Brink, My thoughts on it. |
Brink, My thoughts on it. |
May 11 2011, 07:44 PM
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#1
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Deus Absconditus Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 |
This was initially posted for a friend, on my facebook.
It should be noted, first off, that I like very particular flavors of multiplayer games - I am not indescriminate in my consumption of online pew-pew-pewing. I would go so far as to say that I avoid such experiences for the most part, owing to the fact that the internet is a cesspool. Ergo, if a game is going to make me play online, it's going to be because it meets certain criteria:
So with these things in mind, let's talk about Brink. Bear in mind I am ONLY talking about the PC version of Brink. Your experiences with Xbox 360 and PS3 versions may vary. What Brink does right:
What Brink does wrong:
There have been a lot of other problems people have mentioned. Some of these problems are preference based, as I mentioned. Some are more technical. Looking at the preference-based complaints, I think I can reaffirm what I've said since I started playing the game: Brink is not a game the average gamer is going to instinctively "get". It's different, and it's not BETTER different, nor WORSE different. It's just different. Some complain of frivolous objectives, or that they don't like how quickly things unlock - which leads to the game being 'over' too quickly, or the like. None of these complaints have a material, objective thing I can point to and agree with. I like the level design and objective placement; others do not. As to the speed of unlocks, nobody complained that Modern Warfare was "over" as soon as you'd unlocked everything. For me, that was when the MP game really BEGAN. Some have kvetched that the shooting feels anemic, that headshots should be a one-shot, one-kill situation. I question their depth of understanding: headshots can be set to insta-kill in the game options when you host. In terms of technical issues, a host of them rear their head: Lag. Popping textures. Busted animations. Crashes. Shooting through walls. These are fine complaints to have. But I personally have not experienced any of them. That's right. I haven't even experienced the rampant lag people are speaking of. So while I empathise with the frustration of others, I haven't experienced it. |
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May 12 2011, 07:44 PM
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#2
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Douche Group: Banned Posts: 1,584 Joined: 2-March 11 Member No.: 23,135 |
I'm right with you on most of this.
In the "Pros" column, I'd also add that not only is the UI pretty, the game is damn pretty too. It has a heavily stylized part-CGI part-cell-shaded appearance. Sort of like Borderlands, but much cleaner and far, far better. I'm not sure about the unbalanced guns, as I haven't really found one I like yet. Some of the light SMGs are super-accurate, though, since I get killed by them all the time. The sniper rifle is pretty cool. Those kevlar plates and health buffs people can pass out seem to be pretty effective, too, so sometimes it's not just the gun. As for the Unlock system, I have to admit that I don't understand it at all. Every level you get a point to spend or save, but then rank comes into play and I'm not sure what rank is with respect to level. All I know is I don't have it yet. My overall impression of this game is very favorable. For some reason I haven't quite figured, it reminds me a lot of the original Tribes. EDIT: Oh, and regarding the Operative, on their face they're fairly useless. They pick up some neat toys, though, that make it harder for the other team to steal your command consoles, that allow them to hack enemy turrets, remove mines, and so on. Also they're needed for any Hack objectives. If you're not getting shot by turrets and stepping on mines, you might have an Operative to thank. |
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May 12 2011, 08:53 PM
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#3
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Runner Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 |
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May 12 2011, 09:06 PM
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#4
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
For combining storyline (My main buying point) with Multiplayer (My main gripe), they did a poor job. (IMG:style_emoticons/default/frown.gif)
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May 12 2011, 09:41 PM
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#5
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
You buy *shooters* for storyline? (IMG:style_emoticons/default/biggrin.gif)
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May 12 2011, 09:45 PM
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#6
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
I rent shooters and hope for an intriguing storyline.
Slowly, hope dies... Yet another piece of hope dies within me... |
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May 13 2011, 03:46 PM
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#7
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Deus Absconditus Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 |
For combining storyline (My main buying point) with Multiplayer (My main gripe), they did a poor job. (IMG:style_emoticons/default/frown.gif) I admit, I should have been clearer in my mini-review: Brink has only slightly more story than Left 4 Dead. But Brink was absolutely not a game I bought for story, but for the man-face-shooting. (IMG:style_emoticons/default/wink.gif) In the "Pros" column, I'd also add that not only is the UI pretty, the game is damn pretty too. It has a heavily stylized part-CGI part-cell-shaded appearance. Sort of like Borderlands, but much cleaner and far, far better. Yeah, definitely. I didn't even bring up the look of the game, because it's my opinion that it's so obvious as to not need stating. Basically if you don't like how Brink looks, chances are I share no asethetics with you at all. (IMG:style_emoticons/default/wink.gif) I'm not sure about the unbalanced guns, as I haven't really found one I like yet. Some of the light SMGs are super-accurate, though, since I get killed by them all the time. The sniper rifle is pretty cool. Those kevlar plates and health buffs people can pass out seem to be pretty effective, too, so sometimes it's not just the gun. After a few more hours with the guns, I'm beginning to get an idea of how each one is supposed to operate in concert with the game, and I confess I may have been wrong about many of them not having a use. This is because there are a few "hidden stats" so to speak, with guns. While the stability stat indicates how quickly you lose accuracy with a given weapon during rapid-fire, the hidden stat related to it is how FAR the bullets scatter. While the Rhett AR has amazing stability and the gun levels off quickly, once stability begins to falter the bullets have a very wide scatter. Conversely, the Euston appears to have nearly identical stats to the Rhett, save with slightly less damage, slighltly less stability and a higher rate of fire... but the scatter area once stability is lost is noticably less than the Rhett, lending the weapon a different