed it with what he had in his bag.
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Tymeaus Jalynsfe...
post Mar 9 2011, 05:08 PM
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QUOTE (CanRay @ Mar 9 2011, 10:06 AM) *
I don't know, the sheer amount of knowledge and experience we all have is staggering at times.

'Course, that's true of all gamers. I was hanging out at my FLGS recently, and another customer noticed a "Snag" in a set of chainmail armor they had up for sale, and promptly fixed it with what he had in his bag.

Indeed... We tend to be rather Educated, in a lot of esoteric disciplines nonetheless...
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Fatum
post Mar 9 2011, 07:05 PM
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QUOTE (Mr Clock @ Mar 9 2011, 07:21 PM) *
On the one hand that seems kinda bent, on the other it's fifty precious BP and a pretty permanent tie to a known organisation. Might as well have taken a corp job, chummer. Still, at least they have dental.

They do have dental, right?
Minding that they provide hideouts for drakes, they should have the best dentists ever on staff.
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Machiavelli
post Mar 11 2011, 12:23 PM
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50 BP is not that much i have to say. Put in skillwires or buy a MBW rating 2 and you can save so much BP that you will never have to think about karma or BP´s again. The group contact is worth much more than the BP´s it costs. Just imagine a corp or big organization with a loyalty rating of 6....no problems anymore....delta grade cyber without legwork, good clinics on demand, only the money....great stuff. Defintely underestimated in the Games we play at the moment.
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Tymeaus Jalynsfe...
post Mar 11 2011, 01:28 PM
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QUOTE (Machiavelli @ Mar 11 2011, 05:23 AM) *
50 BP is not that much i have to say. Put in skillwires or buy a MBW rating 2 and you can save so much BP that you will never have to think about karma or BP´s again. The group contact is worth much more than the BP´s it costs. Just imagine a corp or big organization with a loyalty rating of 6....no problems anymore....delta grade cyber without legwork, good clinics on demand, only the money....great stuff. Defintely underestimated in the Games we play at the moment.


Indeed... High Powered Contacts, especially organizations, are extremely valuable...
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Warlordtheft
post Mar 11 2011, 03:49 PM
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QUOTE (Tymeaus Jalynsfein @ Mar 11 2011, 08:28 AM) *
Indeed... High Powered Contacts, especially organizations, are extremely valuable...


Of course that means they may diecide to interven for your own safety. With group contacts, a GM should carefully review this to see how it will impact the campaign (in a one shot or missions I don't see it as a big deal). It could potentially overshadow other PC's and ruin the fun.


On running contacts:
You need to maintain those contacts with higher loyalties (Above a 2)-the higher the rating the more effort that is needed. This means doing jobs/errands for them on a pro bono basis. Failure to do this might mean that loyalty rating goes down. Also asking a contact to shoot himself in the foot for you will decrease loyalty as well.

BTW-Where is this professional rating for contacts from? Connection rating to me would describe that aspect.
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Tymeaus Jalynsfe...
post Mar 12 2011, 03:38 PM
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QUOTE (Warlordtheft @ Mar 11 2011, 08:49 AM) *
Of course that means they may diecide to interven for your own safety. With group contacts, a GM should carefully review this to see how it will impact the campaign (in a one shot or missions I don't see it as a big deal). It could potentially overshadow other PC's and ruin the fun.

On running contacts:
You need to maintain those contacts with higher loyalties (Above a 2)-the higher the rating the more effort that is needed. This means doing jobs/errands for them on a pro bono basis. Failure to do this might mean that loyalty rating goes down. Also asking a contact to shoot himself in the foot for you will decrease loyalty as well.


Agreed... But the value of the Organization (or Running Contact) is directly proportional to how easy they are to get hold of. If they have super high connection ratings, they are likely being pulled in a hundred different directions at once, so you probably do not have immediate access to them when you need it. After all, they are not just sitting by the phone waiting for you to call them up. (IMG:style_emoticons/default/wobble.gif)
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CanRay
post Mar 12 2011, 03:55 PM
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Yeah, if you have Richard Villers as a contact, I'm sure you'll have to get past his army of harpy secretaries first. And those are just the Metahuman ones!
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Tymeaus Jalynsfe...
post Mar 12 2011, 04:07 PM
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QUOTE (CanRay @ Mar 12 2011, 08:55 AM) *
Yeah, if you have Richard Villers as a contact, I'm sure you'll have to get past his army of harpy secretaries first. And those are just the Metahuman ones!


Heh... Indeed... (IMG:style_emoticons/default/wobble.gif)
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KarmaInferno
post Mar 13 2011, 12:25 AM
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If they're so tightly connected to YOU, it means you're tightly connected to THEM.

So their problems can become your problems.

As a GM, you'd see me rubbing my hands in glee saying, "Oh reeeeally, you want that?"

A player might see "nice game mechanic". I see "plot hook".

(IMG:style_emoticons/default/smile.gif)



-k
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