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> Slightly Crispy Medic Mage, (Cybered, but still has more than half his Essence)
KCKitsune
post Apr 15 2011, 03:32 PM
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QUOTE (Makki @ Apr 15 2011, 10:48 AM) *
It's RAW two have a theme for a SURGE Class III and I would always do that, but it's basically impossible for Class I and II. And some qualities just don't fit into the animal world...

It doesn't have to fit the animal world, but if I were GMing I would enforce a theme for ANY level of SURGE. You have to justify why you took those positive qualities.

Now Makki & Tymeaus, what do you think about my character? Does he come across as someone who might be real in the Shadowrun world? Do the SURGE traits that I took fit the template and are not power gaming? I want this character to be good without being a superman. Yeah, he has weaknesses, but they're not glaring. He has strengths, but they're not overpowering.

I have changed some of the items, so please take another look. I'll be coming up with a background for him, and I'll post that.
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Tymeaus Jalynsfe...
post Apr 15 2011, 03:38 PM
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QUOTE (KCKitsune @ Apr 15 2011, 08:32 AM) *
It doesn't have to fit the animal world, but if I were GMing I would enforce a theme for ANY level of SURGE. You have to justify why you took those positive qualities.

Now Makki & Tymeaus, what do you think about my character? Does he come across as someone who might be real in the Shadowrun world? Do the SURGE traits that I took fit the template and are not power gaming? I want this character to be good without being a superman. Yeah, he has weaknesses, but they're not glaring. He has strengths, but they're not overpowering.

I have changed some of the items, so please take another look. I'll be coming up with a background for him, and I'll post that.


I actually like it. The Character would fit in pretty well at our table.
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Makki
post Apr 15 2011, 03:47 PM
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some comments:
-drop the olfactory booster, you already have a super surge nose.
-skills are fine, but drop the specs and buy them with your first karma, way cheaper. put these gained 14 BP into Reaction and one combat skill of your choice.
-for the fox theme. maybe change Mood Hair to Vestigial Tail, I'm not a zoologist, but I imagine foxes don't need it for balance. Get a Balance Receptor instead, or some claws or Keen-Eared.
-look, if you can drop some 'ware to 1 point of essence, most of it doesn't help you that much and can be purchased as handheld gear (Radar)
-maybe drop the R3 agent and invest in a better one later in the game.

otherwise I like it, however obvious surge and other RC stuff won't fit to every table.
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KCKitsune
post Apr 15 2011, 05:07 PM
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QUOTE (Tymeaus Jalynsfein @ Apr 15 2011, 11:38 AM) *
I actually like it. The Character would fit in pretty well at our table.

Thank you Tymeaus.

Oh, by the way, did you get a chance to look at those Psionics rules that I sent you? If so, then please let me know what you think.


QUOTE (Makki @ Apr 15 2011, 11:47 AM) *
some comments:
-drop the olfactory booster, you already have a super surge nose.

the reason I took the Booster is because of the drawbacks of the surge nose. The booster allows me to get rid of the penalties of having the super sniffer, and since it's all internal, no one knows I have a super nose.

Also, there is nothing that says that they don't stack. So I have +5 to perception checks with smells.

QUOTE (Makki @ Apr 15 2011, 11:47 AM) *
-skills are fine, but drop the specs and buy them with your first karma, way cheaper. put these gained 14 BP into Reaction and one combat skill of your choice.

I went with the specializations because other than spell casting and First aid, I don't see Compass upping those skills too much. It's much more cost effective to up the attributes.

QUOTE (Makki @ Apr 15 2011, 11:47 AM) *
-for the fox theme. maybe change Mood Hair to Vestigial Tail, I'm not a zoologist, but I imagine foxes don't need it for balance. Get a Balance Receptor instead, or some claws or Keen-Eared.

I took the balance tail because of his running ability and Parkour skills. It also gives that nice bonus against being knocked down.

