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> Shadowrunning Street Doc
Loch
post May 2 2011, 08:53 PM
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Inspired by the "Rogue Medicine" thread, I statted out a street doc cybersurgeon for possible use in a Caribbean League game:

Created using modified Karmagen:
-750 Karma
-Max of 350+2(metatype cost) Karma may be spent on all attributes
-Attribute cost=new ratingx5
-Free Knowledge/Language Skill Karma= 3(Logic+Intuition)
-Free Contact Karma= 3(Charisma+Intuition)
-Gear Restrictions: Up to 12/10R/8F

Anyway, here goes:
[ Spoiler ]


Got (IMG:style_emoticons/default/nuyen.gif) 9,925 left to pick out some armor and a commlink. There's also the lifestyle costs to figure out.

The basic character concept is a street doc who supplements his income by shadowrunning on the side. He's managed to set up a black clinic in Havana thanks to a considerable donation from the Batistas, and a mutual arrangement with Tamanous ensures that he has a fresh supply of implants for the gangers of the slums. Dr. Aguilar doesn't know where his ghoul contact Ramon gets the parts from, and he doesn't ask. Doc managed to get surprisingly good security for his slum clinic thanks to some pro-bono augmentation he did for the Spitting Cobras, a local street gang on his block.

Thoughts?
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CanRay
post May 2 2011, 08:56 PM
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I'll see if Ryu still has Dr. McCoy...
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sabs
post May 2 2011, 09:02 PM
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Encephalon 2 is not worth it, and a waste of time. (Sadly)
Encephalon 1 is great, but 2 only adds a bonus for using Craking and Electronics skill while in Aug/VR
So, for your character it's a waste.

Also, you should look at used cyber. It increases the essence usage, but it cuts the cost in 1/2. Allowing you to get way more cyber than you normally might.
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Halflife
post May 2 2011, 09:11 PM
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Rather than the second rank of Ecephelon, PuSHeD (Aug, p. 91) is a good boost to your logic skills for cheaper and less essence. Although it doesn't fall under your Black Market Pipeline unless your GM rules that Transgenics count as 'ware (doubtful).
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Makki
post May 2 2011, 09:15 PM
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QUOTE (sabs @ May 2 2011, 04:02 PM) *
Also, you should look at used cyber. It increases the essence usage, but it cuts the cost in 1/2. Allowing you to get way more cyber than you normally might.


And a street doc will have easy access to used 'ware (IMG:style_emoticons/default/nyahnyah.gif)

There was a medic thread recently, if you need some more ideas: http://forums.dumpshock.com/index.php?show...c=34752&hl=
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Stahlseele
post May 2 2011, 09:16 PM
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Used Alpha. Best of both worlds.
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Glyph
post May 2 2011, 10:30 PM
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For the cost of dropping your encephalon: 2 down to an encephalon: 1, you could get PuSHeD, cerebral booster: 2, and a sleep regulator. Also, a street doc with cybereyes, but no microscopic vision?
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redwulf25
post May 2 2011, 11:05 PM
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QUOTE (Glyph @ May 2 2011, 06:30 PM) *
For the cost of dropping your encephalon: 2 down to an encephalon: 1, you could get PuSHeD, cerebral booster: 2, and a sleep regulator. Also, a street doc with cybereyes, but no microscopic vision?


Microscopic vision is definitely a must for a good Doc with cybereyes. When I built my wife an ex-Doc Wagon character I also bought her a modular cyberarm where she can swap out either a built in med kit or a welding laser (figured dealing with cybernetics would involve a bit of spot welding and in her Doc Wagon days it might have sometimes been used to cut someone out of a wreck) and I figured snake fingers would come in handy digging out bullets.
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Summerstorm
post May 2 2011, 11:28 PM
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Aye, some microspcopic vision would be cool. Also maybe Latin, if he had a formal education. (If not... he has pretty massive skill-levels for self-taught).

Well, with the high usage of surgery drones and remote procedures and such i wouldn't dismiss the encephalon (but yeah it is pretty costly). I would even understand an internal comlink (for a complete library in your head and for running digital assistant-programs for surgery. But you can get that over datajack... WAIT A MINUTE... no datajack?

You are not one of those "trodes" guys, are you? Mark of a professional: A datajack. Maybe multiple ones, so you don't need hubs and splices for your chips and connections.

EDIT: And what is a biomonitor doing in your ears? Cyberlimb-capacity is not the same as cyber-eyes or ears capacity. They don't take bodyware.
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sabs
post May 3 2011, 12:29 AM
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used alpha is a cruel joke perpetrated by the developers. If you DM allows it okay, but in my world, that shit don't fly.
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Halflife
post May 3 2011, 02:13 AM
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QUOTE (Summerstorm @ May 2 2011, 07:28 PM) *
EDIT: And what is a biomonitor doing in your ears? Cyberlimb-capacity is not the same as cyber-eyes or ears capacity. They don't take bodyware.