role. You need to do short controlled bursts with the Rhett, but the Euston can crank out longer bursts. As for the Unlock system, I have to admit that I don't understand it at all. Every level you get a point to spend or save, but then rank comes into play and I'm not sure what rank is with respect to level. All I know is I don't have it yet. Rank is just a secondary rating of level, to prevent people with all kinds of crazy class-specfic abilities from whomping on new characters. Rank 1 is level 1-4, Rank 2 is 5-9, Rank 3 is 10-14, Rank 4 is 15-19, and Rank 5 is 20. EDIT: Oh, and regarding the Operative, on their face they're fairly useless. They pick up some neat toys, though, that make it harder for the other team to steal your command consoles, that allow them to hack enemy turrets, remove mines, and so on. Also they're needed for any Hack objectives. If you're not getting shot by turrets and stepping on mines, you might have an Operative to thank. I've started fooling around with Operative a bit more, and started a new character so I could devote the majority of his points to Operative, and I think I'm starting to see how they plan out. The Turret hacking, Cortex Bomb and Comms Hack abilities seem to be where it's at. Edit for CanRay: For FPSes with interesting storylines: Bioshock (You've probably played it, but I gotta say it anyway) Crysis (No, seriously. I'm not kidding.) FEAR 2 (Great fun. Also buy it since they're my new employer) Metro 2033 (Post apocalyptic russia! And you can leave the voice acting in russian, yay!) STALKER, STALKER Clear Sky (Open world post apocalyptic russia!) Borderlands. Okay, Borderlands doesn't have the most cohesive story, but Borderlands is amazing, and great Co-Op fun. |
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May 13 2011, 07:15 PM
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#8
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Douche Group: Banned Posts: 1,584 Joined: 2-March 11 Member No.: 23,135 |
Edit for CanRay: For FPSes with interesting storylines: Bioshock (You've probably played it, but I gotta say it anyway) Crysis (No, seriously. I'm not kidding.) FEAR 2 (Great fun. Also buy it since they're my new employer) Metro 2033 (Post apocalyptic russia! And you can leave the voice acting in russian, yay!) STALKER, STALKER Clear Sky (Open world post apocalyptic russia!) Borderlands. Okay, Borderlands doesn't have the most cohesive story, but Borderlands is amazing, and great Co-Op fun. "Story-based shooter" tends to be code for "railroad." This is why I can't recommend most shooters for their storylines. Running from cutscene to cutscene doesn't really count, in my book, at least not in games made within the last 5-10 years. Cutscenes between missions are the minimum you can get away with. That also happens to be why I like the Half-Life games so much, since they never really break the immersion to deliver story updates. I'd go back to classics like Deus Ex (and the new one might even be good) and System Shock 2. And the Thief series -- though Thief suffers from the mission-cutscene-mission format, one of the cutscenes is this. Creepy little girl interpreter. |
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May 13 2011, 07:59 PM
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#9
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
QUOTE FEAR 2 (Great fun. Also buy it since they're my new employer) Wait, what? Congratulations O.o Also, even if it's called an RPG, Fallout3/New Vegas are pretty story driven FPSes really. |
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May 13 2011, 08:23 PM
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#10
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
I burned out a PS3 with Fallout 3 during a rather bad period in my life. Luckily, it was still covered. By three days. (I got lucky.). I've got a timer for Fallout: New Vegas so I don't RRoD my X-Box 360, and am eagerly awaiting the new DLC for that. Especially as they seem to have Colt M1911s and Thompson SMGs. (I'm a major John Browning Fanboy, and loves me my .45 ACP! I was really happy that the 9mm was the Browning Hi-Power!).
Thanks for the rest of the suggestions, I've tried them all. (IMG:style_emoticons/default/smile.gif) And congrats on the job, Adarael! Now get back to work on F3AR! |
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May 13 2011, 10:31 PM
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#11
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Deus Absconditus Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 |
And the Thief series -- though Thief suffers from the mission-cutscene-mission format, one of the cutscenes is this. Creepy little girl interpreter. I sat down in college and transcribed everything she said, actually. Thief and Thief 2 are awesomesauce. Still haven't finished Deadly Shadows, though. Wait, what? Congratulations O.o Thanks! They seem like good people, so far. |
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May 15 2011, 12:48 AM
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#12
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Old Man Jones Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
And the Thief series -- though Thief suffers from the mission-cutscene-mission format, one of the cutscenes is this. Creepy little girl interpreter. I still count the Shalebridge Cradle from Thief Deadly Shadows as one of my favorite game experiences. -k |
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May 16 2011, 01:29 PM
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#13
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Runner Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 |
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May 16 2011, 01:31 PM
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#14
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Runner Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 |
Having messed with it a while i can honestly say that Brink is one of the most overhyped games i've ever played. I'm pretty well convinced that any game site that gave it a positive or tepid review was paid to do so.
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May 19 2011, 06:59 PM
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#15
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Moving Target Group: Members Posts: 302 Joined: 11-May 10 From: Hamilton, Ontario, Canada Member No.: 18,569 |
I've been playing Brink from day 1 and loving it! Hell I played it 24 out of the first 48 hours it was out (on the other hand I'm still looking for a job atm, so that's nothing to lose sleep over).
I pretty much solidly agree with Adarael's review and his comment on "hidden" weapon stats. I initially thought that I knew exactly what weapons I wanted, but having tried a few of the others to change things up now I'm starting to see that they're a lot more balanced than expected. Was the game overhyped? A bit, the AI is nowhere near as good as the previews lead people to believe, although I understand that they're working on it, and otherwise it sits pretty well with me. Does it need more maps? Yes, but they've decided to put out the first DLC for free (in June or July if memory serves), and in the mean time 10 maps is about as many as a lot of shooters ship with. Is it the most fun game I've ever played in multiplayer? Absolutely yes! |
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