QUOTE (Makki @ Apr 15 2011, 11:47 AM) *
-look, if you can drop some 'ware to 1 point of essence, most of it doesn't help you that much and can be purchased as handheld gear (Radar)

This is purely character fluff. I wanted him to have lost both his hands and his lower leg. The justification is that when he was younger he was attacked by devilrats. They thought he was good eating and chewed on him a little bit. The eyes are because it is the only way to overcome drawbacks to casting in the dark. The ears are because I think they are the only way to get a dampener. The RADAR sensor in his hand doesn't take any Essence so that's a "freebie" and it can help with mapping an area or to check some slot for cyberware.

QUOTE (Makki @ Apr 15 2011, 11:47 AM) *
-maybe drop the R3 agent and invest in a better one later in the game.

otherwise I like it, however obvious surge and other RC stuff won't fit to every table.

The R3 agent is for IC for his cyberware. I don't want to have every Tom, Dick, and Harry Hacker tripping through his 'Ware without them thinking "My God, this fucker has some cyber defenses... and he's a Mage! Oh, shit, I better get out of here before the person who set this up shows up and kicks my ass!"

As for SURGE... I think that more GMs would allow SURGE if players thought about a theme when they took SURGE. Otherwise it's just a player's way to go "OMG, I can be UBER for cheap!"

I would like to think that everything other than Bi-cardiac is justified for the template I chose. And the Bi-Cardiac is somewhat justified because he is suppose to be a runner. Before you ask Makki, I didn't take any skill in Running because I have Celerity and Bi-cardiac. I already run faster than a troll and I don't need to make any rolls for it.
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Tymeaus Jalynsfe...
post Apr 15 2011, 05:59 PM
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QUOTE (KCKitsune @ Apr 15 2011, 10:07 AM) *
Thank you Tymeaus.

Oh, by the way, did you get a chance to look at those Psionics rules that I sent you? If so, then please let me know what you think.

Looked through it and really liked it. Have yet to actually play with it though.
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Mardrax
post Apr 15 2011, 07:02 PM
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QUOTE (KCKitsune @ Apr 15 2011, 07:07 PM) *
I took the balance tail because of his running ability and Parkour skills. It also gives that nice bonus against being knocked down.

Regardless, foxes don't have balance tails. Then again, they're far from vestigial as well. *shrug*
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KCKitsune
post Apr 15 2011, 07:31 PM
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QUOTE (Mardrax @ Apr 15 2011, 03:02 PM) *
Regardless, foxes don't have balance tails. Then again, they're far from vestigial as well. *shrug*

Well, neither do cats. I've seen stub tailed cats and their balance seems just as good as a regular cat.

Either way, there is some justification... and it cost me points rather than returned them to me.
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Dahrken
post Apr 15 2011, 07:37 PM
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QUOTE (KCKitsune @ Apr 15 2011, 07:07 PM) *
The ears are because I think they are the only way to get a dampener.

You can take the dampener as an internal ear modification, the same qay you can take most cybereyes options as a retinal mod. It's not the most Essence -effective option, but it's cheap if you simply want protected senses.
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KCKitsune
post Apr 15 2011, 07:58 PM
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QUOTE (Dahrken @ Apr 15 2011, 02:37 PM) *
You can take the dampener as an internal ear modification, the same qay you can take most cybereyes options as a retinal mod. It's not the most Essence -effective option, but it's cheap if you simply want protected senses.

Yeah, you could do that, but for .1 Essence & 500 (IMG:style_emoticons/default/nuyen.gif) more you can stuff a lot more things into them. They also come with soundlink and Ear Recorder unit for free.

Also, I forgot to put up my Contacts. I've edited my first post to add them in.
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Xahn Borealis
post Apr 20 2011, 12:07 PM
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QUOTE (CanRay @ Apr 15 2011, 02:18 AM) *
First Aid, then Heal. Perfect combo.

Then Stim Patch. And then a wowwypop, because you're SO brave!
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