![]() ![]() |
Mar 28 2012, 02:30 AM
Post
#151
|
|
|
Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 |
I'd say that in SR4 it should be a 5-30 point flaw with a severity rating depending on how much hate and heat it will bring down on you.
Rating 5 might be that you did something small and stupid that will get you the cold shoulder in a lot of places if it gets out - that you shot a kid to prevent him from identifying you a while back. Rating 30 would be anything that would result in the entire Sixth World aligning against you to kill you, such as being an ex-member of Winternight. |
|
|
|
Sep 21 2012, 07:16 AM
Post
#152
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 |
New Totem:
Roadrunner Native to the desert areas in the south-west of the Northamerican continent and the northern part of Aztlan, the native people have always held strong mythical believe in the roadrunner. In Pueblo culture roadrunners are believed to outsmart and outrun evil spirits and it was seen as a symbol of stamina, endurance and courage. In old Mayan culture it was the bringer of cure and growth. Shamans that follow this totem are known for their swiftness, both physically and mentally, but rarely stay in one place too long. Advantages: +2 dice for Running Tests, +2 dice for Health or Illusion Spells (choose one) Disadvantage: Roadrunner magicians do not tolerate confinement or isolation well. If bound to one location, either physically or through coercion, or otherwise cut off from others for an extended period, the roadrunner magician must make a Willpower + Charisma (3) Test or become irrational and self-destructive for 3 turns minus 1 turn per hit gained. While irrational, the roadrunner magician will do all they can to escape the confinement. |
|
|
|
Sep 21 2012, 08:57 AM
Post
#153
|
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
|
|
|
|
Sep 21 2012, 11:31 AM
Post
#154
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,717 Joined: 23-March 09 From: Weymouth, UK Member No.: 17,007 |
Here's a few spells I made for various characters. Most of the combat spells are simply elemental mashups, along the lines of Napalm and Firewater from Digital Grimoire. Plasma's a fun one, but Nuke is rarely used except by initiates with Drain-reducing metamagic like Centering, Absorption or Sacrifice.
[ Spoiler ]
|
|
|
|
Sep 23 2012, 06:10 PM
Post
#155
|
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
Superconducting Shock Wave (Indirect, Elemental, Area) Type: P • Range: LOS(A) • Damage: P • Duration: I • DV: (F ÷ 2) + 7 This spell is focused to disabling electronic devices, especially drones and the like, through the use of Electricity and Water elemental damage. Targets resist with Body + half Impact Armour (nonconductivity armour upgrades apply) and must check for Knockdown as well as making a Body + Willpower Test (3) as with normal Electricity damage attacks. The net hits scored by the spellcaster add to the Threshold of this test, due to the effect of being doused with water. [ Spoiler ] Why not just Shock Wave? Dynamic Tsunami. Aqua Thunder (but not Hydro Thunder). |
|
|
|
Sep 23 2012, 11:50 PM
Post
#156
|
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Bloodrocution? For the Azzie Magician that likes Death Metal? (IMG:style_emoticons/default/wink.gif)
|
|
|
|
Sep 24 2012, 12:17 AM
Post
#157
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,717 Joined: 23-March 09 From: Weymouth, UK Member No.: 17,007 |
Why not just Shock Wave? Dynamic Tsunami. Aqua Thunder (but not Hydro Thunder). Shockwave's taken. And the guy who wrote the formula for this spell is the verbose sort. |
|
|
|
Sep 24 2012, 08:44 AM
Post
#158
|
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
Spell Area Effects
-Nexus The caster is the center of the area of effect but is unharmed by the spell. Mostly used for Elemental effect spells |
|
|
|
Sep 25 2012, 06:18 PM
Post
#159
|
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
|
|
|
|
Sep 25 2012, 10:16 PM
Post
#160
|
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
|
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 1st July 2026 - 11:06 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.