Considering you can have a biomonitor as a wristband or as part of your clothes it would make sense that it can go into internal cyberware like eyes or ears.
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phlapjack77
post May 3 2011, 02:53 AM
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Char looks good, some quick thoughts:

- Like the concept (IMG:style_emoticons/default/smile.gif)
- He has a really high level of skill with that dart pistol (for a doc). Is there a char background for this?
- Gang leader should be higher connection, SR4A gives an example of a gang member as conn 2, gang boss as conn 4
- What someone said above, a cyberarm with swappable medkit/snake fingers/other stuff could be really cool. Also equip the arm with some sensors / diagnostic stuff.

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Loch
post May 3 2011, 05:39 AM
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Back with a more fleshed out (pardon the pun) Razordoc (IMG:style_emoticons/default/cyber.gif)

[ Spoiler ]


I feel like he's more or less set now, what with a full range of 'ware, a functioning black clinic and a pickup to cart corpses in. This doctor at least has an excuse for all the second-hand alphaware he's crammed into himself (extraction jobs don't go so smoothly when the doctor doesn't *want* to be extracted).
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Ryu
post May 3 2011, 05:57 AM
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QUOTE (CanRay @ May 2 2011, 10:56 PM) *
I'll see if Ryu still has Dr. McCoy...

Me? Iīm afraid I donīt remember such a char, sorry.
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sabs
post May 3 2011, 01:19 PM
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Gah.. used alpha.. *sigh*
So painful.
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Summerstorm
post May 3 2011, 02:33 PM
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It BURNS US. (Yeah i am pretty sure +20% -20% shouldn't be tricked by mathtricks *g*)

And still biomonitor is a bodyware piece. Can't stuck into into your ear. You can't put a Strength enhancements or armor into it too. Just take the 0.3 essence hit, man.
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sabs
post May 3 2011, 02:37 PM
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If you read the fluff, used alpha is an oxymoron. What makes it alpha, is the extra care used in matching it to your system. Used is the exact opposite of that.

Alpha/Beta/Delta ware from someone else, when implanted into YOU should be just regular used cyber.

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Stahlseele
post May 3 2011, 02:42 PM
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not exactly, Alpha is made from better materials, but still massproduced . .
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sabs
post May 3 2011, 02:50 PM
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used alpha is the same price as regular, but because of some math trickery it uses slightly less essence. That's the epitome of munchkinery.
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Stahlseele
post May 3 2011, 02:58 PM
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*shrugs*
yeah, so?
Using Cyber is IN UNIVERSE MUNCHKINERY!
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Tymeaus Jalynsfe...
post May 3 2011, 03:00 PM
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QUOTE (sabs @ May 3 2011, 07:50 AM) *
used alpha is the same price as regular, but because of some math trickery it uses slightly less essence. That's the epitome of munchkinery.


100% Essence Cost +20% Essence Cost and -20% Essence Cost = 100% Essence Cost.
You are still playing with the mechanics, to be sure, but there is no twinkery about it. You are paying 100% of the Cost for the FULL Essence Cost of the Cyberware. You really did not gain anything out of that exchange.
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CanRay
post May 3 2011, 03:10 PM
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QUOTE (Ryu @ May 3 2011, 12:57 AM) *
Me? Iīm afraid I donīt remember such a char, sorry.

Ryusukanku, the guy that writes about the ShadowSkool when he isn't distracted by shiny things. He comes up with fifty impossible things before he opens his eyes in the morning.
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Makki
post May 3 2011, 03:22 PM
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QUOTE (Tymeaus Jalynsfein @ May 3 2011, 10:00 AM) *
100% Essence Cost +20% Essence Cost and -20% Essence Cost = 100% Essence Cost.
You are still playing with the mechanics, to be sure, but there is no twinkery about it. You are paying 100% of the Cost for the FULL Essence Cost of the Cyberware. You really did not gain anything out of that exchange.


better concealability against cyberware scanners and assenssing
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sabs
post May 3 2011, 03:29 PM
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No using Cyber is part of the game. That's like saying using spells is in universe munchkinery.

Using stupid interpretations of +20% -20% is munchkinery.
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CanRay
post May 3 2011, 03:29 PM
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On the flip side, if said person who had the Alphaware come out of him is still around, he might not be too happy... (IMG:style_emoticons/default/vegm.gif)
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